MolarAm🔵
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Bad at games
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Post by MolarAm🔵 on Dec 24, 2023 5:05:27 GMT
I liked Blasphemous 2, I think it's better and more thought out than the first one in a gameplay sense.
But a big appeal of the first game to me was how weird and grotesque it was, particularly the bosses. And the sequel just didn't have that; it's like they used up all their best designs for Blasphemous 1.
The NPCs were still great though.
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Post by RadicalRex on Dec 24, 2023 12:15:56 GMT
This reminds me that I still have two Steam keys gathering dust in my Humble Bundle library. I guess today is a good day as any for a giveaway.
- Blasphemous 1 - Bloodstained: Ritual of the Night
PM if you want one (not both!)
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Youthist
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Post by Youthist on Dec 24, 2023 12:54:24 GMT
I liked Blasphemous 2, I think it's better and more thought out than the first one in a gameplay sense. But a big appeal of the first game to me was how weird and grotesque it was, particularly the bosses. And the sequel just didn't have that; it's like they used up all their best designs for Blasphemous 1. The NPCs were still great though. I quit B2 at the final boss fight (I think it was the penultimate boss actually). His phase 2 was a joke and I spent a long time trying to beat him. Had 100 percented the entire map too and fully maxed on everything. And they had blocked all the cheese attacks I could find online. Just could not do it and it a huge spike over all previous bosses. Great game though. Prince of Persia Jan18th next!
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Post by RadicalRex on Dec 24, 2023 14:52:28 GMT
Yeah that one's the biggest difficulty spike in the game. I eventually beat him by, well, retrying over and over again until I had nailed all his patterns down. Wouldn't be so bad if you didn't have to go through the first phase every time, but I guess that's how everyone does it. But why the fucking 30 seconds of unskippable dialogue/cutscenes every time? That's just stupid. The final boss is much easier though if that's any consolation, and thankfully you get another save point before him. Unless there's another fight if you're going for a different ending or something, no idea about that.
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zagibu
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Post by zagibu on Dec 24, 2023 19:19:37 GMT
Please keep in mind this is just my personal take, and whatever doesn't meet my expectations may be no issue to someone else. I checked some YT videos on this game and almost all of them are raving about how amazing and what an improvement over the first game it is (notably saying how it hasn't lost any of its unsettling appeal), it looks like I'm pretty alone with my criticism.* If you liked the first game, I gave that a 7/10 too. I also gave Hollow Knight a 7.5/10. Just saying. *I was surprised to find that Cannot Be Tamed, who is a fan of the first game, shared some of my criticism. Anyone else I found however praised it to heaven and back. Yeah, but those two of your ratings were probably also because of controls, and not because of atmosphere. Like I said, I don't care much about mechanics, as long as they are somewhat useable. Blasphemous 1 felt pretty good, controls-wise, for me. Even in the challenge areas I didn't find it the least bit clunky or unresponsive. Anyway, I will certainly try it out as well some day.
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Post by RadicalRex on Dec 24, 2023 19:53:37 GMT
Blasphemous 1 yes, Hollow Knight no. I have some issues with HK, but the controls are sublime.
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Post by RadicalRex on Dec 25, 2023 16:26:20 GMT
The Mummy Demastered (Steam)
Well that was quick. An easy short metroidvania made by WayForward, where you are some future military guy with modern weaponry like machine guns and a flamethrower, and your enemies are mostly wildlife like rats and grasshoppers and snails and bats, but also some zombies and skeletons and a few more. They're all very basic with predictable primitive AI, which can be a little boring, but generally the game feels alright if nothing special. The pixel art is nice, as is the synthwavey soundtrack.
But I have to emphasise: this game is very short and really piss easy. I finished it on first try in less than 3 hours and with zero deaths. Only once in the entire game was I even low on health. I previously considered Shantae and the Seven Sirens the easiest metroidvania I'd played, but this is much easier. There is no hard mode or anything of the sort. And even within the short time, the simple and repetitive gameplay from the beginning drags on for too long; at some point it picked up the pace and finally became a little more interesting, so I thought maybe it's just a slow burner, but at that point the game was almost over.
I didn't even return to previous areas to find more secrets, because what would be the point. Gameplay is ok for what it is, but traversal is slow and a little tedious because there's a lot of those simple enemies, making backtracking something you'd rather avoid.
For the most part the game doesn't do anything particularly wrong, and it never downright annoyed me which was a nice change after many of the games I've played recently. But the short length and low difficulty bog it down and don't justify the price. I don't think it's worth the €10 I payed in the current Steam sale, and the regular asking price of €20 is just gross.
6/10
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Post by RadicalRex on Jan 2, 2024 15:07:46 GMT
Astalon: Tears of the Earth (Steam)
Nice NES-style metroidvania with a lot of retro charm. Can be pretty good fun at times, especially when exploring new areas. At the same time, a combination of labyrinthian structure, long runbacks, lots of backtracking, lack of map markers and huge size can make it feel unreasonably grindy at times. I was considering quitting in the relatively early and mid game, but in the end was glad I didn't. It really was longer than expected, my playthrough took 16 hours.
