Phattso
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Post by Phattso on Oct 6, 2021 10:09:49 GMT
The gameplay is absolutely harkening back to the OG Xbox era, and the visuals are ropey in places because it's a AA studio and a Kickstarter game. It was never going to be able to compete with Ratchet & Clank A Rift Apart, which is kinda where the zeitgeist is on how a platformer should look now, I guess.
The controls definitely had a whiff of the iffy to them, and the camera could be plain hateful at times. Still very much enjoyed my time with the game though - played on PC with a fast NVMe drive and Series X, bouncing between them with Play Anywhere - and glad to have played it.
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Post by simple on Oct 6, 2021 10:30:50 GMT
As much as I’m aware it can cause frustrations along the way as an old fart I am pleased they retained so much of the original gameplay as after all this time I want my Psychonauts to be Psychonauts not aping whatever is trendy at the moment.
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Phattso
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Post by Phattso on Oct 6, 2021 11:09:53 GMT
Yeah, I certainly don't criticise it too much for being a sequel to a game of a certain type and retaining all the baggage of that type of game. It's literally what the fans wanted, after all.
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Post by richyroo on Oct 6, 2021 11:16:08 GMT
I wonder if those that werent impressed with the visuals, didnt get to experience the game in 4k HDR?
Honestly, it was a delight for the senses.
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Phattso
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Post by Phattso on Oct 6, 2021 11:18:06 GMT
The visuals were OK, but come on dude. They weren't top-notch even by the standards of last-gen releases, much less the cross-gen ones. I loved the style, the vibe, the aesthetic, but on a technical level it wasn't always top notch.
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Post by simple on Oct 6, 2021 12:13:46 GMT
Festival of the Senses was the one for me visually speaking. Gorgeous looking level.
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Post by richyroo on Oct 6, 2021 13:00:54 GMT
The visuals were OK, but come on dude. They weren't top-notch even by the standards of last-gen releases, much less the cross-gen ones. I loved the style, the vibe, the aesthetic, but on a technical level it wasn't always top notch.
You didnt answer my question though. Were you able to play the game in 4k HDR?
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Phattso
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Post by Phattso on Oct 6, 2021 14:04:12 GMT
The visuals were OK, but come on dude. They weren't top-notch even by the standards of last-gen releases, much less the cross-gen ones. I loved the style, the vibe, the aesthetic, but on a technical level it wasn't always top notch.
You didnt answer my question though. Were you able to play the game in 4k HDR?
Yes. On a 55" CX OLED screen and the Series X build. I'm a fan of the game. It looks ropey as all fuck in some places, and really vibrant and lovely in others. It's AA game development, that's par for the course. It's OK to admit something has flaws whilst still loving it.
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Post by richyroo on Oct 6, 2021 14:44:18 GMT
You didnt answer my question though. Were you able to play the game in 4k HDR?
Yes. On a 55" CX OLED screen and the Series X build. I'm a fan of the game. It looks ropey as all fuck in some places, and really vibrant and lovely in others. It's AA game development, that's par for the course. It's OK to admit something has flaws whilst still loving it. Yeah thats fine, its subjective at the end of the day so neither of us are wrong. Respect your opinion, even if I dont agree with it.
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Phattso
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Post by Phattso on Oct 6, 2021 15:02:45 GMT
I don't respect your eyes! ;-)
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Post by Chopper on Oct 6, 2021 17:24:55 GMT
Finished Impostor Factory (PC), the sequel-of-sorts to To the Moon and Finding Paradise, both of which I enjoyed immensely. For the first half of Impostor Factory, I was thinking they'd pushed the formula too far - RPGMaker, terrible illnesses, using memory orbs to progress, temporal anomalies and lots of timey-wimey stuff - all standard and maybe at this point a little stale. I wasn't sure they'd be able to pull it off again, but to some extent, they do. The second half of the game does deliver, I think, and there are a fair few jokes to balance out the sentimentality.
I would say that you should definitely play the 'prequels' before playing this. Still trying to formulate my thoughts really; must go and read some reviews now.
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Post by Deleted on Oct 6, 2021 17:29:27 GMT
I wonder if those that werent impressed with the visuals, didnt get to experience the game in 4k HDR? Honestly, it was a delight for the senses. I played a bit on the Series X and thought it looked betweem 360 and XB1 era. It didn't look great by any means. Now, it was definitely stylised and that's something to admire, but it wasn't a looker technically. I'd argue Super Mario Odyssey was more impressive and that's sub-1080p on Switch.
