Tomo
Junior Member
Posts: 2,515
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Post by Tomo on Apr 15, 2024 20:58:02 GMT
Haven't tried the chewing gum one!
I used to put a fan in the room when I had VR and the breeze really helped with the motion in that.
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Post by paulyboy81 on Apr 16, 2024 23:04:41 GMT
Outriders - Xbox
Never totally completed this when it was on Game Pass, although I was close, but a mate asked me recently to play through it with him so picked up the main game plus the Worldslayer expansion for a whopping £8.
So so visuals, nonsense plot, annoyingly segmented world.
But the combat, weapons and mod system are ridiculously entertaining and a lot of fun.
Completed it all and went through all the expeditions and Trial of Tarya Gratar a few times each. But I'm stopping there.
Grinding my tits off to some silly Apocalypse Tier or Ascension level to grab a gun or armour set just to say I had it is a one way ticket to self loathing, learnt that lesson the hard way with Destiny.
Speaking of which, nice to play a game of this ilk without a live service begging bowl rearing it's head.
But yeah, solid enough shooter, especially if you have a mate (or two) to run through it with.
7/10
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Post by Wizzard_Ook on Apr 17, 2024 7:53:51 GMT
FF7: Rebirth For how much I was enthused about Remake, its potential, getting deep into theories about what is going to happen, i come away from Rebirth feeling a little deflated, lost and confused. It’s solid, good game. It’s a pleasure being around characters you grew up loving. Like the first game they nailed the characterisation of the the cast, they’re so much fun to be around and its great to spend more time with them. I really appreciate them given more time to lesser characters - Yuffie and Cait Sith in particular. So in that sense the 50 hours that it took me to complete the game was worth it alone for that. Those 50 odd hours flew pretty quickly too, with the writers trying to subvert and play around with expectations, as a massive fan of the original, it’s pretty easy to be pulled along, but I think most players will be too. There’s a shit ton of side content, the game is fun, its stands alongside Yakuza games with how goofy it is, and for better or worse the sheer amount of mini games you can partake in. It looks stunning; the music is outstanding, the expansion and realisation of the world is wonderfully done, the combat is a nice mixture of action and classic, and has a lot of depth if you want to go that far (with challenges to match that). It’s great. I tried to keep the next part spoiler free but some may feel it’s too much so skip if you need to! It just that when it comes to the crux of it.. why it’s being remade and what they want to do, I don’t think it’s really working - not yet anyway and I come away wanting something more faithful. Or rather I don’t think the writers have fleshed out their idea well enough. The issue is that the relationship between two certain characters is woefully undercooked and the whole game hinges on that relationship and it really isn’t there and hence, I can’t buy into what they are trying to do and I don’t have that enthusiasm i did have after remake to get caught up in theories and discussion. The weird thing is, that relationship is there between that character and another, so you have to ask your self whether it’s deliberate and it’s something that will get cleared up in part 3 Also you can’t help but feel the game narrative is a little stretched and not enough to fulfill a 50 hour game. Pacing is a little off. Whilst the combat is fun, the game does have a difficult spike. I ended up knocking it down to easy in the end. It’s good. Glad it’s been made. I just have more questions than answers at the moment 8/10[/spoiler]
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Post by RumMonkey on Apr 17, 2024 8:13:19 GMT
Prince of Persia Lost Crown
Really surprised at how good this is, up there with Hollow Knight. The art style is amazing and each world has a unique. (one being a stand out).
Combat is challenging while never becoming frustrating due to the new abilities collected along the way. Exploration is fun and it's easy to zip about the world and easy to recognise without constantly looking at the map.
Of you like Metroidvania's don't be put off that it's made by Ubisoft. There's been a lot of care and attention put in.
9/10
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Post by lukasz on Apr 17, 2024 8:47:15 GMT
Far Cry 5
Took 25h according to steam.
Only did main missions. And i think i did all of them. Maybe a couple of side quests were also completed. Otherwise I skipped all side quests.
