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Post by baihu1983 on Sept 10, 2023 7:48:00 GMT
It's why they should have included some sort of transport for planet exploration.
Hell give us a Warthog.
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hicksy
Junior Member
I'm good for some but I'm not for everyone
Posts: 1,572
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Post by hicksy on Sept 10, 2023 7:51:28 GMT
What would be ideal would be Ratchet’s fast travel boots… that should have been top unlock of booster. Just fly forward.
To infinity and the next meteor crater!
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Post by Nitrous on Sept 10, 2023 8:42:50 GMT
I'm a few hours in and starting to like it even more. One question though, if I give my companion (Sarah) a gun do I need to keep on giving her the ammo to use? If we share the same gun for example splitting the ammo takes time when you have 800+rounds and only want to give 100 for example.
Can't for the life of me remember how it worked in Fallout 4.
Under the impression you can also make a companion wear different things but do the stats make a difference for them?
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Post by baihu1983 on Sept 10, 2023 8:46:48 GMT
No they have unlimited ammo so give them something really good. I've seen a video of Sarah blowing the shit out of everything that moves.
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hedben
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Formerly: hedben2013
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Post by hedben on Sept 10, 2023 8:52:10 GMT
More top tips from a random suggested YouTube vid: Companions can equip weapons *and armour* you give them. To get them to equip armour, go into the trade menu of stuff you've given them, and equip the armour from there, the same way you would from your own inventory. It will equip on them, not you NitrousI’d assume they get the stats from armour because they definitely get the extra features - eg. give them chameleon armour if you want them to be as sneaky as you
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richardiox
Junior Member
Semi proficient
Posts: 1,657
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Post by richardiox on Sept 10, 2023 8:56:45 GMT
It took some time to come to terms with playing the Bethesda RPG template in a game that isn't open world but after 4 hours, Starfield finally clicked for me last night.
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crashV👀d👀
Junior Member
not just a game anymore...
Posts: 3,876
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Post by crashV👀d👀 on Sept 10, 2023 9:22:01 GMT
No they have unlimited ammo so give them something really good. I've seen a video of Sarah blowing the shit out of everything that moves. I nicked a rare shotgun 'rapidshot' and gave it to Andreja. It has 6 decent mods on it and she's destroys shit with it.
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Post by muddyfunster on Sept 10, 2023 9:23:09 GMT
Spent a few days now exploring Mars and more or less seen the majority of it now… it’s huge and just 1 planet. Going to have to seriously start cutting back on next planets exploring as it’s just too time consuming even if it’s fun and moorish! I thought Mars was fantastically well done. Straddles realism and Total Recall perfectly. Beautiful in places too. Need to get back there actually.
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apollo
Junior Member
Posts: 1,716
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Post by apollo on Sept 10, 2023 9:24:39 GMT
I'm 5 hours in and think I like it. Hard to tell. It's so uneven. I got very invested in stealing a package for a bar owner in New Atlantis - her dialogue was fun. Then a little later I did two literal fetch quests in quick succession for Guillaume and for UCSEC. Totally dull. I think it definitely looks better than FO4. Again, it's uneven. Some bits are really nice and others just a bit meh. Cyberpunk is vastly better looking and that's a 2 year old game now. And CP highlights how a seamless environment adds to the immersion. In this, New Atlantis looks enormous when you first arrive. Then I realised it's set dressing and basically several sections with lots of loading screens separating them. The individual areas aren't even that big tbh. I _really_ hope they can ditch most of the loading screens for Elder Scrolls 6. Very much agree, more devs need to focus on making quality missions and not just filler shit fetch quests to get that 100+ missions game quote.
Also the game engine has been holding the studio back for ages now. While its better than the engine they used for the last fallout games, its just updated base they have been using since gamebyro (morrowind, fallout 3 etc) There is this awkward jank and look of characters that goes back through all their games
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crashV👀d👀
Junior Member
not just a game anymore...
Posts: 3,876
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Post by crashV👀d👀 on Sept 10, 2023 9:26:17 GMT
I've been drawn into a odd power detection investigation side quest and I know it's just running from points a-b-c etc. but I'm enjoying the dialogue on the way. Was expecting a formulaic end but it goes on and not where I thought.
