malek86
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Post by malek86 on Dec 22, 2023 14:21:46 GMT
Iron Lung
Well, here's a different kind of horror game, but an effective one nonetheless.
You are exploring a blood ocean in a barely functional submarine. Because it's not supposed to go at that depth (and because you are a convict), the porthole is welded shut and you can't see anything outside. All you can rely on are a map of the bottom, which you can compare your current coordinates to, and a crappy camera that takes a while to take single low-res pictures in front of you. It's all very unnerving, especially any time you come across... well, whatever the hell is down there.
9/10
There's a pretty creepy backstory to it, which you can only explore from the intro text and from looking up the database in your submarine. It seems surprisingly fleshed out, given it has no real relevance to the game at large. It might be why someone decided to make a movie out of such a simple premise. I guess the movie will be about as long as the game.
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harrypalmer
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Post by harrypalmer on Dec 22, 2023 15:32:49 GMT
That’s sounds great!
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Post by Aunt Alison on Dec 22, 2023 17:16:39 GMT
Yeah, it does a lot with very little
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Tuffty
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Post by Tuffty on Dec 22, 2023 19:28:47 GMT
Like A Dragon Gaiden - 9/10
Originally planned as DLC for Like A Dragon 7, it was bulked out enough to become it's own fully fledged game, supposedly with a year's worth of development. It's a testament to the studio's talent then that the game might be one of my favourites in the series. It's not as long as a fully fledged game, I'd say it prob has about a 15hr completion time if you just focus on the main story. But as true to the tried and tested formula, there are side quests, odd jobs, mini games and old SEGA arcade classics to play as well. I got oddly absorbed into this one as much if not more so than the rest in the series and my completion time by the end was about 55 hrs having done everything bar the biggest combat challenges in the game.
I liked the two styles of combat, agent and yakuza. Although agent style definitely became the least preferred of the two towards teh end. It's not as good against stronger enemies, the gadgets that come with agent style seem pretty ineffective. The wire doesn't grab higher tier enemies or bosses, the drones dont do much damage, the jet boots do some damage and the cigarette takes too long to explode. They definitely are meant for large groups of enemies, which the game certainly does throw at you, perhaps the most in any game to date. Otherwise you know the drill if you've played one of them before. Perhaps the biggest complaint I have is that the higher difficulty coliseum fights are certainly geared towards you having a full party of fighters that are at very high level. Asking to fight multiple enemies with about 10+ health bars each under 3 mins is a bit much. I could do it if there was no time limit, but that is killer and it's definitely gonna take a fair amount of grinding to get the party up to that level.
The story is mostly filler bar the final few hrs as it ties into Like A Dragon 7, but as the story itself isn't too long I wasn't as offended by it. It still is an enjoyable tale to go through. The ending though is perhaps the best in any of these games and it makes me highly anticipating Like A Dragon 8 next year.
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Post by simple on Dec 23, 2023 0:00:40 GMT
Guardians of the Galaxy - 7/10
Very much enjoyed spending time with the characters and the story was fun, if a little unevenly paced. Did not enjoy the combat at all and thought the ending was a bit anticlimactic. Wish we had a little more freedom to explore places like Knowhere but overall being linear probably worked in the games favour. Decent game if its on sale or PS+.
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malek86
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Post by malek86 on Dec 23, 2023 7:21:40 GMT
Marathon Infinity
I don't know what happened at Bungie, but this is how you do NOT make a shooter. The previous Marathons were relatively good, if flawed. In particular, M1 was a little too hard in places, while M2 was a little too simplified. Infinity goes back to the dificulty level of the first game and then some, plus it makes sure the maps aren't just mazes, they are terribly hard to navigate, with switches hidden around that open unspecified doors, vacuum and underwater levels where each second of oxygen counts, and even some end-level terminals that send you back to previous levels. What's more, it all feels a bit like a rehash, with nothing really new added since the second game.
Amidst all this, the story makes no sense (it was always a bit hard to follow, but I'm not even sure there's a story to follow this time) and they still didn't fix the series' main issues, such as no saving between levels, NPCs getting in your ways, no background music, no jumping, etc. It's still okay to play, with occasional moment-to-moment brilliance, but it's become much harder to justify slogging through the rest. At around halfway through, I had to start using a guide. That's the way to go.
