|
Post by ToomuchFluffy on Apr 9, 2024 15:59:07 GMT
Finished a small mod for Half Life called "Backrooms". Well, not quite as the game didn't want to load the last map, but it's really just a tiny room before it ends.
It's a weird one. It starts out being quite surreal with the player running around in a maze of identical looking walls and various NPCs that use both HL voiceacting as well as bizzare original voiceacting that is recorded in pretty bad quality. There are some interesting ideas in there and at first it wasn't apparent, but the various communities that live in this strange world are apparently inspired by The Metro-series. The latter half of the mod is essentially just killing lots of "Nazis" in a similar vein as with Metro 2033.
|
|
|
Post by peacemaker on Apr 9, 2024 23:10:21 GMT
Max payne 3 on pc
Pretty much the perfect cinematic action game. The most stylish game I can think of when it comes to shooting people. Such variety in locations with great characters and voice acting. Impeccable soundtrack and overall production. It’s John wick in video game form but with way better characters and story. It’s over 11 years old but I can’t think of many new games with better physics in a shoot out, how max and the enemies react to the environment and the impact of the bullets on bodies and the surroundings.
10/10 I can’t find fault when reviewing it for what it is. It was a 9 on console but playing it on max settings at 160+ fps with a mouse that makes shooting people pure joy rather than a bit of a struggle on pad makes it a perfect score.
|
|
|
Post by Phattso on Apr 10, 2024 9:15:37 GMT
I was also a fan of MP3, but fuck alive did it go on and on and on. Very typically Rockstar in that sense.
|
|
|
Post by peacemaker on Apr 11, 2024 17:00:12 GMT
I was also a fan of MP3, but fuck alive did it go on and on and on. Very typically Rockstar in that sense. I played it two chapters at a time so it didn’t drag at all for me and I could have had more. But yeah it is a big game for what it is.
|
|
Ulythium
Full Member
Lily-livered
Posts: 5,663
|
Post by Ulythium on Apr 11, 2024 18:39:25 GMT
Dragon's Dogma II. This is Phoebe.
Say hello, Phoebe. (Phoebe says hi.)
Phoebe is my parents' Labrador. She is also, without a shadow of a doubt, the most monkey-fied of all the dogs. She pulls on the lead, especially when she knows she'll soon be let off to run around like a maniac; she swats at you repeatedly whenever you're trying to eat; and when you need her to get up and go downstairs to bed at night, she'll roll onto her back and refuse to budge until she has had her fill of belly-rubs.
In short, she's a furry pain in the butt...
... But she's also a helluva lot of fun, and I love her to pieces.
Sure, she could be a 'better' dog in some respects. You could send her to a trainer instead of a kennel the next time my folks go on holiday, and chances are she'd come back with fewer idiosyncrasies - all her rough edges smoothed away, leaving behind the very model of canine good behaviour. But let's be honest, my friends: that'd be so. Fucking. Boring. All of which, believe it or not, brings me to Dragon's Dogma II. The original game was, as our very own ned so brilliantly put it, "like the essence of the Benny Hill theme music put into the form of an action rpg." (If you haven't played it for yourself, imagine five or six enemy encounters from a game like Skyrim, smash them all altogether, play the footage at 1.5x speed, and blast 'Yakety Sax' over the top of it - that'll put you in the right ballpark.) Somewhere between a cult classic and a regular classic, its popularity has endured across 12 years and three console generations, and now we finally have a sequel. How does it fare? Coming into DD2, my main concern was that Capcom would've gone down the 'overtraining' route - the equivalent of taking Phoebe-jeebies and replacing her with one of those robot dogs that Frasier bought for Martin in that one episode, if you know what the hell I'm blathering on about. Fortunately, I needn't have worried: for better and worse (but mostly better), DD2 is Dragon's Dogma to its core. All the glorious weirdness that characterised the original game is present and correct, which seems like a minor miracle in an era of ultra-safe AAA blockbusters.
