harrypalmer
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GREAT ASS
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Post by harrypalmer on Mar 6, 2023 14:35:03 GMT
Duffman5 Playing The Quarry with my girlfriend, which is fun. Also jumped in to Yakuza: Like A Dragon, we'll see if I can actually stick with a Yakuza game till the end!
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Ulythium
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Post by Ulythium on Mar 6, 2023 19:51:58 GMT
BioShock 2.
It's just like BioShock, but not quite as good.
I don't know what more to say, really - everything about the game is excellent, yet it's overshadowed by its predecessor on all fronts (although not by much).
Playing as a Big Daddy was more fun than I'd expected, although its impact on minute-to-minute gameplay was ultimately minimal; the writing was very good indeed, for the most part; some of the gameplay tweaks were appreciated (e.g. the sped-up hacking minigame), while others were less successful (e.g. the repeated 'Defend the Little Sister against a horde of splicers!' mechanic, reminding me of the weakest section in the first BioShock); and the new weapons were a nice touch, even though they were functionally very similar to their predecessors.
In terms of sequels made by different development teams, while the original game's masterminds took a well-deserved break, I'd put this on a par with Dark Souls 2...
... Which is to say...
8.5/10.
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Post by ToomuchFluffy on Mar 7, 2023 6:34:53 GMT
I thought the only thing that was clearly much weaker than in the first game, was the villain. Lamb just wasn't anywhere near as good as Ryan. Otherwise though, gameplay was overall at least as enjoyable. I think I liked the selection of weapons a little more.
I played it many years after the first game, so it felt fresh and it was a joy returning to Rapture.
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Duffman5
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big cook, little cook welcome to our cafe
Posts: 1,332
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Post by Duffman5 on Mar 7, 2023 9:20:46 GMT
Duffman5 Playing The Quarry with my girlfriend, which is fun. Also jumped in to Yakuza: Like A Dragon, we'll see if I can actually stick with a Yakuza game till the end! I have that lined up and also playing a "Yakuza" game, namely Judgment, on chapter 2 (maybe 3) and enjoying, it is very slow paced but that is fine. As for completions, this morning I just finished Mafia on ps5 (ps4 version of course) enjoyed it as much as I did 2 years ago on Xbox.
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Post by Wizzard_Ook on Mar 7, 2023 11:49:14 GMT
Horizon Call of the Mountain
Overall I enjoyed it, it’s a solid introduction to VR. As someone who is relatively new to Vr it probably reinforced my thoughts that vr won’t ever replace normal gaming but it’s a nice accompaniment to it. I don’t really think it’s the future of gaming either. It’s cool to ‘be in the game’ but i don’t think I would want anything more than 6-10 hour experiences - Skyrim may tell me otherwise - but towards the end of Call of the mountain I was like, enjoyed what I played but I’m ready for this to be finished. So it’s just about the right length.
I think they done a good job with the combat, I know people were originally disappointed that the game used circle strafe, but I think it got the nature of horizon combat and feel of the robot dinosaurs just right. They look incredible and they have all the same mannerisms from the main game. The dodge mechanic makes it’s a bit gamey but I think having complete free movement and trying to navigate around, say a thunderjaw would be hard to do and probably frustrating for the player too. Instead we have something that is always engaging, even a bit bombastic.
Traversal is decent. The game is very climby, but the rate that they drop new tools to use keeps it relatively fresh. It does present a bit of a conundrum for bigger titles, how do you present a game and make it interesting all the way through but also without bogging players down. I think if the game was any longer I’d probably start sighing a lot. Looking forward to playing Resi 8 to see how that works in a VR space. But I think my tendency for cross experience games will probably to play the flat version first and a couple years down the line play the Vr version.
Think Moss will be my next single player game. Will have a break and play some Octopath traveller 2. Got Thumper (which is really cool) and GT7 to play on the side till then.
So yeah solid game. Looks good. Scale of it is stunning. Robot dinosaurs. Probably not that expansive but yeah good.
7/10
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Post by Chopper on Mar 9, 2023 11:44:57 GMT
Deck Hunter (PC, Early Access).