4/10
For my money, M1 is still my favorite in spite of its niggles, even if M2 is arguably superior. The less said about Infinity, the better.
The engine has been ported and sourced, so there's tons of mods and total conversions out there that I might want to try eventually.
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Post by stixxuk on Dec 23, 2023 8:54:31 GMT
I remember being blown away by Marathon 1 on the Mac back in the day. Having played Doom on a friend's pc which made me mega jealous, it was pretty cool to find something even approximating a first person shooter on Mac (and being mac at the time there were only dodgy ports and zero buzz around anything, so it felt like a real discovery).
Might have to give it a go for nostalgia's sake. Although having checked, it's not on Steam so the impulse buy it and play on Steam Deck factor is not there...
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malek86
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Post by malek86 on Dec 23, 2023 9:02:15 GMT
I remember being blown away by Marathon 1 on the Mac back in the day. Having played Doom on a friend's pc which made me mega jealous, it was pretty cool to find something even approximating a first person shooter on Mac (and being mac at the time there were only dodgy ports and zero buzz around anything, so it felt like a real discovery). Might have to give it a go for nostalgia's sake. Although having checked, it's not on Steam so the impulse buy it and play on Steam Deck factor is not there... Yes, the game and assets have been made open source, so now the best way to play it is to download the free Aleph One client and start shooting aliens in the face. No money required. Redditors have found ways to make it run on Steam Deck too, if that's more your jam. Mods seem a little harder to run, but the base games don't look so difficult. www.reddit.com/r/Marathon/s/t8ZzD5rEpl
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Post by Hanimalle on Dec 23, 2023 20:07:21 GMT
Venba
I'm really glad this was included in Game Pass as I most likely wouldn't have bought it otherwise. It's a very short but beautiful story about a family of Indian immigrants in Canada told with a strong emphasis on Tamil cuisine. Definitely recommend this one if you have an hour to kill.
SWAT 4 : Gold Edition
This game is still a really great tactical shooter. I was worried I wouldn't enjoy the gameplay as much as I once did or that it had aged badly but thankfully, that was not the case.
Though there were times I was frustrated with the AI (more so in the original game than in its expansion), it was also incredibly rewarding to complete a mission, especially when things didn't go according to plan.
Anyway, I'm now looking forward to Ready or Not, which I only recently came across when it came out a couple of days ago on Steam and seems to be directly inspired by this game.
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Duffman5
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Post by Duffman5 on Dec 24, 2023 7:42:17 GMT
Greedfall System: Series x Time: 60 hour approx Cheveo's 33. 420 gamerscore Skill: easy
Yet another game that I played on release and then "parked" for months/years (years in this case) I stopped playing originally as I struggled with the map (not for the first time) and they way fast travel worked along with some frustration with mission markers. I genuinely think I have something in my brain that does not understand how maps work in games (see DD) Anyway once I decided to play to completion this time I just kind of got on with it. I am glad I did as there is a very good eurojank-arpg in here.
The story was engaging, as well as main quest line there are fully fleshed out complete companion quests, missions from mission boards ect. Lengthy skill trees that will takes ages to unlock and do absolutely make a difference to gameplay and where you can access in the world, I finished at level 34 and still had so many "branches" locked.
The world stunning at times and the creature/monster designs were all top notch. The combat reminded me a great deal of Dragon's Dogma/DA, this is down to spells and melee based combat (there are also pistols and rifles however) along with having any 2 (from 5, all having certain skill sets) of your companions fight alongside you and shout out "advice" Speaking of combat you could pause mid fight as much as you wanted to set traps (if you did not have them hot-keyed) take potions ect, you could not instruct party members or be able to swap gear with them which was a miss I thought. Speaking of gear I think this is another area where the game failed, not too many great sets or variations, well at least not in my near 60 hour playthrough.
One thing to keep in mind, once main story complete you can not go back into the world for open missions nor is there ng+
The game is super cheap now, if you like Gothic,DD,TW,Risen etc there is a lot to enjoy with this game.
