deez
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Post by deez on Oct 16, 2021 23:06:54 GMT
I have had to call it a day on the final boss. Can't do it, nowhere even close. I'm just not quick enough to respond to his attacks. Oh well not to worry. I will YT the ending. Absolutely fab game though, thoroughly enjoyed it for the most part. I thought this at first but it is do able. Just keep holding R to get him with the missiles, and learn his tells. Maybe go back and get a few more missiles and energy packs also as exploring is fun when enemies are no longer an issue.
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Post by Duffking on Oct 17, 2021 0:36:45 GMT
Really, there's not much reaction based to the final boss. He doesn't have many attacks, you can do it.
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Post by dfunked on Oct 17, 2021 7:32:28 GMT
Yeah, just keep cracking away. You'll be doing the first phase with no damage in no time and constantly improving on the others. Take some time to sweep up some items and then come back to it (all of the energy tanks and parts specifically)
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suicida
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Post by suicida on Oct 17, 2021 9:48:36 GMT
Don't give up addyb I thought the same when I first fought the final boss, but as dfunked said it wasn't long before I could get him to phase two without being hit once. Maybe backtrack for a bit if you've missed some energy tanks. Also the big black spheres he fires take 4 missiles to destroy and refill your health and ammo a bit, which helps
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Post by Duffking on Oct 17, 2021 10:03:14 GMT
Finished my second run last night with a cool 3 hours 45 on the clock. Hard mode next.
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Phattso
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Post by Phattso on Oct 17, 2021 10:20:43 GMT
Aaaaand finished. 14hrs on the clock with 93% completion.
Given that I’ve mainlined the game for the past week that 14 hour figure seems dubious. Add another ten for good measure I’d say.
The final boss was long but I thought very very fair. I beat him the very first time I got to the final phase, which suggests that the middle phase is the real crucible. Earlier bosses definitely caused me more grief.
Shame it’s not the sort of game to invite DLC because I’d basically hand over wads of cash now to keep the game going.
Kinda wish I’d saved it for the Christmas break as it’s the perfect size for that and was very satisfying to work my way through. Comfortably in 9/10 territory for me, sad though I am that it was considerably more linear than I’d hoped.
Good as Metroid Dread is though, it really shows the phenomenal value of Hollow Knight which is still the genre’s high-water mark for me.
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suicida
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Post by suicida on Oct 17, 2021 10:30:10 GMT
I wish Dread had a boss rush mode, I'd love to redo some of the fights without having to do the whole game again
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Deleted
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Post by Deleted on Oct 17, 2021 10:35:49 GMT
The only thing I didn't like was the emmi sections.
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Post by Vandelay on Oct 17, 2021 11:18:38 GMT
The final boss was long but I thought very very fair. I beat him the very first time I got to the final phase, which suggests that the middle phase is the real crucible. Earlier bosses definitely caused me more grief. Yeah, I would agree with that. As already mentioned, I struggled initially because of not having enough rockets, but I don't think I was far off. As soon as I had enough I did it straight away. Didn't take me too long to get used to the first phase, which I was doing with no damage consistently. Second phase was trickier, but still always felt quite manageable. Only move I really struggled with was the dash, although was mostly because I found the spin jump thing very awkward to do consistently when under pressure. Last phase just seemed like a slightly sped up version of the first phase. Overall, I really enjoyed the game and one of my favourites on the Switch. I don't think it was faultless though. I see a designer for God of War has caused anger amongst many for daring to call out the invisible destructible blocks as bad design. I have to agree with him though. Just because it was present in previous games doesn't automatically make it good design. Forcing the player to randomly shoot to discover the critical path is pretty poor design and Dread does that on a couple of occasions. Fortunately, it isn't too common the more you progress and you can learn some of the tells for when destructible blocks are about. By that time though, you have the scanner. It is also very linear and I can't imagine there are many sequence breaks. Certainly no intended ones. I didn't mind that playing through the first time, but I expect it will suffer from this on subsequent plays. I loved the EMMIs and being pursued by them was great. Overcoming them was less great though. Having to find the exact spot in the area where you had enough time to shoot off the shielding made it feel very restrictive and made the fights far less about skill and more about trail and error. Besides all that though, the moment to moment gameplay was great. Although it was linear, there was still plenty of exploration encouraged and Samus was mostly great to control. The drip feed of upgrades was just right, constantly egging you on and you are getting new stuff right to the very end. Agree with Phatsoo that Hollow Knight remains the watermark for this genre, but this has been a great filler until we eventually see Silksong.
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Post by Duffking on Oct 17, 2021 13:40:37 GMT
On a replay the EMMI sections seem pretty set up to just let you run through. It was pretty funny late game doing the purple one after I'd done the sequence break for the gravity suit though. It's clearly setup to account for your slow movement in the water while I'm just speed boosting through. Forcing the player to randomly shoot to discover the critical path is pretty poor design and Dread does that on a couple of occasions. It is also very linear and I can't imagine there are many sequence breaks. Certainly no intended ones. I didn't mind that playing through the first time, but I expect it will suffer from this on subsequent plays. Maybe it's just having played the earlier games enough, but I can't think of a single point where I had to shoot randomly. All the points you have to shoot to uncover the path seemed pretty obviously signposted to me. The blocks usually look a little different and you can usually see through to the other side as it's a thing wall, or the camera/layout generally seems to suggest at something being hidden. There are some more "random" ones, but not on the critical path, as far as I saw. Like, if you follow a path you're obviously being railroaded down and then hit a dead end, but you can see something on the other side of a wall, it's a 99.9% chance it's blastable.