So, yeah - if you wanted to make Dragon's Dogma II 'better', you could come up with a veritable laundry list of adjustments to make. For instance, do pawns have to talk all the bloody time? Is it really necessary for fast travel to be restricted to rare and expensive Portcrystals? Must I fight the same groups of goblins, wolves, bandits, and lizards every time I want to move from point A to point B? And does the stamina bar need to be active at all times, both in and out of combat?
Thing is, you could make all these tweaks (and more besides), but you wouldn't actually improve the game - you'd just make it more generic, more pedestrian, more run-of-the-mill.
Simply put, DD2's quirks make it what it is. That might put some people off, and I sort of understand why; still, if you can get past the jank (and the abject nuttiness on display), you're in for a damn good time.
Gameplay-wise, the twin pillars of DD2 are exploration and combat.
Like Elden Ring and Breath of the Wild before it, exploration feels organic, driven by player curiosity instead of a litany of map markers. There are no mounts, no GPS system to guide you mindlessly from quest to quest, and not many fast travel opportunities - for the most part, you'll be setting off on foot, with only your weapons and your trusty pawns to keep you safe.
Meanwhile, combat is fast-paced and exciting. It takes a bit of getting used to - there's no lock-on mechanism for melee classes, for instance, and ranged builds don't have the separate 'aim' and 'fire' buttons that have become ubiquitous in modern shooters - but the learning curve is a gentle one, and you'll find yourself decimating foes in short order.
Like the first game, DD2's narrative isn't its strongest suit...
... But this is all about the journey, not the destination. Reading a summary of the plot at Wikipedia would give you an overview of who's who, and what happens to them, but in many ways that's beside the point - you'll forget all those details soon after the credits roll, but the memories of the crazy shit you experienced on the way will stay with you for months and years to come. If this game is of any interest to you whatsoever, my advice is to ignore reviews (including this one!), and read through the Font Geek thread instead. It'll be far more instructive, not to mention much, much funnier.
Although Dragon's Dogma has never enjoyed the mainstream cachet of the Witcher, Elder Scrolls, and Dragon Age franchises, DD2 might just change that; minor technical issues (and some crappy microtransactions) aside, it certainly deserves to.
In other words, 'tis a masterwork - you can't go wrong.
8.5/10.
|
|
|
Post by dangerousdave on Apr 12, 2024 6:31:22 GMT
Death’s Door (Series X)
A great little game, this one! In terms of gameplay, it’s like a fusion of retro Zelda (with an overworld, dungeons and bosses to fight) and Dark/Demon’s Souls (with magic doors, a dodge roll and a combat system that requires patience and observing enemy attack patterns). Having said that, it’s not a particularly challenging game. You just get punished for rushing combat, so as long as you keep that in mind you shouldn’t have too much trouble with it.
Narratively speaking, it’s pretty basic stuff for most of the game, but towards the end (and especially post-game) it really shines. Apparently it’s a surprise sequel to a game I never got around to playing, even though I think I own it, so that’s another game added to my backlog now. I hope it’s on par with this one, because this is an all round fantastic game. It took around 13 hours to complete 100% with no guides necessary (as the game offers tools or advice for finding everything).
5/5
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 2,880
|
Post by malek86 on Apr 12, 2024 18:30:26 GMT
Death’s Door (Series X)A great little game, this one! In terms of gameplay, it’s like a fusion of retro Zelda (with an overworld, dungeons and bosses to fight) and Dark/Demon’s Souls (with magic doors, a dodge roll and a combat system that requires patience and observing enemy attack patterns). Having said that, it’s not a particularly challenging game. You just get punished for rushing combat, so as long as you keep that in mind you shouldn’t have too much trouble with it. Narratively speaking, it’s pretty basic stuff for most of the game, but towards the end (and especially post-game) it really shines. Apparently it’s a surprise sequel to a game I never got around to playing, even though I think I own it, so that’s another game added to my backlog now. I hope it’s on par with this one, because this is an all round fantastic game. It took around 13 hours to complete 100% with no guides necessary (as the game offers tools or advice for finding everything). 5/5 The game you mean is quite a different beast altogether. I liked it, but it can be a handful.
|
|
ekz
New Member
O_o
Posts: 619
|
Post by ekz on Apr 13, 2024 5:44:30 GMT
I'm a simple man. I see a long Uly post in the completed games thread, like it and then read it.
