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Post by simple on Jan 18, 2024 7:09:56 GMT
star trek resurgence
Its like a star trek telltale game (sure its ex telltale staff or at least some of them) You can tell the people that made it, like the show TNG era and not the awful STD/bad robot era of the show. The only downside of the game is, its action parts are awful, its like a ps2 era shovelware game when you have to shoot from cover, its really shit. If you fail (as the controls are crap) you can re-do the scene with no fail mode, it feels like they added it as its shoddy. Also runs a bit crap even on series x. Its like the gameplay has not evolved since the TWD games. Few of the main characters look decent, some of the NPC look bad and very shiny faces like 360 era game
The story is decent apart although the crystal weapon that can take over anyone and any tech felt like lazy way to do like a borg idea I would love to see a game like this (but better) based on The Orville or another one with this crew
7/10 Agree with all of this. How did you find the two new races? I thought they were a bit generically game-y, like they could’ve been out of anything.
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apollo
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Post by apollo on Jan 18, 2024 11:36:21 GMT
Agree with all of this. How did you find the two new races? I thought they were a bit generically game-y, like they could’ve been out of anything. As you said generic aliens, they were ok.
Forgot to mention the awful sound crackling, later I looked online and it turns out to be on all formats. They never fixed it from launch
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Post by simple on Jan 18, 2024 12:06:05 GMT
The worst bugs I had were not being able to lower the tricorder meaning I could see what I was doing or use any button prompts (had to reload last save) and audio samples overlapping some the audio of one scene would start before the previous one was over meaning I didn’t have a clue what was happening when I was making some dialogue choices.
And then a bunch of general graphical and sound gliches that didn’t affect progression but were annoying. A lot of slowdown whenever a scene was starting up in a new location too.
I know it was a bit of a budget release and I did enjoy getting to do some Star Trek but it was quite a lot like playing a buggy XBox 360 era game in terms of how looked and played.
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richyroo
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Post by richyroo on Jan 18, 2024 15:18:28 GMT
Robocop Rogue City - 8/10 This game had no right to be this good. All the preview footage beforehand made it seem fairly slow and tanky and let's be clear, it absolutely is. But when playing it you realise you're living out a different kind of power fantasy. You're not a lone soldier fighting to survive, hiding behind cover. You're Robocop. You're the boss that other game protaganists would be fighting to survive against. You're the person that the most despicable criminals fear. With your Auto 9 sidearm and with infinite ammo, if it seems unfair then well...it is. Your reward for it is hyper gore and destruction on an impressive level, parts of the scenery goes flying and enemy body parts just explode in a way that I can only describe as juicy. Outside of combat, you're exploring certain areas of Detroit with a handful of side quests in each chapter being the main distraction. These are all pretty decent and charming, having fun with the setting like tasking Robocop to handle petty crimes or passing a get well soon card amongst the officers. The story and surrounding cast actually all ended up being pretty good. Some of the delivery can feel constrained by the budget, but I was surprised how invested I was by it. There is even some room for dialog options and decision making leading to some variance when it comes to the ending. This is a game where I was glad to have played it despite some negative opinions floating around based on previews. If anything, I'm glad to have played so I can have the excuse of talking in Robocops voice.
I just bought this based on your review here. You addressed some of the concerns I had with the previews and footage I had seen
Also helped that I found a cheap Argentine key on Gamivo for about £12.
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Post by dfunked on Jan 18, 2024 21:27:42 GMT
Sayonara Wild Hearts 7/10 Well that was... Something. Absolutely loved the art style and the soundtrack was enjoyable for the most part (it got a bit too OTT with the cheddar at times) As much as I enjoyed the overall experience, I didn't enjoy it enough to go back and improve my scores on any levels or unravel the mysteries, so a VERY short playtime which is nice for a change (compared to Spiritfarer which I'm still bloody slogging through!) I did have to go back and play one level in particular again, though. The vomit highway was absolute perfection!