This is a cutesy deck builder which possibly has been abandoned in Early Access; I think I put it on my Wishlist by mistake (in lieu of Fate Hunters maybe) and got it in a sale. Even though unfinished, it is a bit too long, with ten levels of 15 encounters each, and that turns into a bit of a slog as enemies are reused and card rewards too similar as a result of so many levels.
That said, it was enjoyable enough, but not enough to do a new run with the second character I unlocked (I don't feel that second run would be very different from the first). The gimmick here is that, if you play two cards in combo, you get extra effects, so two Strikes worth 5 damage each, will give you 15 damage. Also, the combos sometimes unlock new cards which are added to your deck for that fight, eg a card that gives you extra energy. I didn't pay attention to this as there were dozens of combos to remember and it was a bit too much. There is a grimoire that documents all the combos you have discovered but it's not available from within battle. There is also a mechanic that allows you to combine cards (within a fight only, so you're using turns to do it) to make a more powerful card. And finally, you upgrade cards by playing them - so if you have a normal Strike, and you play that particular card 10 times, it upgrades to Strike+ and then a Strike++.
Good enough to put ten hours into, not good enough to repeat play. If they shortened the levels that would sort out some problems, but then I guess they are long because they want you to give you enough time to engage with the upgrade mechanics on your way through the level.
Overall - ok to good.
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Ulythium
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Post by Ulythium on Mar 9, 2023 20:14:16 GMT
Titanfall 2.
I just wish it was longer. (Boy, if I had a nickel for every time I've heard that, I could afford to pay Respawn to make Titanfall 3!)
Seriously, though - 'cause who doesn't love a self-deprecating reference to the length of one's penis at the outset of a game review? - almost everything about this was top-tier. The movement, traversal, controls, and gunplay were uniformly excellent, while even the story and voice acting were better than they had any business being.
I'm docking it half a point because as much as I liked BT 'Stompy McGee' 7274 as a character, I didn't enjoy the Titan sections nearly as much as the parts in which you controlled Cooper on foot. They certainly weren't bad, but every time I had to stomp around inside a giant robot, I found myself wishing I could slide under a partially-opened door and shoot an enemy in the balls with my shotgun instead.
Will we ever get a sequel? I doubt it, despite the raging success story that is Apex Legends... which is a real pity.
8.5/10.
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Post by baihu1983 on Mar 9, 2023 20:19:33 GMT
That single player was a fantastic experience.
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Cosmopolitan
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Font Geek is a stupid name
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Post by Cosmopolitan on Mar 10, 2023 7:46:56 GMT
GTA V(Steam). As it's always the case with me, once I bash a game online I then start to enjoy it more. After beating it and exploring every corner of the landscape I can say that it really is a GOAT. I especially like that you can still do stuff after completing the story. I keep returning to it every day just to do some small side missions or just fool around on a plane/heli/car/boat. Also, just riding on the train and watching the landscape I find strangely relaxing. Although I first hated Trevor for his violent temper, he's now become my fav character. I think he's the funniest of the three. No interest in online aspect, though I created a character and tried to do some stuff. But you probably can only do online missions with other people? (Which I prefer not to). Overall a solid 10/10.
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Post by Rubicon on Mar 11, 2023 21:21:26 GMT
5. Call of Juarez: The Cartel (PC)
I've completed the game twice now with my second playthrough using a mod that someone seems to have created during lockdown. It fixes several visual issues that came when the game was ported over: removing motion blur and tweaking the resolution/FOV to run better for modern systems. There are some gameplay changes in there as well and though none turn the game into a masterpiece, they do make it feel better to play and put in a state the game should have been in at release.
Other issues you'll come across include: AI companions that are more a hindrance, a confusing plot, generic repetitive enemies, an annoying stun lock when near explosions, debatable voice acting with audio that occasionally sounds like its been recorded in a cupboard, subtitles that don't match what is being said as well as frequent spelling errors. There are some other minor bugs and glitches but nothing gamebreaking.
The sole interesting idea the game has is that each character is given a 'secret mission' (steal cash for example) during each level which has to be completed without your teammates seeing. This is linked to XP which unlocks guns but for it to work as intended and create this atmosphere of distrust (not just ask your friends to look the other way) you'd need to be roleplaying pretty hard.