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Phattso
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Post by Phattso on Oct 17, 2021 13:54:15 GMT
I get the complaint. Early doors one doesn’t know how to look for hints in the map geometry or in the tiles. Last 2D Metroid I played was about 15 years ago so it’s not as though it was front of mind.
There were two times in the whole game where it pissed me off, but in the main it was fine. Strange to have lifted that aspect from the legacy, but then baked in such linearity.
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Deleted
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Post by Deleted on Oct 17, 2021 14:14:06 GMT
I got stuck around half way through the game. Can't remember exactly which part but I felt like I was going round in circles. It ended up just being a path I had not explored. I need to pay more attention.
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Post by quadfather on Oct 17, 2021 15:10:17 GMT
Thus is sounding like I'm going to rage quit on bosses again ffs
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Deleted
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Post by Deleted on Oct 17, 2021 15:12:28 GMT
Thus is sounding like I'm going to rage quit on bosses again ffs They aren't that bad really. I struggled with the last one, but I also think I just ran out of steam and couldn't be arsed with the constant repeating until i cracked it.
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Phattso
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Post by Phattso on Oct 17, 2021 15:22:19 GMT
No rage quits - there's nothing on a par with a serious Souls boss. The word I'd most associate with all of them is "fair" really. I didn't feel they were cheap at any point. Actually I look back on many of the fights quite fondly.
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Post by spindle9999 on Oct 17, 2021 19:44:01 GMT
Really enjoying this so far, although it did take me a while to get my old metroid head back on.
I was 13 when I finished super metroid...I'm 40 now and not quite as sharp.
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Post by erekose on Oct 18, 2021 19:55:27 GMT
What a special little game this is. So happy Metroid is back, selling well and building some momentum. Really hoping this series can do a Fire Emblem/Animal Crossing and go from niche to mainstream success. I want more Metroid!
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Post by crispyxuk on Oct 18, 2021 22:01:42 GMT
I actually started hard mode right after I finished it which I never do, I fantastic game!
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Tuffty
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Post by Tuffty on Oct 19, 2021 7:53:10 GMT
Kotaku with another trash article about Dread, saying how Samus should show more emotion. Guy literally says she should smile more. Only past the Kraid fight, but it screams in her face and Samus just stares right down at it charging the cannon. Body language alone says so much about her than any Marvel esque one liner.
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Post by dfunked on Oct 19, 2021 8:12:29 GMT
Yeah, they absolutely nailed Samus' body language in this. That moment in particular is a series highlight for me.
It kind of feels like they're overcorrecting for Other M at times but that's no bad thing. She's a lone wolf and the series SHOULD be about the feeling of isolation on an alien planet, which the character perfectly portrays.
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cubby
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Post by cubby on Oct 19, 2021 9:41:50 GMT
Kotaku with another trash article about Dread, saying how Samus should show more emotion. Guy literally says she should smile more. Only past the Kraid fight, but it screams in her face and Samus just stares right down at it charging the cannon. Body language alone says so much about her than any Marvel esque one liner. Haha, wow. "Cheer up, love, give us a little smile"
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Post by pierrepressure on Oct 19, 2021 14:58:19 GMT
Beat the final boss. Completion time 14.5 hours.
That last boss was the hardest for me, I knew I could do it I just needed the patience (and a quick peek at a guide to make sure I was doing it right).
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murbs
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Post by murbs on Oct 19, 2021 15:41:07 GMT
This game is so good. So so good. Died so often in the bosses but happy to keep going. They seem so unfair and cheap to start with, but they’re really not.
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Tuffty
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Post by Tuffty on Oct 20, 2021 10:21:13 GMT
It's the right amount of challenge to keep it interesting. It's probably the most hand holdy Metorid game when it comes to exploration, which is not a criticism, while giving the challenge in combat. Bosses are as hard as they should be. The puzzles to get the items are tough too.
Just got the dash ability last night. I thought it was a random day in October, I didn't realise it was my birthday.
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murbs
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Post by murbs on Oct 20, 2021 21:55:56 GMT
On the final boss. Really need to get to grips with him. Or go back for some collectibles!
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Phattso
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Post by Phattso on Oct 20, 2021 22:31:09 GMT
On the attempt when I finally beat him I definitely had health to spare. But I might’ve lost my mind figuring out the right approach if I hadn’t gone back and found most of the collectibles. :-)
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deez
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Post by deez on Oct 20, 2021 22:45:08 GMT
And exploring is fun. Unless you plan on another run, do it now.
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Post by crispyxuk on Oct 20, 2021 23:11:21 GMT
Temted to try shamus returns on 3ds but these guys ruined castlevania
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murbs
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Post by murbs on Oct 21, 2021 9:35:58 GMT
Started looking to pick up the collectibles, and have now found myself colouring in the map while I’m at it. Is there any point in me doing that? Does it contribute to completion %?
Also really can’t do these shinespark secrets.
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suicida
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Post by suicida on Oct 21, 2021 9:48:06 GMT
I did that, it's part of the reason my completion time was just under 18 hours... don't think it did anything apart from satisfying my mild OCD tendencies
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