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Post by britesparc on Jul 13, 2023 18:33:33 GMT
I used to love exploring in these types of games, but nowadays I appreciate the hand-hold. I sort of want to rush to the end as quick as possible but also want to do all the "big" side-quests (eg the crew-specific backstory missions in Mass Effect) and not really worry about exploring until the endgame, if ever.
Then I feel, why do I play games just to get to the end? Instead of savouring and enjoying it? And then I get all angsty and existential about my hobby.
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zagibu
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Post by zagibu on Jul 13, 2023 19:29:47 GMT
Because those action adventure / 3d person view rpg games often aren't really very good. They are formulaic frameworks that contain some entertaining bits well hidden between the forgettable filler content, and you just want to grab those while speeding through the rest as quickly as possible.
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Post by skalpadda on Jul 13, 2023 20:15:02 GMT
I find hand-holding in games often turns into dragging me kicking and screaming by the nose, which I detest, but I don't think Bethesda's games are terrible in that regard as there's always room for getting distracted and having random adventures whenever you want. It would be neat if there was a setting to just get a map marker to the dungeon or general location of quest objectives (ideally with text/dialogue being better at giving hints and directions).
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lukasz
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Post by lukasz on Jul 13, 2023 23:57:22 GMT
Sortof on topic www.nature.com/articles/s41598-020-62877-0The use of gps to travel around results in people actually being completely crap in real navigation if they do not use gps In games, right now in cyberpunk 2077, I have been using the ingame gps so much that without it I'm getting lost Example from yesterday Your apartment and Vic, one of main supporting characters are close to each other so it's actually easier to walk there than in car. More fun too. Even though I made that trip back and forth so many times, because I have not made it in last 10h I got lost without putting on the gps. Sortof got angry at myself. Therefore in real life and i guess in games too letting yourself travel without gps guidance is recommended!
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Post by crashV👀d👀 on Jul 14, 2023 8:53:15 GMT
I used to skip the GPS on GTA5 because it became a crutch and paid less attention to my current location or destination and just at the little yellow line on the minimap.
I'd like to say I do that in D4 but sometimes the overworld traversal suck balls and is so easy to get lost so I pin everything and follow the guide.
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Post by Matt A on Jul 14, 2023 8:59:20 GMT
I find hand-holding in games often turns into dragging me kicking and screaming by the nose, which I detest, but I don't think Bethesda's games are terrible in that regard as there's always room for getting distracted and having random adventures whenever you want. It would be neat if there was a setting to just get a map marker to the dungeon or general location of quest objectives (ideally with text/dialogue being better at giving hints and directions). Yeah this is how I feel. Even knowing where to go, the game loop of becoming wealthy and powerful by combat, looting and selling shit still accommodates exploration. There's just a map marker with the specific quest location.
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aubergine
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Post by aubergine on Jul 14, 2023 14:42:35 GMT
Bethesda’s dungeons are entirely linear corridors though. I remember a great deal of them in Skyrim being a loop that would drop you back at the entrance, which I thought was clever the first time but then it happened again and again. The clever ones give the illusion of exploration but it’s still just that, a corridor.
I remember I got excited when I found a place that was called something like Shalidor’s Maze, because I was desperate to use my sense of direction, and it turned out to be just another entirely linear path. Lately I read people were shocked and confused by the layout in System Shock Remake because they can’t slide through it like shit through a goose.
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Psiloc
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Post by Psiloc on Jul 14, 2023 19:05:06 GMT
I can’t stand mazes, nor the feeling of being lost, and I think the GPS system in GTA makes traversal way less stressful and tedious
Can confirm I am useless without a satnav in real life
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Post by darkling on Jul 14, 2023 20:08:42 GMT
I like the idea of just wandering off and exploring, but I don't like the feeling that I might be wasting hours of my time.
All games demand something from the player, and I don't want to be guessing at what I should be doing, and how I should be doing it.
I think it's important for a game to establish what your goals are, what you can and can't do in the world, then send you on your way. I can't think of any open world games that get this right, and it's definitely fertile ground for innovation.
The best example I can think of where a game get this right is RDR2 and it's treasure maps... Although not central to the game, it gets you looking around at the world, exploring, memorising scenery, and gives you simple satisfying goals to achieve. Whilst looking for treasure you naturally find other things to do, and the game organically opens up.