8/10
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Post by Mr Wonderstuff on Dec 24, 2023 8:13:07 GMT
Yea I had good memories of Greedfall. One of the better Eurojank games I have played in recent years. As for the map...that's just your age ;-)
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apollo
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Post by apollo on Dec 24, 2023 16:54:04 GMT
Spirit of the north: extended edition
It looked like a nice platformer game of a fox in the snow but really goes down hill a bit on the shitty chapter 5. The platformer is quite janky with the air cannon portals, it feels like no one bothered to test it but then you have the utter dog shit of chapter 7. Some utter clueless game design of horrible all blue hue forest level and its so hard to know where to go
Thankfully its quite short, it does start off well but shame they didn't fix the game as its supose to be updated edit: thankfully its a game pass game
5/10
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apollo
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Post by apollo on Dec 26, 2023 16:40:19 GMT
The Quarry
Started at Halloween and picked it up again at Chapter 6. The devs have made a lot of these games but they still can't improve the gameplay. They make the character models look really good but the gameplay is still the same old and it needs improving. The shooting in this is shite, the few times you have to shoot is utter crap and its the reason I got 2 main characters killed near the end. (also the main characters are the standard horror story cliches, just like until dawn and the man of medan, (you want to kill all the characters in Man of medan)
6/10
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Post by Deleted on Dec 26, 2023 17:11:33 GMT
I beat Ys IX last night. I started it awhile back and was really enjoying it but got distracted by something new and shiny, as am I wont to do. Went back a couple of weeks ago, noticed I was halfway and said “alright, let’s do this.”
The combat in Ys games is really simplistic action button mashing, almost to a Dynasty Warriors extent.
I like this entry’s focus on story and characters. Proper sidequests that weren’t just “slay this wild beast, bring these mats” type of quests. But quests where you helped your allies and the community, and learned bits of their backstory.
I liked the ending too, where after beating the final boss, you get a playable bit where you say goodbye to your friends and leave the city. I like a good epilogue.
I don’t have a rating really. But I had a lot of fun with it. Ooh, great music too.
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Duffman5
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Post by Duffman5 on Dec 26, 2023 18:28:40 GMT
ACIII:TOKW dlc Ultimately enjoyed but much like ACIII I struggled with the combat which took some of the sheen off. I did enjoy the story though and it was a fairly lengthy dlc. 6/10
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Post by dfunked on Dec 26, 2023 18:49:30 GMT
Dredge (SD) - 9/10
An absolutely fantastic little game. Fishing, lovecraftian horror and inventory management that's practically a game in itself.
So I guess two fishing based games have ended up on my GotY shortlist. Never would've imagined typing that sentence this time last year!
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Post by Samildanach on Dec 26, 2023 19:02:15 GMT
Nioh dlc (all three)
Very much more of the same as the main game, unlike the FromSoftware game's dlc which often hold even better content than the base games. Each of the three dlc contain three new areas each, the first two having one of those three being a slightly smaller sub-level and the other two being main missions and three main missions in the last. The usual repetitive sub-missions come up,you have a smattering of new enemy types, two new weapons and 8 new main bosses (with a few extra human minibosses too). Unfortunately five of the new main bosses are also humans, albeit either with unique dual living weapon attacks or unique attacks. They just feel a little underwhelming (despite their difficulty) after the grotesque monstrousities fought in the main game. Often I will beat them by pummelling them to death with my Living Weapon when theirs have expired. The three truly unique yokai bosses at least are decent, one being in dlc 1 and the other two in the final dlc. The plot is a bit of a retread of the main game, with only the historically based events (kind of) being of any interest to me. So in summary, only bother with the dlc if you were enjoying the main game by the time the credits rolled and still wanted more; you won't get anything that will blow you away but on the other hand the game's excellent combat is enough to carry it through. DlC 1 Dragon in the North 7/10 DlC 2 Defiant Honour 6/10 DLC 3 Bloodshed's End 8/10
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richardiox
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Post by richardiox on Dec 26, 2023 21:58:37 GMT
Dredge (SD) - 9/10 An absolutely fantastic little game. Fishing, lovecraftian horror and inventory management that's practically a game in itself. So I guess two fishing based games have ended up on my GotY shortlist. Never would've imagined typing that sentence this time last year! What's the other fishing based game?!
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Post by dfunked on Dec 26, 2023 22:02:13 GMT
I guess it's more spearfishing than fishing, but Dave the Diver.
