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Sekiro
Sept 17, 2021 9:57:31 GMT
Post by MercenaryZoan on Sept 17, 2021 9:57:31 GMT
I don't think you can parry DoH, or at least I didn't feel confident doing so (can't remember much other than it being a pain) The thing about Sekiro is that it tricks the player into thinking certain attacks are best avoided, when in fact, a parry/deflect would be preferable (if the goal is to end the fight quickly). The burning bull that shows up in the early stages of the game and Demon of Hatred have at least one thing in common: crappy Posture. So, it's safe to ignore the burn status and parry/deflect, one can err on the side of caution and upgrade the health a bit, or get the withered red gourd… but yeah, most of DoH's attacks can be parried (well, if one still struggles, there's always the cheese that makes the guy kill himself, it still works on the up-to-date version of the game). General rule to learn fast and keep in mind, when playing Sekiro, since it applies to more than 90% of the stuff which enemies throw at the player: when that red kanji/danger symbol doesn't appear, a parry/deflect can be attempted, one just needs to get the timing down.
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Sekiro
Sept 17, 2021 10:05:15 GMT
via mobile
Post by Duffking on Sept 17, 2021 10:05:15 GMT
Nah, Bloodborne doesn't suck. What was it specifically that you didn't like about DoH Duff? Other than just hating him, which perhaps explains his name 😀 It's interesting to read Aunt Alison's post above finding DoH to be the most difficult boss, where for me Isshin rogered me seven ways of Sunday and then some. In the early game when I first played it was Seven Spears, absolute git that one. I'm just bring facetious about it in terms of being a blood borne boss really, it would probably be fine there but in this game it feels like crap to fight. The combat isn't really designed around being dodge heavy and it just feels awful. It's one of the longest and most boring boss fights I've ever done. Hate it. If I replay the game I'll just do the cheese as it's not worth spending time on doing properly. Only boss I can remember in this having awful hitboxes too. Can't stand watching attacks not hit my character but damage anyway.
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Sekiro
Sept 17, 2021 11:01:58 GMT
Post by Phattso on Sept 17, 2021 11:01:58 GMT
Lady Butterfly was quite dodge heavy, and that was a good fight? Granted I'm still stuck on the Ape in Sekiro so I'm hardly an expert...
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Sekiro
Sept 17, 2021 11:43:40 GMT
Post by MercenaryZoan on Sept 17, 2021 11:43:40 GMT
Lady Butterfly was quite dodge heavy, and that was a good fight? Granted I'm still stuck on the Ape in Sekiro so I'm hardly an expert... The Guardian Ape is weak against fire: you can hit it with a charged flame blast from the Spring-Load Flame Vent to inflict burn status (if you don't have access to the upgraded version of this tool, you can douse the boss in oil and use the uncharged attack to achieve the same result). In the first phase, adopt a hit & run strategy: sprint out of reach of the ape's attacks, then close in and take advantage of the recovery, also remember that you can grapple onto the guy while he slowly walks sideways, or roars (grappling hook attack is useful). Second phase: parrying/deflecting all the slashes and stabs gets the ape to use a giant overhead slam, deflect also this move and the guy will topple over. Either score a few hits, or use the Loaded Spear to drag out the parasite and inflict damage.
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Sekiro
Sept 17, 2021 16:55:33 GMT
via mobile
Post by Phattso on Sept 17, 2021 16:55:33 GMT
Guardian. Ape. Toasted.
I was pretty close to walking away. It’s not a hard fight, looking back, but I really couldn’t adapt my style to it.
I was keen - after blowing 100s of Spirit Emblems on a Mortal Draw strategy that was folly - to do it au naturale. In the end it was a combination of a little fire and some tactical deflection to allow me to whittle down the Vitality pool.
Second phase was a cakewalk. It’s basically a one phase fight.
Relief more than exultation to have this one done. Onward! I’m sure the game gets easier and easier from this point on.
