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Post by dfunked on Nov 26, 2021 9:36:22 GMT
I mentioned it in another thread but I'd probably stick with Exo One if it was another 3 hour title with a little mopping up needed for 1000GS.
The best ones are games that you can look at the trophy/cheevo list after finishing the game and think "those don't look too bad, think I'll mop up the rest". Then there are games that need 2-3x the playtime to get everything. Fuck that noise!
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Deleted
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Post by Deleted on Nov 29, 2021 20:10:10 GMT
Just picked up John Wick: Hex on sale, played it for 40 minutes, deleted. I applaud the idea to approach it as a “timeline tactics” game, but the execution and animations are so clunky. The game also fucks up by establishing a rule set, then promptly throwing in mechanics (such as enemy spawns) that give the finger to that rule set. If you see this one on sale, don’t do it! Just don’t!
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Deleted
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Post by Deleted on Nov 29, 2021 20:24:46 GMT
Achievements or trophies are only bad if you let them effect your game (MP ones are awful as you get arsehats doing stuff just to get them)
Achievements with MS rewards is pretty good as you every time they do 10k rewards, thats £10 store credit (plus the quests etc)
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malek86
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Pomegranate Deseeder
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Post by malek86 on Dec 3, 2021 22:37:02 GMT
Started Gunvalkyrie. Thirty minutes later: deleted Gunvalkyrie.
Were they looking to make the game with the worst control system ever? I think they succeeded. Plus, the snapping camera gave me motion sickness.
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Deleted
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Post by Deleted on Dec 13, 2021 10:02:57 GMT
Journey to a Savage Planet.
Gave up at the point where I realised I was playing a platformer rather than the exploration / FPS that I thought it was. I don't enjoy platforming at all, so have a very low tolerance for it. Up until then it was okay, but a bit annoying with repopping mobs and gated exploration. Humour was hit and miss.
Talking of humour...
Destroy all humans I'm no longer in school, so poo and sex jokes don't do much for me and I felt embarrassed playing the game in case my kids heard. The game itself was... Boring. Dodge shots. Throw humans. Suck their heads off. Fly about in a saucer doing the same but with less accuracy / control.
Not for me. At least with Stadia is not costing me to realise I don't like them. Nor do I feel obligated to have to play them.
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Post by ToomuchFluffy on Dec 14, 2021 18:37:23 GMT
Hellblade - Senua's Sacrifice:
Played about three hours and unfortunately don't really like it. Too many cutscenes for one. In addition the writing seems pretty cliched and kind of shallow. It adresses issues of mental health in a straightforward manner that often did seem ineffective and inelegant to me. Then there's also the main character, who is basically always upset and screaming or otherwise having a crisis. That may seem fitting, but I feel reminded of basically every second character in modern melodramatic TV shows, where people are always busy crying, shouting at each other or shooting each other in the face. Senua's emotional journey doesn't seem convincing. More like a standard approach. It didn't help that the puzzles and combat - while ok -, make this a longer game than it would have been as just a "Walking Simulator". However, I get that developers have good reason to be afraid of finger-pointing in that regard.
I honestly liked The Town of Light and especially The Cat Lady quite a bit more when it comes to game stories that deal with this kind of subject matter.
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Post by Nanocrystal on Dec 22, 2021 1:15:44 GMT
Observation (PS5)
Bought this on sale on bit of a whim. Really liked the concept and found the story and setting intriguing, but had to delete it after just a couple of hours (during which my wife actually came into the room to check I was ok as she could hear me swearing so much). Two aspects really pissed me off - first, this game has the worst puzzles I've ever come across in a video game. One example was a 10 x 10 grid on which you have to draw a specific route, and the game just literally gives the solution to you but doesn't let you look at the solution and the grid simultaneously. So you have to look at the solution, memorise it, and then input it on the grid from memory. Totally brainless. Another puzzle involved Simon-like inputting of strings of symbols. Nothing clever or interesting or satisfying to work out, just pure mindless busywork. My second issue was that the excruciatingly bad map and confusing, disorienting environment made the game just a nightmare to play in my opinion. If ever a game needed clear objective markers it was this one. Scanning a camera with a really narrow FOV slowly across each room looking for whatever it is the game needs me to click on next is not my idea of fun. My impression overall is that this game could probably be a brilliant two-hour narrative experience but is padded out to ten hours or so by lazy, frustrating mechanics that are designed primarily just to slow you down and constantly put roadblocks in your way, and by vague objectives that leave you wandering aimlessly in search of what to do next.