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aubergine
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Post by aubergine on Jul 15, 2023 6:42:06 GMT
I can’t stand mazes, nor the feeling of being lost, and I think the GPS system in GTA makes traversal way less stressful and tedious Can confirm I am useless without a satnav in real life I think Skyrim could cater to both players though. Their generally well-designed but utterly linear slippery slides for the satnav generation, and some areas that require spatial awareness for the orienteeering kids.
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Tomo
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Post by Tomo on Jul 15, 2023 8:02:26 GMT
The really irritating think about the GPS in Cyberpunk is that without it you can regularly waste time trying to find the right path to the one highway that will get you where you need to go. I tried ignoring the map entirely and just following the waypoint marker, but you regularly end up completely lost or in some dead end. Trouble is, when you use the GPS and path finding, the game routes all repeatedly go through about 3 or 4 locations. Which is pretty dull.
I think it's one of the things GTA absolutely - incredibly - nailed first time. There is always some intuitive way through most areas of the map and yet the cities don't feel contrived to facilitate the player. The main noticeable one is how the NPC cars are separated on highways exactly one car's width apart, conveniently so you can always thread the needle. But I'll let them off for that because burning down a street and pranging off every other car would be awful.
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razz
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Post by razz on Jul 15, 2023 8:23:41 GMT
I always get an overwhelming feeling of anxiety that I'll miss out on something if I just wonder off somewhere and play the game "wrong".
In Elden ring I found myself experiencing this after beating the castle in the beginning and making my way through some lake place behind the castle, it was so vast that I had idea which way to go. So I became overwhelmed and eventually bored. Haven't played it since. I do miss it every now and then though
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Post by mothercruncher on Jul 15, 2023 8:53:06 GMT
I think i’m getting to the point where I get less and less out of videogames sadly- I reinstalled No Mans Sky this week, played through a few hours and just thought I can go anywhere and do anything…. but I’m not sure I want to, I don’t feel like there’s a point to this It might be seasonal, I’ve so little drive to play games when the weather is nice, hopefully it is and I’ll be back hunkered down when its 0 degrees C outside again.
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Post by mothercruncher on Jul 15, 2023 8:54:12 GMT
I always get an overwhelming feeling of anxiety that I'll miss out on something if I just wonder off somewhere and play the game "wrong". In Elden ring I found myself experiencing this after beating the castle in the beginning and making my way through some lake place behind the castle, it was so vast that I had idea which way to go. So I became overwhelmed and eventually bored. Haven't played it since. I do miss it every now and then though Fuck the GETGUD’ers, sit with the wiki and play through it, there’s recommended directions, builds etc. The lake is barely even a sixth of the game seen!
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Post by Matt A on Jul 15, 2023 9:15:57 GMT
And because different areas of Elden Ring have different difficulty levels it means there is a correct order in which to navigate the open world it just doesn't tell you what it is which is a bit frustrating. At least I don't think.
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Post by dangerousdave on Jul 15, 2023 12:03:00 GMT
I can’t do guides. Half the appeal of games for me is figuring out the answer for myself, be it which way is the right way, how do I do more damage, where can I find these kinds of items, etc…
I know that’s an ache for most folk, but once I get a guide involved it’s like the enjoyment I get from playing kinda flattens out and I rarely remember those experiences fondly.
I’d rather finish a game missing 3 out 100 collectibles or have only 23% of the achievements than log each and every one through a guide I am constantly looking back and forth at. At that point I would likely get more enjoyment out of watching somebody else play the game.
Also, I too dislike the GPS and radar maps. I even turned it off in BotW and TotK, which means I spend more time mentally mapping this out from the ground, which in turn is immediately reward when you actually get to where you’re trying to go.
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Post by Matt A on Jul 15, 2023 12:05:45 GMT
I think you need a certain kind of brain to be able to do that.
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Post by Chopsen on Jul 15, 2023 12:11:00 GMT
Or even want to do that.
Some games, and some people's approaches to them, make it sound like hard work. I've already got a job. I don't need anothe one.
People who slavishly collect all the achievements and whatnot also baffle me, especially if it comes down to having to look up how to do it.