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Sekiro
Sept 17, 2021 17:28:58 GMT
via mobile
Post by bichii on Sept 17, 2021 17:28:58 GMT
Ape is definitely a wall for many. I'd say many players give up at genichiro and ape. When I ran through all the endings lately on Xbox most of the endings had something like 12-20% player completion rate.
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Sekiro
Sept 17, 2021 17:48:57 GMT
Post by Duffking on Sept 17, 2021 17:48:57 GMT
I just parried the fuck out of lady butteryfly tbh.
You really shouldn't feel like you're not doing it "properly" by using items etc. There's a reason they patched the game to make spirit emblems cheaper shortly after launch, you're supposed to use them.
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Sekiro
Sept 17, 2021 18:16:02 GMT
Post by Phattso on Sept 17, 2021 18:16:02 GMT
I did use them, Duffking. I used fucking HUNDREDS of them, and then I ran out and Sekiro turned into "Farming Cash, The Simulator" which was about as much fun as it sounds.
30 Sen a pop ain't cheap from where I am in the game, either. But regardless, me dropping the item-based approach wasn't an attempt at seeking purity, it was me seeking not to have to grind out any more fucking cash. :-D
First phase Lady Butterfly is a cakewalk with dodge and then attack, btw. Second phase is parry all the way, for sure.
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Deleted
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Sekiro
Sept 17, 2021 19:13:21 GMT
via mobile
Post by Deleted on Sept 17, 2021 19:13:21 GMT
Well done Phatts, very much easy as shit from here on in.
Wait I'm thinking of a different game.
Ach, you'll be fine. But good going on the monkey.
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Sekiro
Sept 17, 2021 21:44:07 GMT
Post by Phattso on Sept 17, 2021 21:44:07 GMT
Heh. I've now come across an Owly bugger and, if spoiler memory serves, this is the first junction point for the endings. Hmmm. Not sure whether to go for the rapid exit, or continue the torture. Probably best not a decision made a few hours after downing the Ape of Grinding.
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Rodderz
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Is all that we see or seem, But a dream within a dream?
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Sekiro
Sept 17, 2021 21:56:39 GMT
via mobile
Post by Rodderz on Sept 17, 2021 21:56:39 GMT
Ape is definitely a wall for many. I'd say many players give up at genichiro and ape. When I ran through all the endings lately on Xbox most of the endings had something like 12-20% player completion rate. I'm pretty sure there was a fair few people who gave up on the first chained Ogre, their Souls tactics crumpling before their very eyes 😀.
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Rodderz
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Is all that we see or seem, But a dream within a dream?
Posts: 974
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Sekiro
Sept 17, 2021 22:07:01 GMT
via mobile
Post by Rodderz on Sept 17, 2021 22:07:01 GMT
Heh. I've now come across an Owly bugger and, if spoiler memory serves, this is the first junction point for the endings. Hmmm. Not sure whether to go for the rapid exit, or continue the torture. Probably best not a decision made a few hours after downing the Ape of Grinding. Great work on the Ape, Phattso! I'd personally reject Owl on a first run, as there's some great areas you otherwise won't see 😉.
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Sekiro
Sept 18, 2021 0:33:34 GMT
Post by Nanocrystal on Sept 18, 2021 0:33:34 GMT
Something about this feels familiar:
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Sekiro
Sept 18, 2021 5:15:01 GMT
Post by MercenaryZoan on Sept 18, 2021 5:15:01 GMT
+1 to the suggestion to reject Owl on the first run; not only beautiful locations, but also good fights wait to be discovered and experienced… not to mention stuff like upgrades and prosthetic tools.
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Sekiro
Sept 18, 2021 6:46:04 GMT
Post by Aunt Alison on Sept 18, 2021 6:46:04 GMT
You basically miss out on the endgame and there's a nice area coming up. The boss is a pushover
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Sekiro
Sept 18, 2021 6:48:37 GMT
Post by Aunt Alison on Sept 18, 2021 6:48:37 GMT
Something about this feels familiar: Have they straight up stolen assests?