I doubt I need to tell anyone this is a rushed and unpolished game but I'd be lying if I said I didn't enjoy myself once it was modded. It's a mindless shooter with an interesting idea and potential to be fun when played with friends but come about 10+ years too late.
6/10
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Tomo
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Post by Tomo on Mar 11, 2023 23:55:23 GMT
Sekiro then...
I have a bit of a love-hate thing with this. Can't recall another game that I've thought best-game-evah and then flipped towards absolutely hating it.
The basic swordplay really is unique and absolutely amazing. You really do feel like a shinobi and when you nail a sequence of blocks, evades and counterattacks you feel like a fucken chief. The first 20-30 hours were absolute bliss for me. But then in the latter third of the game, some of the regions feel really dull (Mibu Village I'm looking at you) and then the bosses get repeated plus harder and it begins to get a bit samey. I found the prosthetics mostly useless (aside from firecrackers and occasionally the throwing stars) and the game throws a bunch of items at you, but they either feel totally pointless (Pellets?!) or in such limited supply you don't want to use them. Likewise, most of the Sword Arts seemed pretty meh to me aside from the Double Ichi. And the Dragonrot and Unseen Aid mechanics were just pointless verging on trolling. So even though the swordplay is so fantastic, it starts to wear thin after the after 30 hour or so mark particularly because none of the supplementary mechanics and design really work.
Then to compound issues I hit a fucking road block of a boss and I was absolutely raging. Got past that and only to discover I had another few areas still to trudge through. Urgh. And then an absolutely brutal final boss which completely wastes your time. Very unkind although I strangely enjoyed it and it did remind me of when I actively enjoyed the game.
I would play a sequel but I hope to hell they give you a couple of interesting alternative weapons and they dispense with some of the time-wasting. Hard is fine, but repetitious is not.
10/10 followed by 4/10 with a final little peak. I'll go for an 8/10 overall. Very glad to see the back of it.
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MolarAm🔵
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Bad at games
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Post by MolarAm🔵 on Mar 12, 2023 7:48:48 GMT
Metroid Prime Remastered
DISCLAIMER: I have never played a Metroid before this one
It was pretty good overall. But maybe it's one of those "you had to be there" kinds of things, because I didn't think it was an absolute masterpiece.
Like, I can obviously see how massively influential this series has been, and can see how amazing this would have been at the time. But it is not that time anymore, and the past couple of decades have brought improvements to the genre that I really missed here. Specifically, map markers, generous save and checkpointing, fast travel, just modern conveniences that lessen backtracking and make these games more enjoyable to play.
So for me, while I mostly enjoyed my time in this world, the game doesn't feel timeless in the ways that your Marios and Zeldas do.
Anyway, it's still an 8/10, probably better than Halo.
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malek86
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Post by malek86 on Mar 12, 2023 11:08:51 GMT
Shadow of the Colossus (PS2 emulator)
Last time I finished this was in 2005... one of the first games I imported. Guess it was high time to give it another go. The formula has been reused a million times in the past 17 years, especially by indies. The original is okay still.
At this point, I think even someone who has never played it could see the plot twist coming a million hours earlier. The graphics are often shockingly blurry, distant objects are basically N64 quality. Controlling Agro is a bit of a nightmare, especially with the uncooperative camera. Most of the open world map feels like it's just there to waste some time in what is essentially a pretty short game. Finally, by the time you get to the 11-12th colossus, you'll notice that the techniques never change that much and it starts feeling pretty repetitive.
But well, it's pretty good overall. The basic gameplay idea is fun, the visual design is great, and the soundtrack is a winner. It's not aged as well as I'd have liked, but you can still see how it might have influenced even Breath of the Wild.
7/10
Emulation runs well, btw, as long as you use native resolution. Which doesn't help the visuals any.
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Post by dfunked on Mar 12, 2023 11:12:26 GMT
I should really give that game a proper go. Think I downed two colossi and drifted away from it in the PS2 days despite enjoying it. Never even touched the remaster (think my disc copy is still in plastic wrap)
Any game where your horse is called Agro is a winner in my book.
