wunty
Full Member
Pastry Forward
Posts: 6,417
|
Post by wunty on Jul 26, 2023 19:50:40 GMT
Shit. Totally forgot this was a thing. Loved the first one as well. Hmmmm. Downloaded this tonight, at first wasn't too enamoured, but once got through the tutorial it has really grown on me. Very early days, but so far so good. Damn, it’s really flipping good so far.
|
|
mikeck
Junior Member
Posts: 1,843
Member is Online
|
Post by mikeck on Jul 26, 2023 22:01:52 GMT
Downloaded this tonight, at first wasn't too enamoured, but once got through the tutorial it has really grown on me. Very early days, but so far so good. Damn, it’s really flipping good so far. Yeah, really into it now. Got sidetracked on the way to the first main mission and spent hours in a dungeon with some creepy ass bosses, ranked up to level 4 but not sure what that entirely means as no idea how high you can go. Not done any co-op yet, might be an option at some point if you want Wunty?
|
|
wunty
Full Member
Pastry Forward
Posts: 6,417
|
Post by wunty on Jul 26, 2023 22:21:14 GMT
Yeah man I’m down for that once I get to grips with it. Definitely a step up from the first game so far, and that was damn good to begin with.
|
|
mikeck
Junior Member
Posts: 1,843
Member is Online
|
Post by mikeck on Jul 26, 2023 22:50:26 GMT
I never played the first so didn't know what to expect, still don't really but I'm enjoying the hell out of it so far 😆
|
|
|
Post by Jambowayoh on Jul 27, 2023 0:30:02 GMT
Ubisoft must've cancelled more games than they've actually released in the past few years (and yet, somehow, Skull and Bones is still due out at some stage). It's kind of funny - back when I got into gaming, way back in 2015, people would react to Ubisoft's name the way those actors in Blackadder reacted to hearing 'Macbeth'. Over the next few years, Ubi slowly but surely redeemed themselves... ... Only to shit the bed again with Breakpoint, and they've been on a steady decline ever since. Maybe time really *is* a flat circle. They're legally obligated to releasing Skull and Bones due to a government grant from Singapore. That's why it's been around all this fucking long. But it's okay, Ubi have no fucking clue so when in doubt double down on Assassin's Creed like the bad old days.
|
|
addyb
New Member
Posts: 545
|
Post by addyb on Jul 27, 2023 20:59:45 GMT
I bought the new Double Dragon Gaiden. It doesn't knock SoR4 off its perch at the top, but damn it's good fun.
|
|
JonFE
Junior Member
Uncomfortably numb...
Posts: 1,840
Member is Online
|
Post by JonFE on Jul 29, 2023 13:03:55 GMT
Started playing the Witcher 3, after years of hearing -justified- praises about it. Don't really know how long I will last playing it, already getting overwhelmed by lots of systems, icons, stats etc, but with JuniorFE at my side I may survive this information overload... However, there's something that strikes me as odd, or should I say silly on the year 2023 of our lord: what's the point of having a fast travel mechanic on your map that works only when you are already at another fast travel point??? That's an easy QoL improvement for current consoles/PCs isn't it?
|
|
|
Post by JuniorFE on Jul 29, 2023 13:06:35 GMT
Xenoblade 1 did fast travel better.
And it was four years before the Witcher. And on the Wii.
/runs
|
|
Tuffty
Junior Member
Posts: 3,427
|
Post by Tuffty on Jul 29, 2023 18:26:01 GMT
|
|
|
Post by JuniorFE on Jul 29, 2023 19:33:32 GMT
I'm sorry, THE WHAT???
|
|
|
Post by JuniorFE on Jul 29, 2023 19:33:50 GMT
HOW DID I NOT KNOW ABOUT THIS
|
|
|
Post by JuniorFE on Jul 29, 2023 19:35:02 GMT
Ahem.