In my journey from one of the points to the other I picked a locked door not realising it was an apartment. Interesting little side story with Topher and his robo-dog.
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askew
Full Member
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Post by askew on Sept 10, 2023 9:35:03 GMT
Hah. Just done that.
I’ve gone on to rescue Andreaj: when I encountered her she was dispatching a few pirates, but because I’m a Crimson Fleet everyone else is cool with me 😎
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Post by neilch on Sept 10, 2023 10:44:33 GMT
Now I've worked out how to get the suits inside locked cabinets it does look a bit deliberate .... then I saw a shotgun sticking out of a cabinet 🤣
I've paused the UC Vanguard questline for a bit and gone back to the Constellation set, might start going to Freestar Collective now with Sam. Only about level 15 and still got the Razorlight, skills points are a bit stingy. Wish there were three sort of trees - space, land, social - that you got points in each tree on a level up. Although meeting activity quota before being able to level up is good.
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askew
Full Member
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Post by askew on Sept 10, 2023 11:11:38 GMT
Hmm. Found an abandoned research tower on a planet, full of Eclipse tossers. Most several levels below me, but all bloody bullet sponges. And they can clip and shoot through blast doors, but not the other way round
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Post by muddyfunster on Sept 10, 2023 11:44:04 GMT
Just realised there is an achievement for reaching level 100! I think I'm something like level 22 after about 35 hours. I'm quite glad it's possible/expected to get that high as there are loads of skills I still want to unlock. I just hope there's enough actual good handcrafted mission content to gather all that XP without having to resort to the procedurally generated busy work.
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Derblington
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Did you know I have a girlfriend
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Post by Derblington on Sept 10, 2023 12:05:23 GMT
Just realised there is an achievement for reaching level 100! I think I'm something like level 22 after about 35 hours. I'm quite glad it's possible/expected to get that high as there are loads of skills I still want to unlock. I just hope there's enough actual good handcrafted mission content to gather all that XP without having to resort to the procedurally generated busy work. NG+ NG++ NG+++ etc, etc.
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crashV👀d👀
Junior Member
not just a game anymore...
Posts: 3,876
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Post by crashV👀d👀 on Sept 10, 2023 13:17:32 GMT
Hmm. Found an abandoned research tower on a planet, full of Eclipse tossers. Most several levels below me, but all bloody bullet sponges. And they can clip and shoot through blast doors, but not the other way round hah, I had one of these last night. It was a 3 or 4 level station nestled between 2 large cliffs. I could enter both from the lower section or a door at the top. Somehow I accidentally aggro'd them and one was hitting me through a closed door. I killed him and could hear more inside who were also shooting me through the inner door so I threw a load of mines in the airlock and then jumped the barrier to float down and flank them from below. I love the kegendary coachman shotgun. Feels good to use!
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hedben
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Formerly: hedben2013
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Post by hedben on Sept 10, 2023 13:20:59 GMT
I wasn’t keen on the Coachman shotgun I found, but there’s one that’s (weapon detail only) an “old Earth” style pump action one that packs a satisfying punch
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crashV👀d👀
Junior Member
not just a game anymore...
Posts: 3,876
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Post by crashV👀d👀 on Sept 10, 2023 13:26:54 GMT
I wasn’t keen on the Coachman shotgun I found, but there’s one that’s (weapon detail only) an “old Earth” style pump action one that packs a satisfying punch oooh nice, I found that one in the shop in The Well, which coincidentally I also discovered today. Contemplated nicking it, half thought Andreja would lift it herself, she seems light fingered
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hedben
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Formerly: hedben2013
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Post by hedben on Sept 10, 2023 13:55:20 GMT
Gah I just got spoiled on what would have been a pretty cool Easter Egg. Some random just tweeted it out and it was in my For You feed.
Wonder if I can power through to 100% completion if I take a week off and completely ignore my family. Anyway, be careful out there folks, the game definitely has little details you’re better off discovering yourself.
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Post by Chopsen on Sept 10, 2023 14:00:58 GMT
So this is now clicking with me and I have a new hot take on it.
Did they not have enough playtesting from from people unfamiliar with the game towards the end? You know, like when you're involved with any long term project you start getting blind to certain issues and it helps to get a new perspective sometimes.
