Cosmopolitan
New Member
Font Geek is a stupid name
Posts: 231
|
Post by Cosmopolitan on Feb 13, 2024 8:12:28 GMT
Marvel's Guardians of the Galaxy (PC) completed. Clearly, I'm not the target demographic but I had some fun with this. The final battle was freaking bastard hard, I had to cheat a bit. Disliked most of the characters (I am Groot?), but loved Gamorra. The story was utter BS, but surprisingly I found myself moved by certain plot twists in the final chapters. Rating: Er, marvelous? 8/10
|
|
|
Post by bichii2 on Feb 13, 2024 8:16:38 GMT
That doesn't read like an 8!
|
|
Cosmopolitan
New Member
Font Geek is a stupid name
Posts: 231
|
Post by Cosmopolitan on Feb 13, 2024 10:15:43 GMT
That doesn't read like an 8! Eh, fair enough. Should have mentioned top notch visuals, sound design, voice acting, fluent battles, level design, etc. For me it was more like "wow it's like being in a movie" experience than "what a fantastic game", hence the score.
|
|
Cosmopolitan
New Member
Font Geek is a stupid name
Posts: 231
|
Post by Cosmopolitan on Feb 13, 2024 13:50:16 GMT
Also completed Saints Row (2022). Some fun parts (side stuff, ventures, challenges) some really mundane bits. Horrible characters and dialogues. Visually, strange colors with lots of orange tint. Some horrible radio stations, some not so bad (metal, hip hop). Greatly varying performance on my laptop: sometimes like 10 fps or even stops, other times everything fluent (really would like to know what causes that). I even watched the final, final cut-scene with "karaoke". Wish I never did. 6/10 if only for the fun parts and character creator/customization.
|
|
|
Post by harrypalmer on Feb 14, 2024 16:46:26 GMT
The Last of Us 2 - Remastered - 10/10
I was sort of down on this when it came out, I found it too long and emotionally exhausting. Not so this time round, it's a masterpiece. I can't think of any AAA games or even movies that have attempted anything like this, let alone nail it so successfully. It immerses you in hate, trauma and the repercussions of violence. It's dark, incredibly disturbing and mature. On top of all of that it looks absolutely stunning and plays brilliantly. Shout out to the level design too, it pulls you through without ever really feeling like it's linear.
Going to give the new play mode a go and then run through the remaster of 1 - which has just popped up on my PS sub.
|
|
apollo
Junior Member
Posts: 1,493
|
Post by apollo on Feb 14, 2024 17:07:08 GMT
Persona 3 Reload
Never played the older games (5 Royal was the first game I played by the studio) and this remake takes a lot from 5 - which is a good thing but it does feel similar (turns out they have simlar characters) But its very slick and stylish from the intro/attract video. Some of the characters are not as good, only a few Junpei needs to shut the fuck up and Ken is very bland and dull kid. Some of the social link characters stories are not as good as P5R, one is voiced "acted" by the awful Youtuber yongyea (seems he has some dirt on Sega execs) he does not even try to do another voice. Thankfully you can fast forward any scenes
Got the good ending and unlike 5 is much easier to get. Overall I really enjoyed it, its about 70 hours, I do think near the end it runs of story as its gets to the end. Some plot armour for the bad guys at times and didn't like the hippy looking guy
they are going to sell the extra dlc story and the female character option extra which is a bit shitty of them
4/5
|
|
|
Post by ToomuchFluffy on Feb 14, 2024 19:59:13 GMT
Gunman Chronicles: An old GoldSrc mod gone commercial. It's an FPS that pretty much plays like Half Life for the most part. It took me close to seven hours to finish, but I did mess around a lot, so this can most likely easily be finished in five hours or less, so fairly compact. But it's a relatively involved journey with some twists and turns and some memorable moments. I didn't remember most of it too well as my last full playthrough was many years ago.
