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Post by muddyfunster on Sept 2, 2023 6:41:37 GMT
Sounds sensible frankly. It is definitely a Bethesda RPG in Space, and it remains to be seen how good of one it is. For those of us that really wanted this, it's excellent (so far) but I don't yet know if it's suddenly lose interest at 40hrs or if I'll still be going 200hrs later.
If you were hoping for truly ground breaking space exploration or a true D&D esque RPG it's not that.
As I said before Star Citizen is that mega ambitious space game (it's apparently a mess) and obviously BG3 is amazing for those really wanting complex RPG freedom.
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apollo
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Posts: 1,728
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Post by apollo on Sept 2, 2023 6:42:15 GMT
saw this on reddit
In Starfield you'll explore the same science lab with same enemy & item placement, dozens of times including in the main quest https://www.reddit.com/r/gaming/comments/167govx/in_starfield_youll_explore_the_same_science_lab/
Thats disapointing for the main quest, I fully expect some arsehat will keep telling you your settlement is under attack in some update
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hedben
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Post by hedben on Sept 2, 2023 6:54:07 GMT
I’ve been sidetracked to a different area during one of the tutorial missions- it was a blip on my scanner half a kilometre from my objective, so off I went wandering. Played a few hours and haven’t even made it out of the starting system yet. A promising start.
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askew
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Post by askew on Sept 2, 2023 7:03:02 GMT
Hah. My toxic trait in previous Bethesda games has been picking up anything and everything (until I become overburdened), and doing all the quests.
This time I’ve gone straight to the story and have found myself in our solar system. Only problem is, I’ve misplaced the oxygen pack for my spacesuit, which hampers my ability to disembark. I’ve got a feeling I left it in my locker in Alpha Centauri…
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MolarAm🔵
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Post by MolarAm🔵 on Sept 2, 2023 7:36:16 GMT
saw this on reddit
In Starfield you'll explore the same science lab with same enemy & item placement, dozens of times including in the main quest https://www.reddit.com/r/gaming/comments/167govx/in_starfield_youll_explore_the_same_science_lab/
Thats disapointing for the main quest, I fully expect some arsehat will keep telling you your settlement is under attack in some update
Well yeah, with 1000 planets you are likely to get some (or a lot) of copy-paste. I guess modders can add more interesting content, though.
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hicksy
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I'm good for some but I'm not for everyone
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Post by hicksy on Sept 2, 2023 8:05:14 GMT
2.5hrs in and good start (must stop picking up unnecessary items) loving the fidelity and details - immediately apparent what a lovingly crafted game this is.
It’s definitely Bethesda for the most part great with some minor irritations typical mix of traits.
Enemy AI is basic at best and during a battle got knocked back into some scenery and then could not move. 30mins since last auto save and annoying reload!
So save regularly peeps!
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hedben
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Formerly: hedben2013
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Post by hedben on Sept 2, 2023 8:37:59 GMT
Top tip for encumbered scavengers early on (guessable from previous games but I’d forgotten): your robot buddy can carry things for you. I’ve taken the Introvert trait because I never liked companions in previous games, and now I’m regretting it because using them as packhorses has a certain appeal. Also regarding encumbrance/storage, something I think is new to this game? You can’t store your whole inventory in a tiny box any more I tried dumping all my valuable loot in the med box at the entrance to my ship, but nope
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zagibu
Junior Member
Posts: 1,958
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Post by zagibu on Sept 2, 2023 8:46:55 GMT
Didn't containers always have some kind of limit? Or is this just from the Open Source Morrowind?
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Post by baihu1983 on Sept 2, 2023 8:54:58 GMT
I've got a pile in the corner of my ship
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Post by Mr Wonderstuff on Sept 2, 2023 8:57:53 GMT
Looks like PureDark has released his DLSS 3.0 mod. The uplift looks real. You can also subscribe and unsubscribe and the mod will still authenticate (so £4.50 I think). Not a fan of monetising mods but I may just bite next week.