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Tuffty
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Posts: 3,426
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Post by Tuffty on Jan 19, 2024 8:23:02 GMT
Evil West - 6/10
This has been on my radar since even before it came out. Character action games are my bread and butter and I'm not being disrespectful when I say Evil West is very reminiscent of a PS2 game. Those mid to low budget action games from Europe and Japan that would fill up shop shelves, that you would play once, have a good time and move on. Evil West is a lot like that, only I doubt I'd be so keen to go back.
Evil West is about a vampire hunter in Wild West America looking to stop a powerful vampires grand ambitions. That's all I have to say about the plot because..that's all there is. Unfortunately it's not backed up by memorable characters, potty mouthed Harrow being the only one that seems to deliver any dialogue with a bit of fun. The dialogue and direction seems a bit weird even, like I'm watching it at 1.5x speed or something. Characters barely take a breath at the end of a sentence. It's all a little off. It actually ends in the most nothing ending ever, I actually laughed.
But that's as much a problem of the genre rather than the game. What Evil West does well is that you have a lot of tools at your disposal, an electric gauntlet, revolver, rifle, shotgun etc that has you rotating through all these tools to gain the upper hand. Every button on the controller is used and using them feels weighty, the feeling of the rifle is nice. Combat is likened to DMC but I thought it was much more like recent GOW. Familiar FOV and combat even, not as aerial or stylish as DMC would be. But there's not much to do other than make your way through each mission. With hidden passive perks and one kind of different skin for your costume and weapons. New perks and upgrades for your tools are balanced up to the end with some fun ideas but money is scarce, you won't unlock everything.
The biggest issue I have is that the games idea of difficulty is to throw you in increasingly smaller areas fighting the toughest enemies in waves. Playing on Hard difficulty this is a big problem. Bosses took about 4 attempts at worst, regular combat scenarios took much much more. Big tank enemies where you only have a window of opportunity to deal damage too, ranged enemies, charging enemies, swarming explosive enemies. It's a lot to deal with particularly with the knowledge that you can only afford to get hit a few times and healing resources are few and far between. Playing on Hard really highlighted the issue with improper balancing towards scaling up enemy health so it feels like a slog to even kill one, let alone 3 or 4. One combat encounter should not take 5 mins to clear when the risk is so high. It all felt a little unfair at times, a fight in a small street with two shielded enemies that charge, plus ranged enemies, plus an enemy that throws webs down to slow you was just brutal. Made it as far as the last regular encounter before the end boss and it was too much, I reverted to Normal and what took me an hour to try and clear I went through it like a breeze at first attempt. So my recommendation would be to play on Normal.
The game looked decent enough to me, I think the lighting will divide opinion as its so strong, at times it looks well but others it's a bit much. For the love of God tho, turn on performance mode for this game, turning the camera on quality mode was giving me a headache. Had I played on Normal, this might have been given a higher score but at the end of it I'm left feeling like the artifical difficulty and those charging shield bastards will be the only thing I'll remember about it.
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Duffman5
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big cook, little cook welcome to our cafe
Posts: 1,332
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Post by Duffman5 on Jan 19, 2024 9:35:39 GMT
Deliver us the Moon ps5
Excellent (for the most part) I did struggle a bit on figuring out a puzzle or two but that is on me no doubt. Wonderful immersive and atmospheric game, reminded me a great deal of EgttR (which if you read my posts, know I love that game) this was due to the isolation and finding audio snippets and holograms of ncp's thoughts while dealing with...what they were dealing with!
It is a short game, think it took mw maybe 6 hours, none of those are wasted.
8/10
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Ulythium
Full Member
Lily-livered
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Post by Ulythium on Jan 19, 2024 20:52:29 GMT
Devil May Cry 5.
My enjoyment of this game fluctuated quite a bit, depending upon which character I was controlling at any given time: Nero = 7/10, V = 8/10, and Dante = 9/10. (I haven't yet played through the campaign as Vergil, but I'm sure I'll do so at some stage.)
From a graphical standpoint, this is easily the best game in the series - not all that surprising, seeing as DMC1 is over 20 years old (and even the DmC reboot came out more than a decade ago), but noteworthy all the same.
Gameplay-wise... well, as I said above, my mileage varied.