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Sekiro
Sept 18, 2021 7:26:27 GMT
Post by [maven] on Sept 18, 2021 7:26:27 GMT
Ape is definitely a wall for many. I'd say many players give up at genichiro and ape. When I ran through all the endings lately on Xbox most of the endings had something like 12-20% player completion rate. Yup, I walked away at the ape (but then came back a year later and essentially got him that morning).
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LTK
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Sekiro
Sept 18, 2021 15:26:28 GMT
Post by LTK on Sept 18, 2021 15:26:28 GMT
I don't think you can parry DoH, or at least I didn't feel confident doing so (can't remember much other than it being a pain) and it definitely felt more akin to a BB boss due to how mobile he is. The thing that made it hard for me was dodging those massive fire balls - took me a while to get it down Thinking you can't parry something is a common trap that makes a lot of big enemies much, much harder if you fall into it. You can still parry all of DoH's attacks, but his fire attacks still inflict burn status on perfect parries, so you don't want to parry those. His physical attacks, however, are usually better parried than dodged. The stomp hitbox can be hard to gauge, and if you fail to dodge it you get smushed, whereas if you fail to parry it, you still block most of the damage. Therefore I recommend parrying over dodging. It's pertinent you fight him in front of the gate because he has a bunch of similarities to Gyobu, and the same tactic works best against him. Stick to his ass like honey. Both bosses are more dangerous at range than up close, so any time they try to create distance between them and you, you should close it immediately. There might still be times you have to run away from an attack but sticking to this rule of thumb makes the fight entirely manageable. I now see Zoan beat me to it, dammit. Hey, how do you do spoiler tags? Edit: Got it!
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Sekiro
Sept 18, 2021 15:29:16 GMT
LTK likes this
Post by Phattso on Sept 18, 2021 15:29:16 GMT
For spoilers you can use the main "reply" button to the top right of the place you type your posts into and then format from there. But it's basically:
[ spoiler ] The spoiler text you wanna hide [ / spoiler ]
But without all the spaces.
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Sekiro
Sept 18, 2021 15:30:46 GMT
Post by Phattso on Sept 18, 2021 15:30:46 GMT
As for Sekiro, I thing bounding up to Owl right after The Week o' The Ape was a bad move, and I'm already neck deep in fuckit. Decided to go and explore the newly changed areas, kill a few of the new mini-bosses, and then maybe park the game for a couple of weeks. Come back to it fresh and energised, rather than resentful.
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Sekiro
Sept 18, 2021 15:38:40 GMT
Post by MercenaryZoan on Sept 18, 2021 15:38:40 GMT
About the Demon of Hatred cheese I mentioned earlier, if you want to see it in action, I'll leave the link to a video in a spoiler. www.youtube.com/watch?v=Bu4_jcrSv3YReminder that it still works on the latest version of the game. I have a digital copy of Sekiro and I managed to pull it off twice, for me it's kind of a hassle to reach that roof (I often fail at making the jump)… it's much quicker to parry/deflect big fluffy.
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Wizzard_Ook
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Sekiro
Sept 19, 2021 7:10:11 GMT
via mobile
Post by Wizzard_Ook on Sept 19, 2021 7:10:11 GMT
Played about 5 hour so far. Coming from souls (completed all souls games and platinumed Bloodborne) and finding it a bit of a rough ride. Like Bloodborne It presents you with a completely different way of playing and forces you to get to grips with something you may have ignored in previous games. Bloodborne wanted you to be more aggressive and attack on the front foot and Sekiro confronts you with parrying and standing your ground. I pretty much Ignored parrying in all souls game so finding it quite tough (though I have played a fair bit of bayonetta etc which have a similar philosophy which I have enjoyed immensely so not at a complete loss here). There is also the fact That it’s not really a souls game either. You are probably at a disadvantage if you are a seasoned pro..