Good game. But if not for the setting shooting redneck americans i wouldn't enjoy it at all probably. And if I tried to complete everything I would grew tired of it before reaching the end.
Its beautiful. That cannot be denied. Favourite part was hunting boats by flying low over the river in a chopper. So satisfying.
But overall gameplay is not that great. I liked more structured fps than this. Even something like stalker is more appealing. But in limited quantity, 25h was good enough.
Just. Felt there is no real progession. From first island to the last you just pretty much do the same thing. The power ups you get are fun but they not really change gameplay that much.
The challenges system does help little bit because it forces some variety in weapons one uses. Would never use flame thrower otherwise as I always end up burning myself.
Glad I played it. My first fc game and my last probably.
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Tuffty
Junior Member
Posts: 2,721
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Post by Tuffty on Apr 17, 2024 9:07:12 GMT
Evil West I posted in the currently playing thread that this was just like a AA game from 2008 and that that was a good thing. Having finished the game I still agree with that. It’s just fun, plain and simple. It doesn’t do anything you haven’t seen before but it plays well and progression/levelling is compelling enough to explore to be able to purchase or find new upgrades. It’s challenging at times without ever feeling cheap or unfair. Story wise it’s your typical hero type affair, things are normal, shit happens, fix the shit that happened. I finished it in a little over 11 hours which felt the perfect length for this type of game. Quick resume on Xbox worked perfectly too which was great for dipping in and out of. I really hope it was successful enough to warrant a sequel. I think I would have enjoyed this game a whole lot more if I dropped it down in difficulty. Bashed my head againdt a few encounters that was blocking progress. Some enemy types really not fun to fight. I got right up to literally the last fight before the end boss and had to lower the difficulty as it was too much and I knew I just wanted to beat the game. I dont like how that games idea of difficulty is to just throw in the armored tank enemies that can kill you in 3 hits in a group.
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Post by A46Matt on Apr 17, 2024 10:27:07 GMT
Evil West I posted in the currently playing thread that this was just like a AA game from 2008 and that that was a good thing. Having finished the game I still agree with that. It’s just fun, plain and simple. It doesn’t do anything you haven’t seen before but it plays well and progression/levelling is compelling enough to explore to be able to purchase or find new upgrades. It’s challenging at times without ever feeling cheap or unfair. Story wise it’s your typical hero type affair, things are normal, shit happens, fix the shit that happened. I finished it in a little over 11 hours which felt the perfect length for this type of game. Quick resume on Xbox worked perfectly too which was great for dipping in and out of. I really hope it was successful enough to warrant a sequel. I think I would have enjoyed this game a whole lot more if I dropped it down in difficulty. Bashed my head againdt a few encounters that was blocking progress. Some enemy types really not fun to fight. I got right up to literally the last fight before the end boss and had to lower the difficulty as it was too much and I knew I just wanted to beat the game. I dont like how that games idea of difficulty is to just throw in the armored tank enemies that can kill you in 3 hits in a group. I died a few times throughout but it was a case of figuring out what worked best against each enemy type and just making sure you’re using all available tools at your disposal. The bombs and gatlin gun made a big difference towards the end. The load out you choose would affect that though I guess.
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Post by starchildhypocrethes on Apr 17, 2024 11:06:19 GMT
I gave Evil West a brief go the other week and had to stop as the controller mapping was a complete head fuck. It feels like it was laid out to ensure that as many buttons as possible did the opposite of what you’d expect them to.
Need to give it a proper again at some point.
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hicksy
New Member
I'm good for some but I'm not for everyone
Posts: 798
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Post by hicksy on Apr 17, 2024 12:29:44 GMT
I can see why some people like Evil West but it’s just too much like watching a b-movie for me. There are likeable elements but the overall package is wanting imo.
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MolarAm🔵
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Bad at games
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Post by MolarAm🔵 on Apr 17, 2024 16:02:01 GMT
I finished Unicorn Overlord.