At first I thought Normal was a bit on the easy side, but it does ramp up enough to keep it interesting. There is more than enough health around most of the time, but armor is somwhat hard to come by and towards the end against the game's equivalent of the Half Life soldiers, there were some pretty hefty engagements.
Environments offer some variety, but they aren't exactly impressive even in comparison to Half Life and the sounds and soundscape aren't great. Voiceacting is serviceable, but a lot of the time the audio quality sounds quite bad, aside from some sounds just being uncomfortably loud. There isn't much music, though the main menu track is a nice enough introduction.
Enemy variety is good. Most of them don't require a particular approach, but a few types are significantyl more threatening than most of the rest. And finally, the weapon variety is one of the more obvious reasons to try this one out. There aren't too many, but most of them have some different firemodes and a few of them are fairly complex and great for experimentation. Not everything works great in practice though and I'd say that one of the bigger weaknesses of the game just is that it doesn't provide quite enoug running time and enough interesting scenarios for all of those different modes. Especially since the two most interesting weapons are only available for a pretty limited time. Even so, playing around with the Polaris Blade and the Chem Gun turned out to still be fun.
|
|
|
Post by JuniorFE on Feb 15, 2024 1:49:58 GMT
Stranger of Paradise: Final Fantasy Origin (full platinum, DLC included) Not much to say (without spoiling, at least) that I didn't already mention in the "What are you currently playing" thread a little while ago, as my opinion hasn't changed: this is a game worth memeing, but also very much worth giving a shot if you like Nioh's style at all, and extremely so if you also happen to be a Final Fantasy fan (although I will say that, if you're an FF fan but not a Nioh fan, I'm not sure if it'll change your mind). They even (sort of) made My Way work in context, that alone deserves props I'll talk a bit about why getting the Platinum so quickly happened though (as usual, put behind tags for brevity). It's a combination of two things in the game: The first is the Job Affinity system. To put it simply, each piece of equipment you pick up has a certain percentage of Affinity with one (sometimes two, eventually) of the game's dozens of Final Fantasy Jobs, and the more total Affinity% your equipment set has with a certain Job, the more passive abilities are active. The low% ones are just some basic stat boosts, but further on there's some very impactful stuff, and great amounts of mix-and-matching in builds to be had if you so desire. The second is something you unlock after finishing the game. In typical Nioh fare, the first playthrough is only the beginning, since you unlock the Chaos difficulty after doing so, paving the way to harder encounters but also stronger equipment (then the DLC pushes it even further). However, in this one, you also unlock something called Extra Mode (DLC not necessary, to be clear), which, for a negligible decrease in loot strength, puts you in a permanent super mode with the following effects: -You have infinite MP (so spam your favourite abilities with impunity) -You cannot be poise broken (although some attacks still knock you back) -You deal more poise damage to enemies, breaking them more easily On its own already a big boost, but here's where the Job Affinity comes in. Attaining 400% Paladin Affinity makes you immune to status ailments, and 400% Knight Affinity makes you take no damage as long as you're in Lightbringer (a powerful time-limited state available from the start). The clincher? Extra Mode's permanent super mode is a form of Lightbringer. Extra Mode plus 400% Knight and Paladin Affinity = full invincibility (barring extremely specific and optional DLC circumstances)! Team Ninja even encourages it, giving you an armour set with 400% Knight Affinity as a Season Pass bonus when you finish the main story, plus Extra Mode is available for the vast majority of the postgame/DLC difficulties in every mission and all but a few (actually pretty difficult, but I got 'em ) achievements! Whether you want to have a romp through the DLC story and collect your cheevos in peace, power fantasy your way through everything that gave you trouble when clearing the story the first time, practice new strategies/builds or learn boss patterns safely, or streamline your grinding for the parts of the game that disable Extra Mode, the option is now there. The end result is that, in a weird way, while the DLC difficulty gets pretty brutal and the skill/build ceiling is sky-high even compared to the Niohs, Stranger of Paradise is also possibly the most accessible Niohlike by far when it comes to postgame and DLCs! All in all, I'm very satisfied here. Even without anything mentioned within the spoiler, Stranger of Paradise is possibly the most accessible Niohlike in general, thanks to its difficulty levels right from the start, and also possibly one of the most pleasing for builders and minmaxers as well, with a massive amount of options and playstyles, multiple ways to tailor the difficulty to your liking even besides difficulty levels and many QoL additions to equipment creation and editing not present in the Niohs (some of which are, admittedly, DLC-exclusive). Whether you're an FF fan or not (and even if you're not a Nioh fan), and whether you go for the DLC or not, look past the memes (and the FF-centric story, if it doesn't interest you) and give this one a go. You just might discover something very nice indeed... 8/10 if you're not FF-wise, 9/10 otherwise. Would kill Chaos again either way
|
|
|
Post by pierrepressure on Feb 15, 2024 11:47:28 GMT
Super Mario RPG - 7/10
Missed this on the OG Snes so I'm glad I got the opportunity to play through on modern hardware.