I'm pretty sure I just sucked at playing as Nero, and found his sections to be the least enjoyable as a result; to me, he always felt like Dante-lite, and I never got the hang (hand? Arf!) of using his Devil Bringers effectively.
Playing as V was a really cool change of pace, as he can't attack enemies directly and has to rely upon three magical beasts to do it for him; however, his combat sequences could feel pretty button-mashy at times.
Lastly, playing as Dante was an absolute treat. The wide range of weapons and fighting styles from DMC3 returns, offering a remarkable amount of depth and flexibility for a hack and slash game; his personality is also much less angsty than those of his peers, bringing back the series' trademark sense of levity.
If Capcom ever gets around to making Devil May Cry 6, I'd like to see some more concessions to modernity - a lock-on system that can be toggled on and off, for instance, and a camera that can be turned through 360° whenever the player damn well feels like it. All told, though, these games have come a long-ass way since 2001.
In terms of the story, it manages simultaneously to be no great shakes and better than what came before (even if series mainstays Lady and Trish are largely underused). New character Nico is pretty much what you'd get if you typed "sexy white trash" into an AI art program, and while I didn't hate her as much as some, I wasn't all that enamoured with her either.
Boss fights... I don't much like 'em. As I said when banging on at tedious length about 'reviewing' Devil May Cry 3, I think that difficult, multi-phase boss encounters work poorly in games which offer no/few healing items and actively disincentivise the use of resources to revive upon death. I dunno - maybe this approach encourages the player to "git gud", but isn't that what selectable difficulty options are for?
For me, 5 is on par with 3, better than 1, much better than DmC, and INFINITELY better than 2 (which is actually the definition of "damning with faint praise", as found in the Oxford English Dictionary). All told, then...
8/10.
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Post by bichii2 on Jan 19, 2024 21:02:05 GMT
Deliver us the Moon ps5 Excellent (for the most part) I did struggle a bit on figuring out a puzzle or two but that is on me no doubt. Wonderful immersive and atmospheric game, reminded me a great deal of EgttR (which if you read my posts, know I love that game) this was due to the isolation and finding audio snippets and holograms of ncp's thoughts while dealing with...what they were dealing with! It is a short game, think it took mw maybe 6 hours, none of those are wasted. 8/10 I thought you only played gears of war? And what's more you've purchased a ps5.
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Duffman5
Junior Member
big cook, little cook welcome to our cafe
Posts: 1,332
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Post by Duffman5 on Jan 19, 2024 21:18:19 GMT
Deliver us the Moon ps5 Excellent (for the most part) I did struggle a bit on figuring out a puzzle or two but that is on me no doubt. Wonderful immersive and atmospheric game, reminded me a great deal of EgttR (which if you read my posts, know I love that game) this was due to the isolation and finding audio snippets and holograms of ncp's thoughts while dealing with...what they were dealing with! It is a short game, think it took mw maybe 6 hours, none of those are wasted. 8/10 I thought you only played gears of war? And what's more you've purchased a ps5. 😄 keep up revan. I completed 35 odd games last year and not one of them was Gears! Re ps5 had one since almost day 1. I always buy the sony's for their exclusives...I also do still spend more hours on Gears than anything else.
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ned
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Post by ned on Jan 19, 2024 21:30:47 GMT
God of War Valhalla. Great DLC, amazed it’s free. Love that it’s a roguelike but very accessible with strong story elements, with a lot of Greek not Norse themes.
Also got me to use the spear properly, it does things I never bothered looking at over two play throughs of the main game.
Not too difficult on normal, but I came straight from spending hours downing Gna and Beserker King for the platinum, so felt a bit like when you start a new game in Sekiro and wipe the floor with Genchiro after finally killing Sword Saint.
Must play if you like the GoW games.