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Post by muddyfunster on Dec 22, 2021 7:25:18 GMT
Observation (PS5)Bought this on sale on bit of a whim. Really liked the concept and found the story and setting intriguing, but had to delete it after just a couple of hours (during which my wife actually came into the room to check I was ok as she could hear me swearing so much). Two aspects really pissed me off - first, this game has the worst puzzles I've ever come across in a video game. One example was a 10 x 10 grid on which you have to draw a specific route, and the game just literally gives the solution to you but doesn't let you look at the solution and the grid simultaneously. So you have to look at the solution, memorise it, and then input it on the grid from memory. Totally brainless. Another puzzle involved Simon-like inputting of strings of symbols. Nothing clever or interesting or satisfying to work out, just pure mindless busywork. My second issue was that the excruciatingly bad map and confusing, disorienting environment made the game just a nightmare to play in my opinion. If ever a game needed clear objective markers it was this one. Scanning a camera with a really narrow FOV slowly across each room looking for whatever it is the game needs me to click on next is not my idea of fun. My impression overall is that this game could probably be a brilliant two-hour narrative experience but is padded out to ten hours or so by lazy, frustrating mechanics that are designed primarily just to slow you down and constantly put roadblocks in your way, and by vague objectives that leave you wandering aimlessly in search of what to do next. Useful read thanks. Was considering trying this for the story but might pass now. I've reached the point where if a game isn't excellent it gets abandoned. There are just so many good cheap games available these days that unless you're blessed with loads of free time, there's really no point wasting any of it on mediocrity.
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Post by Sarfrin on Dec 22, 2021 15:01:41 GMT
There are some people here who enjoyed it, including me. In contrast to nanocrystal, I liked the setup of navigating through the space station using drones and jumping into the main computer for other stuff.
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torb
New Member
Posts: 208
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Post by torb on Dec 23, 2021 1:35:50 GMT
The Gunk
Just trying out some gamepass games - this one developed by the Steamworld folks caught my eye. The main mechanic got boring pretty fast - you're hoovering up gunk in a third person platformer(?). Got so far that I unlocked some new abilities and a "warp" point. Then I could not be arsed to continue. 1-2 hours put in.
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スコットランド
Junior Member
Delicious gruel
Posts: 3,934
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Post by スコットランド on Dec 23, 2021 8:05:07 GMT
I had a go at Evil Within 2, did the first boring tutorial area, started wandering through the village which looked cool but I'm just not in the mood for this kind of weirdness, something not clicking - binned. Dishonored 2, I have a save from Chapter 3, went back to it, died lots, not quite sure why it's not clicking, maybe some games really suffer from a break... Control - Started a save as well, died a lot, I love Remedy stuff but just not clicking, may go back to later.
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Post by drhickman1983 on Dec 23, 2021 8:13:30 GMT
Ghostrunner
Gods know I like the cliche cyberpunk neon sign aesthetic a lot and I wanted to like this game based on that, but it's far to twitchy and fast moving for me to care.
I prefer a more sedate measured pace.
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Deleted
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Post by Deleted on Dec 23, 2021 10:19:48 GMT
I had a go at Evil Within 2, did the first boring tutorial area, started wandering through the village which looked cool but I'm just not in the mood for this kind of weirdness, something not clicking - binned. Dishonored 2, I have a save from Chapter 3, went back to it, died lots, not quite sure why it's not clicking, maybe some games really suffer from a break... Control - Started a save as well, died a lot, I love Remedy stuff but just not clicking, may go back to later. You did the right thing with TEW2 as its fucking shit. Less so the other two though. Although I'm not sure I would have the patience for Dishonored 2 any more. Control is immense though. I say this alot, but it is.