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apollo
Junior Member
Posts: 1,728
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Post by apollo on Sept 2, 2023 9:02:37 GMT
saw this on reddit
In Starfield you'll explore the same science lab with same enemy & item placement, dozens of times including in the main quest https://www.reddit.com/r/gaming/comments/167govx/in_starfield_youll_explore_the_same_science_lab/
Thats disapointing for the main quest, I fully expect some arsehat will keep telling you your settlement is under attack in some update
Well yeah, with 1000 planets you are likely to get some (or a lot) of copy-paste. I guess modders can add more interesting content, though. but not for the main quest, its understandable for side quests and the crappy "radiant" AI quests the studio does
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zagibu
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Post by zagibu on Sept 2, 2023 10:35:37 GMT
Yeah, seeing the exact same copy pasted content multiple times in the main quest is a bit weak.
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rajin
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Post by rajin on Sept 2, 2023 10:40:51 GMT
I cant help but feel that both Starfield and Baldurs Gate 3 are better left till they are polished up a bit more.
I will say, this game seems to do most things right for me following my utter disappointment in Fallout 4. I am a bit surprised at how impressive it runs on series S, but feel they really have not optimized the series X version as much.
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Post by Zomoniac on Sept 2, 2023 10:49:00 GMT
Alright, that's just wrong.
The straw and carton, or the E in single malt whisky?
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Post by Jambowayoh on Sept 2, 2023 10:52:57 GMT
Why not both.gif
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apollo
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Posts: 1,728
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Post by apollo on Sept 2, 2023 11:07:02 GMT
How to rob shops in starfield
hoping you can put buckets on heads of shop keepers
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Derblington
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Post by Derblington on Sept 2, 2023 12:09:08 GMT
I’ve put 3.5 hours in - level 6 - and I’m not sure about it. I want to like it but it all feels so stilted.
Travel around space is literally just navigating a menu system and pressing buttons to fast travel. Load screens for take-off, landing, travel from location to location on world, into and out of buildings. Nothing is organic and you’re in control of very little. I don’t really understand how this is supposed to feel like exploration, which is literally the heart of the game. Because everything is broken up by loading, the gameplay is all 10 minute chunks punctuated by load screens. I’ve not had any gameplay that’s felt particularly sprawling yet, it’s all fairly small scale, short duration.
The structure seems to be: Talk to person to get mission. Leave building - load. Walk around outside. If transit system, load to next area. Walk up to ship - load. Walk up to cockpit - scene. Press button to take off - scene. In space, if enemy ships, play for 5 mins shooting and looting. If no combat, open menu to find system/planet/location. Press button to set course - load. Looking at planet, press button to land - load. On planet, walk from ship to building - load. Inside building, actually play the game for 10 mins, shooting, looting, talking, completing objective. Open menu, select next location to travel - load (unless you’re carrying too much in which case you can’t fast travel so need to walk 60 seconds back to your ship, load in to that and then open the menu to the star map to travel).
I’ve boarded a ship and fought in it, but it’s not any different to the steps above. You shoot the ship until you can board it, fly up to it and press a button to load in. Inside you shoot, loot and talk, then press a button to load back.
Combat is fine, but I can’t get the aiming to feel good. It feels too loose all the time. I think it’s an aim acceleration issue but I can’t find anything to adjust it, only sensitivity for look speeds which don’t solve it. Inventory management is pretty bad, and I’m not looting everything. I’ve only stuck to looting corpses or chests. Now I’m thinking about not even doing that so much as you become weighed down very quickly (I’m using weightlifter, and have it at level 2). I think the thing I like most so far is the ship combat. Not because it’s particularly good - it’s also very simple, but having to balance the engines, shields and weaponry feels like I’m in control of it all for the few minutes it lasts.
So, yeah. Don’t know. Maybe it’s just Bethesda games that aren’t for me but I loved Fallout 3. Played, like, 100 hours in a week. Nothing else they’ve done seems to capture my attention in the same way. I don’t even know if it’s that their games aren’t for me, I think it’s the constraints of the engine that ruin it - it all just feels dated. No Man’s Sky isn’t much of a game, and also massively repetitive, but you’re in control of everything and that goes a long way to keeping engagement and the fantasy intact. I’m curious what the turning point is as I’ve seen a number of reviews that said they weren’t getting on with it until something in the story happens and then it got it’s hooks in. I’d also like to know how far in that is.
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Tomo
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Post by Tomo on Sept 2, 2023 12:16:41 GMT
Ooof
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Derblington
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Post by Derblington on Sept 2, 2023 12:27:50 GMT
The entire conversation system they use is way better here than previous games. Character models look far better, VO and delivery is very good. Facial animations aren’t totally fluid but it’s generally much improved and the whole system feels more natural.