In the last two hours I have made, what felt as little progress. Tried to beat the ogre with red eyes but couldn’t and been transported to a memory and got to the second bonfire. It is really satisfying when you parry and fuck people up. Sound design and animations are exquisite. But finding I’m all fingers and thumbs at the moment and a little frustrated. My patience isn’t what it once was. I find it really hard to deal with multiple enemies.
It certainly throws everything at you too, and I actually think it’s a bit too punishing and maybe even shit design. The first memory feels like the game presenting you with one obstacle to overcome to then be greeted with a completely new one 10 yards up the road. Greeted with archers, thrust attacks, multiple attackers, pick up flame gun arm, back to learn it, carrying on, pick up miruku counter; back to train and learn how to use it, now I got a fat bastard on a bridge to deal with (though there is a route beside him which I guess I can skip him (which the game encourages you to do I guess). It feels very stop start at the moment and very slow progress. I wish you could have a little more time to acclimatise to one way of fighting before being presented with a new one.
But the the first 5 hours of Bloodborne were like that. It took me five hours to get to blood starved beast and beat him. Then it just clicked and became one of my favourite games of all time. Completed it twice and platinumed it.
So will stick with it, just worry that because I’m shit at timing parries that it’s going to be a bit of a struggle. I also worry that I don’t have the same determination to come back and beat it, I really enjoyed that process in the first couple of souls game, but my patience isn’t what it once was. Struggled with it in demon souls remake (although I did stay to complete it)
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Sekiro
Sept 19, 2021 8:27:33 GMT
Post by MercenaryZoan on Sept 19, 2021 8:27:33 GMT
Well, I don't have much experience myself, I've only played Bloodborne (platinum and "100%'ed" TOH DLC) and this Sekiro, but if I may give a few pointers: Sekiro in its early stage of development actually was the next entry in the Tenchu franchise (think stealth game with ninjas) and it kept a few elements of it. Spend time familiarizing with the area+watching enemies' patrol routes, get behind (or above) them and take them out with a stealth kill, other than this, the usual divide and conquer approach works wonders in Sekiro, too. Long story short, when you're in an area filled with enemies, there are usually means (either in the form of tall grass, heightened places, etcetera) that allow you to dwindle the numbers down and have an easier time or again, like you said, paths to completely avoid useless confrontations. The Mikiri Counter is one of the best moves in your arsenal, so, definitely dedicate time to it. In case worse comes to worst, you should be able to outrun most common enemies and put enough distance to attempt a safe heal. This is rhythm game that rewards pattern recognition and picking the correct reaction to enemy's moves, there is no Bloodborne's rally mechanic the closest thing to it is you regaining some health with death blows, but again, it's a skill you'll need to unlock , you really can't afford to be too aggressive. Give yourself time to learn and don't give up on Sekiro, I was pretty crappy at timing parries, too.
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Sekiro
Sept 19, 2021 8:48:45 GMT
Post by Aunt Alison on Sept 19, 2021 8:48:45 GMT
Could just be that it's not the right time for you to play it or you're just a washed up old has been now. I never really parry in DS (parry all the time in BB) and still don't post Sekiro, so I don't think it matters. Deflecting in Sekiro feels a lot different - the whole game is based around it. It's much harder to wing it in Sekrio so it's less fun until you get the hang of it. I think building confidence is really important because you need to be getting those parries in and keeping the pressure o
And in all honesty, I don't think it's close to From's best. I finished it a couple of times but I doubt I'd ever go back to it. I'd much sooner pick up any of their other games for a repeat playthrough, even though I've already finished them more times. You can skip Sekiro without missing much
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Deleted
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Sekiro
Sept 19, 2021 9:20:21 GMT
via mobile
Post by Deleted on Sept 19, 2021 9:20:21 GMT
@ook!
