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Post by MolarAm🔵 on Jun 13, 2022 2:15:26 GMT
Not going to lie, that gameplay trailer looked... kind of dull to me.
But then I've never been much of a space person or a Bethesda RPG person, so maybe it just Isn't For Me.
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aubergine
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Post by aubergine on Jun 13, 2022 4:45:16 GMT
Just looked like a ripoff of No Man’s Sky ported into Gamebryo with the deadeye NPC animations we’ve come to know and a generally shit and generic look.
Will be interesting to see how it is presented once their formidable marketing machine spools up, trailers with irresistible music and so on.
Highly resistible right now though.
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Post by ToomuchFluffy on Jun 13, 2022 4:57:33 GMT
At least judging from the trailer the FPS-combat looks a bit weak. Or at least mediocre. Surprisingly space combat looks comparatively decent. Characters and dialogue seem boring, but I guess everyone and their mother expected that.
Should be interesting how ship construction and character progression turn out.
In spite of what the trailer is showing I'm not exactly holding my breath when it comes to the AI. It certainly would be cool to have some more complex and sometimes non-aggressive wildlife, but they'll probably fuck that up.
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Post by スコットランド on Jun 13, 2022 5:19:43 GMT
I wonder why they don't just use a decent engine.
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Frog
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Post by Frog on Jun 13, 2022 5:41:27 GMT
Maybe it's not as simple as just picking *your favourite engine* due to building systems they like to use into it. The Devs have used this engine the entire time at working for Bethesda and will be very familiar working with it.
I'm sure they have looked into the viability of switching at various points and decided against it.
Re: the weak combat, every game they have made has weak combat. I would just be happy if they could drag it up to mass effect 2 level.
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Post by スコットランド on Jun 13, 2022 6:19:52 GMT
Maybe it's not as simple as just picking *your favourite engine* due to building systems they like to use into it. The Devs have used this engine the entire time at working for Bethesda and will be very familiar working with it. I'm sure they have looked into the viability of switching at various points and decided against it. Re: the weak combat, every game they have made has weak combat. I would just be happy if they could drag it up to mass effect 2 level. I never said it was simple but their games have been completely hamstrung and looked out of date for a long time. I'm sure the Capcom switch to MT Framework, Panta Rhey and RE Engine weren't smooth sailing but the results speak for themselves.
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Frog
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Post by Frog on Jun 13, 2022 6:24:07 GMT
The thing is you are naming tight non open world experiences. Bethesda's games are on a scale that almost nobody else makes and should only be compared to games of a similar scale.
I dont even particularly like their games (only one I've ever managed to finish was Skyrim) but comparing their games to something like the resident evil remake is mental as they are totally different beasts.
Try and create something that looks like that on a massive scale and you end up with a project like star citizen (which is partly down to mismanagement but an example of a similar scale).
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Post by スコットランド on Jun 13, 2022 6:29:29 GMT
The thing is you are naming tight non open world experiences. Bethesda's games are on a scale that almost nobody else makes and should only be compared to games of a similar scale. I dont even particularly like their games (only one I've ever managed to finish was Skyrim) but comparing their games to something like the resident evil remake is mental as they are totally different beasts. Try and create something that looks like that on a massive scale and you end up with a project like star citizen (which is partly down to mismanagement but an example of a similar scale). They manage to produce open world games like Monster Hunter so Doen't seem that limited.
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Post by MolarAm🔵 on Jun 13, 2022 6:36:27 GMT
I feel like they've probably had a small team of people that have been working there for a long time, and the Gamebryo engine is just what they know. I get a bit frustrated by it too, but it doesn't feel like they have much inventive to change it.
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Post by スコットランド on Jun 13, 2022 6:41:42 GMT
I feel like they've probably had a small team of people that have been working there for a long time, and the Gamebryo engine is just what they know. I get a bit frustrated by it too, but it doesn't feel like they have much inventive to change it. Yeah, it can only be something like that of course but for such a large, successful developer with shitloads of cash it seems short-sighted. Anyway...
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Post by captbirdseye on Jun 13, 2022 6:46:32 GMT
Why would you bother fixing it when the community does the job for you.
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Frog
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Post by Frog on Jun 13, 2022 6:57:51 GMT
Monster Hunter world isn't a massive open world game either, the world is actually pretty small.
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Post by FlexibleFeline on Jun 13, 2022 7:56:30 GMT
I came away reasonably impressed and excited; especially by elements like the shipbuilding (though who knows how significant a role that will play).
But I'm not sure my expectations were ever that high. Did anyone really think they were going to deliver something massively different from Elder Scrolls / Fallout in its fundamental systems? Exhibit A: Digipick :-D
I'm still looking forward to it.
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Post by Aunt Alison on Jun 13, 2022 8:19:05 GMT
It'll cost time and money to develop a new engine
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Post by harrypalmer on Jun 13, 2022 8:36:55 GMT
It's crazy how underwhelmed I am. If this reveal had happened 5 years or so ago my ass temps would have cranked through the roof. I'll almost certainly get it on day one, but we've seen games promise this stuff before, and it's never been as mind-blowing as expected. Add to the that the fact that it's Bethesda, and the level of jank and bugginess at an inter-planetary scale is going to be unprecedented. IF they can avoid Cyberpunk levels of broken I'll be very impressed.