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Post by bichii2 on Jan 19, 2024 21:35:24 GMT
I thought you only played gears of war? And what's more you've purchased a ps5. 😄 keep up revan. I completed 35 odd games last year and not one of them was Gears! Re ps5 had one since almost day 1. I always buy the sony's for their exclusives...I also do still spend more hours on Gears than anything else. You have shown such growth in the last few years;)
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Post by Samildanach on Jan 19, 2024 21:38:09 GMT
Firewatch Nice to play a game without combat for once, something maybe I should do more of. I found wandering the mountains of Wyoming circe 1989 unraveling a mystery quite compelling. The voice actors do a great job and the tension ramps up gradually over it's four or so hour playtime. Despite the simplic gameplay it never gets dull as I absolutely had to find out what the hell was going on and wandering the beautiful but lonely setting made it even more compelling. Unfortunately it doesn't quite stick the landing, but I had enough fun that the mildly disappointing last 30 mins didn't spoil the overall experience. 8/10
Armoured Core (the original ps game) My FromSoftware deep dive continues with their fourth game ever and the first in what became their primary series until a certain other series gained popularity. While King's Field was slow as mollasses this game is bloody fast. Typical FromSoftware to throw you into combat straight away with no advice on what button to press. Survive that and you pick from a small but ever changing selection of missions, each lasting a few minutes, before returning to the menus to upgrade your Armoured Core. The combat is addictive as you strafe and fly around taking out enemies as well as delving into labyrinthine tunnels, labs, and underground cities. You only get snippets of the world but it is typically atmospheric and rather dark in nature. Humanity lives underground after a long finished terrible war and large competing corporations pay mercenaries like yourself to do their dirty work. Eventually you go far enough to take down one of the two big rival corporations before your own fellow mercenaries start trying to take you down as you've grown too strong. There is only one truly bad mission and that is the final one. It has a far worse 'run back' to the final boss than any Souls game by a country mile as you have to ascend a ridiculously tall chamber of moving cubes with gun emplacements. Trying to land on them with your floaty mech is hard enough, only to get knocked off by a stray bullet before falling back down to the bottom for the umpteenth time is more rage inducing than all the DS2 Coop areas put together. Horrendous but I eventually managed it to see the credits (use a light mech). It is a product of its time, but has enough of the special FromSoftware magic to have made it worth my time (except that wretched room)! 7/10
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Post by Aunt Alison on Jan 20, 2024 0:14:11 GMT
Devil May Cry 5.
My enjoyment of this game fluctuated quite a bit, depending upon which character I was controlling at any given time: Nero = 7/10, V = 8/10, and Dante = 9/10. (I haven't yet played through the campaign as Vergil, but I'm sure I'll do so at some stage.)
From a graphical standpoint, this is easily the best game in the series - not all that surprising, seeing as DMC1 is over 20 years old (and even the DmC reboot came out more than a decade ago), but noteworthy all the same.
Gameplay-wise... well, as I said above, my mileage varied.
I'm pretty sure I just sucked at playing as Nero, and found his sections to be the least enjoyable as a result; to me, he always felt like Dante-lite, and I never got the hang (hand? Arf!) of using his Devil Bringers effectively.
Playing as V was a really cool change of pace, as he can't attack enemies directly and has to rely upon three magical beasts to do it for him; however, his combat sequences could feel pretty button-mashy at times.
Lastly, playing as Dante was an absolute treat. The wide range of weapons and fighting styles from DMC3 returns, offering a remarkable amount of depth and flexibility for a hack and slash game; his personality is also much less angsty than those of his peers, bringing back the series' trademark sense of levity.
If Capcom ever gets around to making Devil May Cry 6, I'd like to see some more concessions to modernity - a lock-on system that can be toggled on and off, for instance, and a camera that can be turned through 360° whenever the player damn well feels like it. All told, though, these games have come a long-ass way since 2001.
In terms of the story, it manages simultaneously to be no great shakes and better than what came before (even if series mainstays Lady and Trish are largely underused). New character Nico is pretty much what you'd get if you typed "sexy white trash" into an AI art program, and while I didn't hate her as much as some, I wasn't all that enamoured with her either.
Boss fights... I don't much like 'em. As I said when banging on at tedious length about 'reviewing' Devil May Cry 3, I think that difficult, multi-phase boss encounters work poorly in games which offer no/few healing items and actively disincentivise the use of resources to revive upon death. I dunno - maybe this approach encourages the player to "git gud", but isn't that what selectable difficulty options are for?