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Post by GiacomoHall on Mar 12, 2023 11:52:47 GMT
Metroid Prime Remastered
Loved this when it was originally released on the Gamecube, loved it on the Wii and loved it again in this new version. Graphical upgrade is nice, definitely one of the best looking games on Switch. The control options are a good edition, but there isn't really anything new other than that. Still brilliant and hopefully the sequels get the same treatment.
10/10
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Post by uiruki on Mar 12, 2023 18:33:27 GMT
7. Like a Dragon: Ishin! Kiwami - PC - 4/5
A decent remake of a good game, if on the older side. I really lliked how they put the story together using other characters from the series as 'actors' like they did in Kenzan, but to a much more effective extent because of the larger cast at that point. As a result, and with even more of the cast being previous game characters, going through the story is a fun mix of enjoying the story for what it is and anticipating who the next guest will be. Combat remains fun but a bit unbalanced due to the large difference between styles and the addition of the warrior cards outside of the dungeons. Overall though the game, while it mostly holds up, does feel like the older title it is with a lot of little pauses and animations that slow things down and make it a little clunky. Slowly picking up things from the floor after hours of Lost Judgment in particular can get quite irritating.
Steam Deck report: I first played this when it came out in 2014 and it has been gratifying to see the promise of the Vita app finally completed, where the whole game can be played on a portable system. The move to Unreal has caused performance to dip though: in crowded areas the load on the CPU will cause the frame rate to dip to the low 40s and there's nothing you can do about it. Otherwise, it's like Lost Judgment in that you can set it to 60 if you're not moving around too fast.
8. Wo Long - PC/Series X - 3/5
A bit of a disappointment, this one. I really liked the setting and the way that the plot linked in with the classic Three Kingdoms story. I got a kick out of seeing the characters I'd spent hours with since the PS2 and how they twist the story a little bit to fit in the new plot: similar to how I enjoyed Nioh's take on the Warring States period in Japan. It did end a bit quickly though, and I'd have liked to see more of the story represented. Still, this leaves plenty of material for future games.
The game itself feels underbaked in comparison. There are some weird difficulty spikes and the odd level that seems to have missed a balance phase entirely. The fighting is very simple in a way that seems deliberate to reduce mechanical complexity but there's still a lot of numbers in the background that overcomplicate things for little gain in a game that's much shorter than either Nioh title. I'm hopeful for a sequel which either moves things forward or actually goes fully in on the simpler gameplay as it feels like it's falling between two stools at this point.
After finishing the game I went back to Nioh 2 and immediately started having much more fun because you have so much more to do, compared to Wo Long where there are only really two fun buttons: parry and stealth/stun attack. Multiple stances for each weapon, more moves and combos, more interesting magic and usable items and, weirdly, some quality of life stuff that really should have been in this. The way the item menu sorts in Wo Long is never good, and the fact that rest points don't restock arrows etc from your stash (indeed, you can't even do it manually unless you leave the mission) is pointlessly over-complicating things.
On a side note, the KTGL/Katana engine used by Koei Tecmo's games is getting worse and worse as they bolt more modern features to it. In the year 2023, having an engine that uses frame skip when running at less than the frame rate cap to maintain game speed is embarrassing. It did the same thing on Series X when I played it there too, so it's not just the PC port at fault here. Team Ninja clearly have a talented programming team because of how much better their games run than Omega Force or Gust efforts, but even then they're really starting to struggle.
Steam Deck report: Don't bother. I played the demo and had difficulty maintaining 30fps in low detail, never mind the later areas which cause the frame rate to get really unstable even on a larger PC because of the inefficient renderer. It ran even worse on a friend's 6800U handheld.
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Post by brainbird on Mar 12, 2023 19:27:01 GMT
Trüberbrook 5/10 (Series X)
Average in every possible way.
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Post by richyroo on Mar 13, 2023 1:10:03 GMT
Dead Space Remake - 5/5
Dead Space 2 - 5/5
Dead Space 3 - 4/5
2nd best trilogy only to Mass Effect
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hicksy
Junior Member
I'm good for some but I'm not for everyone
Posts: 1,549
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Post by hicksy on Mar 13, 2023 13:46:59 GMT
Life Is Strange 2 (PS5) - 8/10
Considerably better experience on PS5 over PS4 which has long load times for an already slow paced game.
