malek86
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Post by malek86 on Oct 14, 2021 9:52:57 GMT
Just done now with a group of randoms from the official app LFG. That's a very convenient feature to have, I gotta say. You just find a listing you need, join from the app, and the fireteam leader will send you an invite in seconds.
Discord will probably give you better players, but this activity really isn't hard for a fireteam so that wasn't a big problem. Easy enough, in fact, that I wonder why they won't give you matchmaking. Just because of the locked loadout?
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Post by dfunked on Oct 14, 2021 10:02:21 GMT
I always forget that feature exists... Is the join process a bit smoother now then? It was a bit disjointed before with manual joins/copy pasting steam IDs etc.
Ended up with a fireteam of 6 when I needed 3 a few times.
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Post by Duffking on Oct 14, 2021 10:05:31 GMT
On pc you can just type /join in chat followed by someone's bungie ID. Alternatively just type their ID (ie Duffking#8195) into the in-game friends thing and add/join them from there.
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malek86
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Post by malek86 on Oct 14, 2021 10:17:07 GMT
The app is more convenient now, since it doesn't need to fuff with the ID or username. You search for the activity you need, and when you find one with free spots, just click "join". The leader will then send you an invite to join the fireteam (presumably through the app itself, because it's always arrived within seconds).
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Post by Duffking on Oct 14, 2021 21:35:33 GMT
Fucking hell master VoG just replaced both my PvE and PvP fatebringers in one go lol
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askew
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Post by askew on Oct 14, 2021 21:55:39 GMT
Light.gg says my version of Jurassic Green is S+. I mean, it's only 1270 power, but still
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Post by Duffking on Oct 14, 2021 22:14:51 GMT
Sadly it's worse than Darkest Before/Gridskipper in literally every department. But if you've not got either of those, it does have some nice rolls and is a good archetype.
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askew
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Post by askew on Oct 15, 2021 20:01:19 GMT
So gear is only dropping at 1270 now. Is that the "soft cap"? Is it time to start infusing, or do I do stuff for "Powerful" gear?
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Oct 15, 2021 21:07:00 GMT
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Post by eleven63 on Oct 15, 2021 21:07:00 GMT
Fucking hell master VoG just replaced both my PvE and PvP fatebringers in one go lol Fatebringers is now my permanent Kinetic. Over looked it before, but, blimey, with WellSpring it's a beast.
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Destiny 2
Oct 15, 2021 21:53:02 GMT
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Post by dfunked on Oct 15, 2021 21:53:02 GMT
So gear is only dropping at 1270 now. Is that the "soft cap"? Is it time to start infusing, or do I do stuff for "Powerful" gear? Just keep playing. Powerful drops and prime engrams will bring you up to 1320, then you've got the fun fun pinnacle grind to 1330.
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Post by Duffking on Oct 15, 2021 23:37:02 GMT
FWIW unless you give a shit about doing GMs, Master VoG or Trials you can just ignore the pinnacle grind from 1320 to 1330.
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malek86
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Post by malek86 on Oct 16, 2021 7:25:04 GMT
TBF the pinnacle grind gives me something to do. Not really playing anything without matchmaking though, so the climb is very slow. I only just started getting some 1325 gear.
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gray
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Post by gray on Oct 16, 2021 10:36:17 GMT
Would I get much play out of the game as a solo player? I played a bit of the base game when it was on Battle.Net and I see the add-ons are on gamepass now.
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Post by Duffking on Oct 16, 2021 11:21:24 GMT
Until I hit the endgame stuff last year I did most stuff solo
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Oct 16, 2021 13:13:05 GMT
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Post by dfunked on Oct 16, 2021 13:13:05 GMT
Yeah, mainly solo player here and there's going to be plenty to catch up on if you haven't done BL and the other expansions. Obviously make sure you do the Forsaken campaign if you haven't already as that's going away in Feb.
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malek86
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Post by malek86 on Oct 19, 2021 22:01:43 GMT
Man, I can see that they have basically stopped caring until the Anniversary pack hits. The legendary versions of the seasonal activities are no different at all, and offer no new lore or items. All you get is an extra chest in Alignment, and a triumph for Shattered Realms. Considering that there's no matchmaking either, I don't think it will be very populated after people get their one run for the triumph.
