lukasz
New Member
Meat popsicle
Posts: 641
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Post by lukasz on Jul 16, 2023 14:46:57 GMT
vampire survivors. I have had fun with it last month but decided to play it again. Killed death and I think it will do for this game. I could play to keep unlocking characters, leveling them up, and just grinding gold but there are other games to play. had really fun with it and goes into completed pile. I know it is technically not the end but the grind for the last fight is just too much. so not abandoned
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Post by beastmaster on Jul 16, 2023 16:22:27 GMT
PowerSlave Exhumed on PS5. Both endings with and with out all the transmitter pieces. Fabulous game. Need more Saturn remakes like this.
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Post by Rubicon on Jul 16, 2023 19:06:49 GMT
20. Doom Eternal (PC Game Pass)
I'd binned this a couple of weeks back but there was such a spirited defence of it that I thought I'd give it another look - I also noted the debate that's been going on in the abandoned thread.
My Doom 2016 tactic of blasting everything with the shotgun clearly wasn't going to cut it anymore so as suggested I played it like a rhythm game which served me better as I got to grips with the games mechanics and enemies. I'd got into the rhythm (or trance as people have mentioned) of getting the shit kicked out of me but emerging unscathed and had it stopped then there I would have been happy. The games final third somehow manages to add in even more mechanics as well as more annoying enemies and it all became too much and eventually lost me.
Platforming seems to be a bit marmite but outside of a couple of annoying sections I didn't mind it as it meant a bit of respite from all the action. The plot is unnecessary but visually it's a stunning game that's bright and colourful and just so smooth and fluid to play. A special nod goes to some of the level music which I thought 2016 was missing outside of fights.
I applaud the devs for making a game that manages to bring together all these mechanics to create an intense experience but that doesn't equate to fun and I don't think I actually enjoyed any of it.
8/10
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Post by RadicalRex on Jul 16, 2023 19:08:11 GMT
Doesn't read like an 8
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Post by Syrette on Jul 16, 2023 19:09:12 GMT
8/100
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Post by Aunt Alison on Jul 16, 2023 19:18:36 GMT
I like the music too but apparently there's a bit of a drama around it which surprised me
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 16, 2023 19:20:01 GMT
Yeah, someone about Mick not liking how it was mixed in game, so him disowning it. And err, everyone thinking it was good anyway.
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Post by Matt A on Jul 16, 2023 19:36:12 GMT
Criticism aside, it gives you the impression that they are top tier developers in terms of the graphics and fluidity.
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Post by Samildanach on Jul 16, 2023 21:50:02 GMT
Sorry going to have to hijack the Doom talk with my ORIGINAL SHOOTER talk. Here we take a dive into shmups released in March and April of 1992 (plus one from 1989). Fire up your engines!
Empire of Steel (MD) Mar Horizontal steampunk shooter for the Megadrive with two ships to choose from that you can switch between levels. Decent aesthetics but not a game I felt a need to return to after seeing it to the end. There is not quite enough content to justify the seven full levels as there is some obvious asset reuse. Also I found the control of the ships a little shonky which is always a killer for my enjoyment. Certainly not enough to make it a bad game, but I found it a little average despite the inventive final boss. 3/5
Sonic Wings/Aero Fighters (Arcade) Mar The more famous follow-up to Turbo Force and it was clear that Street Fighter 2 had influenced the devs as before you start you get a world map and different characters faces depicting the pilots you could choose between. The first three levels are picked from a possible four, whereas the final three are always the same bar a randomised two possible final bosses. The game is beginner friendly at first before ramping up in difficulty to stratospheric levels by the final level. It's fun and well made and only gets marked down for me by being one of the types of shooters that doesn't get my adrenaline going. Too many super-fast bullet spreads that you have to learn where to be before you even see them (Raiden-like). 3/5