It's pretty good!
Positives: it looks great, has great tactical gameplay, and endless potential for tinkering with equipment and formations and such.
Negatives: the story is only... fine. The game also overstayed its welcome for me, it would have been better as a shorter experience. Oh, and the final boss is utter, utter bullshit.
(still recommend though)
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Post by Nanocrystal on Apr 18, 2024 1:33:19 GMT
Oh, and the final boss is utter, utter bullshit. Why is this true for SO MANY GAMES.
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MolarAm🔵
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Post by MolarAm🔵 on Apr 18, 2024 1:50:38 GMT
The problem with the UO one, is that he's at the end of a very long stage, and you can't see his stats (and think about the kind of team you need to beat him) until about 2/3 of the way through the stage.
You can switch up compositions and equipment mid stage, but that costs resources, and if you've run out by the time you get to him, well... have fun watching your units steamroll through 95% of an army and bounce off a wall at the end.
In the end I just looked at a guide, I was pretty done with the game by that point.
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Post by JuniorFE on Apr 18, 2024 11:34:09 GMT
Rise of the RoninCompleted and Platted last night, at the expense of sleep (I blame being very close to the plat) Unlike my Nioh/Stranger of Paradise treatises, I'll keep this short and sweet, since this is actually pretty simple: You've got 1) Nioh's combat, RPG elements and main mission structure (all slightly simplified) and Ghost of Tsushima's open world, with a Wo Long-esque Weapon Art and parry system mixed in, 2) minus demons but plus greater human enemy variety, 3) set against the backdrop of the fall of the last shogunate and the events surrounding it. Oh, and you can collect cats as an objective and romance a crazy cat lady who's actually really sweet (among others). If any of that sounded good to you, you'll probably enjoy this As far as complaints go, the faction choices count for less than I expected and it does still need a bit of graphical polish and maybe some work on a few gameplay niggles (I noticed some -rare- input buffering at points, and there's a rather obvious -albeit not damaging- bug I've discussed at greater length in its thread)... But it's nothing that either patches or even a sequel can't fix (for all I know 1.04 fixed that bug without me noticing) and the game is still great fun regardless! I'd rank it between Nioh 1 and 2 overall, so IIRC... 8.5/10
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Post by JuniorFE on Apr 18, 2024 11:34:52 GMT
Also how the heck are our only Plat trophies not only Team Ninja games but Nioh-esque games (EDIT: Bloodborne too, although most of that was played on the PS4 so that's why I forgot)
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Post by ToomuchFluffy on Apr 18, 2024 17:12:56 GMT
Delta Particles (Half Life mod, 6+ hours): One of the best mods for either of the Half Lifes I have played so far. It may mostly "only" be a retread of the original Half Life's story, but it assumes a parallel development of a secret research lab very similar to Black Mesa. There is an accident of course, but with a Teleporter this time and another difference is that there is a central character that we meet up with again and again. Many story events are similar, but progression is still very dependant on following that character around and trying to salvage something from the catastrophe.
The more present dark ambient soundtrack and a lot of original soundwork are one of its strong points. The research lab and Xen look and sound different even though it's always clear that it is a Half Life mod. The guns seem fairly similar at first, but they have their own sounds, different stats and different fire modes. No alien guns in this case, but another original sci-fi toy and the Snarks also make an appearance. There are a few new enemies as well, which are sometimes used in interesting scenarioes.
Gameplay was a little slow at first with mostly simple and uninteresting encounters, but with the growing arsenal the game eventually starts throwing more at the player and it started to be more enjoyable in the second half. The Xen environments also felt quite original with the occasional nice Vista.