Well, it'll live or die on its soundtrack, naturally. If they capture Patapon's mix of cheery and serious well, this could be great. (Y'know, unless it's deemed too similar to Patapon and gets shut down...)
|
|
lukasz
New Member
Meat popsicle
Posts: 640
|
Post by lukasz on Jul 30, 2023 4:48:52 GMT
Started playing the Witcher 3, after years of hearing -justified- praises about it. Don't really know how long I will last playing it, already getting overwhelmed by lots of systems, icons, stats etc, but with JuniorFE at my side I may survive this information overload... However, there's something that strikes me as odd, or should I say silly on the year 2023 of our lord: what's the point of having a fast travel mechanic on your map that works only when you are already at another fast travel point??? That's an easy QoL improvement for current consoles/PCs isn't it? The fast travel can be modded out (on pc that is) but is not recommended Reason is that it sortof encourages exploration and finding your way. As well as there are certain events which would force to stop instant travel. And that would sorotof ruin flow of the game when you randomly cannot fast travel from anywhere. It is deliberate artistic choice.
|
|
|
Post by JuniorFE on Jul 30, 2023 10:40:54 GMT
Started playing the Witcher 3, after years of hearing -justified- praises about it. Don't really know how long I will last playing it, already getting overwhelmed by lots of systems, icons, stats etc, but with JuniorFE at my side I may survive this information overload... However, there's something that strikes me as odd, or should I say silly on the year 2023 of our lord: what's the point of having a fast travel mechanic on your map that works only when you are already at another fast travel point??? That's an easy QoL improvement for current consoles/PCs isn't it? The fast travel can be modded out (on pc that is) but is not recommended Reason is that it sortof encourages exploration and finding your way. As well as there are certain events which would force to stop instant travel. And that would sorotof ruin flow of the game when you randomly cannot fast travel from anywhere. It is deliberate artistic choice. I'm sorry, but I don't get that at all. In what way does not allowing you to fast travel unless already at a signpost encourage exploration? Having to discover them (as in they're not shown on the map at all until you find them, unlike say the viewpoints in Assassin's Creed) does, obviously, no arguments there, but having to hoof it to one every time you want to warp is just busywork... Besides, exploring, for instance, north, west then south of a signpost is something I'd do anyway, allowing me to warp to the signpost in the middle of said exploration wouldn't change that. Nor would allowing fast travel from anywhere somehow remove the developers' ability to disable it when the story calls for it, or when you're in a battle, or for any other reason. Again, Xenoblade, Assassin's Creed etc. figured it out years before the Witcher, and they're no less immersive for it Alternatively, imagine this. You discover a village and its signpost, accept a quest there, go complete it and then have to go back to the village to hand it in. In what way does having to hoof it there when you have a fast travel point improve the game experience? Nine times out of ten you're just retracing your steps (or going through somewhere you'd go to anyway) so it's not like you'll see something new, it's just extra tedium for no reason. And the weirdest/stupidest part is that the world map straight up shows you "press A to fast travel" down at the bottom of the screen whenever the cursor is over a signpost regardless of where you are... And then when you press it all you'll get is a "LOL nope, you gotta be next to a signpost to do this". Why even show me the option, then?!?
|
|
Rich
Junior Member
Posts: 1,959
Member is Online
|
Post by Rich on Jul 30, 2023 11:38:06 GMT
Never had an issue with the signpost fast travel* in Witcher. There's never one that far away.
*Except the lack of one in Crows Perch and being forced to run up and down that hill a million times throughout the game.
|
|
|
Post by baihu1983 on Jul 31, 2023 4:26:50 GMT
|
|
|
Post by Bill in the rain on Jul 31, 2023 8:01:32 GMT
Why not morrowind?? Hopefully someone somewhere is doing that.
|
|
|
Post by JuniorFE on Jul 31, 2023 9:50:15 GMT
Well we got a decade of Skyrim, more or less. Now we're getting Oblivion... Expect Morrowind remakes to start appearing in the mid-2030s on the PS8
|
|
|
Post by simple on Jul 31, 2023 10:16:47 GMT
For whatever reason Oblivion is the one that I played start-to-finish multiple times when the others I just had one character who I stuck with and returned to whenever I wanted to revisit the games.
I suppose its got the cleanest regular main quest so it always felt more like a narrative driven rpg when Morrowind and Skyrim are more sandboxy
|
|
|
Post by baihu1983 on Jul 31, 2023 16:13:53 GMT
Same. Only one I completed and I ended up playing through it 2-3 times.
|
|
|
Post by Jambowayoh on Jul 31, 2023 17:17:01 GMT
Just for reference I read this late last year and it was from a Reddit post by someone claiming to be an employee at the time, it's now come full circle with the post being dredged in the game leaks subreddit. Take that information and do with it as you will.
|
|
|
Post by Bill in the rain on Aug 1, 2023 2:13:25 GMT
I still have my unplayed Oblivion GotY dvd sitting in the box somewhere. I think I bought it a couple of weeks before I left the UK, so it's probably the last physical PC game I ever bought.