I remember the Legendary Sundial, during Season of the Almighty, had a final gauntlet with all the bosses together and then the final boss of the season. Now that was cool.
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Post by Duffking on Oct 20, 2021 0:40:11 GMT
We knew it would be this way though from the last few seasons - 7 weeks of the go helm -> do activity -> do other activity -> go helm/tower, intermission while events happen, last 2 weeks -> do finale. But due to the expansion the intermission is just gonna be 2-3 events back to back. Might as well just play something else for a bit. No big deal.
And yeah the legend versions are pointless. Just do em once for the triumphs and never again.
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Solid-SCB-
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Oct 20, 2021 7:03:37 GMT
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Post by Solid-SCB- on Oct 20, 2021 7:03:37 GMT
I won't even do that once I don't think. Matchmaking on a throwaway 1320 seasonal activity with one poxy extra chest has to be amongst the stupidest ideas they've ever had. It's not even worth the trouble of gathering a few people to do it.
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Post by dfunked on Oct 20, 2021 9:01:07 GMT
Yeah, I'm finding it hard to drum up the enthusiasm to do either legendary activity. AA in particular has always felt like a chore and I don't even want to play it again to get last week's seasonal challenge done, never mind go out of my way to find a group for a harder difficulty. Feels like if I don't do it now I'll struggle to find a group later on.
Raids fair enough wouldn't work with matchmaking, but they really need to enable matchmaking for this kind of thing.
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malek86
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Post by malek86 on Oct 20, 2021 9:22:49 GMT
Locked Loadout is the biggest culprit, I guess, since you could easily get stuck with random noobs who don't know they have to bring specific mods and elements.
Nevermind the fact that it makes no sense as a modifier, so I'm not sure why they keep enforcing it for high-level activities. Get rid of locked loadout, and matchmaking would become very much possible - it's not like these activities are especially hard. Yes, you'll die quite often, but a party wipe will be rare (especially in a 6 players activity with explained mechanics). Even for the Shattered Realm, I got on LFG with two randoms, and we only wiped once at the last boss.
I only need to do each of these once for the triumph, after that I can stop caring.
And on a side note, Bungie clarified (I thought it was obvious, but for some reason people were still in doubt) that the two extra dungeons of Year 5 will only be included with the Deluxe Edition of the game, not the season passes. Piecemeal gaming much?
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Post by Duffking on Oct 20, 2021 10:17:23 GMT
I don't get the outrage over the dungeons thing. It's what they said from the start, but the community was just like "surely they don't mean that" and assumed it wasn't. I dunno, content costs money. Almost doubling the dungeon content with it.
But yeah the champions and match game are probably why it's not matchmade. Legend Astral Alignment was annoying enough with a group of 6 people who know what they're doing. Completely pointless rewards though. They've gone from having to play the activity to get currency the last few seasons to not having to play it at all, making it pointless.
Should have scaled the currency rewards so that you get more from playing AA and only some from playlists or something.
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malek86
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Post by malek86 on Oct 20, 2021 10:24:21 GMT
I don't get the outrage over the dungeons thing. It's what they said from the start, but the community was just like "surely they don't mean that" and assumed it wasn't. I dunno, content costs money. Almost doubling the dungeon content with it. Admittedly I can see why people wouldn't believe it. So far, all we ever got with deluxe editions was cosmetics. The fact that you could miss on some actual gameplay content even if you bought the season passes later is a first (not sure if No Time To Explain was ever unlocked from its deluxe requirement though). So even if it was clearly explained, I can understand why many were doubtful. The Anniversary pack probably makes more sense because it's kinda like a season in itself. Edit: possibly, Bungie noticed that dungeons didn't see a lot of playtime (which would also explain why we got none during the past year), and decided that the only way to justify their development costs was to sell them outside of season passes.