Ultimately, it's a space RPG and I'll be all over it because I'm a sucker.
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Post by Aunt Alison on Jun 13, 2022 8:47:03 GMT
I would expect most systems to be quite basic, no matter how good they sound
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Post by Duffking on Jun 13, 2022 8:49:25 GMT
I was very whelmed by that footage. I think if it didn't have the Bethesda name on it and people hadn't been anticipating it it wouldn't have made much of a splash at all. It's going to need to be vastly more than the sum of its parts, as many of those parts looked quite lackluster there. People are rightly worried about the 1000 planets stuff. Bethesda struggled to make 100 interesting quests between Skyrim and Fallout 4, so I highly doubt there's going to be 1000 planets of interesting and worthwhile content.
I understand them sticking with their engine though. I think people underestimate just how much that engine can do that fits their games that would be incredibly difficult to make something else do. Having an engine that can represent a world the size of Skyrim's that can also remember the exact location of every single physics object and other object you've ever picked up, moved, dropped etc is a technological marvel.
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Post by Aunt Alison on Jun 13, 2022 8:53:17 GMT
Yeah, I dunno. It'd be a marvel if it worked well
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darkling
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Post by darkling on Jun 13, 2022 8:54:25 GMT
All I know is that I loved the base building in Fallout 4. I spent so many hours building an intricate treehouse base. I just wish there was more point to the base building, as they were never subject to any meaningful super mutant threat.
If Starfield manages to make the base building an inherent and meaningful part of the game I'm going to lose months of my life to it... that's a big "if" though.
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Post by simple on Jun 13, 2022 9:07:03 GMT
Its mad that they still haven’t really topped the visuals vanilla Skyrim after all these years. Its literally three console generations old now.
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Post by スコットランド on Jun 13, 2022 9:14:24 GMT
Amazing that 11 years ago, Bethesda created the only Game Engine capable of handling large game worlds and many objects, a technical marvel bolt of lightning that could only happen once in history.
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aubergine
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I must get over myself
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Post by aubergine on Jun 13, 2022 9:20:25 GMT
Bethesda won’t develop a new engine until people stop buying their games. So, never, probably.
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Blue_Mike
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Post by Blue_Mike on Jun 13, 2022 9:21:18 GMT
More screenshots and observations coming, but I was too tired to do any more last night and I have an eight hour shift today, so it'll be a while.
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Post by UncleLou on Jun 13, 2022 9:21:51 GMT
The endless possibilities of space, and yet the first thing they show us is first person shooting at human space pirates with 2004‘s mechanics.
Hohum.
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Post by Duffking on Jun 13, 2022 9:21:54 GMT
Because there are *so* many other game engines that are set up to do that right out of the box without significant engineering cost arent there?
Ah what do I know, I only work as a video game programmer after all.
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Derblington
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Post by Derblington on Jun 13, 2022 9:46:06 GMT
Fully aware it's not simple and there won't be an off-the-shelf solution, for sure. Anything they adopt will take time and energy, but they're taking that time and energy to keep slapping a very similar shade of paint and still third-hand new wheels on the junker they're running. Their game design isn't groundbreaking but it's solid, the thing that really holds back their quality is their tech.
At some point you'd think that it'd bring a ton of benefit to just make a bigger jump to something genuinely newer, and it's not like they don't have dev timelines that can support a transition.
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aubergine
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I must get over myself
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Post by aubergine on Jun 13, 2022 9:48:05 GMT
I find it so weird there’s a lot of people defending Bethesda for reinvesting fuck all into their technology while they were buying every studio around, because it would have been work.
Their games look like turds, the animations, acting direction and writing are only matched in their shallowness by their gameplay systems. But they make great commercials for them with stellar music.
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Post by simple on Jun 13, 2022 9:54:09 GMT
It does feel like they evolved and refined quite quickly between Morrowind and Skyrim but then not to upgrade markedly in the next 11 years is quite frustrating. Obviously its not easy but it isn’t like they’re lacking in resources or access to talent .
Although of course there is also the issue of them having set the bar so high from themselves in the first place with the older good games being so huge, groundbreaking and high quality.
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EMarkM
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Well, quite...
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Post by EMarkM on Jun 13, 2022 9:59:33 GMT
It's no secret that I'm a Bethesda fan, in that I love Oblivion and Skyrim dearly (they're the two games I'm currently playing), and that I enjoyed Fallout 3 immensely, Fallout 4 slightly less so (and never completed the main quest) and New Vegas was...okay...but does feel a it of a slog now, to be honest.
I'm excited for their space game - I don't mind it being "Oblivion With Guns With Spaceships" to extend the old Fallout 3 phrase.
People do go on about the quests not being interesting and so on, but I'd honestly prefer to spend five minutes in a Bethesda world than any amount of time at all in the Witcher games.
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Post by スコットランド on Jun 13, 2022 10:04:55 GMT
I'd honestly prefer to spend five minutes in a Bethesda world than any amount of time at all in the Witcher games. Wow.
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