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Ulythium
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Post by Ulythium on Dec 28, 2023 20:20:40 GMT
Cyberpunk 2077 (incl. Phantom Liberty).
It almost seems hard to believe now, but when Cyberpunk 2077 launched three years ago, CD Projekt Red could do no wrong. They'd already released many people's game of the generation in the shape of The Witcher 3: Wild Hunt, and common consensus held that they were about to do it all over again; moreover, with both Bethesda and BioWare having faltered significantly during the PS4/Xbox One era, the title of 'Best WRPG Developer' was theirs for the taking.
As far as Cyberpunk itself was concerned, the hype was off the charts: an extended E3 2018 gameplay trailer looked nothing short of amazing, while the company's oft-repeated mantra, "Coming when it's ready", had instilled further trust in the Polish wunderkinds among the general gaming populace.
Even the breathtaking international treasure nonpareil, Keanu Reeves, was on board; meanwhile, industry shills like Geoff Keighley and Yong Yea proved themselves willing to suckle on CDPR's veiny dingaling in exchange for continued access and/or free stuff, driving anticipation levels to dangerous new heights.
In hindsight, the warning signs were there - the devs' refusal to let reviewers capture their own B-roll footage, for instance, and the near-total silence regarding the console versions of the game - but at the time, these seemed like trifling concerns.
How wrong we were.
A detailed rehashing of the ensuing shitshow seems pointless. After all, the whole debacle - the bugs! The glitches! The crashes! The epileptic seizures! The refunds! The removal from the PlayStation store! The lawsuits! The apologies! The other things! - is nothing short of legendary, like an egomaniacal Night City rockerboy with a couple of nukes and a score to settle.
Three years, umpteen patches, and a paid DLC expansion later, here we are...
... So how does Cyberpunk 2077 fare in 2023?
Strap yourselves in, my Font Geek chooms, as your old pal Uly is about to lay it on ya.
For me, Act 1 was pretty weak from a storytelling perspective. Playing as the Nomad class, we meet Jackie Welles at the same time as V, our virtual avatar, and the duo's journey from uneasy allies to hardcore BFFs takes place entirely within a 60-second time-lapse montage; as a result, I never bought into their relationship, so when a big story beat took place, it fell well and truly flat. The game aimed to hit me in the feels, but punched itself in the dick instead.
Fortunately, Act 2 and beyond were FAR better.
Enter one Johnny Silverhand: a selfish, arrogant, spoiled brat with a Peter Pan complex; a man who believes himself to be the epicentre of the cosmos; and someone who loves the sound of his own voice more than Donald J. Trump.
Silverhand embodies all these negative traits and more besides, but he also makes for one of the most compelling characters I've ever seen in a video game. Like V, I gradually warmed to him until I reached the point of actively missing his presence when he wasn't around, even though he remained a cocksure know-it-all throughout. Yes, he's an asshole, but he's MY asshole! (Wait - that came out wrong.)
Casting Keanu Reeves was a stroke of genius on CDPR's part - not only is he one of the few celebrities about whom hardly anyone has a bad word to say, but the guy can act, too. Between them, Reeves and the writers manage to keep Johnny on the right side of the line between antihero and douchenozzle.
On the acting front, Cherami Leigh deserves a shout-out for her stellar performance as female V. She's able to convey vulnerability and badassery in equal measure, often within a single scene, and she even manages to sell lines in the script that would come off as 'edgy' or 'tryhard' in the hands of a less-skilled thespian; for proof, look no further than her male counterpart, whose own work pales in comparison.
From a technical standpoint, the game ran well on PS5. Yes, there were still some bugs and glitches here and there - one quest with Kerry was marred by the guitar he'd somehow superglued to his fingertips, while a mid-game conversation with an Aldecaldos member was difficult to take seriously as he was standing inside the engine block of a vehicle at the time - but that's to be expected from any open-world title, and Cyberpunk has come a long way from where it started in this regard.
Gameplay-wise, this is a very impressive affair indeed (aside from the driving, which is from the Watch Dogs/Wildlands school of floaty and unresponsive vehicles - in other words, it sucks). Stealth is both fun and viable; gunplay feels great; melee combat seems to work well, even though I couldn't handle first-person fisticuffs; hacking is a lot of fun; and so on, and so forth.
