Aunty Treats
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Post by Aunty Treats on Jul 23, 2024 6:11:34 GMT
Finished: Gestalt - Steam & CinderShort and easy steampunk kind-of-metroidvania that's heavier on pixel art and narrative than on substantial gameplay. The pixel art is really good, it's certainly a pretty game, the soundtrack is pretty good too. There's too much story stuff for my liking, as there's a lot of dialogue, cutscenes and scripted scenes, and tbh I found it somewhat cliched and not very interesting. Combat revolves around hitting with your flame sword, which fills up a mana bar of sorts which you can consume for special attacks or gunshots for the real damage, especially important against tougher enemies and bosses that take only chip damage from your sword. Evasion is done mostly through i-frame dodge-rolling forwards or backwards, but jumping is great too depending on situation. Healing is done via estus flasks. There's an overwhelming amount of different attacks and combos you can unlock, but I found them mostly useless and forgot about most of them quickly because you don't ever need more than 2 or 3 basic attacks. All those attacks get their own animations, and it feels like they're not actually there for gameplay reasons, but because they wanted to make as many badass pixel animations for their character as possible. The combat mechanics themselves are fine, but sadly it's let down by enemy design. They're really basic and repetitive, most notably 90% of ground enemies are safely disposed of with the strat "hit 2 times, roll through attack, repeat". Sometimes it tries to make things harder, but in haphazard ways--either some enemy spams projectiles all over the place like crazy, or you're suddenly bombarded with homing projectiles while trying to fight a basic one. It's just chaotic and doesn't feel well tuned by experienced players of challenging action games. And even if you get hit you can just heal through it, I think I died 2 or 3 times in the entire game, and only because I got impatient and careless. Boss fights are pretty basic too and usually not much of a threat. Usually when an indie developer doesn't really know how to make a boss fight challenging or engaging, they typically just give it a million HP--and predictably, that's exactly what you get in Gestalt. But their attacks are mostly easy to evade and again, even if you get hit there's a lot of room for just healing through, so thankfully I believe I didn't have to retry any boss except the first one (when I didn't quite understand the combat and movement mechanics yet). On the exploratory part, I said "kind-of-metroidvania" because it's all interconnected and you can return with newfound abilities (double jump, air dash...) to reach previously inaccessible places--however it's all optional, the main path through the game leads simply through one area after another, only to return to if you want to find all treasure and collectibles or want to complete all the optional fetch quests. Credit where credit's due: you don't lose money or anything else when you die and so you don't have to pick anything up again where you lost it, I think that's a brilliant mechanic that more games should have. Overall it's not a terrible game, but it is somewhat underwhelming. I wouldn't recommend it especially if you're looking for a challenge. If you are, from what I hear what you really want to check out is the also recently released Nine Sols. 6/10Remember seeing a trailer for this ages ago and thought it looked promising. Shame it sounds more style over substance
Have you played Moonsars or Salt & Sanctuary? Haven't played the first and don't rate the latter but interested in your take now that you like Dark Souls
Kept meaning to ask if you played Dead Cells as well
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Post by RadicalRex on Jul 23, 2024 9:56:09 GMT
I have S&S, I didn't like it at all and I believe I don't care for 2D soulslikes in general (as I said, for the most part I hardly even care for 3D ones). I've seen footage of Moonscars but it has no appeal to me and doesn't look like the type of game I'd enjoy. I've played Dead Cells and refunded it actually because I didn't like it at all.
I know I'm in a minority on most of these, however in the case of Gestalt I saw the exact same complaints from other reviewers and it's apparently those things that caused its slightly mixed reception.
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Aunty Treats
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Post by Aunty Treats on Jul 23, 2024 10:27:29 GMT
Interesting - I loved Dead Cells. What didn't you like about it?
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Post by RadicalRex on Jul 23, 2024 10:47:20 GMT
I hardly remember the game, only that I didn't find it any fun
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Aunty Treats
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Post by Aunty Treats on Jul 23, 2024 10:51:15 GMT
Sadge
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Kay
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Post by Kay on Jul 23, 2024 21:34:46 GMT
What's the consensus on Blasphemous? I quite liked the demo, it feels quite slick and the art design is pretty cool, but opinions online seem to suggest the gameplay doesn't quite hold up overall?
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Aunty Treats
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Post by Aunty Treats on Jul 23, 2024 21:48:46 GMT
If you liked the demo, I can't see you not enjoying the full game. I liked it a lot
The only thing I will say is that if getting the good ending is something you care about, either look up how to get it or ask someone to post it here. It's not something you're able to work out or likely to stumble across by chance and the bad ending is really unsatisfying
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Tomo
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Post by Tomo on Jul 23, 2024 21:56:03 GMT
I found Blasphemous too slow and clunky. Tbh, since playing Hollow Knight, I've found it hard to get into many of 2D metroidvanias.