For me, 5 is on par with 3, better than 1, much better than DmC, and INFINITELY better than 2 (which is actually the definition of "damning with faint praise", as found in the Oxford English Dictionary). All told, then...
8/10.
It's so strange that you struggled with the devil bringer - especially given your profile picture. Dante is still best boy but Nero is easily second for me. V is cool but fiddly and I've never felt like I've been able to master him to any degree. Thought 5 had some of the best boss fights in the series. Only one that I found annoying was the parasite one as locking on is a pain
It's ridiculous how coy they play with the game's 'twist', but I really enjoyed the story. The final fight between Nero and mystery man (who could it be) is an amazing finale
Also, Devil Trigger is such a good battle theme (another plus for Nero). Assume as you didn't mention them, you didn't really get on with/experiment with the devil breakers much?
Have to say, something that disappointed me is the lack of new costumes for the various characters. Game is crying out for them. At least they didn't flood it with DLC though
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MolarAm🔵
Full Member
Bad at games
Posts: 6,663
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Post by MolarAm🔵 on Jan 20, 2024 7:33:30 GMT
Got credits on the true ending of Wildfrost. (on switch)
It's brilliant. Quite hard as far as roguelike deckbuilder things go, but hard in a good way, the kind of difficulty that really gets you thinking about your turns. It's a bit more like Monster Train than Slay the Spire, where you're using cards to put creatures down on the board and trying to stop them from dying.
Anyway, if you're into this sort of thing you should get on it. It's the best one I've played in ages
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apollo
Junior Member
Posts: 1,494
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Post by apollo on Jan 20, 2024 8:26:15 GMT
turnip boy robs a bank
The first game is really good but in this, they double down on the worst aspect - the combat and they sort of make it into easy roguelike. Only some rooms move around and it becomes annoying when you want to hand in tasks. Also the list of tasks is day 1 broken, so if you want to view it again, you need to quit the game and reload. The game feels very short even with the roguelike padding, without it it would be 1 hour and a bit game, with the random rooms its few hours more. The first game was better in every way, it feels it was crapped out for gamepass
5/10
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Ulythium
Full Member
Lily-livered
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Post by Ulythium on Jan 20, 2024 11:54:35 GMT
It's so strange that you struggled with the devil bringer - especially given your profile picture.
While I certainly wouldn't say that I'm "good" at Souls-type games, I'm much better at them than I am at Devil May Cry - I can hit parries pretty reliably in Sekiro and Wo Long, for instance, but only managed it sporadically in DMC5.
Maybe it's psychological as much as anything else. I know I can't go 100mph all the time in a Souls game, or I'll never get anywhere; by contrast, I race headlong into combat in DMC (and old-school God of War, Nier, Hades, etc.) without pausing for breath!
While I didn't much care for them, I largely agree (although some of the boss fights in 3 were just as good for my money - Agni & Rudra, Jester, and Vergil all spring to mind).
To be honest, it was my least-favourite of the battle themes. Pretty solid composing all 'round, though:
I think I done goofed in my original post, mixing up Devil Bringer and the Devil Breakers. It was the latter (Nico's gadgets) with which I didn't get along, and you're right in assuming that I didn't experiment with them much either.
True, although I did find it a bit weird to be given a Gold Orb as a "login bonus" each day - that's the kind of thing I'd expect in a mobile game. Could've been a lot worse in monetisation terms, though, even with the ability to buy Red Orbs with real money.
Ha, yeah. It's pretty ridiculous, especially considering that
Vergil is prominently displayed on the artwork of the current-gen version!
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Deleted
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Posts: 0
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Post by Deleted on Jan 20, 2024 12:03:52 GMT
GTA V (PS5 upgrade)
Impressive how good they made a PS3 game to look. It's still great fun to play and Rock star do the best sandbox living worlds to mess about in. The heists are still the best bit.
10/10
Think 6 will be mind blowing.
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Post by dfunked on Jan 20, 2024 20:09:38 GMT
Spiritfarer: Farewell Edition (GP) - 7.5/10
If I'd played this any other time, then the needless padding and busywork would've probably meant a much lower score, but for some reason it was exactly what I was looking for and just clicked with me. With a few QoL changes and a bit more respect for the player's time, it could've been a GoaT contender.
