zagibu
Junior Member
Posts: 1,946
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Post by zagibu on Feb 24, 2022 21:57:50 GMT
Assault mode in UT was a blast. It had that crazy map that was a moving train and you had to fight through or over the wagons and try not to fall down.
Or the one where the attackers started in a submarine, and then first had to dive down to an underwater base.
It might not have had as carefully designed and balanced maps as Q3A had, but the devs really brought some fresh air to the shooter scene with this game.
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ekz
New Member
O_o
Posts: 696
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Post by ekz on Feb 25, 2022 6:35:13 GMT
Quake was the better game, UT was more fun with friends. Worms Armageddon was best game of 1999 though.
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Post by Bill in the rain on Feb 25, 2022 10:22:17 GMT
[Since the poll seems to have ground to a conclusion]
I think it's a sign of my age, but I think the most fun I've had with multiplayer shooters was with Duke Nukem 3D and with Quake 1.
Duke Nukem 3D had some really fun fan-made maps and a huge range of fun toys and weapons to play with. I used to play it with my housemates in Uni, and those kinda games worked really well with 2-3 players. I think they'd be a mess with many more players though.
I'd set up laser tripmines on a corridor, low high low, and get them to chase me through it, where I knew the sequence. Or drop a pipe bomb in the elevator and remote trigger it if you heard it move. Or you'd shrink them and chase them around trying to stomp on them. It was basically a bunch of madcap chases. Favorite map was a whole city block with a couple of skyscrapers and a metro system. So you'd end up escaping by jumping off the roof of the taller skyscraper, landing in the pool on the roof of the other one, swimming through a vent and dropping down the elevator shaft and then down the escalator and along the subway tunnel, avoiding getting splatted by the train, all while the other guy was on your tail and you were popping laser tripwires on walls or escalators to catch them. Good times.
Quake 1 was the opposite. Just very pure hardcore combat with loads of players, a small set of weapons and twisty compact maps. For some reason I often ended up on servers with a bunch of german people and had no idea what anyone was typing.
Descent on the university LAN was pretty awesome fun too, though confusing as hell given the full 3d movement.
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gamecat
New Member
Alone Again with the Dawn Coming Up
Posts: 618
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Post by gamecat on Feb 25, 2022 11:39:35 GMT
Q3 was a bit of a let down after Q2, mainly because the out of the box CTF in 3 did away with the grapple, which just felt rubbish to play after the lunacy of Q2CTF. UT I don't really remember too much of other than playing a lot of Facing Worlds. My brain has fused it together with UT2004 which I ended up playing loads, but mainly for mods like Deathball. Wolf ET was great though, kind of crazy they just gave it away for free: won't see that again, without it being monetised to the hilt obviously.
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Post by dangerousdave on Feb 25, 2022 13:43:50 GMT
Assault mode was great. I think TimeSplitters completely nabbed that mode a few years later and was all the better for it.
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