3rd times a charm to complete this game and it’s a great story. At times frustratingly slow but there is very high quality character development, voice talent delivery and an interesting overall story arch which pulls no punches with contentious issues within the USA which are pertinent today such as racial abuse, immigration and political biases.
Your enjoyment will likely pivot around your acceptance and enjoyment of the evolving relationship of the young brothers on the run. The younger brother’s character can annoy at times but the reasoning for his attitudes are always there.
Like most games in this genre your choices will adapt the story somewhat but I don’t believe it can affect the overall story arc or the locations or core scenes you take part in with the exception of the final outcome and summary.
At times the graphics of the great outdoors are stunning, If you enjoyed LIS then you really should enjoy this too… Dontnot continue to deliver some of the best story driven adventure games.
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Tomo
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Post by Tomo on Mar 13, 2023 14:36:23 GMT
Somerville - 4/10
What a disappointment this was. The reviews were lukewarm, but that's generous tbh. It's from some of the Limbo/Inside devs. Similar game, on the rails walking game with puzzles and stealth, but this time you can walk in and out of the screen. It's more 2.5D than just 2D. Anyway, that's part of the problem because the controls are so imprecise and sluggish. Quite an achievement really. It's supposed to guide you through the levels with well-placed lighting and such, again much like Limbo and Inside managed really well, but here I found myself fumbling around in the dark searching for a pathway to take through some pitch black rooms. This wouldn't be such a problem if the character wasn't so fucking slow moving. Jesus.
Then the story itself is so unimaginative. There's an invasion and then you run across the British countryside. There's a cool bit where you go through an old festival site darting through the tents and stages and such. But then they stick you in a fucking underground mine for what felt like an eternity. And what do mines have in videogames... MINECART PUZZLES. Ffs. Set your game in a potentially interesting location and then default to one of the most cliched settings in gaming anyway.
The art style is alright I suppose, but then the polygonal characters reminded me of those weird 3D cartoons from the Viagra adverts. The blue, red and purple hues are nice. It has absolutely zero atmosphere or tension and the main enemies are basically space dogs. So uninspired again.
I remember when it was first teased about 5+ years ago and I thought the concept art looked so cool. One of the biggest disappointments I've played.
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Post by richyroo on Mar 13, 2023 15:09:24 GMT
Life Is Strange 2 (PS5) - 8/10
I am in the minority but I preferred LIS2 to the original.
Was so disappointing playing True Colours. That one was a snore fest, I was waiting all the time for something to happen.
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Post by andytheaverage on Mar 13, 2023 15:18:12 GMT
Somerville - 4/10 What a disappointment this was. The reviews were lukewarm, but that's generous tbh. It's from some of the Limbo/Inside devs. Similar game, on the rails walking game with puzzles and stealth, but this time you can walk in and out of the screen. It's more 2.5D than just 2D. Anyway, that's part of the problem because the controls are so imprecise and sluggish. Quite an achievement really. It's supposed to guide you through the levels with well-placed lighting and such, again much like Limbo and Inside managed really well, but here I found myself fumbling around in the dark searching for a pathway to take through some pitch black rooms. This wouldn't be such a problem if the character wasn't so fucking slow moving. Jesus. Then the story itself is so unimaginative. There's an invasion and then you run across the British countryside. There's a cool bit where you go through an old festival site darting through the tents and stages and such. But then they stick you in a fucking underground mine for what felt like an eternity. And what do mines have in videogames... MINECART PUZZLES. Ffs. Set your game in a potentially interesting location and then default to one of the most cliched settings in gaming anyway. The art style is alright I suppose, but then the polygonal characters reminded me of those weird 3D cartoons from the Viagra adverts. The blue, red and purple hues are nice. It has absolutely zero atmosphere or tension and the main enemies are basically space dogs. So uninspired again. I remember when it was first teased about 5+ years ago and I thought the concept art looked so cool. One of the biggest disappointments I've played. I had pretty much the same experience. I could put up with the clunkiness of the mechanics and simple puzzles when the back drop was interesting, but gave up after an hour of mine cart puzzles in caves with no end in sight.