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Post by richyroo on Oct 6, 2021 18:01:58 GMT
I wonder if those that werent impressed with the visuals, didnt get to experience the game in 4k HDR? Honestly, it was a delight for the senses. I played a bit on the Series X and thought it looked betweem 360 and XB1 era. It didn't look great by any means. Now, it was definitely stylised and that's something to admire, but it wasn't a looker technically. I'd argue Super Mario Odyssey was more impressive and that's sub-1080p on Switch. That’s just crazy. Odyssey is blurry and fairly pixelated by comparison. It also has low detail and textures. The only thing it had going for it was bright colours. Can I just check, you do have eyes don’t you? disclaimer: I do own a switch and mario odyssey. I think it’s the most overrated mainline mario game in history.
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Post by Deleted on Oct 6, 2021 18:05:55 GMT
Relax, they both have shitty graphics.
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Post by pierrepressure on Oct 7, 2021 8:59:47 GMT
I thought odyssey looked good in that typical Nintendo way.
Didn't run the best but looked decent.
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Graxlar
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Post by Graxlar on Oct 9, 2021 7:04:43 GMT
AI sominum 9/10
It’s been a while since I got through a visual novel but Al Sominum really captivated me and the story is the right side of batshit crazy. Very much looking forward to AI sominium 2 now.
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Post by Aunt Alison on Oct 9, 2021 17:33:17 GMT
Donkey Kong Tropical Freeze (Switch) Everything about it is first rate. Gameplay, visuals, sound, all outstanding. Every level feels unique and memorable. Even the collectables are well done - puzzle pieces and KONG letters - either being tricky to get or just well hidden and actually fun to find. The solution to getting one of the jigsaw pieces on Busted Bayou is so nifty. Speaking of The soundtrack is also excellent. Some tracks only appear once and must have been specifically made for those levels. The production values are amazing. There's so many little details to notice in the presentation, at no point did I feel like I'd seen everything and was always looking forward to seeing what they were going to do next. The minecart stages are still great and are a treat, along with the new rocket levels. Sometimes you get to have a go on a rhino too. They play around with perspective at times and it's just stunning to see I'm not really a completionist so I was planning to move onto something else after beating the final boss and then come back for the collectables but I'm going to carry on to find them and any secret stages I've missed - I want to see what they've done with them and the collectables are fun to find and actually add extra challenge and a good excuse to replay stages The game is pretty hard which might put some people off, but lives are so easy to come by, it's not a problem. Even though I died really quite a lot, I still finished with 75 lives. There are even some secret secret stages that are nails hard and have to be completed without any checkpoints. Only managed to complete one so far - makes me laugh just how mean they are. I think there is an easy mode which tones down the challenge considerably but I haven't tried it myself (weirdly it's selected by default). So still worth playing if difficulty is something that puts you off I'd liken Tropical Freeze to Super Mario World. It looks, sounds and plays amazingly and is the best game it can be. Retro did a bang up job with this. I'd say it's the best platformer on the Switch and maybe one of my favourite games, full stop. Really can't praise it enough (and I am trying)
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Duffman5
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Post by Duffman5 on Oct 10, 2021 13:01:39 GMT
Finished Tell Me Why today, really enjoyed 90% of it but felt the ending was somewhat flat.
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malek86
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Post by malek86 on Oct 11, 2021 9:50:37 GMT
Blade of Darkness (PC)
The new version came out just a few days ago. It's more a compatibility patch than a remaster, there's basically nothing new except for a FOV option and widescreen support. Also it crashes less than before. I won't say it never crashes anymore because it happened twice, but it was definitely far less of an issue compared to the original release.
The game is still the same as it always was, basically a sort of Souls prototype, eight years before Demon's Souls even. Most of the elements are there: high difficulty, even basic mooks can fuck you up if you aren't careful on the defense, focus on duels with intelligent enemies, expansive levels that rely on exploration, abundant traps, a stamina bar, etc. The combat is jankier than I'd like, but it works well enough. There are also a few interesting differences, for example using a potion during combat will have your character hurriedly drinking while holding his shield up for defense. Enemies can also carry potions, and they can even use them during combat - and if that happens, they won't drop it for you. So you have to play defensively, but also know when to rush in (if you are fast enough, an enemy interrupted while drinking will drop the potion, and can't pick it up again).