It's rather simplistic and I found it very easy, perhaps aimed at the younger market.
Not sure what to add other than probably not worth what I paid but reasonably enjoyable all the same.
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,169
|
Post by malek86 on Feb 16, 2024 22:44:20 GMT
Dusk (PC)
First episode is pretty meh. Second and third episode are much better.
Still, I'm pretty sure I've done myself a disservice by playing on the second highest difficulty level. Damage was ridiculous, enemies moved around like crazy, and standing in the open was generally suicidal. There was plenty of quicksaving and quickloading. Well, but at least it's done.
7/10
Think I'm gonna change genre next. Been playing a lot of shooters lately.
|
|
|
Post by ToomuchFluffy on Feb 17, 2024 10:27:31 GMT
Definitely have to agree on the first episode being a bit on the uninteresting side. I think I was pretty lukewarm on it for most of it, but the environments just get better and better later on.
|
|
|
Post by Phattso on Feb 17, 2024 12:21:53 GMT
Avatart: Front Ears of Pantsdora (Series X)
Easy 8/10 for me. Probably the best distillation of the Ubi formula so far, albeit less varied in mission types than I might've hoped - but as a result it never shit the bed with stupid stuff like Far Cry often can. The console tells me I've sunk 45 hours into it, and I've probably got another 10 in the mop up I want to do - I've really come to enjoy the world, the traversal, the combat, all the little loops of things.
I'm guessing this is the first title to launch with the latest Snowdrop engine, and there's a little jank in places that evidence that (characters popping into existence a fraction of a second too late, some collision hilarity, the usual) but when it sings it *really* sings. Whatever game comes next that uses it should benefit from all the things they've learned here.
Story was decent, the RPG level progression was decent (note: self serve using Favour and Spare Parts because the missions themselves usually give you naff all you want), and while the first 8-10 levels felt like a slog to eke yourself over each level the final ten felt much more under my control and I started to tweak and optimise the "build" such as it is.
That's about it. It was a nice surprise! I treated myself to it in December as it was a pretty miserable period for us for one reason or another, and my main motivation was the graphics whoring. Imagine my surprise when there was a genuinely good game in there as well.
I imagine the sales haven't been great, as nobody's shouting about that, which is a shame because a sequel would have a chance to be genuinely great.
|
|
hicksy
Junior Member
I'm good for some but I'm not for everyone
Posts: 1,549
|
Post by hicksy on Feb 19, 2024 13:40:39 GMT
God of War Ragnarök (PS5)
Finished this after lengthy second part sessions after taking a long break around the midpoint of the game. This game is huge! Absolutely gorgeous throughout and cinematically epic in many places. After loving the first new gen GoW on PS5 Ragnarok builds upon it in many ways all the while keeping a familiar feel to the first. Extremely good value for money after around 60hrs spent!