Specifically, the intro to game and first couple of hours just doesn't feel right, and rushes you in to things. I can see how it seems alright if you're already familiar with the game, but coming to it afresh like...well everybody who is playing it just makes it feel shit.
I normally have no patients for the "you need to play X number of hours for it to click" but I am having fun with this now.
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crashV👀d👀
Junior Member
not just a game anymore...
Posts: 3,876
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Post by crashV👀d👀 on Sept 10, 2023 14:19:48 GMT
...and how many patients do you have now Dr Chopsen ?
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Post by stixxuk on Sept 10, 2023 14:44:11 GMT
About 4 hours in, the game is exactly what I expected, but still a bit disappointing. I'm going to play a bit more to see if it clicks, but it's not that exciting really... Not seeing anything of substance it does that Fallout 4 didn't do just as well, except for having a bit more variety in the environments.
The level of AI and the janky-ass combat definitely hasn't changed at all. I definitely found Skyrim more fun and that came out over 10 years ago.
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Post by Aunt Alison on Sept 10, 2023 14:47:00 GMT
I imagine they probably just didn't care. Once that part was done, unless it got broken in some way during development, it was done. They would have to rewrite the script and get the voice actors back to record new dialogue
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Post by Phattso on Sept 10, 2023 15:02:09 GMT
The usual flow of gamedev is to start in the middle. Typically the introductory bits are the things you make last, because it means you have maximum familiarity with your tools, to end of the story is set, nothing much is in flux, the tech is stable (hahahahahaaaaa), you can reel in the reviewers and players with a solid opening, etc. etc. So maybe there is something to them having smelled their own farts for so long in the back 200 hours that they just couldn't wait to rush you through the first half dozen when they came to make them. There's 100% going to be a mod that remixes it into something truly epic though. I'm somewhere around the 20 hour mark now and it's definitely more interesting than it was at the start, but still not especially engaging. It's worth it for when you emerge from a cavern or building complex and it's sunrise and the music swells just so and a bad guy rounds the corner and you bullseye them right between the eyes and they're carrying some sweet loot. I realised why I liked the energy weapons so much, even the basic Equinox and Orion. They remind me of the MIDA Multi Tool in Destiny.
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Frog
Full Member
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Post by Frog on Sept 10, 2023 15:34:16 GMT
It must be engaging you in some way Mr Phatts as you would have shelved it otherwise before hitting 20 hours. I can't be doing with playing a game I don't gel with for that long.
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zagibu
Junior Member
Posts: 1,956
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Post by zagibu on Sept 10, 2023 15:52:40 GMT
That's the problem with most Bethesda Games. They are just good enough to sink 100 hours in, but you constantly feel like it could be much better if they only did this or that.
At least Oblivion, Skyrim and Fallout 3 were like this for me. Morrowind was better and FO4 I haven't played.
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Post by drhickman1983 on Sept 10, 2023 15:56:37 GMT
I think I'm done. There are systems and such I haven't even seen yet but fundamentally if a game hasn't grabbed me in the first few hours I struggle to keep any interest. It doesn't even need to be something big, just needs a hook that can drag me through until it's fully fleshed out. That hook can be a neat mechanic, or setting, or characters, but there's just nothing jumping out at me thus far. Glad people are enjoying it though I love Skyrim by the way, that grabbed me quite quickly and it struck the perfect balance between immediacy and depth for me, enough to have happily spent a few hundred hours playing and replaying it (and thats without any gamechanging mods). Other games have more systematic depth, but I'd rarely engage fully with those more complex systems so it just becomes background fluff.
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Frog
Full Member
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Post by Frog on Sept 10, 2023 16:03:07 GMT
Skyrim was good enough that I carried on, the rest I have abandoned as they have annoyed me or i got bored. This one will probably hold my attention though as the combat is a step up from their usual effort.
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Post by drhickman1983 on Sept 10, 2023 16:05:06 GMT
The (relatively little) combat I experienced did feel tighter than Bethesda's previous gunplay attempts. Wish it had something like VATS though, as it just felt like a fairly generic FPS game.
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Post by mothercruncher on Sept 10, 2023 16:09:56 GMT
Seriously though- nobody else’s Dad is permanently doing duckface?
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