What's your next planned game?
|
|
Ulythium
Full Member
Lily-livered
Posts: 5,663
|
Post by Ulythium on Apr 13, 2024 10:54:00 GMT
ekz Aw, thanks Stellar Blade is the next game on my radar, although I'm no more than 55:45 in favour of getting it at this point in time - much will depend upon what changes, if any, the devs make between the demo and launch. After that, System Shock is finally coming to consoles in May, and I'm looking forward to it immensely.
|
|
hicksy
New Member
I'm good for some but I'm not for everyone
Posts: 837
|
Post by hicksy on Apr 13, 2024 15:06:46 GMT
Stellar Blade is the next game on my radar, although I'm no more than 55:45 in favour of getting it at this point in time Prepare thy hand lotion sir. For the game pad sores obviously!
|
|
wunty
Full Member
Pastry Forward
Posts: 5,144
|
Post by wunty on Apr 13, 2024 20:09:58 GMT
Awesome review Uly. Loved reading that.
|
|
Tuffty
Junior Member
Posts: 2,803
|
Post by Tuffty on Apr 14, 2024 0:11:52 GMT
Prince of Persia : The Lost Crown - 9/10
Metroidvania is a genre full of games that many consider to be some of the best of all time. Recently, we've been blessed to have the likes of Hollow Knight, Metroid Dread and Ori that have lead to more of these games coming out to varying degrees of quality. Now it was time for Prince of Persia to return for the first time to this genre and the end result isn't only a great game in it's own right, but maybe one of the genre's best.
Perhaps the biggest shining point I can say about this game, that isn't necessarily true of it's contemporaries, is it's combat. PoP combat is fast and fluid, animated really nicely and feels great right from the get go. Melee focused, you can attack enemies, hit them with a launcher to continue doing damage midair. You can slide, dash midair, parry enemies, particularly when they have a big glowing yellow attack that results in an instant kill in a very stylish cinematic fashion. It broadens out over time, a bow offers ranged attacks while also keeping enemies juggled in mid air and perhaps biggest of all, the game allows you to create a shadow copy of yourself that remembers the last action you made. So as an example that the game gives you, holding down melee gives a charged wave attack. Making a clone at that point will set it at that point, so you can unleash the charged attack, warp back to that point and you have another immediate charged attack ready to go. That is at it's most basic and this ability alone changed my perspective on the combat into viewing it as a stylish action game. While not on the same level of complexity as a DMC game, by the end of the game you can include traversal abilities into combat as well leading to some free flowing, exciting fast encounters. They even have a training room mode for the purpose of practicing this. I almost attribute it to that one level in Titanfall 2, you know which one, where you simply wanted to replay it again and again because it's not enough to do it right, you gotta do it right but cooler. It really became something I would generally avoid at some point in other games, to wanting to engage each time even when backtracking. The only thing I would say is missing, is having different weapons to swap between but when the core combat is that good, it's not a huge issue.
Equally important to a Metroidvania is the exploration and traversal. Lost Crown actually doesn't have that much in the way of interconnectivety between areas but the game map is absolutely huge and can be approached in a non linear fastion. Even in terms of completing the main quest the game offers a huge amount of freedom as to where you can go not limiting you from going off the main path. Otherwise the tried genre formula is the same, inaccessible areas that are now reachable after unlocking a new traversal ability and broadening your exploration further. There are collectibles hidden in out of reach areas as well as behind some fun environmental and platforming challenges. It's not quite Hollow Knight levels of difficulty for the later ones but it is fun.