It's still such an absolutely charming game that'll stick with me for ages.
37 fucking hours, though... Jesus!
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Post by Aunt Alison on Jan 21, 2024 8:52:36 GMT
UlythiumThat makes a lot more sense. I was confused thinking that you were struggling with the hookshot (hence mentioning your profile picture as one features quite heavily)
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Post by Hanimalle on Jan 21, 2024 10:55:56 GMT
Alien: Isolation
What a fantastic experience this has been, everything from the sound design to the lighting contributes in making this an extremely atmospheric game. I really did feel as though I was being hunted and there were times where the stress became so overwhelming that I had to pause the game.
I only really have one criticism for this game which is the abrupt ending which I really didn't expect.
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Post by Samildanach on Jan 21, 2024 21:54:57 GMT
Alien: IsolationWhat a fantastic experience this has been, everything from the sound design to the lighting contributes in making this an extremely atmospheric game. I really did feel as though I was being hunted and there were times where the stress became so overwhelming that I had to pause the game. I only really have one criticism for this game which is the abrupt ending which I really didn't expect. Totally agree, such a memorable gaming experience mildly marred by the wet fart of a finish. Absolutely should not have the final bit as a brief series of QTEs, instead making the player have to find a way to kill the last alien on that ship themselves. It would have necessitated a slightly different layout of the location to allow for the final tense game of cat and mouse (kind of like what we get in the Nostromo dlc) but it would have made for a much more fitting 'final boss'.
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Post by docrob on Jan 22, 2024 17:51:11 GMT
Baldur's Gate 3
Finally got round to completing it. A truly amazing game which totally sticks the landing. I loved the Epilogue and catching up with all of your companions and the letters from the side characters.
Have already started playthrough #2 as Dark Urge!
10/10
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Post by dfunked on Jan 23, 2024 10:20:10 GMT
Resident Evil 2 remake (SX) - 9/10 Well, I say completed but I've still got Leon B to get through... Annoyingly I had to drop the difficulty down within the last half hour, as I was dangerously low on health and ammo and was really struggling to navigate around those vine bastards in the lab. It feels like a different game now with ridiculous amounts of aim assist and auto healing. Absolutely cracking game though, no idea why I didn't stick with it at launch...
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Post by Aunt Alison on Jan 23, 2024 11:15:55 GMT
Didn't have flame rounds?
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Post by dfunked on Jan 23, 2024 11:17:57 GMT
Yep, not enough to go around though. I was wandering around with red health, 3 bullets and a single flame round for ages and absolutely shitting it:D
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Post by Aunt Alison on Jan 23, 2024 11:29:28 GMT
That sounds amazing
Have you done Leon A/Claire B or is this your first playthrough?
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Post by dfunked on Jan 23, 2024 11:33:08 GMT
Yeah, it was pretty damn tense! First playthrough ever on Claire A and I started Leon B last night. Probably a bit premature to post in this thread, but I saw the credits damnit!
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apollo
Junior Member
Posts: 1,494
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Post by apollo on Jan 23, 2024 16:22:22 GMT
Atlas fallen
I started off thinking it was decent then meh then hated by the end, I would of gave up if I was not playig with a friend (its slightly better in co-op and sometimes when the combat works its decent with another player)
Game devs whine when games don't buy games that are new IP but then the new IP are callisto proctol, that hand magic game published by EA and this. maybe deck 13 should go back to the surge?
The quests are dull and when you upgrade the gauntlet, you have again to get 3 pieces each time to upgrade it and it becomes shitty padding. The combat is fine and works well sometimes but the recycled big monsters are damage sponges and attacking a limb does not break it, it just makes them mad and attack more with more damage and can still use the limb
3/10
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JonFE
Junior Member
Uncomfortably numb...
Posts: 1,839
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Post by JonFE on Jan 23, 2024 17:26:00 GMT
apollo Well, Surge was a new IP before release, so I'm not really sure what the solution might be; perhaps develop better games?!?
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