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スコットランド
Junior Member
Delicious gruel
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Post by スコットランド on Dec 23, 2021 11:08:30 GMT
I had a go at Evil Within 2, did the first boring tutorial area, started wandering through the village which looked cool but I'm just not in the mood for this kind of weirdness, something not clicking - binned. Dishonored 2, I have a save from Chapter 3, went back to it, died lots, not quite sure why it's not clicking, maybe some games really suffer from a break... Control - Started a save as well, died a lot, I love Remedy stuff but just not clicking, may go back to later. You did the right thing with TEW2 as its fucking shit. Less so the other two though. Although I'm not sure I would have the patience for Dishonored 2 any more. Control is immense though. I say this alot, but it is. I'm sure I'll give Control another go, should be better when I have more powers....
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Deleted
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Post by Deleted on Dec 23, 2021 11:15:48 GMT
Just level up the one that gets you throwing shit first, then upgrade the hell out of it. It's too much fun.
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razz
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Post by razz on Dec 23, 2021 12:36:25 GMT
Farming Simulator, it's actually just boring. Everything takes aggggeesssssss fuck it.
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LTK
New Member
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Post by LTK on Dec 23, 2021 13:09:26 GMT
The GunkJust trying out some gamepass games - this one developed by the Steamworld folks caught my eye. The main mechanic got boring pretty fast - you're hoovering up gunk in a third person platformer(?). Got so far that I unlocked some new abilities and a "warp" point. Then I could not be arsed to continue. 1-2 hours put in. Tried this one too, gave it a few hours more but it doesn't really do anything to set itself apart from similar games in the time I gave it. The mechanics are solid, it's well voice acted, everything just works, but there's nothing that is going to make me remember this game in three months. It feels like they created the gunk fluid mechanics first and then built a game around that, which would explain a lot.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,250
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Post by malek86 on Dec 26, 2021 15:26:31 GMT
Also abandoned The Gunk, after around three hours. While I'm guessing there wasn't that much of the game left (since everybody said it can be finished in an afternoon), I just couldn't be bothered anymore.
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Post by psymmon on Dec 26, 2021 20:59:06 GMT
Omno Saw it had reviewed well and a peaceful puzzle game seemed like a nice side game.
Bounced off it hard, I found the gameplay and world design very dull. Threw in the towel in the first proper world after the tutorial area because I could not get the hang of the vague and floaty jumping for platforming and I didn't feel very compelled to keep grabbing the random floating orbs.
I think it was made by one person which might explain some of the jank but to me it felt like a very early unfinished proof of concept.
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Post by dangerousdave on Dec 26, 2021 22:13:14 GMT
I tend to bounce off any game with controls that feel janky or off. Regardless of the quality of everything else. It's really off-putting and stops me from becoming immersed.
I abandoned Fallout 4 a couple of weeks back. It doesn't handle terribly, but its just not satisfying to control. Its some how loose and stiff at the same time. The rest of the game seems to have that same level of jank to it, generally, but it just feels weird to play.
I don't know how developers can get basic thongs like first person controls so wrong. Some PC ports on console feel this way too, so maybe thats how it was built.
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LTK
New Member
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Post by LTK on Dec 27, 2021 11:41:59 GMT
Okay Death's Gambit, I've cut you a lot of slack. Your leveling system makes it pointless to do anything but dump all my points in Strength. Your weapon movesets are shit and spamming strong attack is the only effective way of fighting. But you've got some charm and wit, and I like running down enemies on my horse.
HOWEVER.
You seem to think you can pull a Dark Souls and get away with including obtuse, easy-to-fuck-up NPC questlines that encourage multiple playthroughs. You can afford to do this if players have some good will towards your game that you can afford to burn, but you do not have that. I could forgive this if you didn't have an NPC in your not-Firelink who kills the other merchants you rescue and return there if you let him live too long. Fuck you for doing that. I'm done with your game.