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Post by Duffking on Oct 20, 2021 10:49:07 GMT
Yeah, I expect they're played about as much as raids at first, then drop off to less over time. And they're not really headline grabbers like raids. Makes sense they'd want money.
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Solid-SCB-
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Post by Solid-SCB- on Oct 20, 2021 10:52:02 GMT
They need to throw better rewards behind them. Give each one its own Mythoclast/EoT/1k and some meaningful, unique legendaries to supplement that.
Functionally, Dungeons are so much more accessible to guys like me who can't commit to scheduling Raids all the time. But they are largely pointless unless you are pinnacle chasing. I'd rather run a couple of raids every month and get access to some meaningful rewards over playing through dungeons over and over again for.... reasons.
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Post by Duffking on Oct 20, 2021 10:55:27 GMT
I can't see them consistently having those sorts of rewards, personally. They're much easier than raids so I don't think they should have quite the same tier of rewards. I don't think those rewards typically drive long-term engagement either, since once you get your Vex the main thing you keep coming back for is getting better rolls of the general loot.
Prophecy getting the TotN weapons this season was a good move, I think we just need the dungeons to have *good* loot, and a focusing chest at the end like DSC/VoG do to pick your rewards. I've done at least 35 Prophecy clears this season and have only had 2-3 pulse rifle drops.
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malek86
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Post by malek86 on Oct 20, 2021 10:56:07 GMT
Yeah, dungeons are much more accessible than raids. You don't even need a mic really. And chances are, even an uncoordinated team can eventually make it through without too much trouble, as long as they know what to do.
But I think they are in a bad middle spot. Basically, uncommitted people won't wanna go the trouble of LFGing. While committed players will prefer raids for their better rewards.
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Post by Duffking on Oct 20, 2021 11:03:52 GMT
The rollout of a lot of harder activities has been weird lately. Both Shattered Realm and Astral Alignment have been utterly pointless, meanwhile Master VoG using an actual light scaling system instead of just using contest mode is equally bizarre - especially given that they're still increasing the light requirement each season essentially making it unplayable for the first 5-6 weeks of a season. And on top of that, it only drops timelost guns if you do the challenge at the weekly encounter. It should drop timelost weapons and high stat gear all the time, full stop.
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Solid-SCB-
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Post by Solid-SCB- on Oct 20, 2021 11:07:39 GMT
It's easy saying they are simple and people shouldn't get good things out of them if you're a hardcore player. But we're really not the people the money decisions are made around as we'll just end up buying whatever anyway. It's easy to see why more casual players would flock to a raid carry over a dungeon based on rewards alone. It's about being respectful of time irrespective of what standard you play the game to, and with your average dungeon run for a filthy casual easily being somewhere around the 1hr+ mark, it's not hard to see why they wouldn't bother wanting to spend that time doing it for a couple of copy and paste purples that don't set the world on fire.
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Oct 20, 2021 11:18:19 GMT
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Post by SpiralScratch on Oct 20, 2021 11:18:19 GMT
The rollout of a lot of harder activities has been weird lately. Both Shattered Realm and Astral Alignment have been utterly pointless, meanwhile Master VoG using an actual light scaling system instead of just using contest mode is equally bizarre - especially given that they're still increasing the light requirement each season essentially making it unplayable for the first 5-6 weeks of a season. And on top of that, it only drops timelost guns if you do the challenge at the weekly encounter. It should drop timelost weapons and high stat gear all the time, full stop. And it's not just this season, pretty much all of the legendary/hard seasonal activities I can remember have been one and done for the Triumph but otherwise pointless and Bungie doesn't seem to have learned from it. Heroic Menagerie had some replayabilty for the fun and the actual challenge and a greater number of triumphs but that's about the only one I can remember that was worthwhile. I agree with you about Master VoG. Hoping to get it done and the master challengee in the lull this season if my clanmates have the patience too, but even that's strictly going to be a one time and done as all I want it for is the raid seal as I like chasing those end game triumphs.
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Post by dfunked on Oct 20, 2021 11:18:26 GMT
Just did AA and despite what I said above it actually wasn't all bad. I'd almost go back and play it again... Almost.
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