(not unplayed because of some kind of 'keep it mint' collector's mindset, just because I never got around to it)
|
|
|
Post by baihu1983 on Aug 8, 2023 7:56:48 GMT
The Plucky Squire pushed back to next year
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,170
|
Post by malek86 on Aug 11, 2023 6:20:56 GMT
Due to the glowing EG review, I went and tried the Turbo Overkill demo.
It's quite fun, but also clearly much more inspired by Doom 2016 and Eternal than its older progenitors. You deal damage fast and soak it up a lot faster, which means you have to rely on health drops from enemies to stay alive. I think I prefer the older kind of shooters. Quake and its ilk were fast-paced, but not like this, and not this relentless. Serious Sam is fast and has lots of enemies, but the massive enviroments make up for it and let you choose your pace. These corridor-based, small arena shooters aren't my thing.
Also, someone has to tell me why these pixelised retro-looking thing always have relatively beefy hardware requirements. Sure the Ryzen 5500U and GTX 1650 combo in my laptop isn't great these days, but given the chunky polygons and textures, you'd think I should be holding 60fps a lot more easily. I bet it's the damn lighting effects.
|
|
|
Post by ToomuchFluffy on Aug 11, 2023 13:27:01 GMT
Yeah, can't say that I understand that either, but it happens a lot. Perhaps just a matter of lacking manpower/hours for smaller studios as far as optimization is concerned.
I was able playing Metro: Last Light on Medium with a GT 820 M, though not exactly smoothly, but The Signal from Tölva which has a much more basic and less detailed look to it, didn't even run acceptably on really low settings.
|
|
|
Post by Bill in the rain on Aug 11, 2023 14:58:25 GMT
Due to the glowing EG review, I went and tried the Turbo Overkill demo. It's quite fun, but also clearly much more inspired by Doom 2016 and Eternal than its older progenitors. You deal damage fast and soak it up a lot faster, which means you have to rely on health drops from enemies to stay alive. I think I prefer the older kind of shooters. Quake and its ilk were fast-paced, but not like this, and not this relentless. Serious Sam is fast and has lots of enemies, but the massive enviroments make up for it and let you choose your pace. These corridor-based, small arena shooters aren't my thing. Also, someone has to tell me why these pixelised retro-looking thing always have relatively beefy hardware requirements. Sure the Ryzen 5500U and GTX 1650 combo in my laptop isn't great these days, but given the chunky polygons and textures, you'd think I should be holding 60fps a lot more easily. I bet it's the damn lighting effects. They're probably rendering everything in high detail and then sticking a pixel filter over it.
|
|
|
Post by timmywimmywoo on Aug 11, 2023 22:04:54 GMT
Due to the glowing EG review, I went and tried the Turbo Overkill demo. It's quite fun, but also clearly much more inspired by Doom 2016 and Eternal than its older progenitors. You deal damage fast and soak it up a lot faster, which means you have to rely on health drops from enemies to stay alive. I think I prefer the older kind of shooters. Quake and its ilk were fast-paced, but not like this, and not this relentless. Serious Sam is fast and has lots of enemies, but the massive enviroments make up for it and let you choose your pace. These corridor-based, small arena shooters aren't my thing. Also, someone has to tell me why these pixelised retro-looking thing always have relatively beefy hardware requirements. Sure the Ryzen 5500U and GTX 1650 combo in my laptop isn't great these days, but given the chunky polygons and textures, you'd think I should be holding 60fps a lot more easily. I bet it's the damn lighting effects. I've just done the same except I bought it. It's so fast, it makes me feel old. I've got to the 4th level and I'm just about remembering when to dash, when to chainsaw kneecap people and when to double jump... but it's very fun. I really enjoyed Prodeus and this feels like a more vertical version of that, without quite so much gore. Not sure it's better than Halo, but it's very good.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 11, 2023 22:34:56 GMT
Prodeus was really good.
|
|
Blue_Mike
Full Member
Meet Hanako At Embers
Posts: 5,059
|
Post by Blue_Mike on Aug 12, 2023 17:59:25 GMT
|
|
|
Post by Jambowayoh on Aug 12, 2023 18:06:51 GMT
That's interesting wording of "the first Bond". Is this a translation?
|
|