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Post by magicpanda on Sept 2, 2023 12:31:51 GMT
The structure seems to be: Talk to person to get mission. Leave building - load. Walk around outside. If transit system, load to next area. Walk up to ship - load. Walk up to cockpit - scene. Press button to take off - scene. In space, if enemy ships, play for 5 mins shooting and looting. If no combat, open menu to find system/planet/location. Press button to set course - load. Looking at planet, press button to land - load.On planet, walk from ship to building - load. Inside building, actually play the game for anywhere from 10 mins to an hour, shooting, looting, talking, completing objective. Open menu, select next location to travel - load (unless you’re carrying too much in which case you can’t fast travel so need to walk 60 seconds back to your ship, load in to that and then open the menu to the star map to travel). This is very extreme example. You can skip everything I've stuck out by pressing R to plot course when looking at the mission log.
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Post by baihu1983 on Sept 2, 2023 12:33:00 GMT
You don't have to fast travel but they went for realism and it will take ages. So far travel all the way!
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Post by kingbambino on Sept 2, 2023 12:44:24 GMT
One is struggling to find a quick trip to Iceland . It’s not on the location settings ?
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Post by magicpanda on Sept 2, 2023 12:45:22 GMT
Its very much a Bethseda RPG in space, doesn't feel like it at first, everything felt a bit empty when I landed at the first main city but nearly every building has a quest or something to do. Soon had a full quest log and loads of systems are unlocking.
It's fucking great, 2.30am finish last night and It's on my mind all the time, feel like I'm playing Skyrim for the first time again.
I'm a big fan of all of the Beth RPGs so ymmv.
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Post by Phattso on Sept 2, 2023 12:49:34 GMT
Six hours in and my overwhelming thought is “MS are going to need to do better than this if they expect me to renew my GP sub in April.”
For an exclusive launching into a new generation this whole game is unforgivably backwards. I guess it’s just one game too far on the same old template for me. I’m envious of you folks that are loving it, I really am.
It’s fine. It’s 7/10 gaming with - to my eyes - mainly shonky visuals. I’ll enjoy it well enough. But as a tentpole release it’s a swing and a miss so far. Lots riding on Forza then!
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askew
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Post by askew on Sept 2, 2023 12:51:44 GMT
One is struggling to find a quick trip to Iceland . It’s not on the location settings ? www.xbox.com/is-IS/
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Derblington
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Post by Derblington on Sept 2, 2023 12:53:18 GMT
The structure seems to be: Talk to person to get mission. Leave building - load. Walk around outside. If transit system, load to next area. Walk up to ship - load. Walk up to cockpit - scene. Press button to take off - scene. In space, if enemy ships, play for 5 mins shooting and looting. If no combat, open menu to find system/planet/location. Press button to set course - load. Looking at planet, press button to land - load.On planet, walk from ship to building - load. Inside building, actually play the game for anywhere from 10 mins to an hour, shooting, looting, talking, completing objective. Open menu, select next location to travel - load (unless you’re carrying too much in which case you can’t fast travel so need to walk 60 seconds back to your ship, load in to that and then open the menu to the star map to travel). This is very extreme example. You can skip everything I've stuck out by pressing R to plot course when looking at the mission log. Only if you’ve already been to the system/systems that you need to travel to/through. At which point you’re faster, yes, via another loading screen. Which doesn’t make the game feel more expansive or engaging, or like I’m exploring anything. That’s the whole problem.
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Post by bichii2 on Sept 2, 2023 13:03:08 GMT
Seen a few people on here say how it looks last gen. Then other people on here and I'm reviews saying how gorgeous it is for the most part. Which one is it? It certainly looked gorgeous in the one video review I watched.
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Derblington
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Post by Derblington on Sept 2, 2023 13:05:18 GMT
Both? It’s not “next gen” visuals but it’s not ugly.
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Post by dfunked on Sept 2, 2023 13:06:21 GMT
Looks pretty good from the videos I've watched. Some of the Z lister NPC models are pretty rough, but aside from that it looks as good as I could've expected from this creaking engine.
Getting close to pulling the trigger and getting the Iceland method even though I still need to finish off FFXVI.
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Post by Syrette on Sept 2, 2023 13:09:03 GMT
NPCs looking bad, and acting wooden, is a given now when it comes to Bethesda isn't it?
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