You're right. You are at a disadvantage if you're seasoned on souls as this is very different. I had the same experience as you when I played it first time around. Overwhelming isn't the word.
All I can say is you do need to realise its its own beast, and adapt your thinking accordingly. Use stealth where possible, most situations can be overcome with sneak attacks and legging it if spotted by multiple enemies. Wait till they lose you and go back again. Quite often there's multiple paths, and you don't really want to be taking on more that one enemy at a time.
When you do take on someone, be aggressive and always be ready to block / deflect. Experiment with prosthetics and items as well.
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Sekiro
Sept 19, 2021 11:23:57 GMT
Post by Phattso on Sept 19, 2021 11:23:57 GMT
OK, folks - I'm gonna check out of The Sekiro Crew for now, I've decided. Thankyou all so much for the tips and encouragement - I've really really enjoyed (most of) my time with the game, and it's absolutely the furthest I've gotten with a From game since the pre-Souls era. Like Hollow Knight a few years ago, it's only a thread like this that kept me going when me skills threatened to leave me.
I'm about to take some holiday for a week and a half, then work is going to go insane for the final few months of the year, then Game Pass is about to get heavy with games I've been anticipating, so I've sent the Sekiro rental back and cancelled Boomerang.
HOWEVER! This is not the end. This is just a pause. In the long, dark, months at the start of 2022 I'm going to pick up Sekiro in the sales and get back on the horse.
Blame the ape. ;-)
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Sekiro
Sept 19, 2021 11:31:02 GMT
Post by Duffking on Sept 19, 2021 11:31:02 GMT
Played about 5 hour so far. Coming from souls (completed all souls games and platinumed Bloodborne) and finding it a bit of a rough ride. Like Bloodborne It presents you with a completely different way of playing and forces you to get to grips with something you may have ignored in previous games. Bloodborne wanted you to be more aggressive and attack on the front foot and Sekiro confronts you with parrying and standing your ground. I pretty much Ignored parrying in all souls game so finding it quite tough (though I have played a fair bit of bayonetta etc which have a similar philosophy which I have enjoyed immensely so not at a complete loss here). There is also the fact That it’s not really a souls game either. You are probably at a disadvantage if you are a seasoned pro.. In the last two hours I have made, what felt as little progress. Tried to beat the ogre with red eyes but couldn’t and been transported to a memory and got to the second bonfire. It is really satisfying when you parry and fuck people up. Sound design and animations are exquisite. But finding I’m all fingers and thumbs at the moment and a little frustrated. My patience isn’t what it once was. I find it really hard to deal with multiple enemies. It certainly throws everything at you too, and I actually think it’s a bit too punishing and maybe even shit design. The first memory feels like the game presenting you with one obstacle to overcome to then be greeted with a completely new one 10 yards up the road. Greeted with archers, thrust attacks, multiple attackers, pick up flame gun arm, back to learn it, carrying on, pick up miruku counter; back to train and learn how to use it, now I got a fat bastard on a bridge to deal with (though there is a route beside him which I guess I can skip him (which the game encourages you to do I guess). It feels very stop start at the moment and very slow progress. I wish you could have a little more time to acclimatise to one way of fighting before being presented with a new one. But the the first 5 hours of Bloodborne were like that. It took me five hours to get to blood starved beast and beat him. Then it just clicked and became one of my favourite games of all time. Completed it twice and platinumed it. So will stick with it, just worry that because I’m shit at timing parries that it’s going to be a bit of a struggle. I also worry that I don’t have the same determination to come back and beat it, I really enjoyed that process in the first couple of souls game, but my patience isn’t what it once was. Struggled with it in demon souls remake (although I did stay to complete it) The game kinda caught me by surprise in that I expected it to be a bit like Nioh with the fast/responsive controls etc. It's a weird game in many ways, asks for a lot of good twitch control but also has some very heavy input without cancels in most cases. It's more like a rhythm game in many ways.