I think the game looks really great too. I like the artstyle and in big cinematic moments they style really kicks up. Big energy auras and combat finishers burst to life with colour. The soundtrack is pretty grand and sweeping, though the game doesn't really have a lot of it as you're playing and can be subdued. That's fine, but id doesn't really make for a memorable soundtrakc. All in all, I really enjoyed it, no way it doesn't make my list of fav games of the year, if not in my Top 5.
|
|
JonFE
Junior Member
Uncomfortably numb...
Posts: 1,471
|
Post by JonFE on Apr 14, 2024 8:57:03 GMT
Tuffty I'm playing this at the moment and your review (and the posts in the dedicated PoP thread) fill me with anticipation of a great game!
|
|
|
Post by dangerousdave on Apr 14, 2024 8:58:23 GMT
I have to agree. I think it’s my number one game of the year so far. I couldn’t even fully comprehend using the clone within combat, but I did really love the kinds of combos you could pull off. I much prefer combat systems that logically chain together, rather than relying on memorising button combinations.
|
|
|
Post by Wizzard_Ook on Apr 14, 2024 12:48:29 GMT
I’m really looking forward to playing the new POP game sometime this year. Brought it in the e-shop sale a couple weeks back. Planned to play it after Rebirth but at the moment fancy sometime a bit cozy and lighter. Don’t think I’m too far off finishing rebirth.
|
|
|
Post by Samildanach on Apr 14, 2024 16:22:41 GMT
Shmups saga time again, and I have now reached the end of 1992. Let's dive in:
Dogyuun (Arcade) Nov One of Toaplan's lesser known shmups, it's odd name comes from the sound a big in-game laser makes. From a graphical stand point it is arguably one of the most visually impressive shmups ever, just the constant and varied detail is stunning to behold even so many years later. That quality is kept up thoroughout its long runtime of 10 stages, and while the gameplay is perhaps a little by-the-numbers, you always want to push on to see what might lie next. Pretty good music (though it repeats in stages 6-10) help things along too, so it really just falls down on being fractionally too much flash and not quite enough (quality) substance. Both the fact that you don't power-up your weapons and the lack of any 'hook' to the gameplay hold it back, especially in such a long game; but I will likely still come back to it, especially when M2 gets around to it. 3.5/5
Gradius II (PC Engine) Dec The finest version of a very fine game...why? Well it has a slightly more approachable difficulty than the original arcade, has just as good visuals, slightly better music and a cool additional ruin stage and new boss. Gradius II is no exception to having the dreaded Gradius syndrome, where a death at certain points makes it nigh-on impossible to recover from. I find my patience for this issue is less than it used to be, so I must admit to being less interested in trying to learn to 1cc it due to the memorization required for that. But there is no denying that this is one of the PC Engine's best shooters. 4.5/5
Cho Aniki (PC Engine) Dec Ah the infamous Cho Aniki series where flexing muscle men in suggestive poses are flaunted with...gay abandon. The first in the series mercifully is relatively tame compared to its sequels and the endless boss designs are incredibly inventive. Not a surprise considering the dev also made Gynoug (and Gleylancer) which has an equally infamous boss. There are five weird levels to get through to face the Emperor Boh-di-Bill and stop him in his conquest of the universe after his empire ran out of protein shake (this is the actual story-line!). While the game is rather unique it does have a couple of big flaws. The first are the levels themselves which, while they can look interesting, are an absolute repetitive chore to play. It's clear all the dev's effort went into the bosses as there are a ridiculous FOUR per stage. Unfortunately their balance is a bit off with some being difficulty spikes (e.g. the very first boss oddly) and others going down (ooh-er) far too easily. All in all, it's unique enough to be worth a look, but most will move on quite quickly once the novelty wears off. 2.5/5
Chikyū Kaihō Gun ZAS (Gameboy) Dec One of the best shmups on the diminutive original Gameboy. This one is a five stage vertical shmup that employed some clever graphical effects to present some parallax scrolling (something that emulators struggle to replicate). I would have been all over this one back in the day, as the Gameboy gave me my first taste of shmups in the form of the wonderful Gradius Interstellar Assault, Nemesis and Parodius. This game feels like it has that original Konami quality and has a well balanced difficulty to boot. Obviously it isn't as good as many other contemporary shumps due to the limitations of the hardware, but I remain impressed nonetheless. 4/5
So that's it for the year of 1992 in shmups (just to be clear, I've not played ALL shmups released in '92, just the ones I've owned - in a semblance of trying to get through my backlog in a logical manner) and there has been many corkers and few duds. I'm really looking forward to 1993 as both Raizing and Psyikio enter the stage, as well as Lords of Thunder. Before I do, however, I am having a good time with the far more modern Space Moth, an indie bullet hell on PS4.