So yeah, overall a charming fun game, the fun somewhat comes and goes in waves, but in the end the good outweighs the bad.
7.5/10
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Blue_Mike
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Post by Blue_Mike on Mar 16, 2024 2:05:35 GMT
What a fantastic little gem. The central mechanic of being able to switch between different universes to solve puzzles is a fun one.
Occasionally laugh out loud funny, even when it's being grim, with fourth wall breaking characters who are written with a nod to knowing about video game logic.
Fantastic soundtrack, (although the one for Chapter Three did get a bit repetitive, but that may be because I spent so long trying to figure out one of the puzzles) and while the art might be simplistic it's actually quite charming.
Spent two and half hours with it tonight, will be hopping straight back on it tomorrow.
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Tomo
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Post by Tomo on May 9, 2024 15:31:39 GMT
Animal Well 2D metroidvania. I hadn't even heard of this and review embargo must've just passed because it's just been given a gajillion amazing scores. EG 5* PCG 90/100 RPS recommednsd etc. www.metacritic.com/game/animal-well/Sounds like something NOT to read up on and an instabuy. Lovely
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Tomo
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Post by Tomo on May 9, 2024 15:32:08 GMT
In fact, screw it, I'll make a thread.
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Post by RadicalRex on Jun 2, 2024 21:39:48 GMT
Currently playing Castlevania ReVamped, a great CV fan game. It's Castlevania 1 but it's a metroidvania. I'm not far in yet but so far it's pretty cool and I think anyone even mildly interested should check it out. It's free for Windows and Linux, download links are in the YT video description.
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Blue_Mike
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Post by Blue_Mike on Jun 8, 2024 18:14:19 GMT
I think I could probably classify The Artful Escape as a 2D platformer, and I can't praise it enough so far based on the four hours I've spent with it.
I mean... Fucking look at it.
It looks and sounds absolutely fucking magical. And that voice cast! Carl Weathers! Lena Headey! Mark Strong!
I'm genuinely surprised that it's not a Double Fine game, because it's got them written all over it.
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Post by Aunt Alison on Jun 8, 2024 18:44:42 GMT
Not seeing it...
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Post by Trowel 🏴 on Jun 8, 2024 19:14:18 GMT
I loved The Artful Escape. I was in a massive gaming slump at the time, and it was just a beautiful reminder of what joy they can bring.
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Post by baihu1983 on Jun 8, 2024 20:06:29 GMT
Looked beautiful. But you basically just push the stick right for 90% of it.
But still a good few hours.
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Post by theguy on Jun 10, 2024 11:46:05 GMT
I pretty much hated it, mostly for that reason
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Post by Bill in the rain on Jul 2, 2024 5:50:02 GMT
If I liked Celeste, am I likely to like Ori and the Blind Forest?
I'm not a big 2D Platformer person, but I've dabbled from time to time.
I liked ones like Limbo/Inside, though those are mainly about atmosphere. I enjoyed ones like Mario and Rayman Legends, though those seem more about messing around than tight mechanics.
But for some reason I really enjoyed Celeste, and I'm not totally sure why. It took a while for it to grow on me. I think I liked the fact it was almost entirely about the movement, not combat, but there was a little bit of working out where to go and how to get there... but it wasn't a full metroidvania. Plus of course the controls were great, they introduced new mechanics at decent intervals, and it had a touch of story for atmosphere.
Ori and Hollow Knight seem to be the two that are most often mentioned with Celeste. I've tried the first 30 minutes of both, but I don't think that's enough to really get to the proper mechanics. First 30 mins of Ori seemed mainly about running left and right with very little tricky platforming. First 30 mins of Hollow Knight was similar, but with more of an emphasis on combat and medtroidvanianess.
I'm sure both are great, but I'm not sure I want a 40 hour metroidvania, so Ori seems a better choice. But does the platforming get more interesting/challenging, what's the balance between platofrming and combat, do you learn new traversal abilities, and how metroidvania is it?
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Kay
New Member
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Post by Kay on Jul 2, 2024 6:37:29 GMT
Out of those two I'd say Ori would probably be more up your street - it's a pretty standard Meteoidvania and quite short, but also does have some challenging quick platforming sections. Hollow Knight is more of a drawn out experience that's mainly challenging because of the combat and getting lost in a huge world (it also has some tough platforming areas but they're quite late game and not necessary for the main quest).
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Post by Bill in the rain on Jul 17, 2024 8:38:53 GMT
If anyone has played them, how do the Steamworld Dig games hold up as actual platformers? Do they have significant amounts of platforming, or are they more about digging down and collecting resources?
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mrpon
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Post by mrpon on Jul 17, 2024 8:46:09 GMT
The bits that hold up the platforms you dig away, so I guess they don't hold up!!
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robthehermit
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Post by robthehermit on Jul 17, 2024 8:48:41 GMT
Not a great deal of platforming, mostly just digging down and grabbing gems. It's fun enough, but I wouldn't call it a platformer.
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Post by dangerousdave on Jul 17, 2024 9:09:05 GMT
It’s closer to a metroidvania. I think towards the end of the game you’ll need some level of platforming skill, but otherwise you kinda forge your own platforms.