While I loved many things about The Witcher 3, its minute-to-minute gameplay wasn't among them. Cyberpunk 2077 is head and shoulders above its predecessor on this front, which bodes very well indeed for The Witcher 4 and Cyberpunk 2.
I don't want to make this spiel any longer than it already is, so I shan't go into specifics regarding the Phantom Liberty expansion. Let's just say that it's absolutely excellent (and if you have any doubts, feel free to do the maths yourself: Keanu Reeves + Idris Elba = fuck yeah).
Cutting to the chase at last, this is probably an 8.5 in real terms. It has its share of flaws - the folks at CD Projekt Red still can't design a functional UI to save their lives, while the skill tree remains a damn mess even after being overhauled from the ground up - so a score of 8.5, putting it midway between 'very good' and 'great', seems fair.
Given the scale, spectacle, and panache on display, though, I can't bring myself to give it anything less than
9/10.
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Post by Aunt Alison on Dec 28, 2023 23:43:37 GMT
Everything about the game is amazing but I think one thing it does that really pushes the envelope for me are the characters interacting with each other and the environment. There are so many little things to watch out for; someone tapping along the front of a car as they walk past it, shaking their leg during a tense scene or knocking a cup over when they hit a table in frustration, then setting it back up. It's just full of stuff like that. There's always so much going on and I've never found interacting with characters more engaging. It's really starting to feel like you're seeing performances, not just good voice acting Keanu and Idris are great but so are many of the other cast. Best thing I can say about Keanu is that I wasn't constantly thinking about it being Keanu - he was Johnny Silverhand I love the vehicles. Driving around Night City listening to the radio is one of the most enjoyable parts of the game for me. The car you get from the mission that triggers after you've completed enough of El Capitan's carjacking missions from the DLC feels pretty great, plus it's got bulletproof wheels Also love Jackie. First act is ace and sets everything up nicely. Even if you consider the first act weak (which I don't) it was still during that period that everything in the game was impressing the fuck out of me. V and Jackie are only suppose to have known each other for 6 months, so it's more like partners in crime. For someone who occupies a relatively small part of the game, he's a very memorable character, same with Evelyn, and they're both only really in the first act. Personally I found their relationship convincing and it wasn't done with declarations of love and friendship - they have a bit of a spat on the way to Konpeki Plaza - it was just chemistry It's a shame to not talk about Phantom Liberty as it's one of the best, if not the best, DLCs/expansions I've ever played and a highlight of the game. Very interesting characters and scenario, with a lot to think about and a great new location
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Ulythium
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Post by Ulythium on Dec 29, 2023 0:11:43 GMT
V and Jackie are only suppose to have known each other for 6 months, so it's more like partners in crime.
If the writers had set it up like that, I would've been much more forgiving, but I don't think they did - Jackie was portrayed as A Major Character from the start, with his death being depicted as A Big Deal, and his name keeps cropping up throughout the rest of the game. It felt like serious overkill for a guy V had known for half a year, and I ended up avoiding all dialogue choices that mentioned Jackie as a result.
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Post by Deleted on Dec 29, 2023 0:19:01 GMT
Agree on Jackie. We were just told he was our best friend without letting us warm to him like we did with Johnny, Panam or Judy.
I think the gameplay in The Witcher 3 is worlds above Cyberpunk’s, personally. I wish the cars controlled half as good as Watch Dog’s. They’re like Halo vehicles.
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Post by Aunt Alison on Dec 29, 2023 0:26:08 GMT
V and Jackie are only suppose to have known each other for 6 months, so it's more like partners in crime. If the writers had set it up like that, I would've been much more forgiving, but I don't think they did - Jackie was portrayed as A Major Character from the start, with his death being depicted as A Big Deal, and his name keeps cropping up throughout the rest of the game. It felt like serious overkill for a guy V had known for half a year, and I ended up avoiding all dialogue choices that mentioned Jackie as a result.