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Post by JuniorFE on Apr 18, 2024 18:02:01 GMT
Rise of the RoninCompleted and Platted last night, at the expense of sleep (I blame being very close to the plat) Unlike my Nioh/Stranger of Paradise treatises, I'll keep this short and sweet, since this is actually pretty simple: You've got 1) Nioh's combat, RPG elements and main mission structure (all slightly simplified) and Ghost of Tsushima's open world, with a Wo Long-esque Weapon Art and parry system mixed in, 2) minus demons but plus greater human enemy variety, 3) set against the backdrop of the fall of the last shogunate and the events surrounding it. Oh, and you can collect cats as an objective and romance a crazy cat lady who's actually really sweet (among others). If any of that sounded good to you, you'll probably enjoy this As far as complaints go, the faction choices count for less than I expected and it does still need a bit of graphical polish and maybe some work on a few gameplay niggles (I noticed some -rare- input buffering at points, and there's a rather obvious -albeit not damaging- bug I've discussed at greater length in its thread)... But it's nothing that either patches or even a sequel can't fix (for all I know 1.04 fixed that bug without me noticing) and the game is still great fun regardless! I'd rank it between Nioh 1 and 2 overall, so IIRC... 8.5/10 Self-quoting here to mention that apparently 1.04 adjusted a few of the things I was grousing about (input buffering and being hard to see what the enemy did if you ended up against a wall, among others), so... Well played Team Ninja, you were very slightly too late for my playthrough but appreciated for the future/DLC (?) nonetheless
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Tuffty
Junior Member
Posts: 2,721
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Post by Tuffty on Apr 18, 2024 20:16:18 GMT
Tomb Raider 1 Remastered - 8/10
The PS1 was the first console I ever owned. Christmas Day 1999, I got it with Broken Sword, FF7...and Tomb Raider. It's easy to look back on the games we played in our formative years and think of how simplified they seem compared to now, but the likes of Tomb Raider really was something groundbreaking and immersive even back then. Like games couldn't look better than this. Playing the game some 25 years later, I was surprised to see that even by today's standards, there's something about the original that feels unique.
Do I even need to explain how the game plays? Aside from a modern control scheme and the ability to save at any time, this is purely the same PS1 game with an updated look. The Remastered version has an upgraded 60fps mode with all new assets that really does help bring the game to life in a new way. Making tombs and ruins look like the way I remember the game looking like in your mind's eye all that time ago. If need be, you can switch between the original and the new remastered look at the press of a button, a welcome addition to fire up the nostalgia each time.
One thing about how the game plays is that as an adventure platformer it's still fairly unique today. Not even Uncharted or the new Tomb Raider games can compare to the sense of adventure and importantly danger in exploring these areas. Large sprawling environments that weren't afraid to feel like carefully designed levels in a video game. Platforming and exploration that was more than just climbing up a vine wall to go from setpiece to setpiece. Figuring out where to go and how to navigate the space isn't just filler between story and combat, it's the meat of the gameplay. Getting a key can open up that door you saw earlier, moving that block allows you to push another block to move into a secret area. The danger comes from being able to traverse the environment. The closest example I have to it is like playing a Souls game, if you don't adhere to it's rules you will suffer for it. You have to understand the mechanics of why, for example, you have to take a full step back before doing a running jump and once things click into place, you won't struggle nearly as much. In fact even with tank controls you can still quickly make your way through areas at speed that still feels satisfying to achieve. Even when you make your way further into an area and you get that occasional moment where the iconic theme kicks in, it just feels so special.
That combat though, oh boy. It's impossible to be too harsh on it, it was a first attempt after all, but it's still rough. It can be circumvented somewhat by realising most enemies can't get to Lara on high ground and you can still fire while running, jumping and rolling. Best advice to give is to keep moving and if you have the ability, use your other weapons quite liberally. They are not holding out on giving you ammo as it's readily available even in these long forgotten Egyptian tombs. Unfortunately it can't help you against the mutant enemies, fast, have way too much health, breaks camera lock, pushes you off platforms if they collide with you, explodes on death. God forbid if the flying ones get you on a higher platform. It's not great. The level design in the last area of the game did feel like they just threw stuff together without it making much sense. Pulling a lever, makes a boat from the beginning of the level move forward, which allows you to go back and find another lever which blows up some TNT where you just were.