Where it does differ is in structure. You can save anywhere, so that supposedly takes some of the sting out of the difficulty (but saving fewer times will net you a higher rating at the end). On the flipside, you can only carry very few potions around, and there's no farming them either. Replaying previous areas to grind levels is impossible as well. And dying is game over and back to the last save. So it's well possible to put yourself in a very difficult situation, if you waste your potions and try to avoid combat.
It's fairly long, it took me about 15 hours and I guess a new player would take even more. It suffers from a relative lack of variety (there's many weapons, but few enemy types). Later levels are definitely not as good as the early ones too. Despite this, it has a similar Souls-like quality in that you just want to keep playing.
8/10
It's a free update if you already owned the game on GOG, so that's appreciated too.
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Post by richyroo on Oct 11, 2021 11:24:07 GMT
Finished Tell Me Why today, really enjoyed 90% of it but felt the ending was somewhat flat.
I want to play this and have it downloaded to my console. However it seems to be a 30fps game and it just looks
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Post by theguy on Oct 11, 2021 18:57:59 GMT
Aunt Alison It's games like that that make me wish I had a more recent Ninty console. I love DKC2 on the SNES, Tropical Freeze sounds incredible, though bastard hard. On another note, here's a game I finished earlier to add to the thread Kena: Bridge of SpiritsI caved and bought this. I thought it was fantastic. Fun gameplay, a nice world, tone and a subject matter I liked, though probably could have been explored a bit better. I can see the criticism that it's bit derivative gameplay wise, what's there isn't really anything too new, but it still plays very well and does have some very nice ideas of its own. I'm a fan of a lot of the game design here. It reminded me of older PS2-era action/adventure titles, in a good way. For instance, rather than a bloated open world, It's a sort of a linear open world, which feels tightly designed and connected. There's obvious thought that's gone into the areas (which are basically levels) and how you traverse them, and I really appreciate that. It makes the world feel more convincing rather than a mass of areas jumbled together as you cross off objectives. Had a lot of fun with the combat too. There's some nice tools at your disposal and a surprising amount enemy of variety to keep things feeling stale. It's far from a breeze, there are tough moments and the boss fights in particular are highlights. Both melee and ranged combat are fun, with the rot adding variety on how you approach an encounter and there are meaningful upgrades as you progress. New tools brings new enemies to fight throughout, giving the game a good sense of progression. As for criticisms, it is quite short, and I think the setup for the objectives could have had a bit more thought put into it, since it's just "find relics and bring them back for a boss fight" x3. The final 3rd could have been handled better from a narrative standpoint, since some elements just don't really get explored at all. Kena herself is a character you barely learn much about. A lot of the collectibles are also a bit frivolous, the currency you get can only be spent on buying different hats (another collectible) for the little rots, but it's hard to fault it too much because you can just ignore them entirely and not miss out on anything. I personally enjoyed tracking them down in the world though, even if they didn't have much use. I had a great time with it overall and thoroughly admired a lot of what it does, top stuff
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Post by Deleted on Oct 11, 2021 22:23:23 GMT
Subnautica BZ
Doesn't have the same wow factor the first had but has a lot of QoL improvements and it sounds and looks great on the ps5. Still amazing swimming around the biomes and shitting yourself at Leviathan.
They've added more of a story and some NPCs which actually adds to it as well. The above ground sections aren't half as interesting as diving through deep sea and it's a shame to see these areas expanded on.
The only reason I don't rate it highly as the first is because it missed the surprise of that first dive and seeing this massive ocean to explore.
9/10
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Post by Deleted on Oct 12, 2021 8:59:07 GMT
Alan Wake Remastered
I'm very glad I bought this. I recall wanting to like the original a lot more than I did, but it suffered greatly against my expectations, which were for quite a different game than I ended up playing. This time, armed with the full knowledge of what I was getting myself into, and with a new found love of Remedy due to how much I liked Control, I was better prepared. I absolutely loved it. Even the combat worked a lot better for me this time (although I would say it's still not exactly the highlight of the game).
Just going on to do the 2 DLCs now which I don't think I did all those years ago.