9.5/10
|
|
hicksy
Junior Member
I'm good for some but I'm not for everyone
Posts: 1,549
|
Post by hicksy on Feb 19, 2024 13:43:25 GMT
Stray (PS5)
An absolute diamond of an indie game! Wonderful dystopian world brought to life in fine detail and terrific digital mastering of kitty genius! Anyone who loves cats will be enamoured with how much behaviour is replicated. Largely linear but never boring and rarely frustrating.
9/10
|
|
Tomo
Junior Member
Posts: 3,255
|
Post by Tomo on Feb 19, 2024 17:26:54 GMT
Baldur's fucken Gate 3 - 11/10 I finally – _finally_ – finished it. 180 hours on the in-game clock. I'd guess 200 or so with deaths/the odd re-load, etc. Basically my only game since September. What an epic. Probably the best game ever made. The ending I got was not quite what my character desired, but quite a fitting one given his hubris and egocentricity. Basically sent Gale up the beanstalk to blow himself up, hoping my character could take the Crown of Karsus for himself. Buttt... that got blown to smithereens. Then most of my party left me, who weren't already dead... Astarion died along the way and both Shadowheart and Jaheira left me. I was revered as the saviour of Baldur's Gate, perfect for my self-obsessed charlatan, but ultimately I was left alone with Halsin for company, whom I didn't even bother to use throughout the entire game lol. There was even a dialogue option during the reunion party to say something along the lines of "why are you talking given we didn't get along", lolllll.
I am now both freed and bereft. What to do with my life.
|
|
|
Post by theguy on Feb 20, 2024 20:15:02 GMT
Gylt
Enjoyed this, felt like they nailed the atmosphere and aesthetic. It's a sort of animated movie look, but plays as a stealth/horror game set across abandoned school grounds. Horror might be a bit strong, it's more "PG" horror with nothing really sinister but there are still moments of tension.
The gameplay and AI are fairly simple. It's mostly light puzzling, exploration and sneaking. You do get some tools for combat which is a bit like Alan Wake's, but it's wonky and using everything available to you can make the game a bit too easy anyway. It's almost better to just ignore the combat and focus on stealth.
It all works because the world is well realised and interesting to explore. You're never caught just pointlessly doing something, it's more like a tightly designed linear adventure, just across a hub world. Even the collectibles were actually fun to find, since they're not overbearing. There are a specific 10 you need for a bonus ending, but I didn't mind that since none of them are ever locked off at any point. Nice little game without too long a runtime.
|
|
|
Post by JuniorFE on Feb 20, 2024 20:23:39 GMT
Baldur's fucken Gate 3 - 11/10 I finally – _finally_ – finished it. 180 hours on the in-game clock. I'd guess 200 or so with deaths/the odd re-load, etc. Basically my only game since September. What an epic. Probably the best game ever made. The ending I got was not quite what my character desired, but quite a fitting one given his hubris and egocentricity. Basically sent Gale up the beanstalk to blow himself up, hoping my character could take the Crown of Karsus for himself. Buttt... that got blown to smithereens. Then most of my party left me, who weren't already dead... Astarion died along the way and both Shadowheart and Jaheira left me. I was revered as the saviour of Baldur's Gate, perfect for my self-obsessed charlatan, but ultimately I was left alone with Halsin for company, whom I didn't even bother to use throughout the entire game lol. There was even a dialogue option during the reunion party to say something along the lines of "why are you talking given we didn't get along", lolllll.
I am now both freed and bereft. What to do with my life. Second playthrough obviously! Dark Urge, try out an origin character instead of OC, or just straight up make different choices, it doesn't matter how thorough you were, you 100% missed a lot of things
|
|
Tomo
Junior Member
Posts: 3,255
|
Post by Tomo on Feb 20, 2024 22:28:21 GMT
I am not going near the game again. Life is too short.