Last Resort (Neo Geo) Mar Horizontal R-type clone than sneakily steals some images from the film Akira then changes them just enough to be dodge the lawsuit. The five levels are all well made and really test your ability to use your ships weaponry and defensive capabilities. Also you have to beat the game twice to see the true ending. Unfortunately just like the likes of Raiden and Sonic Wings are the memorizers of the vertical shmup type due to the crazy enemy bullet speed, the likes of R-type and Last Resort are the menorizors of the horizontal shmup, mainly due to the very tactical way you have to play. R-type gets points for incredible originality, whereas Last Resort doesn't quite do enough to make it much more than a good looking clone. 3/5
Super Aleste (SNES) Apr Thankfully Compile's impressive entry on the SNES is not another game that can only be beaten by faultless memorization of where you need to be all the time, and instead can be mostly blasted through on the seat of your pants. Definitely more my bag. SNES shooters are often plagued by slowdown yet despite the massive number of sprites moving about, there is none in this game. How did Compile do it? They made some of the finest shooters on so many different consoles of the day, putting many other devs to shame. Super Aleste isn't perfect however, some of the levels are just too long and they could have taken out three of the 12(!) levels to create a caravan stage separate to the main game. As it is, you need to set aside over an hour to see it from start to finish, which is a bit too long for the genre. Only flaw really and there are some impressive visual effects and good music to make the journey that bit more enjoyable. 4/5
Sol-Deace (MD) Apr Pretty much identical to Sol-Feace that came out earlier as a launch title for the Sega CD (other than midi music compered to CD music). Bit of an average horizontal space shooter in most ways and certainly would have been a bit disappointing in its Sol-Feace form for excited owners of their new system. I quite like the premise, however, as you are the last desperate hope of humanity that had been enslaved and now were being systematically exterminated by a terrible AI of their own creation. The AI was offline for repairs for a few hours and your last starfighter has to attack its bases throughout the solar system, before returning to Earth to finish the central computer off before it was too late forever. Probably the game should be studied so we know what to do when our AI decides to fix the environment problem by just killing us all! 3/5
Star Parodier (PC Engine) Apr This game is one of the best entry point shmups in the whole genre. Very easy to 1cc on the normal setting, but also has good gameplay (basically just a parody version of Super Star Soldier games which themselves were modelled after Compile's Blazing Lazers), cutesy but nicely done graphics and music, and no repetition in its 8 varied levels. Harder difficulty levels prevent the game from being one and done, although it can get a little dull having to repeat the first 4 and a half rather sleep-walk easy levels before the challenge edges up. Also has a caravan mode which is effectively a special level where you see how many points you get in 2 or 5 minutes (used for competitions back in the day). 4/5
Megablast (Arcade) Oct '89 Recent horizontal shooter release by Arcade Archives and since it was by one of my favourite shmup devs (Taito), I couldn't not see what it was like. Well if the Darius and Rayforce games are their A tier, Metal Black and Gun Frontier are B tier, then Megablast would be lucky to be C tier. Generic graphics, a scoring system that is as basic as you get, simplistic gameplay and random shit turning up such as big metallic versions of characters from Taito's other games for minibosses (like bubble bobble of all things). Having said all that, I found there was something hypnotically playable about it that just had me coming back for more. Sometimes I just want to blow shit up with an overpowered ship and not have to use my brain and this game is absolutely that. Almost got the 1cc too with just the final boss proving my downfall too many times. I can't give it any less than 3/5 due to the silly fun I had with it.
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Ulythium
Full Member
Lily-livered
Posts: 6,799
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Post by Ulythium on Jul 17, 2023 22:21:06 GMT
Shadow of the Colossus. Remaking a classic game is, I imagine, a thorny prospect for any developer. Change too much, and fans of the original will raise hell; too little, and they'll sneer that what you've actually produced is a re master.Writing about a video game remake can be tricky as well, especially when you've never played the original. Judge it against contemporary titles, and you risk being too harsh; cut it some slack, given its status as an older product, and you may end up being too lenient. All of which brings me to Shadow of the Colossus - a PS2 game, remastered for PS3, remade for PS4, being played on PS5.