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Post by dfunked on Oct 13, 2021 8:57:03 GMT
Metroid Dread - 8/10 Like I've mentioned elsewhere it definitely feels like a game that'll improve with subsequent playthroughs, and I'm still thinking about it now so only a matter of time until I dip back in and might bump my rating up. I'll probably play it emulated if I do go back, as the IQ when docked and performance dips when streaming new data took me out of the moment quite a lot. Loved the story and core Metroid gameplay when it actually let's you backtrack properly and isn't just funelling you to the next boss fight. Never really enjoyed the EMMI encounters, which felt like unnecessary padding, and some of the boss fights were not fun at all. Hated Escue, the experiment (apart from the flappy bird bit which was pretty fun), pretty much all of the robo chozo minibosses, the second and third phases of the last boss... Metroid Fusion - 8/10 Bit of a case of rose tinted glasses with this one. I remember it funelling you to the next area, but not just how extreme it really is. Doesn't help that I entered what I'm assuming was a point of no return when I desperately needed to backtrack and get some more energy tanks. Finished it in just under 3:30 with something ridiculous like 52% items and half of the energy tanks (had just enough to fill one row), so the last boss was an exercise in frustration. (I might've used a couple of save states at that point!) Again, at its core when you're unlocking new abilities and remembering spots that you can use them it's fantastic. Just a shame when the story focus gets in the way of that (I might have to play this one again too)
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Post by Chopper on Oct 13, 2021 15:23:28 GMT
The Long Dark, Wintermute Ep. 4
Despite me gurning and moaning all the way through (and in the What Are You Playing thread), this is the most accomplished episode so far, by a long way. The plot works, there isn't any busywork (eg shoot the same bear at different locations), and while there are a few too many trial and error insta-fail sections, the whole thing works in a way previous episodes didn't. There's a fair amount of suspension of disbelief involved, but the survival aspects work well within the plot.
As usual, the environmental work is very strong, and I think this area (Blackrock, home of a remote maximum security prison) will be released for the main game next month.
Pleased with it. Now, do I go back to have another go at survival mode, or uninstall until the final episode comes out in the far future?
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Post by killerbee on Oct 16, 2021 13:43:25 GMT
Subnautica (PS5)
I have to say, I bloody loved this game.
Really great mix of open world exploration, a good story and a crafting and base-building model that was really really enjoyable. I don’t usually go in for these types of games, but this had its hooks in me from the start.
There were several jaw-dropping “wow” moments delivered in both narrative set pieces and some of the brilliant biome designs. I also loved the way it took you from panicked survivor mode to the captain of your own sub to the final unravelling of the mystery of this world.
Top stuff and definitely recommended.
9/10
@rummonkey
Good to read your thought on Subnautica Below Zero - I should take a break but am very tempted to dive straight in (pun very much intended) to this next, especially as it’s on Gamepass.
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Post by Deleted on Oct 16, 2021 13:53:01 GMT
Treat it more like a large DLC or Subnautica 1.5 rather than a full blown sequel.
I think I had a gap of a few months in between playing the 2 and that helped as well. You aren't constantly comparing while the first is still fresh in your memory.
And make sure you build the Jukebox straight away, there's some absolute bangers you can find out and about.
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Post by killerbee on Oct 16, 2021 14:18:13 GMT
Treat it more like a large DLC or Subnautica 1.5 rather than a full blown sequel. I think I had a gap of a few months in between playing the 2 and that helped as well. You aren't constantly comparing while the first is still fresh in your memory. And make sure you build the Jukebox straight away, there's some absolute bangers you can find out and about. Cheers - I’ll look out for the Jukebox! It does make sense to have a break - I should finish a few other games that I’ve got on the go tbh!
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Kay
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Post by Kay on Oct 16, 2021 16:42:40 GMT
Metroid: Zero Mission
Replayed this for the first time since the original release, and although it's still really good - and great as remake of the original Metroid - it feels a bit too straightforward and simplistic nowadays. It's also inferior to Super Metroid simply because it lacks the moody atmosphere and soundtrack of that game - this one is far too bright and cartoony for a Metroid game. Plus, the final section felt like a nice bonus back in the day, but now it feels like a chore and out of place compared to the rest of the game.
Still, the controls are as tight as ever and there's very little fat to it (can be completed in 4-5 hours), which perhaps makes it the ideal starting Metroidvania.
8/10
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Post by dfunked on Oct 16, 2021 17:19:41 GMT
Kay - been meaning to post something similar (also 8/10 and only 3 hours on the game clock for me IIRC) It's a solid remake of the original, which really hasn't aged well if you try to play it now. I had a quick blast on it after it unlocked post-credits. It's pretty short and sweet and probably could've done without the pointers on where to go next as they just pushed me to move on instead of exploring for more items. Agreed on the end section - I just ended up using save states every couple of rooms to avoid having to repeat too much of it and couldn't really be bothered exploring much more when I got the gravity suit. Still overall pretty enjoyable and knowing how quickly you can run through it I'll probably give it another go on a rainy afternoon.
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