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Post by theguy on Mar 14, 2023 10:17:54 GMT
Haven't heard of Somerville at all despite liking Playdead's stuff. Looked it up just now and it definitely seems like something that'd appeal to me, so shame it's apparently a clunky bore.
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Post by dfunked on Mar 14, 2023 11:39:11 GMT
I dropped that very early on and sounds like it doesn't get any better. It's supposedly a fairly short game which is why I picked it up in the first place, but life is too short for something you're not enjoying even if it only takes a few hours.
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Deleted
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Post by Deleted on Mar 14, 2023 13:08:05 GMT
The Communards levels aren't great but I would at least play it until he releases "You Make Me Feel (Mighty Real)".
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Tomo
Junior Member
Posts: 3,262
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Post by Tomo on Mar 14, 2023 13:13:51 GMT
Honestly, I wouldn't bother with Somerville. I love PlayDead stuff, especially as they were short games, but there isn't even a satisfying pay off at the end after wading through the prior boredom. Just save yourself 4 or 5 hours for another game.
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Post by Rubicon on Mar 15, 2023 10:07:54 GMT
6. Syndicate (PC - 2012)
I've never played the original '93 game but remember the outrage when it was announced they were rebooting it into an FPS.
Visually the game still holds up though one of the developers at Starbreeze has had fun turning the lighting effects all the way to 11. The cast includes Brian Cox and Rosaria Dawson who lend their voices to what is the most generic underdeveloped plot ever.
You've been implanted with a chip which allows you to control anything which should be fun but isn't. I can count on one hand the amount of times you can manipulate the environment to your advantage that isn't related to moving the plot forward. You also gain three abilities which are hindered by a Gears of Wars style reload box that you have to fill to use them, it only takes a second but your just far more accurate and quicker using your guns, making them more or less redundant. The upgrade tree is equally bland with nothing that augments the abilities and is more or less basic health upgrades.
Bosses are the place where you think something imaginative might happen but they're just bullet sponges and the game has one of the most rage inducing final bosses I can think of in recent memory.
Going into this I was thinking it might be something like Deus Ex (incidentally Human Revolution came out the previous year) mixed with the hacking of a Watch Dogs but it's just generic in every way.
3/10
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Duffman5
Junior Member
big cook, little cook welcome to our cafe
Posts: 1,332
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Post by Duffman5 on Mar 15, 2023 17:10:21 GMT
The Quarry on ps5
Really enjoyed. I tend to only play this genre of game once, as that seems more authentic, but I will probably return at a later date and see if I can save some more (meddling) kids!
8/10
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hicksy
Junior Member
I'm good for some but I'm not for everyone
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Post by hicksy on Mar 15, 2023 18:27:48 GMT
I liked The Quarry too it’s not too far from their best work as Until Dawn imo.
What frustrated me most is for the first 2/3rds of the game in my play through I took care and only had 1 death that I felt was fair. Then in the closing couple of hrs I lost 3 more characters to game design choice that felt almost completely out of my control and that both annoyed and disappointed me. I get that it’s a horrifying conclusion that maybe needed deaths for overall impact but I don’t like it that it left me feeling short changed and not in control of saving certain characters.
Felt what should have been a 9/10 pulled down to a 7/10 due to poor design choices in the final third for me. Aesthetically though for the most part terrific.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,176
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Post by malek86 on Mar 15, 2023 19:00:08 GMT
Quake 2 Expansion Packs (PC)
The Reckoning
A solid expansion. The new weapons are pretty decent, level design is good enough, though you wish they stopped with all the crates. Difficulty is a bit higher than the base game, mostly thanks to the new enemies, but it's still quite manageable, and at least it keeps you on your toes. Laser soldiers are bullshit though. Either way, I finished it on hard no problem.
8/10
Ground Zero
I started on Hard immediately, and oh boy. This is like they saw all those people saying that Quake 2 was too easy, and gave them a giant middle finger. The new enemies are a nightmare, everything spawns where you aren't looking, and enemy placement is such that you are going to take a lot of damage no matter what. Turrets break the flow of the action and force you to scour for every pixel in the screen, lest you die ignominously. What's more, the level design is needlessly confusing and you'll be backtracking a lot just trying to remember where the next exit is. Oh, and the new weapons suck. I guess it was just not a good expansion.
4/10
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