By me. Eighteen years after it originally came out. Well... shit. Reviewing Shadow of the Colossus in 2023 feels a bit like coming to the Pixies after hearing Nirvana, or Black Sabbath after becoming familiar with Slayer - sure, these older bands deserve props for being 'influential' and all that, but their music can seem almost antiquated by comparison with those they inspired. It takes a fair bit of contextualisation to strip away the weight of history and get down to brass tacks. Compared with God of War - another first-party Sony release from 2018 - Shadow of the Colossus shows its age from the outset. Controlling Wander on foot seems just a little off, somehow, and the less said about riding around on that bloody horse, the better; meanwhile, even a modernised control scheme can't quite overcome the clunkiness on display, and the camera's frequent misbehaviour leaves a lot to be desired. Fortunately, the rest of the game has aged far better. Fumito Ueda's famed commitment to minimalism - applied to everything from world design and soundtrack to gameplay loop and narrative - still packs a hefty punch, all the more so given how bloated AAA games have become since Shadow of the Colossus was first released. The colossi themselves are majestic, often skyscraper-sized beasts, and while combat is pretty much non-existent in a conventional sense, defeating each 'enemy' entails a thrilling mixture of puzzle-solving, platforming, and stamina management (with a dash of sword-stabbing). The scare quotes around 'enemy' reflect what is, for me, the game's biggest strength - while the entire campaign is basically one giant boss gauntlet, none of the colossi conform to traditional 'bad guy' norms. They're not evil, or treacherous, or corrupt, or whatever attribute one may give a villain in order to explain his/her impending demise; hell, most of them aren't even aggressive until such time as you provoke their ire. They're essentially magnificent wild animals, peacefully hanging out and doing their own thing, until you - an interloper in their lands - show up with your sword and bow, and proceed to cut them down where they stand for your own selfish gain.
That simple fact imbues every encounter with a tangible undercurrent of sadness, the likes of which I haven't felt since I first crossed paths with Great Grey Wolf Sif, and it gives the whole endeavour a far greater emotional heft than that of, say, Monster Hunter: World (another game about showing up in a foreign land, armed to the teeth, and proceeding to massacre the local wildlife for nebulous reasons).
Even after the credits rolled, I wasn't sure what my final rating would be - the jank! But those graphics! And the horse! But the soundtrack! And the camera! But the colossi! And the controls! But the puzzles! And the effing horse again! But-- and so on, and so forth - but in spite of all my misgivings, while judging it as both a work of art *and* as a video game, I've got to go with
9/10.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 17, 2023 22:22:04 GMT
Uly pissing on Roger Ebert’s grave
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Post by Nanocrystal on Jul 18, 2023 2:36:02 GMT
Great review, but I take issue with the (very common) complaint about the horse controls. The thing is, once you're on the horse, you are still controlling the character, not the horse. And the horse won't always follow your commands immediately, or precisely. It has its own personality. Try riding it off a cliff, for example, and see what happens. It's a companion character, not a vehicle. This idea was taken much further in The Last Guardian. I do get why some may not like this, but if you can accept this as an intentional design choice rather than just "poor controls" then it adds more life to the game and the way it plays, and also makes the ending and post-credits scene that much more impactful.
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Post by bichii2 on Jul 18, 2023 17:19:41 GMT
Diablo 4
Good game but I got very bored of it. Enjoyed the story for once but there was too much fluff between main events. The two cgi cutscenes at the start of the game and near the end were epic and I would have loved more. The bosses were my favourite part as most of the mobs weren't holding my attention much. The bosses I had to think about what I was doing. Enemies way too spongy for the most part.
7.5
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Post by Rubicon on Jul 22, 2023 8:31:03 GMT
21. Brothers in Arms: Hells Highway (PC)
So visuals are where the game has made the biggest improvement. With that comes the ability to now control bazooka/MG squads who can destroy sandbag emplacements and wood fences (which adds some tactics to gameplay) but also comes with their own slow-mo cinematic which quickly wears thin. The plot and voice acting continues to be strong looking at stress and PTSD which I applaud.
With that out the way: the devs have replaced the health bar with a distracting bleed style threat indicator which if you don't get into cover will immediately kill you which is annoying. This had lead to them implementing a cover system which combined with the toned down weapon sway is forcing you to play it like a cover shooter - except you can see lined up headshots fly off in all directions as this was never what the game was meant to be. There are a couple of levels where you split from your squad and it becomes a clunky FPS and tanks make a return but rather than sort the issues from the previous games they've just turned them into boring vehicle sections.
The large maps with reactive enemies from Earned in Blood have gone which is a shame as for some reason they've decided to only let you command the full three squads in the final mission. I experienced a bug in the games titular Hells Highway mission where one of the squads wouldn't fire and I'd have to quit out to the menu.
The game may have taken a step forward in visuals but everything else feels like a step backwards and whenever it tries to be anything other than a tactical shooter is just dull which is a shame.
5/10
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,176
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Post by malek86 on Jul 22, 2023 13:28:19 GMT
System Shock 2023 (PC)
First of all, I want to say that SS is pretty much my number one game of all time, so I might be somewhat biased.