|
|
Duffman5
Junior Member
big cook, little cook welcome to our cafe
Posts: 1,332
|
Post by Duffman5 on Feb 21, 2024 10:53:19 GMT
Baldur's fucken Gate 3 - 11/10 I finally – _finally_ – finished it. 180 hours on the in-game clock. I'd guess 200 or so with deaths/the odd re-load, etc. Basically my only game since September. What an epic. Probably the best game ever made. The ending I got was not quite what my character desired, but quite a fitting one given his hubris and egocentricity. Basically sent Gale up the beanstalk to blow himself up, hoping my character could take the Crown of Karsus for himself. Buttt... that got blown to smithereens. Then most of my party left me, who weren't already dead... Astarion died along the way and both Shadowheart and Jaheira left me. I was revered as the saviour of Baldur's Gate, perfect for my self-obsessed charlatan, but ultimately I was left alone with Halsin for company, whom I didn't even bother to use throughout the entire game lol. There was even a dialogue option during the reunion party to say something along the lines of "why are you talking given we didn't get along", lolllll.
I am now both freed and bereft. What to do with my life. When I read this sort of review I so wish I had the will power to playthrough it, also my missus has sunk 250 odd hours into it. I KNOW I would end up loving but something is stopping me, I would say it is the time sink but I'm unsure why as I do have free time, maybe one day, as it is my "stalled" 10 hours spent on act 1 several months ago will stay just that. As for finished games: RavenlokXbox gamepass Hours: 8 odd but over several sessions Cheveo's/Score: 950/1000 Synopsis from xbox: Ravenlok's life takes a turn for the unexpected when she stumbles through a magical mirror into a troubled kingdom. Explore fantastical realms, meet mad characters and defeat dark monsters to end the Caterpillar Queen’s reign of terror. Your destiny awaits in an action-packed, coming of age adventure. I will add it is a charming little game and very easy/enjoyable to play. It does lack enemy variety and as I say it is easy so might not be to everyone tastes, for me I had fun. 7/10
|
|
Tomo
Junior Member
Posts: 3,255
|
Post by Tomo on Feb 21, 2024 11:10:05 GMT
Honestly, I can understand the duration and depth of the game putting off people. To put it into perspective, I could've conceivably completed in the same time the following, based on my previous playtimes: - Doom Eternal 10 times - About 80 runs of Slay the Spire - Approx 600 rounds of PUBG and my favourite comparison: - FFVII, FFVIII and FFIX
|
|
|
Post by ToomuchFluffy on Feb 21, 2024 11:57:47 GMT
Yeah, I'm rarely very willing to jump into some of those colossal games, though it always helps when they are somewhat more open and you have a choice about what to actually engage with. Baldur's Gate 2 for example has a lot of big side quests which are very much optional and not really lined up along your story path. At least for me the latter is always important, because when it's all lined up and easily accesible and perhaps even relatively well integrated with the other story stuff, then it kind of doesn't feel like mere side fluff, if that makes any sense. Oftentimes I will just end up doing them naturally.
|
|
Tomo
Junior Member
Posts: 3,255
|
Post by Tomo on Feb 21, 2024 12:08:08 GMT
BG3 is unique for me though. The only single player game I've ever played which sustains itself over such a monumental duration, hence it's worth the endurance. Elden Ring came close, but I began to see the seams of the game design after 100 hours with that. Create zone, apply new biome colour scheme, pepper with churches and a dragon here or there. It's also up there as one of my favourite games, but the final 30 or so _were_ a slog. I wanted it to end.
Then I think of the epic games I've drifted away from over the years after 50+ hours: Breath of the Wild, Witcher 3 (although I finally resumed this 3 years after I started), Cyberpunk, etc.
|
|
|
Post by ToomuchFluffy on Feb 21, 2024 19:18:45 GMT
That's always a struggle with open world games. After 60 hours or so I may start thinking that it is enough, but then actually finishing off side stuff and then perhaps the main quests taking longer than expected, can make it difficult to get there. Happened with both Cyberpunk and Fallout 4.