There are some flaws even with the updated look too. At times some textures don't load correctly where even the water's surface has the Girl with the Pearl Earring painting on it. Areas of rapid water don't look different from normal surfaces, something that wasn't a problem in the original. It's not too much of a problem in this but if it's still there in Tomb Raider 3 Remastered it could be a problem. And more detrimental, key items out in the open can be very difficult to see. In the original the key item appeared massive and practically hovering off the ground to let you see, but in this the items's smaller and laying flat on the surface, sometimes blending right in. This lead to maybe 2 or 3 times where progress was blocked because I simply hadn't picked up the item.
But still, a great experience going through a landmark game and one personally important to me. Looking forward to playing TR2 and 3, I remember bits and pieces but not much else besides. I hope whatever Crystal Dynamics is doing next with TR is more in line with this design of making large environments that's trecherous and difficult.
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askew
Full Member
Posts: 5,953
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Post by askew on Apr 20, 2024 13:31:24 GMT
I finished Botany Manor over the course of a few evenings. Lovely game. Could happily sit in the fictional garden, soaking up the sunshine and listening to nature.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 2,856
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Post by malek86 on Apr 20, 2024 14:27:13 GMT
Oddworld: New'n'Tasty (PC)
The Abe's Oddysee remake from ten years ago. The biggest difference is that the game is no longer divided in single screens. Other big changes include a health counter, as well as different speeds for walking, rolling and stealthing. This more a curse than a blessing overall. The original was a really precise platformer, owing to its Prince of Persia and Flashback inspiration. And just as that, the puzzle solving and stealth also required extreme precision and planning ahead.
This remake allows you to get away with a lot, as long as you are positioned well. For example, get far away enough from a zapper and you can possess a Slig even though you can technically still see the zapper. You can also sometimes just bite the punishment and get past an enemy (even Scrabs if you are lucky) by merely taking damage. The different speed also means, for example, that you can' t really stalk Sligs any longer, because they walk faster. Overall, the game feels a bit less precise, more luck-based at times. Add the fact that the controls aren't quite as tight as the original, and you end up with a more bitter experience.
That said, it's still mostly the same game. Having quicksave sure helps a lot. A wonkier Oddworld is better than nothing, and it's not as annoying as Munch's Oddysee, where all the aforementioned issues are much worse. Still, just like the original, it does wear thin after a while. Exoddus added a lot of mechanics to make even a longer game feel much fresher, hence it's still the pinnacle of the series for me.
6/10
Next up should be Soulstorm, which I understand is... actually quite a bit different from Exoddus. We'll see about that. It has big shoes to fill.
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Tomo
Junior Member
Posts: 2,515
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Post by Tomo on Apr 20, 2024 14:53:16 GMT
I finished Botany Manor over the course of a few evenings. Lovely game. Could happily sit in the fictional garden, soaking up the sunshine and listening to nature. Yeah need to get this.
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Post by pierrepressure on Apr 21, 2024 8:45:23 GMT
Midnight Suns - 8/10
This was so much better than I was expecting, it follows a similar template to the XCOM series but I think your mileage may vary with how much you enjoy your Marvel lore.
I feel guilty for not picking this up at release as I'm sure we'll never see a sequel which is a real shame.
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Post by dangerousdave on Apr 21, 2024 10:20:26 GMT
malek86 It’s been a few years, but I do remember enjoying the remake. It’s certainly more approachable than the original, although perhaps at the expense of charm. I have no motivation to play the most recent game, though.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 2,856
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Post by malek86 on Apr 21, 2024 11:49:40 GMT
malek86 It’s been a few years, but I do remember enjoying the remake. It’s certainly more approachable than the original, although perhaps at the expense of charm. I have no motivation to play the most recent game, though. I find the old 2D Oddworld games still play very well even by today's standards. Oddysee's biggest accessibility problem is that it only has checkpoints, and quite sparse ones at that. If I played it again, the best way might be to use a PSX emulator so I can just use save states instead.
