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Post by 😎 on Aug 10, 2022 13:32:34 GMT
Yeah, deckbuilders basically. There’s Marvel Legendary as the main line, which is an LCG that’s now in the 7000+ card range, then there’s Legendary Encounters spin-offs that are usually single box sets, but sometimes get small expansions. So far there’s X-Files, Buffy, Big Trouble in Little China, Firefly, James Bond, Aliens, and Predator.
Even though there’s differences between Legendary Marvel and the Encounters line (mostly around win/lose conditions), for the most part they’re all interchangeable too, so you could setup a game where James Bond teams up with Ripley to take down Thanos, or have Wolverine try to solve some X-Files etc.
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rhaegyr
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Post by rhaegyr on Aug 23, 2022 15:34:11 GMT
Any suggestions for some good 7-8 player games?
Have a few friends over on the weekend and there's 8 of us - I've got Secret Hitler, Captain Sonar and Codenames but I wouldn't mind something 'meatier' where a game will last a few hours.
Any recommendations welcome!
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Post by 😎 on Aug 23, 2022 16:07:16 GMT
Twilight Imperium with the Kings expansion, each game turn will take roughly seven hours and everyone will hate each other by the end.
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Post by 😎 on Aug 27, 2022 17:51:17 GMT
Pretty good weekend haul.
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Post by 😎 on Sept 2, 2022 0:07:46 GMT
So this just showed up And Kingdom Death: Monster is on the way. Big big boxes.
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Post by starchildhypocrethes on Sept 2, 2022 0:24:15 GMT
I did not even know there was an Assassins Creed board game. Will have to read up on that.
KDM looks pretty cool, but my eyes water at the price of everything.
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Post by starchildhypocrethes on Sept 2, 2022 0:25:29 GMT
I have a copy of Mythic Battles Pantheon on the way, that comes in 3 separate massive boxes. I am going to be murdered when they arrive.
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Post by 😎 on Sept 2, 2022 0:35:39 GMT
I was giving serious thought to KD:M last week and decided no, and then a day later the price dropped by $120 so my resolve was shattered instantly.
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Post by starchildhypocrethes on Sept 2, 2022 0:48:03 GMT
Nice.
The whole survival / settlement building campaign system looks very cool.
There was a guy selling his collection of the base game plus a whole bunch of expansions “cheap” on FB last week. Was only after £1800 plus postage.
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Post by Leolian'sBro on Sept 2, 2022 1:06:47 GMT
Dear GOD tell me you fat-fingered an extra zero on that price 😳
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Post by 😎 on Sept 7, 2022 21:15:21 GMT
KD:M arrived. As anticipated it is absolutely gigantic.
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Post by deekyfun on Sept 7, 2022 22:01:44 GMT
Is that an iPad in the top right? If so, both that box and your table are huge.
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Post by 😎 on Sept 7, 2022 22:05:01 GMT
That is an iPad. I tried to get the cat in the picture for scale but she was having none of it.
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Post by deekyfun on Sept 7, 2022 22:10:45 GMT
She's not a Maine-Coon I take it? Cause that would really start to play havoc with my sense of perspective.
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rhaegyr
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Post by rhaegyr on Sept 8, 2022 9:13:46 GMT
Played an 8 player game of Game of Thrones on the weekend with the Mother of Dragons expansion.
I really like the base game but wasn't a fan of this one; I ended up picking Targaryens randomly and had a target on my back from the Baratheons, Starks, Martells and Arryns all game - wasn't much fun. Game also lasted far too long (about 8 hours).
Think I'll stick with Twilight Imperium for the 'long games'.
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Post by 😎 on Sept 11, 2022 0:30:20 GMT
KD:M might be my perfect game. Took me three tries to get through the first encounter with the first monster (white lion), but after I was done I chopped his balls off and turned them into a lucky charm, and now I’m wearing his skull as a hat.
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Deleted
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Post by Deleted on Sept 11, 2022 1:17:29 GMT
wear his balls as a chin
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Onny
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Post by Onny on Sept 13, 2022 4:42:37 GMT
Played an 8 player game of Game of Thrones on the weekend with the Mother of Dragons expansion. I really like the base game but wasn't a fan of this one; I ended up picking Targaryens randomly and had a target on my back from the Baratheons, Starks, Martells and Arryns all game - wasn't much fun. Game also lasted far too long (about 8 hours). Think I'll stick with Twilight Imperium for the 'long games'. I used to really enjoy GOT:2e but have found that as board games move on it hasn’t aged well. As you say, if you get targeted it can be a miserable experience. Also, the rules for ports are inelegant, it takes far too long, and out of the box it is unbalanced for anything other than 6 player. It’s a game which would really do well to have a 3rd edition with a revised ruleset, shorter playtime and balanced for 3,4,5 players out of the box. I’d also like to see some more “on the board” intrigue like formal agreements or king making of some kind. But sadly FFG don’t really seem interested in doing it. It’s a shame!
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Onny
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Post by Onny on Sept 13, 2022 4:43:43 GMT
KD:M might be my perfect game. Took me three tries to get through the first encounter with the first monster (white lion), but after I was done I chopped his balls off and turned them into a lucky charm, and now I’m wearing his skull as a hat. Sounds like Monster Hunter.
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Post by 😎 on Sept 13, 2022 17:34:46 GMT
It kind of is. I played it for nearly 10 hours over the weekend and it’s very much prepping your way up to the big boss encounters, only with a tight time limit and lots of violence and cocks. My best fighter has no jaw after it got ripped off by an antelope, and so every time he tries to train lower level survivors they start to go insane from the terror of the sight.