|
|
|
Post by Phattso on Apr 14, 2024 21:19:25 GMT
I remain in awe of your shmup odyssey, Samildanach. I actually look forward to an update from youso I can recall playing some of the back in the day.
|
|
|
Post by Samildanach on Apr 14, 2024 23:48:35 GMT
I remain in awe of your shmup odyssey, Samildanach. I actually look forward to an update from youso I can recall playing some of the back in the day. Thanks Phattso! Whether I will ever catch up with modern times is very much debatable, but I am certainly enjoying the ride!
|
|
Duffman5
Junior Member
big cook, little cook welcome to our cafe
Posts: 1,320
|
Post by Duffman5 on Apr 15, 2024 7:36:59 GMT
I managed to complete 2 games yesterday, this is the beauty of playing 2 story driven campaigns at a time! My first completion was:
Robocop on ps5 Hours to complete: 15 approx Skill: Story Trophies: 23/28
Lots to like about this but there were some issues as well. Robocop holds a special place in my hear as it was the first "18" I ever saw at the cinema...even though I was not 18 at the time, anyway that and the fact it is a wonderful film. Anyway onto the game.
Pro's You are Robocop and voiced by Peter Weller Detroit looks good and moody, depressing with varied levels and small "hub" area Lots of nods ( of course) to the entire franchise some of the NCP's are recognisable, especially Lewis (Obviously went through surgery before joining up with Morse!) Gunplay was satisfying. A pretty good amount of diff weapons to play with, if you wished Enjoyed the "policing" bits around the hub world. Best Robocop game to date Story was fine.
Con's The lack of soundtrack and the amount of time it is (not) used, really hurt the game I feel. It was good when the main theme kicked in, I would have liked a lot more of this. Side missions were very hit and mostly miss. The lack of enemy variety The awful V/O work for most of the ncp's especially the various gang members, repeating the same lines over and over. The pitch of most of their voices was also awful
I did enjoy my time with Robocop and I unlocked NG+ but I think the time I had spent is enough for me. 7/10
Atlas Fallen on series x Hours to complete: 26 approx. Skill: Story Cheveo's: 22/36 (this may rise a few)
Kept my eye on this until it reached my buy point of £25 odd. and I feel I have had my monies work. It was a mostly fun action rpg with some lite platforming/puzzle solving. I was not a fan of the combat however and found it to be frustrating when fighting multiple enemies.
Pro's Solid story The world, nice sizes map with different regions to explore at your leisure. Enemy variety and design was pretty good. Some good NCP's Avatar design, not that involved but still good to have Plenty of nice Armours to unlock and customise. Soundtrack Some of the conversations with npc were funny and fun.
Con's Combat, really frustrated me at times. Very basic inputs but the momentum system was not always fun to try and use to your advantage. Confusing or at least not as easy as it should be to utilise the upgrade systems Pointless skill tree with the idols, I didn't notice any difference when swapping them out. Some of the platforming could be a bit tricky.