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,169
|
Post by malek86 on Feb 21, 2024 22:03:19 GMT
Hellnight (PS1)
Starts off as a neat puzzle horror game. You attempt to survive a monster stalking you in an industrial-looking environment. Cool, right? Well, after a bit, you realize the puzzle part is effectively paper-thin, and much of the length is due to backtracking. The monster is also not that hard to avoid, unless the controls aren't helping. It's at least enjoyable enough, but then the entire second half is a big mess. No direct spoilers, but... every level becomes a maze, backtracking is tripled, nothing is explained except for a massive infodump near the end (which is never good design), and even the monster no longer stalks you, but rather always apppears in specific points to railroad you into specific directions. It's all very, very disappointing. I hadn't seen a game go downhill this bad since Realms of the Haunting, and that was more like a horrible last third. The horrible part here is almost half the game in length.
Apparently the dialogue and cutscenes change quite a bit depending on how many NPCs you can keep alive. That sounds cool for a replay, except there's no way I'm going through this again.
4/10
Alas. It starts off well, so I didn't entirely dislike it, but... I just can't score it any higher than this.
|
|
|
Post by ToomuchFluffy on Feb 22, 2024 15:59:59 GMT
That sounded familiar somehow... RagnarRox has done a review a while back.
|
|
|
Post by Mr Wonderstuff on Feb 23, 2024 11:21:53 GMT
Stray - 8/10
Charming and beautiful. Doesn't outstay its welcome (although a bit longer would have been nice). Being a cat is a first for me.
|
|
|
Post by RadicalRex on Feb 25, 2024 18:03:27 GMT
Elden Ring (PC) My first Fromsoft game (outside of an hour of Demon's Souls over 10 years ago). It's an acquired taste, it was only after 10 hours that I even started having fun, but after 20 hours I was completely addicted. To the point that it became the only game I played for 2 months, and I played it whenever I could, no matter how ungodly the hour. In this time, I played through twice and rerolled/restarted a few more times. It is one of my favourite games of all time now, but sadly it also has some rough spots that prevent a 10/10. Combat is fantastic. It took a while until it clicked, but eventually I fell in love with it and it only gets better the more you play and the better you get. Which is amazing because there's so much you can do and the skill ceiling is in the stratosphere. All the weapon categories, all the build variety, all the play styles, the ashes of war system... chef's kiss. The legacy dungeons are the highlight of the game for me, I understand now what people mean when they're talking about the amazing Fromsoft "level" design. The open world parts are pretty great too for the most part, sadly with a major exception I'll come to later. It's not all sunshine and rainbows, the game can be pretty uneven at times. I apologise in advance for saying more negative than positive things again even though I love the game, but A) I can't help it and B) it's been said a million times why this game is amazing and I'll mostly explain why contrary to most critics I don't think it's a 10/10. Incredibly intricately designed legacy dungeons exist side by side with catacombs made from the same 5 cubic prefabs over and over again, and lots of mining caves with the most blatant reuse of entire level architecture since Super Mario Bros 1. I don't really mind that much, but it's a little odd to see in a 10/10 GOTY, especially one with such phenomenal level and world design elsewhere. Side quests with NPCs teleporting around from random place to random place without even a hint suck, because I like to solve side quests in my lifetime without googling. I'm no fan of quest markers everywhere like in Skyrim, but this is taking it too far. Boss fights are very hit and miss. Some are great, most are fine, but some are downright bad and/or broken. The biggest issue is that Fromsoft loves huge spectacular bosses, but they do absolutely nothing to address the issues that causes for melee combat. The camera system is completely unable to cope and so it often becomes just chaos and guesswork. I've played N64 games with fewer camera issues, probably the worst thing about the entire game. Some of the bosses are overtuned in my opinion, e.g. some just zoom around all over the place like a giant Sonic the Hedgehog and you can only get close whenever they feel like letting you. Some giant bosses just zip away everytime you get close so you're chasing after them all the time, which is a real fun killer. And while I think roll-catching delayed attacks can be a great thing to keep you on your toes, some bosses are really overdoing it so the fight becomes entirely about memorising and internalising the buildup duration of every single attack. Bosses are also reused too often so you just get tired of them, especially if they're shit in the first place like the tree spirits. On top of that, the designers have a nasty habit of putting reused bosses in increasingly crammed and awkward arenas, which makes it even worse--and again, the fucking tree spirits come to mind. It's like they want you to hate them. It's unfortunate but Elden Ring has more bad boss fights than many other games have boss fights overall. In terms of enjoyment, I think the average boss fight ranks behind the average legacy dungeon and the average open world area. And finally, there's a major drop in general quality in the late game, roughly the last third of the game. The most climactic legacy dungeon is jarringly followed up by the worst open world area by far. It's so empty and random it feels very rushed, and this impression is reinforced by how it just keeps randomly copy&pasting enemies from other areas instead of having a personality of its own. I believe the game is a little too big for its own good, and some of it should have just been cut out entirely.