Of course, people have different things they get out of gaming and it's all a waste of time ultimately. But how some people find enjoyment is baffling to me.
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Post by dangerousdave on Jul 15, 2023 12:11:16 GMT
I will admit I struggled for 40 hours on Dark Souls before reading a guide and learning I was wa splaying it all wrong. But so think that’s the point of those games? Part of the reason I don’t like ‘em.
Although I did stubbornly restart it and beat it. So I am a bit of a hypocrite.
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zagibu
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Post by zagibu on Jul 15, 2023 12:11:24 GMT
Yes, it needs curiosity and a sense of adventuring, two of the core abilities that make you human.
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aubergine
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Post by aubergine on Jul 15, 2023 14:20:11 GMT
Souls games need patience and a love of striking one’s own balls with a lead cactus.
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Reviewer
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Post by Reviewer on Jul 15, 2023 15:13:59 GMT
Which is fine when what there is to discover is worth discovering. In most games the reward is nowhere near worth the time or effort.
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Deleted
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Post by Deleted on Jul 15, 2023 15:26:13 GMT
Souls bad
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Post by mothercruncher on Jul 15, 2023 15:45:37 GMT
I can’t do guides. Half the appeal of games for me is figuring out the answer for myself, be it which way is the right way, how do I do more damage, where can I find these kinds of items, etc… I know that’s an ache for most folk, but once I get a guide involved it’s like the enjoyment I get from playing kinda flattens out and I rarely remember those experiences fondly. I’d rather finish a game missing 3 out 100 collectibles or have only 23% of the achievements than log each and every one through a guide I am constantly looking back and forth at. At that point I would likely get more enjoyment out of watching somebody else play the game. Also, I too dislike the GPS and radar maps. I even turned it off in BotW and TotK, which means I spend more time mentally mapping this out from the ground, which in turn is immediately reward when you actually get to where you’re trying to go. I do mix a bit of this in actually, use a guide to locate any opaque locations, weapons, armours etc, but using Elden Ring as an example, I’ll do dungeons blind and sometimes enter a clearly new area and ban myself from looking for help for a couple of hours. I couldn’t do it fully your way but I do enjoy little windows of it.
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Post by mothercruncher on Jul 15, 2023 15:46:33 GMT
Yes, it needs curiosity and a sense of adventuring, two of the core abilities that make you human. I save that for masturbating.
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Post by dangerousdave on Jul 15, 2023 19:27:15 GMT
Yes, it needs curiosity and a sense of adventuring, two of the core abilities that make you human. And apparently putting all your stats into single skills like Dexterity or Power, and not spreading them out evenly to make a balanced character that is equally rubbish at everything.
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Post by Aunt Alison on Jul 15, 2023 22:06:58 GMT
Or even want to do that. Some games, and some people's approaches to them, make it sound like hard work. I've already got a job. I don't need anothe one. People who slavishly collect all the achievements and whatnot also baffle me, especially if it comes down to having to look up how to do it. Of course, people have different things they get out of gaming and it's all a waste of time ultimately. But how some people find enjoyment is baffling to me. It gets more baffling than that
For some people it's literally all about the achievements- the games don't even matter
I really don't understand it. It's depressing to think about people pouring time and money into a number that means nothng at all
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Post by Aunt Alison on Jul 15, 2023 22:12:52 GMT
Also, you don't need a guide to play any of From's games. There's some secret stuff you'll probably never find except by accident but it's rarely if ever needed to progress as far as I know
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Deleted
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Post by Deleted on Jul 15, 2023 22:14:46 GMT
I don’t care about 1000G or 100%ing a game, but I’m in agreement with dave that looking at a guide ruins the experience. I’ll look in nooks and crannies to see it I find anything, but if I miss something, it’s fine.
I think it’s even more baffling to use guides in Souls games, since their whole thing is git gud. How are you gitting gud if you’re following a walkthrough?
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Post by Aunt Alison on Jul 15, 2023 22:22:05 GMT
Always found that weird about From games. People go on about how amazing it is that the games don't hold your hand so you have to work things out for yourself, then go online to ask about everything/use guides
I can understand some people using guides as games are just too big these days and I just can't be arsed with Zelda or ER because it's to much time investment actually looking for stuff to do. But I wouldn't enjoy using a guide either so I just don't play them
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