I think if you enjoyed the Elex games (I did) and throw in some Darksiders and Kingdoms of Amalur then you will have fun with this one. 7/10
|
|
harrypalmer
Junior Member
GREAT ASS
Posts: 2,193
Member is Online
|
Post by harrypalmer on Apr 15, 2024 8:39:43 GMT
Dragons Dogma 2 - 4.5/5
Skyrim, Golden Axe, Monster Hunter, and Elden Ring all rolling around in a big joyous heap of fun.
I can't articulate the feeling of exploration in this game, it's close to Skyrim or Elden Ring, but in many ways feels more akin to a dungeons and dragons game. On more than one occasion I felt like I was in Fellowship of the Ring. I think that is because traversal is genuinely fun, and until very late in the game you are forced to trek large distances. Whilst initially this might seem like a slog, it quickly becomes apparent that it's a genius move. You discover things on the way, the journey becomes exciting and rewarding, you feel like you're on an actual quest. It's not cluttered, there aren't any map markers to speak of, often you're unsure what you're supposed to do and the game doesn't care, you need to work it out and if you don't then you're stuck, you need to experiment and explore. There is jank. The story and missions are pretty insipid, but it is atmospheric and fun in a unique way. I was getting up a 6am to play it before work, and staying up to gone midnight playing it most nights. And I have a kid ffs. I don't do that unless a game has its hooks in me.
|
|
Duffman5
Junior Member
big cook, little cook welcome to our cafe
Posts: 1,320
|
Post by Duffman5 on Apr 15, 2024 8:49:36 GMT
Dragons Dogma 2 - 4.5/5Skyrim, Golden Axe, Monster Hunter, and Elden Ring all rolling around in a big joyous heap of fun. I can't articulate the feeling of exploration in this game, it's close to Skyrim or Elden Ring, but in many ways feels more akin to a dungeons and dragons game. On more than one occasion I felt like I was in Fellowship of the Ring. I think that is because traversal is genuinely fun, and until very late in the game you are forced to trek large distances. Whilst initially this might seem like a slog, it quickly becomes apparent that it's a genius move. You discover things on the way, the journey becomes exciting and rewarding, you feel like you're on an actual quest. It's not cluttered, there aren't any map markers to speak of, often you're unsure what you're supposed to do and the game doesn't care, you need to work it out and if you don't then you're stuck, you need to experiment and explore. There is jank. The story and missions are pretty insipid, but it is atmospheric and fun in a unique way. I was getting up a 6am to play it before work, and staying up to gone midnight playing it most nights. And I have a kid ffs. I don't do that unless a game has it hooks in me. Blimey you got that done pdq, how long was your play time ?
|
|
harrypalmer
Junior Member
GREAT ASS
Posts: 2,193
Member is Online
|
Post by harrypalmer on Apr 15, 2024 9:08:06 GMT
50 hours. Definitely needs another playthrough though as I'm certain I missed bits.
|
|
|
Post by dfunked on Apr 15, 2024 9:29:30 GMT
I'm 48 hours into it and have only just wandered over to to the starting island. I haven't even killed a dragon yet! God knows how long it'll take me to finish.
The game is just too damn distracting. It felt a bit rubbish playing it for multiple days in a row trying to complete a specific task (find that bastard seeker token!), as the game is absolutely at its best when you're just wandering around and going "ooooh, what's that over there!"
|
|
|
Post by richyroo on Apr 15, 2024 9:40:24 GMT
I REALLY want to play Dragons Dogma 2, but I cannot bring myself to jump in yet, not without a few more patches.
I'm really hoping to see improvements which bring the game within the VRR window 48fps-60fps of my TV. I know the XBOX goes lower than this, but my TV only supports HDMI 2.0 which means my VRR window is smaller.