The late legacy dungeons are still good, not quite on the same level as previous ones imo, but they're fine. Unfortunately, boss fights take another hit as most of the worst boss fights are in the late game too. Most notably, imo two of the supposedly most climactic boss fights are the two worst in the game, not because they're too hard but because they're just fucking bad and tedious. And of course there's the game's most infamous duo boss fight too.
For all the joy throughout most of the game, the disappointing late game that just keeps dragging on left me feeling a little sour and empty after both playthroughs. And as much as I want to give it a perfect score during most of the early and mid game, there's just too much letdown for a 10. If only there was a similar game that consists only of legacy dungeons and has fewer and more grounded boss fights, wouldn't that be amazing. One final thing, the corpse run (losing your money on death and having to return to get it back). I fucking hate this mechanic in every game that uses it, I think it's one of the worst game mechanics in existence, and here it's even worse because you need that money even for levelling up. In this game it's effectively a discouragement mechanic, I want to take risks, explore and experiment, but it's like the game's constantly throwing a spanner in my works. Midway through my second playthrough, I did what you do with a Bethesda game: you fix it using mods. I found a fix on Nexus mods that just removes the mechanic entirely and oh my God I can't tell you what a massive improvement that is. Finally I can concentrate on my progress and exploration and everything without agonising over my fucking money all the time. I also stopped farming entirely because there's no need anymore to level up before risking your cash. 9/10 (with fix) 8.5/10 (without) Playing Elden Ring made me want to try From's previous games too after all. Demon's Souls, Dark Souls, Dark Souls 3, Sekiro (I know there's one missing, but I have no PS4/5 so I can't play Bloodborne). I found my copy of Demon's Souls in a moving box and started playing that, and I already bought the Dark Souls games on Steam sale to play after that. Will buy Sekiro too when it's on sale again. Funnily enough, before buying Elden Ring two months ago because I finally wanted to try a From game after all, Sekiro was also on sale and I was torn 50-50 on which one to get (knowing they're very different beasts). Now that Elden Ring has had such a profound impact on my gaming life, it's interesting to think how different things could have turned out. I'll keep that in mind when I'll eventually come to playing Sekiro.
|
|
Tomo
Junior Member
Posts: 3,255
|
Post by Tomo on Feb 26, 2024 23:46:10 GMT
Carrion - 9/10
Absolutely loved this. Just a nice light breezy game of gobbling up terrified humans. Blasted through it. Didn't outstay it's welcome and some decent puzzles. Got immensely lost once, but otherwise it was surprisingly intuitive navigating the criss-crossing levels without a map. Enjoyable little snippet of story telling too.
|
|
|
Post by peacemaker on Feb 27, 2024 7:54:42 GMT
Elden Ring (PC) . And as much as I want to give it a perfect score during most of the early and mid game. This is the way in every one of their titles. The final areas are nothing compared to the early areas, almost as if they are rushed.
|
|
Nanocrystal
Junior Member
Posts: 1,851
Member is Online
|
Post by Nanocrystal on Feb 27, 2024 7:59:50 GMT
The DLC is gonna fix that issue for Elden Ring, hopefully!
|
|