This remake is basically SS1 with a dash of SS2, which is not to say that it's a mix of the two, but rather that it revisits the first game most closely while also adding some elements of the sequel. The biggest takeaway is the much more limited inventory space. While it's still very much an action game, you are going to be playing inventory management pretty often, indeed a bit too often. There are no RPG stats or weapon maintenance to look at, essentially it's not a survival like SS2, which means the inventory management sometimes feels too restrictive for the type of game it is. It does no longer feel like Doom with a story, though it's close enough.
I guess because of the limited ammo space, they reduced the number of enemies. Fair enough, but it does make backtracking through the levels a bit less fun. The new cyberspace is actually more limited than the original (you don't find passwords or data fragments in there), yet they made the levels last longer for no real reason, so it can be kinda tiring.
The new graphics look great - while it's not especially cutting edge, I love how the station has a very rugged look, almost like the inside of a ship. Despite this, it still manages to retain the same "grid-style" look of the original. One thing I do miss however, is how each deck had its own color scheme and tiles. The enemies also don't look as good, they are much more generic - in fact, sometimes it can be kinda hard to tell which enemy is facing you without checking the target identifier. Like say, is that robot a Security-2, or Security-3, or Cyborg Warrior? They all look kinda the same. Of course, the fact that I played in 720p doesn't help. But still.
Music is a mixed bag too, it trades some of the raw 90's techno energy of the original for a more subdued ambient. If you listen closely, you can tell they are remixes of the original tracks, but I liked the old music better.
It's still System Shock in the end, which means the forward-looking design still shines through. It's very unrelenting in how it treats the player. No mission markers or anything, you gotta find everything out from audio logs and data sticks.
It's still very much a 90's game, despite the new coat of paint and revised controls. It does some things right, and some others not so well. I'd give it an 8.5... if it weren't for the overly restrictive inventory and slower combat pacing, I'd be inclined to give it even 9, but as it is, I think it's closer to an 8 for me.
8/10
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Tomo
Junior Member
Posts: 3,260
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Post by Tomo on Jul 22, 2023 14:13:56 GMT
21. Brothers in Arms: Hells Highway (PC) So visuals are where the game has made the biggest improvement. With that comes the ability to now control bazooka/MG squads who can destroy sandbag emplacements and wood fences (which adds some tactics to gameplay) but also comes with their own slow-mo cinematic which quickly wears thin. The plot and voice acting continues to be strong looking at stress and PTSD which I applaud. With that out the way: the devs have replaced the health bar with a distracting bleed style threat indicator which if you don't get into cover will immediately kill you which is annoying. This had lead to them implementing a cover system which combined with the toned down weapon sway is forcing you to play it like a cover shooter - except you can see lined up headshots fly off in all directions as this was never what the game was meant to be. There are a couple of levels where you split from your squad and it becomes a clunky FPS and tanks make a return but rather than sort the issues from the previous games they've just turned them into boring vehicle sections. The large maps with reactive enemies from Earned in Blood have gone which is a shame as for some reason they've decided to only let you command the full three squads in the final mission. I experienced a bug in the games titular Hells Highway mission where one of the squads wouldn't fire and I'd have to quit out to the menu. The game may have taken a step forward in visuals but everything else feels like a step backwards and whenever it tries to be anything other than a tactical shooter is just dull which is a shame. 5/10 Unexpected game to find someone playing nowadays. I remember buying it back in the day as it reviewed really well, but I recall finding it very dull in the end.
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Post by theguy on Jul 22, 2023 14:32:14 GMT
Lost Words: Beyond the PageIt's essentially an interactive story book with light 2D platformer elements. Tells the tale of a little girl dealing with loss and the story she's writing, with the two sort of intertwining. It's quite well produced, good voice acting and visuals. Just lacks a bit of substance though, both narratively, and especially in the gameplay. It's basic stuff and you're often just doing the same simple things in dragging words across the screen, but maybe that's the point since it is kind of just a story book you play. Definitely aimed at a younger audience, and at least it tried something a bit different. It still has nice some moments and ideas though, doesn't overstay it's welcome either and overall I liked it enough. Only about £1 on the PS Store right now too
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Post by Rubicon on Jul 22, 2023 20:52:33 GMT
21. Brothers in Arms: Hells Highway (PC) Unexpected game to find someone playing nowadays. I remember buying it back in the day as it reviewed really well, but I recall finding it very dull in the end. I've played the first two games over the last couple of months to clear out some of the backlog so thought I might as well finish the trilogy. I don't mind the slow nature of a tactical shooter but they've managed to make this one really boring.