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Wizzard_Ook
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Sekiro
Sept 19, 2021 15:12:51 GMT
Post by Wizzard_Ook on Sept 19, 2021 15:12:51 GMT
Thanks for the pointers. I just had a much better session, taking into account some of the tips you have made. So thanks.
I've managed to make my way up to the fight with Juzou the Drunk. I can't quite read his attacks yet so gave him a little rest after a couple of tries. Getting confused by this grab attack, don't know whether to double jump him or whether it can parry it. So gave him a little rest and just beat the chained ogre. My heart was truly pumping souls style when I put him down. Actually a soulsy type boss. Just jumped backwards with the red attacks and made use of the flame vent now and then. Hugely satisfying.
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LTK
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Sekiro
Sept 19, 2021 16:09:48 GMT
Post by LTK on Sept 19, 2021 16:09:48 GMT
For the veterans: one challenge run I can highly recommend is completing the entire game at 1 attack power. If you're halfway decent at the game and upgrade your attack power at every opportunity, most enemies and bosses can simply be overpowered by your strikes, making it less of a necessity to actually learn their moves. This is especially true when you know what prosthetics they're weak to. My NG+ run was much less interesting for this reason: you keep getting boss memories and you can continue to unlock prosthetic upgrades, and meanwhile the enemies are just beefed up a little, so you maintain pace with them and it doesn't really get more challenging.
However, starting from scratch and abstaining from attack upgrades changes the whole game. It doesn't change much in the beginning, but by the time you get to Genichiro, you'll notice that opponents are a lot harder to posture-break due to your reduced vitality damage. They will regenerate posture much quicker if you stop attacking, or if you back off to heal. Your mistakes compound, since not only are you losing health and/or resurrection charges when you screw up, you're also losing the time you just spent depleting your opponent's posture. To effectively kill them you have to turn up the pressure and put your prosthetics to use, even in fights you'd usually do purely with attacking and deflecting. Consumables become more useful too: I even had reason to use my dragon blood droplets and bundled jizo statues to restore my resurrection charges, which went completely unused in my other playthroughs.
It took some effort but I managed to defeat all bosses at 1 attack power. It gave me a much deeper appreciation for the enemy design and combat mechanics. It's one thing to be told that hesitation is defeat, and another to experience the truth of it firsthand. If you like Sekiro you should definitely give it a shot.
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Sekiro
Sept 19, 2021 19:57:53 GMT
Post by MercenaryZoan on Sept 19, 2021 19:57:53 GMT
Thanks for the pointers. I just had a much better session, taking into account some of the tips you have made. So thanks. I've managed to make my way up to the fight with Juzou the Drunk. I can't quite read his attacks yet so gave him a little rest after a couple of tries. Getting confused by this grab attack, don't know whether to double jump him or whether it can parry it. Grab attacks can't be parried, jumping or dodging away works (assuming you explore the areas, you'll gain access to a prosthetic tool that will allow you to void most grabs (I don't know if it works also against the Drunk guy, honestly, I never tried using it with him). Now, onto a strategy that could make your battle with the drunk easier: my memory is a bit patchy, approach the NPC which stands in the pond, but do not talk to him yet… go left, take notice of the entrance to the building but ignore it for a moment, keep going left and you should see a rock. It will become your hiding spot in a bit. Time to clean up, go through the hallway, get rid of the 2-3 enemies there, then stealthily follow the path along to Juzou's group. Pick off the minions one by one with stealth kills. Get close to one, perform a stealth kill, then dash back to that rock, wait for the others to lose sight of you and get back to their original positions, rinse and repeat. Once all the little guys are dead, silently get close to Juzou and you should be able to perform a death blow on him… One out without breaking a sweat, rush to the NPC and get him to join the battle while the drunk guy is busy recovering from the death blow.
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