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Tuffty
Junior Member
Posts: 2,721
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Post by Tuffty on Apr 21, 2024 19:05:53 GMT
Hi-Fi Rush - 9/10
Released at the beginning of last year, Hi-Fi Rush was and prob should have been in contention for one of the games of the year, even for as good as last year was. A rhythm heavy character action game, this is the music video that we all at some point have made up in our heads as a video game. Syncing up the action of the game to the music as best you can. It took this long for someone to try it and in my mind it has all the best elements to make it worthwhile.
Controlling Chai, the blunderheaded, eternally optimistic protaganist with an MP3 player for a heart, the combat is a more simplified version of Devil May Cry, but it works and flows extremely well. Combos are dialed in with light and strong attacks, you can dodge, parry and even call in party members to unleash moves that shoot projectiles, or can break shields etc. The magic of the game is that everything is handled on a beat, even the combat. Inputting just timing for the combos can get you stronger versions of the combo finisher, the ability to tag in your partners for powerful combo attacks and more points for the end battle result screen. This is something that could have been difficult to manage as people might find it overwhelming to keep the rhythm up. Fundamentally, no matter your timing your attacks will always land on beat, so instead of trying to time your key presses on the music, you can press a button the moment your previous attack lands, since that attack will always land on beat no matter what. Even the enemies attack on beat, so you can gauge when to dodge or parry. The design is as welcoming as possible, a rhythm game that rewards you for being on beat, rather than punishing you for being off beat. The combat is incredibly satisfying when you can get it down enemy types are fun and varied, attacks are flashy and to do it on beat puts you in that state of zen where everything comes together.
The characters and plotline are fairly basic, but it never feels cliche. It knows what it is, what it's trying to do, and just goes all the way with the fun. To that end it felt like a Sat morning cartoon and the humour was genuinely funny throughout with some deep cuts to Jojo's Bizarre Adventure to Xenogears. The graphics are gorgeous, bright colorful cel shading, occassionaly shifting effortlessly from 3D to 2D animation back to 3D again. Even the environment and UI pulses to the beat as subtle indicators of how to maintain that beat, making it feel alive. With a game like this the sound design has to be naturally phenomenal, it makes it really easy to keep the beat to the original compositions and licensed music (better not to say here, I found some of the best moments came from song titles revealing themselves before a fight began, you'll know what I mean). It keeps you pumped at all times and with both graphics and sound done so well, it's one of those that will look and sound timeless.
My slight negative is that I started the game on hard and part of the experience was dampened by how tough it was and not getting some of those combos, particularly the air ones, did affect me personally. But I got over myself and dropped it to Normal and had a much better time. I'm better equipped now to tackle the harder difficulties which I am. One of those rare games where they nailed the concept from start to finish, practically flawless.
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Post by rhaegyr on Apr 22, 2024 10:22:29 GMT
Bloodstained: Ritual of the Night
I love Metroidvanias but this one left me feeling strangely flat. I've really enjoyed a lot of Castlevania's in the past (Super Castlevania IV, Symphony of the Night, Dawn of Sorrows etc) but this just felt a little 'off'.
Think it was the mix of the graphical style, the lack of vampires, annoying bosses and inane cooking/kill quests that left me feeling a little underwhelmed.
It was a decent game but quite forgettable in all honesty. Doesn't help that in the last few years I've played Hollow Knight, Monster Boy and Metroid Dread which are all superb examples of the genre.
6/10
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Post by lukasz on Apr 23, 2024 14:57:10 GMT
Sid Meier's Alpha Centauri: Alien Crossfire
What a game.
I played as University, on Talent difficulty as I cant concentrate too much playing games. Kids and long hours of work prohibit commitment to fully pay attention.
And this game is hard lol! At least in the beginning.
but after 150 years or so after breaking Hive nobody could challenge me.