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Post by zisssou on Jul 17, 2024 9:24:23 GMT
I absolutely loved Steamworld Dig 1 & 2. Just play them.
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Post by Bill in the rain on Jul 17, 2024 9:49:30 GMT
I'm interested in them, but I watched a bit of a playthrough of the beginning of Steamworld Dig 1 and I was a bit worried it'd end up just being repetitive grind.
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Post by zisssou on Jul 17, 2024 9:54:05 GMT
No real grinding. Just good old 2D fun.
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Post by dangerousdave on Jul 17, 2024 9:54:52 GMT
Yeah, they’re quite short games and you really don’t have to grind for anything.
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Aunty Treats
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Delivering tasty treats to the townsfolk
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Post by Aunty Treats on Jul 17, 2024 10:56:45 GMT
If I liked Celeste, am I likely to like Ori and the Blind Forest? I'm not a big 2D Platformer person, but I've dabbled from time to time. I liked ones like Limbo/Inside, though those are mainly about atmosphere. I enjoyed ones like Mario and Rayman Legends, though those seem more about messing around than tight mechanics. But for some reason I really enjoyed Celeste, and I'm not totally sure why. It took a while for it to grow on me. I think I liked the fact it was almost entirely about the movement, not combat, but there was a little bit of working out where to go and how to get there... but it wasn't a full metroidvania. Plus of course the controls were great, they introduced new mechanics at decent intervals, and it had a touch of story for atmosphere. Ori and Hollow Knight seem to be the two that are most often mentioned with Celeste. I've tried the first 30 minutes of both, but I don't think that's enough to really get to the proper mechanics. First 30 mins of Ori seemed mainly about running left and right with very little tricky platforming. First 30 mins of Hollow Knight was similar, but with more of an emphasis on combat and medtroidvanianess. I'm sure both are great, but I'm not sure I want a 40 hour metroidvania, so Ori seems a better choice. But does the platforming get more interesting/challenging, what's the balance between platofrming and combat, do you learn new traversal abilities, and how metroidvania is it? It's ancient so you've likely already heard of/played it but Super Meat Boy is very much like Celeste
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Post by Vandelay on Jul 17, 2024 11:49:59 GMT
Not played it, but I hear Pizza Tower is meant to be very good. Wario seems to be the go to comparison, but also looks quite a bit like Super Meat Boy.
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Post by RadicalRex on Jul 22, 2024 14:41:37 GMT
Finished: Gestalt - Steam & Cinder
Short and easy steampunk kind-of-metroidvania that's heavier on pixel art and narrative than on substantial gameplay.
The pixel art is really good, it's certainly a pretty game, the soundtrack is pretty good too. There's too much story stuff for my liking, as there's a lot of dialogue, cutscenes and scripted scenes, and tbh I found it somewhat cliched and not very interesting.
Combat revolves around hitting with your flame sword, which fills up a mana bar of sorts which you can consume for special attacks or gunshots for the real damage, especially important against tougher enemies and bosses that take only chip damage from your sword. Evasion is done mostly through i-frame dodge-rolling forwards or backwards, but jumping is great too depending on situation. Healing is done via estus flasks.
There's an overwhelming amount of different attacks and combos you can unlock, but I found them mostly useless and forgot about most of them quickly because you don't ever need more than 2 or 3 basic attacks. All those attacks get their own animations, and it feels like they're not actually there for gameplay reasons, but because they wanted to make as many badass pixel animations for their character as possible.
The combat mechanics themselves are fine, but sadly it's let down by enemy design. They're really basic and repetitive, most notably 90% of ground enemies are safely disposed of with the strat "hit 2 times, roll through attack, repeat". Sometimes it tries to make things harder, but in haphazard ways--either some enemy spams projectiles all over the place like crazy, or you're suddenly bombarded with homing projectiles while trying to fight a basic one. It's just chaotic and doesn't feel well tuned by experienced players of challenging action games. And even if you get hit you can just heal through it, I think I died 2 or 3 times in the entire game, and only because I got impatient and careless.
Boss fights are pretty basic too and usually not much of a threat. Usually when an indie developer doesn't really know how to make a boss fight challenging or engaging, they typically just give it a million HP--and predictably, that's exactly what you get in Gestalt. But their attacks are mostly easy to evade and again, even if you get hit there's a lot of room for just healing through, so thankfully I believe I didn't have to retry any boss except the first one (when I didn't quite understand the combat and movement mechanics yet).
On the exploratory part, I said "kind-of-metroidvania" because it's all interconnected and you can return with newfound abilities (double jump, air dash...) to reach previously inaccessible places--however it's all optional, the main path through the game leads simply through one area after another, only to return to if you want to find all treasure and collectibles or want to complete all the optional fetch quests.
Credit where credit's due: you don't lose money or anything else when you die and so you don't have to pick anything up again where you lost it, I think that's a brilliant mechanic that more games should have.
Overall it's not a terrible game, but it is somewhat underwhelming. I wouldn't recommend it especially if you're looking for a challenge. If you are, from what I hear what you really want to check out is the also recently released Nine Sols.
6/10
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