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Youthist
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Post by Youthist on Jul 23, 2024 22:21:39 GMT
What's the consensus on Blasphemous? I quite liked the demo, it feels quite slick and the art design is pretty cool, but opinions online seem to suggest the gameplay doesn't quite hold up overall? Get blasphemous 2. Far better if you are after a mvania.
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Post by RadicalRex on Jul 24, 2024 2:02:10 GMT
Blasphemous 1 has amazing atmosphere and soundtrack, but is held back a little by being somewhat janky with e.g. some control and hit detection issues. How much of an issue that is depends on personal tolerance, some say they didn't notice any of that, personally I'm pretty sensitive to it.
Blasphemous 2 is much more polished and fixes all of that, but on the downside I think it doesn't quite reach the atmosphere and grotesqueness that made B1 stand out.
These games are somewhere between Dark Souls and metroidvania, with the first one being closer to Souls imo because you don't get any movement or weapon upgrades that would unlock previously inaccessible places. Also there's a lot of instadeath via pits and spikes.
B2 leans much more on the metroidvania side, there are now movement (double jump, air dash...) and weapon upgrades that unlock more places and iirc there's no instadeath anymore. This can feel less unique because much of it is just standard metroidvania stuff, whereas B1 was more of its own special thing, but YMMV.
In terms of vibes and game design I actually prefer B1, but the polish and smoother gameplay of B2 ultimately gives it the edge for me. Either way both are worth playing.
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zagibu
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Post by zagibu on Jul 24, 2024 8:17:28 GMT
I really liked Blasphemous 1. Pretty unconditionally, actually. Haven't played 2 yet. But I also like Hollow Knight and Dead Cells a lot. I guess I'm just not very picky when it comes to 2D platformers. Except the original La Mulana, I couldn't play this.
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wunty
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Post by wunty on Jul 24, 2024 8:24:37 GMT
with the first one being closer to Souls imo because you don't get any movement or weapon upgrades that would unlock previously inaccessible places. Really? I think it's very much the opposite. You gain the ability to jump from mud, opening areas up, or be immune to gas, or make those wood pillars and walkways appear, or the red platforms.
I think Blasphemous is the very definition of a metroidvania tbh. I don't get the souls comparisons at all. The only 2D game I've played that's been remotely fitting of the souls-like tag has been Salt & Sanctuary.
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wunty
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Post by wunty on Jul 24, 2024 8:25:48 GMT
Either way though, Blasphemous 1 is brilliant. Played through it again a couple of months ago on the Switch. I have 2 sitting there ready to go but not quite in the mood yet.
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Aunty Treats
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Post by Aunty Treats on Jul 24, 2024 8:27:49 GMT
I think the comparison comes from the slow, punishing combat, the need to learn enemy movesets and it being all moody more than anything
Still need to play the second one. And Axiom Verge 2 while I'm at it. And Silksong. Oh
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wunty
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Post by wunty on Jul 24, 2024 8:36:44 GMT
I really don't see how the likes of Blasphemous differs from, say, Symphony of the Night to be honest. Maybe it's just me. Most of these 2D games that get thrown under into souls-like bracket I find to be nothing of the sort but hey ho, I'm not looking to derail.
Never got in to Axiom Verge 2 despite loving the first one. Bounced off it quite early on. Will need to give it another go. Where the fuck is Silksong? I need it in my life.
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Post by Vandelay on Jul 24, 2024 9:49:51 GMT
Need to replay Blasphemous. I remember liking it a lot, but also think I got to a point where I couldn't work out where to go next (unless I'm muddling it with something else). Certainly don't think I completed it.
The sequel passed me by, but should get on that too.
Was a bit underwhelmed by Dead Souls. Liked it enough, but don't think I made huge progress (remember defeating one boss, don't think I got any further) and got a bit fed up with restarting all the time.
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Post by RadicalRex on Jul 24, 2024 13:51:01 GMT
with the first one being closer to Souls imo because you don't get any movement or weapon upgrades that would unlock previously inaccessible places. Really? I think it's very much the opposite. You gain the ability to jump from mud, opening areas up, or be immune to gas, or make those wood pillars and walkways appear, or the red platforms.
I think Blasphemous is the very definition of a metroidvania tbh. I don't get the souls comparisons at all. The only 2D game I've played that's been remotely fitting of the souls-like tag has been Salt & Sanctuary.
