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Post by Jambowayoh on Oct 21, 2024 1:56:03 GMT
Still struggling to see what's taken them so long to get this anywhere near release.
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Lizard
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Post by Lizard on Oct 21, 2024 2:15:44 GMT
One day we may get an amazing documentary out of this
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Blue_Mike
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Post by Blue_Mike on Oct 21, 2024 2:16:12 GMT
@53:38 Damien Day: "And poking pathetically through the rubble... A child's teddy bear."
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Blue_Mike
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Post by Blue_Mike on Oct 21, 2024 2:41:45 GMT
The trailer that was tacked on to the last few minutes of the longer video:
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Aunty Treats
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Post by Aunty Treats on Oct 21, 2024 7:03:11 GMT
So the gameplay reveal is an hour long boring cutscene (which is mostly panning around spaceships) with a couple of turret sections and you don't pick up a gun until an hour in. Then you fight one enemy
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Blue_Mike
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Post by Blue_Mike on Oct 21, 2024 21:06:40 GMT
I enjoyed watching it, as I am a sucker for space battles, but it really did feel like a mashup of a lot of things that I've seen before, and that's before you get into the inevitable Wing Commander comparison.
Specifically, it felt like they'd taken the styling and military bombast of Call Of Duty: Infinite Warfare and dressed it up in more budget, the Zero-G bit seemed similar in going from piece to piece of ship, and with its obvious celebrity actors. The leader of Squadron 42 even looked like your character Reyes from the aforementioned game.
The (inevitably bipedal) aliens looked like uprezzed Halo enemies with the faces of the Locust from Gears, flying ships that looked suspiciously like they'd been nicked from the Vasari faction from the Sins universe.
It didn't really show anything we haven't already seen or done before in other games. I've done turrets. I've done space walks. I've put out fires with extinguishers. I've fired piss-weak seeming rifles at damage sponge enemies who seem to have only one death animation.
I haven't seen anything that made me think "This is a truly revolutionary first", the way some new mechanic introduced in say, Wind Waker's wind-directing, or a Portal or Gravity Gun did.
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Post by dfunked on Oct 21, 2024 21:23:19 GMT
I keep meaning to log on and check if my backer reward from the mists of time actually gives me access to whatever this is... Then I remember I don't actually give a shit any more.
Crazy to think that back when I was actually looking forward to this, my PC had a 2GB 6950 that I hoped it would run on...
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zagibu
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Post by zagibu on Oct 21, 2024 22:33:27 GMT
Yeah, they started when there was a lack of decent spaceship games, but since then, a lot has been released in this genre, so I'm not sure anyone is really looking forward to that game anymore outside of the cult.
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Post by Jambowayoh on Oct 21, 2024 22:49:48 GMT
Again, Chris Roberts is living proof that sometimes having a publisher telling you no can be a good thing.
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Post by Reviewer on Oct 22, 2024 7:40:43 GMT
I didn’t realise he hasn’t been involved in a released game in over 20 years.
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Post by Jambowayoh on Oct 22, 2024 9:50:33 GMT
Why would he when he and his wife are paying themselves such an exorbitant salary.
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zephro
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Post by zephro on Oct 22, 2024 11:39:17 GMT
Yeah, they started when there was a lack of decent spaceship games, but since then, a lot has been released in this genre, so I'm not sure anyone is really looking forward to that game anymore outside of the cult. There's still not a good example of something more like X-Wing or Freespace 2. Just a narrative campaign, not arcadey, combat flight sim kind of game. There's Squadrons but the campaign is achingly short. If they'd just done that with Squadron 42, instead of adding FPS elements, they'd have been done fucking years ago.
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Zyrr
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Post by Zyrr on Oct 22, 2024 12:02:58 GMT
I still can't believe that people were willing to throw so much of their money at Roberts after the Freelancer fiasco. Seemed like such a gamble at the time.
It'd be like handing money to Peter Molyneux for an idea he's scrawled on the back of a napkin and expecting him to deliver.
They're both great at getting up front and centre with the press and selling new and exciting concepts to people, but turning them into reality will always be somebody else's problem.