Miraim tried. declared a war on me. So i kicked her butt taking 3 or four cities.
made peace as my goal was not world conquer. She very quickly betrayed me. So next war was total. she tried to contact me but not once she offered surrender. So i took all of her cities.
and then spend another 150 years just building up and getting secret projects watching the videos.
Could have ended it earlier as there was no real opposition to me anymore
Yesterday I declare myself supreme leader. today scientific victory after reload, and after another reload. I nuke everyone else. Morgan, Lian, and Gaian's once city which had my cities around. A small sacrifice.
what an amazing amazing game!
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Post by A46Matt on Apr 25, 2024 9:11:05 GMT
Lego 2k Drive
Surprised how much I’ve enjoyed this. Yes sure the racing is rubber band central and your choice of vehicle makes little to no difference but it’s good fun all the same.
By completed, I have finished the main story quests and a large number of side missions and collectables. It’s in these extras that the challenge is present if you’re that way inclined. Getting bronze and even silver medals is fairly easy but if you want to get golds then it’s going to take some effort and skill.
The game is full of Lego charm/cheesiness and the world has been done very well I think with real life items present to give the scale of Lego and not that you’re just in an actual world of Lego.
I’m a huge fan of the Forza Horizon series and this scratches that same itch somewhat.
Have had a great time so far and will continue to dip in to pick up more collectibles.
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Duffman5
Junior Member
You can't really dust for vomit
Posts: 1,291
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Post by Duffman5 on Apr 26, 2024 5:26:30 GMT
I finished Botany Manor over the course of a few evenings. Lovely game. Could happily sit in the fictional garden, soaking up the sunshine and listening to nature. Yeah need to get this. This is my (the latest) daily gamepass cheveo quest game and agree it has loads of charm. The last daily cheveo one was ALTTL which I loathed and gave up due to obtuse "puzzles". Another good relaxing game is Ravenlok
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Post by apollo on Apr 27, 2024 8:09:32 GMT
Alone in the dark
Was hoping this was going to be good, chapter 1 and 2 are good but it really starts going down hill on ch3 and 4 and 5 are running away with no brakes into shit. The sticking on scenery on chapter 3 onwards never got fixed despite a patch this week, sometimes you can't pick up melee hatchet weapons. Also the 2 boss fights right near the end of the game are lazy and shite, the 2nd from last one is bullet sponge with long reach (its quite cheap and lazy game design) The last one (which I found out its skippable if you got certain collectables, you would never know if you didn't read a guide about it) its large creature in tiny area which a dodge move that is crap
They got David harbour and Jodie comer to be the faces and do the voices but DH is actually quite bad and Jodie is pretty lifeless in the scenes in Carnby playthrough. They couldn't of been cheap to hire and they add very little worthwhile to the game. I don't expect the budget for the game was RE levels, they wasted their money in the hope having famous people ingame would sell it. Honestly, they should of done proper remaster of the Alone in the dark new nightmare from the DC and ps2 days (real remaster not just uprez to 4k or HD) If that would of sold then do a new Alone in the dark. I don't think this game sold well. Shame as very few survival horror type games get made for console (have tormented souls still to play but that has brutal difficulty just on the intro
Glad discs are still a thing as get some money back
5/10
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Post by dfunked on Apr 27, 2024 16:30:57 GMT
Dragon's Dogma 2 - 8/10
It's got so much wrong with it that any other game with these issues would've ended up with points being docked, but the absolute charm of this little bastard somehow makes you overlook any complaints. Main quests are mostly absolute dogshit, there are some bizarre design decisions (reducing your health when you retry!?) and the story is also mostly rubbish, but the exploration is just so good without ever really handholding you or bloating the map with thousands of icons. The endgame is a bit of a shock to the system at first, but in hindsight is a fantastic bit of design.
I'll probably come back to check out NG+, but right now I need a bit of a break and a palate cleanser after 68+ hours with this exclusively over the last month and a bit.
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