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Tuffty
Junior Member
Posts: 3,430
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Post by Tuffty on Jul 23, 2023 18:34:24 GMT
Amnesia : The Bunker - 8/10
Very intense horror game, the WW1 bunker setting is great at establishing a claustrophobic atmosphere where you are trapped with a terrifying beast . Full of pitch black darkness and some of the best sound design around where it feels like the beast is crawling around in the walls ready to appear at any minute. It's also got some pretty interesting systems where I was able to find stuff out through experimentation, even late on into the game. Your decision making is always done knowing the beast can emerge at any time which lead to a mix of long term planning as you plan out what you aim to do in one run and short term thinking knowing that the beast has emerged and is ruining your plans as you're on a time limit. You can see an entry into a locked room but you'll need a tool to open it or you could shoot the lock with your pistol at the expense of a valuable bullet and knowing the noise will bring the creature to you, so you need to hide as soon as the gun goes off. The game was constantly throwing problems in your face and it was often rewarding to find the solution, albeit towards the end it felt like the solutions to situations became more linear, deliberately leaving the resources needed within the same room so as to help the player out. In terms of negatives, sometimes the beast could emerge in a room and there's nothing you could do about it which could end a good run from the last save point. There are also things to interact with in the environment like turning a wheel, this was always bad to do on a controller, would never quite work and was a massive pain at a certain sequence where you're on a time limit. But overall, took me 6hrs, definitely recommend for anyone looking for a scary experience, not much better out there atm.
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Post by dfunked on Jul 23, 2023 20:10:50 GMT
The Legend of Zelda: Tears of the Kingdom - 9/10
Felt like it was going to be a 8/10 (or a controversial EG 4/5) when I parked it for D4, as the combat just didn't click with me at first. Picked it up again recently and ended up falling head over heels with it, and started to appreciate the combat more while hunting for gear upgrades. 85+ hours played if my profile is to be believed, but I expected much more than that before I checked.
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Duffman5
Junior Member
big cook, little cook welcome to our cafe
Posts: 1,332
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Post by Duffman5 on Jul 24, 2023 8:53:31 GMT
Alan Wake remastered (ps5)
To be honest pretty unimpressed, I remember liking the original 360 version a whole lot more. I did not like Alan and I hated Barry! I will play the 2 dlc chapters, (already started the signal) but I do not expect my score to change. It has actually put me off the sequel a bit, but I will read some reviews when it drops.
5/10
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Duffman5
Junior Member
big cook, little cook welcome to our cafe
Posts: 1,332
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Post by Duffman5 on Jul 24, 2023 17:40:07 GMT
Star Wars Jedi Survivor series x Apart from some frustrating platforming I loved it, bring on the third game 9/10
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apollo
Junior Member
Posts: 1,504
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Post by apollo on Jul 24, 2023 17:52:52 GMT
Halo Wars 2
Seems I started this 2020 and fell off it, it just seems so by the numbers and feels like they want you to play the MTX ridden Blizt mode by having MP aspects in the single player. They keep giving little tasters of card packs for MP
Also it felt like it needed more set pieces in the story but its okay console RTS. The first game is so much better
6/10
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Post by ToomuchFluffy on Jul 26, 2023 15:03:17 GMT
Tyranny (50 hours): As said, I went through the game as an ally of the Rebels on this second playthrough, so that definitely led to quite different results story-wise. I also spent more time on spell crafting. Last time it was mostly just healing spells for Lantry, whereas this time I tried to make sure that everybody got a good mix of options according to their Lore threshold. Combat stayed interesting for quite a while this way, even if the difficulty went away pretty early except for a few encounters with the Magebane.
So fun character progression and spell crafting and I still don't like the writing all that much. It's decent enough much of the time, but the character writing isn't on the level of Pillars 1 for instance. A bit too quippy, at least when it comes to the party characters. Similarly to Pillars 2 it seems to be a little better for the various leader figures. It probably helps that their dialogue isn't constantly undercut by silly comments.