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Post by One_Vurfed_Gwrx on Oct 22, 2024 17:40:36 GMT
Yeah, they started when there was a lack of decent spaceship games, but since then, a lot has been released in this genre, so I'm not sure anyone is really looking forward to that game anymore outside of the cult. There's still not a good example of something more like X-Wing or Freespace 2. Just a narrative campaign, not arcadey, combat flight sim kind of game. There's Squadrons but the campaign is achingly short. If they'd just done that with Squadron 42, instead of adding FPS elements, they'd have been done fucking years ago. Yeah, that is all I wanted from Squadron 42. I think the last good space sime was I-War... I didn't play the sequel enough to fairly judge.
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Post by Jambowayoh on Oct 22, 2024 17:45:31 GMT
By all accounts the trailer looks like a vertical slice.
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zephro
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Post by zephro on Oct 22, 2024 18:51:21 GMT
There's still not a good example of something more like X-Wing or Freespace 2. Just a narrative campaign, not arcadey, combat flight sim kind of game. There's Squadrons but the campaign is achingly short. If they'd just done that with Squadron 42, instead of adding FPS elements, they'd have been done fucking years ago. Yeah, that is all I wanted from Squadron 42. I think the last good space sime was I-War... I didn't play the sequel enough to fairly judge. I never played I-War. But you could do an AA or A game and make Freespace 3. You just need to design some ships and have some massive laser / explosion effects. Come up with some plot and add an orchestral score (or Battlestar music). Seems like it would be relatively cheap to make, for games anyway.
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Post by Destria on Oct 22, 2024 20:18:07 GMT
There's a pretty good source code port of Freespace 2 (https://www.hard-light.net/), and a buttload of custom campaigns. I hear some of them are pretty close to professional in quality, including a 55 mission Wing Commander based total conversion.
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Post by Bill in the rain on Oct 23, 2024 2:41:03 GMT
There's also the Tie Fighter Total Conversion for X-Wing Alliance, which looks pretty great considering the engine it's built on.
When I was young the one thing I really wanted was an 'open-world' Star Wars type space sim, where you could not only fly around, but also walk around inside your ship, go to the turrets, etc.. and get out of your ship.
But now there are a bunch of games that do these things to some degree, and I can't say that any of them really appeal anymore. Maybe they just came too late for me. The space-sim part falls down on the fact I no longer have a joystick and can't justify spending the money on one for one game that I might not get into, And even if I wanted a space-sim, I don't think I'd want half of it to be a military shooter.
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Post by Destria on Oct 23, 2024 2:56:21 GMT
That's a good call. The X-Wing Alliance upgrade project has done great work on sprucing the game up as much as can be done, and the Tie Fighter TC also has a "reimagined" campaign (sadly not up to the expansion yet) that does a good job of improving some of the missions.
It's got a pretty solid VR mod too.
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Post by Bill in the rain on Oct 23, 2024 3:00:42 GMT
I think graphics and engines are so good these days that doing a space sim with amazing looking ships, stations, etc... is probably pretty 'simple' in game dev terms.
Doing people is harder / more expensive.
Hence some of the more recent smaller-dev space sims having great looking space stuff, but not so much in the way of plot, cutscenes, etc..
If Squadron42 had stuck to just spaceships, I imagine it'd have been out years ago.
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zephro
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Post by zephro on Oct 23, 2024 7:47:31 GMT
Does Open Free space do controllers properly yet? As I got rid of my joystick when I got married 10 years ago.
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Post by Jambowayoh on Oct 23, 2024 8:02:35 GMT
Does Open Free space do controllers properly yet? As I got rid of my joystick when I got married 10 years ago. Calling INNUENDOBOT to the thread!
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Post by Bill in the rain on Oct 23, 2024 13:10:49 GMT
Does Open Free space do controllers properly yet? As I got rid of my joystick when I got married 10 years ago. I have the same problem, so I feel you.
The reason I didn't get very far with either Open Free Space or the Tie Fighter TC wasn't that they were bad, they seemed great, but I couldn't workout any satisfying way to play them with a gamepad or a mouse. I haven't checked recently though.
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