Those are indeed some features that allow access to new places, however they either just remove a penalty that's only in a select few places, or change the environment in a pre-defined way. There's nothing like a movement upgrade that would matter anywhere outside those select places. Other metroidvanias typically have that, including Blasphemous 2, and in the case of SotN you can for example turn into a bat and just fly wherever you want whenever you want. In my opinion big character upgrades are a core part of the metroidvania game loop, producing dopamine by giving you new superpowers, at least that's what metroidvanias typically do. Blasphemous decidedly strays from this formula, you're still the same guy that you were in the beginning, and I think what it really tries to do is to replicate the Dark Souls 1 experience (or at least part of it) into 2D. The oppressively dark atmosphere is certainly reminiscent, gameplay elements like bonfires, estus flasks, corpse runs etc. are in most cases straight up copies from DS. Or look at item pickups, they're literally the same white or purple flaming clumps, I'd say that's pretty blatant about what this game draws inspiration from. But ok, those may be just minor things. But think about the game structure, first of all almost the first half of the game is accessible right away and you can go for any boss in any order, gated only by your skill, not your jump height or anything like that. Untypical for metroidvanias but in line with DS. Death is only ever one wrong step away, you're supposed to and going to die a lot, again untypical for metroidvanias but in line with DS. There's an unwritten rule in the metroidvania genre that there's no instadeath, almost every game follows it (including Blasphemous 2!) but B1 decidedly disobeys it. And then, finally after a long perilous adventure with many deaths, you find and unlock a shortcut to an earlier place, literally by kicking down a ladder. Seriously, how much more blatant can you get? Note that you didn't find super missiles or anything to open a door from the other side, or any similar item that you can use elsewhere (as would be typical), you just unlocked this one shortcut exactly like in DS. There's just so much in this game that decisively omits metroidvania standards in favour of replicating Dark Souls. And the contrast to Blasphemous 2 just highlights this because it drops core parts of it and replaces them with things taken straight out of the metroidvania rulebook, that's why I specifically say that B1 was more Dark Souls and less metroidvania. It certainly is compared to B2.
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wunty
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Post by wunty on Jul 24, 2024 13:59:00 GMT
Cool. I completely disagree but I get where you’re coming from. Either way I should get my finger out and play the second one.
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Aunty Treats
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Post by Aunty Treats on Jul 24, 2024 14:00:56 GMT
Yeah, wunty
(I bought Blasphemous 2)
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Post by Bill in the rain on Jul 24, 2024 14:01:54 GMT
Anyone played Itorah? (I searched, but it turned up nothing. Which means nothing with this contrary search) I'm not really a 2d platformer connoisseur, and I feel like it might not be polished enough to impress one of those, but I'm rather enjoying it at the moment. Gorgeous animated 2d sprites, and lovely painted backdrops with a good line in sunsets. Seems metroidvania-ish to me, although a few steam reviews said it was too linear for that. Means you always know where to go at least. Combat and enemies might be a bit simplistic/repetitive, but after a bit of a slow start I'm a lot happier with the platforming now I've unlocked wall jumps, double jumps and slam attacks. It's actually getting a bit tricky and celeste-like in terms of chaining some of those together. Not as good as Celeste of course. Other bits remind me a little of Hollow Knight, bearing in mind I only played about the first hour of Hollow Knight. It even has bonfires. So yeah, a decent but not mindblowing Hollow-Knight/Celeste-lite.
Though I do get some stuttering at times that can be a bit of a pain.That might just be my PC though. It's weirdly unrelated to what's happening on screen though, and otherwise runs at a nice 60fps.
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Post by Trowel 🏴 on Jul 25, 2024 4:25:13 GMT
Bō: Path of the Teal Lotus is getting some good reviews:
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Post by Trowel 🏴 on Jul 28, 2024 22:12:00 GMT
Anyone tried Fallen Leaf yet? Looks a bit Mega Man/Shovel Knight-y.
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Post by RadicalRex on Aug 11, 2024 16:38:20 GMT
Gravity Circuit (Steam)
Has been lying dormant in my library for a while, which is a shame because it's great. I'll first post the trailer to save 1000 words:
So it's an obvious homage to the Mega Man Zero games. There are no different base weapon loadouts though, your base attack is a punch when on the ground and an assortment of kicks when airborne. The secondary option is a grappling hook which can be used for grappling to ceilings, damaging enemies from a distance, and grabbing enemies shortly after they die so you can throw them at other enemies for big damage. It's clearly inspired by Zero 2's grappling hook--only instead of being a clunky dud, it's super smooth and intuitive and a joy to use. As are movement and controls generally in this game, it's a treat for players like me who love just smooth movement and tight controls.