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apollo
Junior Member
Posts: 1,504
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Post by apollo on Jul 26, 2023 16:43:42 GMT
The Bookwalker: Thief of Tales
Quite a short game and its a good thing as its not padded or out stays any welcome
You go into books to steal object which you can steal to the buyer in the real world. Sort of point and click but not like monkey island and you have turn based battles. The book worlds are quite intresting like the mad AI on Excalbur myth spaceship or dark verison of Harry potter school. The first world is not that great tbh, they should of had it later.
Thankfully they fixed some of the bad bugs and control scheme on console but it needs another patch to fix some broken achievements, frame rate in the 1st person section and some other more minor things. Worth playing if you have gamepass but right now at full price its not worth it
gamepass/10
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Post by Rubicon on Jul 27, 2023 8:58:40 GMT
22. Legendary (PC - 2008)
This is a FPS from the same people that made Turning Point: Fall of Liberty which I gather was equally shit.
Graphically we've entered the realms of Duke Nukem Forever mixed with the plot of Alone in the Dark 2008 - you've opened Pandoras Box (releasing random creatures from various mythologies for some reason) and have to stop them. If you ignore the graphics and plot then as a mindless shooter I quite liked it, which isn't easy as it has one of the worst jumps I've seen in videogame form, annoying checkpoints that happen before conversations/cinematics rather than after and having to do the same repeated hotwiring animation that goes on far longer than it should.
I also had the pleasure of my character falling through a lift floor on the way to the final boss fight which I had to go into the files to fix and a door not opening that was meant to which a reload sorted.
Had this come out in the early-2000s then it might have fared slightly better but it's just too much of a mess, though I did have more fun with it than the last couple of games I've played.
3/10
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Post by ToomuchFluffy on Jul 27, 2023 12:58:53 GMT
Well, it was only a few cents, so no big loss I guess. Who knows maybe I'll try it one day (and then probably quickly shelf it in the dreaded limbo of the "Other" category).
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zephro
Junior Member
Posts: 2,857
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Post by zephro on Jul 28, 2023 16:59:08 GMT
I've now completed Dragon Age: Inquisition.
Positives the writing and plot were all fun and upto a good standard. I actually cared about the characters, 2 managed that bit but the ending fucking sucked. So better on those counts.
However the action rpg thing they've hit upon is really fucking annoying. The tactical camera was useless, there were fewer interesting buff/healing abilities to give the combat any interest and fuck me the PC controls were really shonky. Lots of bits of menu and such didn't respond right to mouse clicks and you were expected to scroll through. Like even the main Orlais/Ferelden map you couldn't click (or I dunno just scroll across), you had to move the mouse from the opposite side to the one you were aiming for. Which felt real janky. Same for just clicking stuff half the time, it just wouldn't work.
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Post by skalpadda on Jul 28, 2023 17:13:28 GMT
Yeah I struggled so much with trying to get DA:I to play the way I wanted. About half way through I ended up rebinding everything and played it like an MMO and that worked better, but it's a shame that it refuses to be played as an actual tactical PC RPG (like DA:O).
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Ulythium
Full Member
Lily-livered
Posts: 6,799
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Post by Ulythium on Jul 28, 2023 23:26:10 GMT
Nier Replicant ver. 1.22474487139....
I'll keep it short and sweet, lest I should further cement my burgeoning reputation as the forum's answer to Edwin Evans-Thirlwell: I really, really enjoyed this.
While Automata scaled the loftiest of heights to emerge as A Certifiable Goddamn Masterpiece, Replicant is "merely" An Excellent Video Game.
I wouldn't hesitate to recommend Automata to anyone who enjoys third-person action games, or just games in general, but Replicant is a much harder sell - although Automata may seem impenetrable at first, it's actually very easy to like, and the same can't be said of its predecessor.
When contrasted with its better-known sequel, Replicant is far more prickly and standoffish, for want of better terms. It takes longer to get going, and longer still to wrap things up; it asks way more of the player, while offering little in return for the first few hours of its runtime; its structure still necessitates multiple playthroughs, but they're much less varied here; and so on, and so on, and so forth.
That said, if you click with it - and I clearly did! - you'll find rewards aplenty, from the stellar cast of characters to the superb soundtrack.
If any of my fellow forumites have this in their backlogs, I strongly encourage them to give it a try (even if they only roll credits once, then watch the other endings on YouTube).
8.5/10.
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