Oh I don't mean they weren't best buds, just that that was the crux of their relationship and why they spent so much time together and bonded. His death was well done and did personally have an impact on me, especially that final scene where you leave him in the car. Talking to Misty about him before the wake and the wake itself also added a lot to his prominence. You can mention him to Panam during a conversation and she'll mention him off hand later on. It's quite touching and something that really warmed me to her
It sounds like you rejected him from the start, especially if you were actively avoiding any mention of him, but that wasn't my experience. Ultimately, he's a device used to introduce you to the game and a friendly face in a world that has very few. He also saves your life by giving you the chip, otherwise you'd have died when Dex shot you in the head
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Ulythium
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Post by Ulythium on Dec 29, 2023 0:38:47 GMT
I think what rubbed me the wrong way was CDPR's approach to introducing Jackie. They treated him like the breakout character in a sitcom, taking for granted that the player would be excited every time he appeared onscreen; I didn't feel like that, as I didn't feel he'd earned any special status, so I found myself pushing back against it. I didn't go to the wake, as I chose to send his body to Vik's clinic. My reasoning was that I thought it'd be pretty harsh for Mama Welles to be kicking back at home, doing a crossword or whatever, when a cab pulled up outside with her son's bullet-riddled corpse in the backseat - like the shittest Uber Eats delivery of all time. I didn't consider until later that Misty worked near the clinic, and she wouldn't have been any more chuffed about it than Jackie's mum. Whoops!
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Post by Aunt Alison on Dec 29, 2023 0:41:50 GMT
Agree on Jackie. We were just told he was our best friend without letting us warm to him like we did with Johnny, Panam or Judy. I think the gameplay in The Witcher 3 is worlds above Cyberpunk’s, personally. I wish the cars controlled half as good as Watch Dog’s. They’re like Halo vehicles. You do spend a fair bit of in game time with him at the start though and he is a pretty fleshed out, likable character. I think the intros for each background were originally intended to be longer and were cut. In the art on the selection screen, each has a different car, which I assume would have been your starting vehicle depending on which background you chose. In the end, they all get the same montage and the Corpo vehicle
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Post by Aunt Alison on Dec 29, 2023 0:53:26 GMT
I think what rubbed me the wrong way was CDPR's approach to introducing Jackie. They treated him like the breakout character in a sitcom, taking for granted that the player would be excited every time he appeared onscreen; I didn't feel like that, as I didn't feel he'd earned any special status, so I found myself pushing back against it. I didn't go to the wake, as I chose to send his body to Vik's clinic. My reasoning was that I thought it'd be pretty harsh for Mama Welles to be kicking back at home, doing a crossword or whatever, when a cab pulled up outside with her son's bullet-riddled corpse in the backseat - like the shittest Uber Eats delivery of all time. I didn't consider until later that Misty worked near the clinic, and she wouldn't have been any more chuffed about it than Jackie's mum. Whoops! I dunno - just seems weirdly antagonistic. Like I said, his intended purpose is to introduce you to the game and walk you through the opening act while you find your feet. As far as I was concerned, he was a cool character that I liked. Wasn't judging his worthiness of my time or emotions or anything. Harsh!
See, from interacting with Jackie, I just felt he'd want to be with his family because that's the kind of person he was. Mama Welles knows the score. There's a lot more on Jackie if you go to the wake and talk to Misty
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Ulythium
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Post by Ulythium on Dec 29, 2023 0:53:38 GMT
I also can't give Jackie any credit for saving your life. Yes, that does happen, but it's not as though he knew it at the time - he just stuck the Relic into your head, without so much as a by-your-leave.
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Ulythium
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Post by Ulythium on Dec 29, 2023 0:55:14 GMT
I don't mean to be harsh or antagonistic, though, so apologies for that.
I'm glad you like Jackie - no, really! - and I don't want to urinate on your fireworks. (Or piss on your chips, or shit on your Toblerone, or... well, you get the picture, I'm sure.)
Anyway, sorry.
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Post by Deleted on Dec 29, 2023 1:00:33 GMT
I absolutely sent Jackie’s body to Mama Welles. There’s nothing worse than not knowing. Funny thing is when he died, first time I played I saved in the parking spot, with the limo still there and Jackie laying in the car. Came back the next day, and the game glitched and the car was standing vertical, with Jackie’s corpse just impaled on the rear bumper of the car. Really sucked all the emotion out of that scene. For what it’s worth, I didn’t dislike Jackie, I just wasn’t attached to him. Intentional or not, you end up getting closer to Misty as you interact with and console one another.
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