It’s gone straight into my top five games, easily, and I’ve barely scratched the core box content.
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Post by 😎 on Sept 15, 2022 1:42:44 GMT
For campaign dudes on a map fans, I really cannot strongly NOT recommend Trudvang Legends enough. It's balls.
Pros:
* Visually very nice, artwork and lore is good, writing is actually pretty decent, minis are standard CMON quality * Some interesting innovations - the board itself has sleeve pockets where you can evolve the world and make it a legacy game without destroying or writing on anything, or extending setup time * The draw mechanic for combat is fun at first (you draw four cards from your deck, all of which have two or more symbols on them. You then draw tokens from a bag, and use these to activate the cards. If you draw a skull icon or draw a token you can't place, it fills up a "miss" track that has negative consequences, so kind of a nice push your luck element to it)
Cons:
*Production quality overall leaves a lot to be desired. The sleeves are fiddly and I creased one just trying to get a card in it first time. The advent calendar-esque board for revealing the story points doesn't fit the sheets that need to go in it, and the doors bend and break easily. It feels over engineered when this could have been a card deck or other entries in the story book. The story book itself is the type of giant A4 paperback that won't stay open without creasing the pages. *The box is a hot mess. You get a million tiny tokens and zero space to put them anywhere. You get a ton of cards you need to keep separate but nowhere to keep them apart. * While the mechanic for actually doing stuff in combat is good, combat itself is boring and repetitive. Every enemy feels exactly the same, and there's absolutely no reason to vary tactics, especially as it's reliant on two luck elements (card draw AND chit pull) so tactics aren't really possible anyway. There's no strategic layer, so it's "enemy hits, you hit the enemy, repeat" * The rulebook is absolutely fucking garbage. It has weird notes all throughout that aren't indexed or referenced anywhere else (example - there's a rule that only impacts player counts of 3-4 players, but that rule isn't in the setup, it's in some footnote about tokens towards the end of the rulebook). It has significant timing issues where it's just not clear in what order things should happen or who they should affect. * The biggest one here - you cannot lose the game. Literally. I'm fine with fail forward games that add nuance and complexity to the story or give you alternate paths or challenges (like Arkham Horror LCG, etc), but here, if you're killed by an enemy you immediately revive with 6 health. Then you have to take a "wyrd" card, which has negative effects if it's still in your deck at the end of the current scenario. That negative effect is that next scenario you'll be slightly easier to kill (enemies might get an extra hit etc). That's it. Maybe there are story consequences later on, but so far there's been absolutely zero and I think I'm over halfway through. Every single combat you will win eventually through attrition, even against the toughest of tough bosses, and the only downside is that the attrition becomes longer the more you die. There are no quests or story routes that are shut off from dying.
That said, it gives it somewhat of a palate cleanser feel playing it inbetween sessions of KD:M where your entire party can be permanently killed just by tripping over a rock, so I guess there's that. But that aside, absolute bollocks of the highest order. Can't be bothered to finish it, and it's going straight into the for sale pile.
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Post by starchildhypocrethes on Sept 15, 2022 8:40:57 GMT
Excellent public service announcement, grem.
I had actually just been looking at that over the weekend and trying to decide if it looked any good or not. There’s my answer!
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Post by 😎 on Sept 15, 2022 15:21:37 GMT
What annoys me the most is it was co-designed by Eric Lang, so at the very least I thought I’d get some good dudes on a map action out of it, but there’s nothing there. And what’s worse is this is apparently the redesigned version after the first take on it tested extremely badly.
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cubby
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Post by cubby on Sept 15, 2022 15:32:23 GMT
Doesn't he just walk by the game development rooms while he's getting coffee to get his name slapped on the box now?
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rhaegyr
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Post by rhaegyr on Sept 15, 2022 15:37:24 GMT
Not really a fan of Lang's work - I've only played Blood Rage, Rising Sun and Ankh but they're all so incredibly drawn out (and quite similar to each other). Rising Sun is probably the pick of the lot.
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Post by 😎 on Sept 15, 2022 15:50:31 GMT
He’s had some that aren’t great but he has a stellar pedigree. He pretty much invented most of FFG and CMON’s formats, and ASOIAF is the best non-GW skirmish game out there imo. But between this and Marvel United it definitely feels phoned in now.
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Post by starchildhypocrethes on Sept 15, 2022 15:58:16 GMT
ASOIAF is the best non-GW skirmish game out there imo I’ve just started diving into this with a mate. It’s very cool. I don’t really find any of Lang’s games particularly drawn out tbh. The mythology trilogy or whatever it’s called are some tightly designed area control games. Rising Sun is probably the loosest and longest. Chaos in the Old World also means he’ll always have a place in my heart. Michael Shinall is also a pretty good designer CMON have on their books.
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Post by FlexibleFeline on Sept 15, 2022 16:09:43 GMT
Ah man, I love Rising Sun. One of those games we played and played before the group dissolved at the start of the pandemic. And a game that makes me wish I had the talent and patience to paint miniatures.
I'll never forget the game when my (then) 13-year-old son made a pact with my 40-something cunty mate. We told him not to. We warned him. Got totally screwed over, of course. My mate still delights in it.
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Post by 😎 on Sept 30, 2022 15:42:12 GMT
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mikeck
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Post by mikeck on Oct 2, 2022 9:21:26 GMT
Played Everdell last night for the first time, looks like a very cutesy game at first glance (and don't get me wrong, the theme is because it's woodland animals) but the game system rewards synergy (with multiple ways of gaining victory points) and has a lot of strategic depth which you don't expect at first glance.
It's a seasonal, worker resource game, and is a very nice way to spend a few hours. I really recommend it.
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