More weapons and attacks come in the form of unlockable & purchasable special moves that can be assigned to 1 of 4 button combos at any time, but they can be utilities too, like spawning a platform or even healing yourself. Energy for these is mostly gained by further pummeling enemies shortly after their death. There are even more passive upgrades that allow you to e.g. strike faster, take less damage, attract coins, or even double jump. There are no boss weapons in the strict sense, finishing a stage and finding secrets just allows you to buy more of those upgrades.
It's all very reminiscent of Zero, including how some of those upgrades feel like overpowered assists that nearly break the game, most of all probably the double jump and the healing. Even though stages and bosses are well balanced around not using any of them, I think it's a good thing so that everyone can have fun by fine-tuning the difficulty if one's struggling (on top of regular difficulty settings). Importantly, any of those upgrades can be changed or disabled at any time, so that you don't accidentally enter tutorial mode without a chance to turn it off (like what happened to me in Zero 1). And if it's too easy, there's hard mode and even more modifiers on top of that, up until permadeath mode if you want.
It's a fast-paced game, the speed can feel overwhelming at first especially in boss battles, but with a little practice and experience it becomes very natural and a lot of fun. Instead of a dash there's simply a run button and an "always run" option, much appreciated. I've finished the game twice by now, and it keeps getting more fun as I'm becoming more proficient and increasing the difficulty. Like Zero it compels you to speedrun, but with the huge advantage of large 16:9 screen space. I can't emphasise enough how important that is, imo it was probably the greatest weakness of the Zero games.
The speed and precision of this game can be challenging even on a d-pad, and it's fun on that, but honestly I'm not sure how well it plays with an analogue stick. I imagine it might be harder, I'm not sure but I thought it was worth a mention.
Also like the Zero games you have a home base, but thankfully it's compact and doesn't require any running around at all. One room holds the level select from where you first access the 8 base levels and then the 3 final fortress stages. It's not much but of course it's meant to be replayed a lot and replay value seems great. There's also a lot of talking here, but THANK GOD you can skip through all of it except for a few (relatively short) scripted scenes and cutscenes. Dialogue is mostly humourous, there's a story but I don't know what it is because there was too much text and at some point I started skipping everything. Who cares anyway, Wily is at it again as far as I'm concerned.
Not everything's perfect, the close punching range combined with some VFX obscuring the action and some enemies not being hitstunned can be a little frustrating at times, although it's already getting less of a problem as I'm getting used to the enemy patterns. My pet peeve, unwanted wall slides, is alive and well, most notably when you're supposed to jump-attack through breakable walls at high speed. Attacks seem to be sometimes cancelled if done shortly before landing, not sure. Little things that can be a little frustrating at times but I'd still say it's minor stuff all things considered, and seeing how it becomes less of a problem with experience.
So... yeah. Good game. Recommend.
9/10
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malek86
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Post by malek86 on Aug 11, 2024 17:34:51 GMT
It's free on Prime Gaming now, if you are subscribed. I'm not the biggest Megaman fan around (only played 2 and X... oh yeah, and the PSP remake of the first game, but didn't get far), still I did enjoy some of those games... I'll be taking a look then.
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Youthist
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Post by Youthist on Aug 12, 2024 7:55:40 GMT
Anyone played Bo: Path of the Tea Lotus? It certainly looks great.
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Post by Trowel 🏴 on Aug 13, 2024 22:40:32 GMT
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mrpon
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Post by mrpon on Aug 14, 2024 7:04:34 GMT
Looks amazing and I love a seasonal release!!
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Post by RadicalRex on Aug 14, 2024 9:59:24 GMT
$25 each, that's pretty steep... I'm a little cautious here because Wayforward also made 16-bit-pixel-art metroidvania The Mummy Demastered, which was far too short and easy for its $20 price tag. I'll keep an eye out but it's nothing I'd buy before checking a few reviews.
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Post by Vandelay on Aug 14, 2024 10:10:41 GMT
Looks pretty cool from those gameplay snippets, but I'm not sure about the use of Halloween IP though. Myers is known for his relentless slowly advancing pursuit of his victims, not bombastic fast paced action. Freddie would be a better fit for this type of game, and you could chuck in a bunch of wacky powers* too.
*Or Powergloves.
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Aunty Treats
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Post by Aunty Treats on Aug 14, 2024 10:30:21 GMT
Yeah, releasing them together suggests they're probably quite short. Never really liked Wayforward's pixel stuff anyway
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