I have a few more months to wait I reckon, thats if they can improve it by that much anyway.
|
|
harrypalmer
Junior Member
GREAT ASS
Posts: 2,193
Member is Online
|
Post by harrypalmer on Apr 15, 2024 9:40:45 GMT
dfunked That's nuts! I will say I didnt kill a dragon until pretty near the end, at which point I went on a crazy dragon killing spree. I was by no means rushing. Looking at maps I seem to have uncovered pretty much all of it. I just ran out of quests and honestly felt like wrapping it up and leaving some in the tank for another playthrough.
|
|
harrypalmer
Junior Member
GREAT ASS
Posts: 2,193
Member is Online
|
Post by harrypalmer on Apr 15, 2024 9:43:17 GMT
I REALLY want to play Dragons Dogma 2, but I cannot bring myself to jump in yet, not without a few more patches. I'm really hoping to see improvements which bring the game within the VRR window 48fps-60fps of my TV. I know the XBOX goes lower than this, but my TV only supports HDMI 2.0 which means my VRR window is smaller. I have a few more months to wait I reckon, thats if they can improve it by that much anyway. All my concerns over performance melted pretty quickly. The fights are so nuts most of the time that I didnt even notice where my character was, let alone frame drops. But yeah, it isnt great, it just didnt bother me at all.
|
|
A46Matt
New Member
Posts: 441
Member is Online
|
Post by A46Matt on Apr 15, 2024 15:14:15 GMT
Evil West
I posted in the currently playing thread that this was just like a AA game from 2008 and that that was a good thing. Having finished the game I still agree with that. It’s just fun, plain and simple. It doesn’t do anything you haven’t seen before but it plays well and progression/levelling is compelling enough to explore to be able to purchase or find new upgrades. It’s challenging at times without ever feeling cheap or unfair.
Story wise it’s your typical hero type affair, things are normal, shit happens, fix the shit that happened. I finished it in a little over 11 hours which felt the perfect length for this type of game. Quick resume on Xbox worked perfectly too which was great for dipping in and out of.
I really hope it was successful enough to warrant a sequel.
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 2,880
|
Post by malek86 on Apr 15, 2024 17:57:20 GMT
Prodeus (PC)
It's modern Doom. I don't mean like the Doom 2016 reboot, I mean what Doom would feel like if it were basically the same game but made today.
Map design is key in these games, and unfortunately early levels aren't all that fun. The idea of locking upgrades behind gold you can find in levels seems like a good incentive to get the player to explore for secrets, but honestly it just means you can't quite know if there are ways to find that one gold pickup or if you must wait until after unlocking another upgrade. So yeah, that's a pain. Luckily the game comes back with a vengeance once you have all the upgrades. Later maps are also much better designed. My only other gripe is that none of the shotguns feel really good to use (the double shotgun in particular hits hard but doesn't feel like it, and the basic shotgun is a tad too weak and slow to be truly reliable). In a Doom clone, that oughta be a sin.
Anyway, like I said, it's very much worth it. There are also downloadable user campaigns (not that many tbf), which I'll probably try someday.
8/10
So that's Boltgun, Dusk and Prodeus done in the boomer shooter streak. What's next? I think it will be Turbo Overkill, but I'm taking a break for Oddworld New and Tasty.
|
|
Tomo
Junior Member
Posts: 2,565
Member is Online
|
Post by Tomo on Apr 15, 2024 19:06:40 GMT
I started Turbo Overkill at the weekend and got awful motion sickness after 30 mins. Same with Dusk when I played that. My brain can't handle these games anymore and I have literally played no other game more than Quake 2 ;(
|
|
A46Matt
New Member
Posts: 441
Member is Online
|
Post by A46Matt on Apr 15, 2024 20:35:29 GMT
I started Turbo Overkill at the weekend and got awful motion sickness after 30 mins. Same with Dusk when I played that. My brain can't handle these games anymore and I have literally played no other game more than Quake 2 ;( Do those games have a motion sickness option at all? Having a fixed reticule, increasing FOV and reducing head bob can help I find. Although I’m probably not saying anything you don’t know. Some games I really struggle with motion sickness but can gradually build up playtime until I’m fine with it. Also find that either eating sweets or chewing gum helps too. Usually FPS games that have indoor sections and a narrow FOV are the prime candidates. Had to bin Atomic Heart completely as that made me feel awful for quite a while after playing.
|
|