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Deleted
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Post by Deleted on Dec 27, 2021 11:48:34 GMT
I had a go at Evil Within 2, did the first boring tutorial area, started wandering through the village which looked cool but I'm just not in the mood for this kind of weirdness, something not clicking - binned. Dishonored 2, I have a save from Chapter 3, went back to it, died lots, not quite sure why it's not clicking, maybe some games really suffer from a break... Control - Started a save as well, died a lot, I love Remedy stuff but just not clicking, may go back to later. You did the right thing with TEW2 as its fucking shit. Less so the other two though. Although I'm not sure I would have the patience for Dishonored 2 any more. Control is immense though. I say this alot, but it is. Really? Thought you would like that. I loved it.
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torb
New Member
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Post by torb on Dec 27, 2021 14:10:26 GMT
Okay Death's Gambit, I've cut you a lot of slack. Your leveling system makes it pointless to do anything but dump all my points in Strength. Your weapon movesets are shit and spamming strong attack is the only effective way of fighting. But you've got some charm and wit, and I like running down enemies on my horse. HOWEVER. You seem to think you can pull a Dark Souls and get away with including obtuse, easy-to-fuck-up NPC questlines that encourage multiple playthroughs. You can afford to do this if players have some good will towards your game that you can afford to burn, but you do not have that. I could forgive this if you didn't have an NPC in your not-Firelink who kills the other merchants you rescue and return there if you let him live too long. Fuck you for doing that. I'm done with your game. Oh no, I was eying up that one- is this the afterlife version or is any of that changed in that rerelease?
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LTK
New Member
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Post by LTK on Dec 27, 2021 14:55:19 GMT
torb That's the afterlife version. As a 2D soulsvania goes, it's functional and competent, but the way it pulls some of these tricks tells me it's acting far too big for its britches. If you're looking for something similar, just play Blasphemous, at least that game is up front about how it kicks you in the nuts.
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Post by Aunt Alison on Dec 27, 2021 15:03:11 GMT
I was under the impression Death's Gambit was a bit rubbish anyway (haven't bothered with it) but a stamina bar has no place in a 2D game. Mobility is one of the things I love about them, to neuter that with a stamina bar is a big no for me
Blasphemous is solid
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torb
New Member
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Post by torb on Dec 27, 2021 15:06:57 GMT
Yeah- I liked blasphemous a lot. Haven’t finished it but it’s one I’ll go back to- I picked it up on the switch and think that will fit better than my MacBook Air. The aesthetic really works for it, even if the fighting and platforming isn’t super great. Another one I liked was salt and sanctuary, veery soulsy. Hollow knight I fell off hard on some ghost fucker boss with ghosts in the boss run up, but this was before 2021, the year I discovered I really like soulslikes so thinking of starting anew on the Xbox some day
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torb
New Member
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Post by torb on Dec 27, 2021 15:08:29 GMT
I’ve heard -someone- raving about deaths gambit but can’t recall where.
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Post by RadicalRex on Dec 27, 2021 16:36:43 GMT
Noita (Steam)
I find it interesting because of the interactiveness of the environment. But aside from that, I don't find it a lot of fun as a player. I don't find it super interesting gameplay-wise, and all the time some burning shit is dropping on my head for whatever off-screen reason. I don't know. It feels kind of similar to Terraria combat, but without all the building/crafting/mining stuff that's so essential in that game.
Also, the more roguelikes I play, the more I realise this is just not my "genre". I loved Binding of Isaac, but other than that all of these games kind of turn me off.
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LTK
New Member
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Post by LTK on Dec 27, 2021 22:32:22 GMT
Roguelikes are absolutely my genre, but there are a bunch of notable exceptions I've never gotten along with, including BoI and Spelunky. Noita I really wanted to like, but I was so confused by it. There's so much world just outside the confines of the starting area, you can traverse a ridiculous amount of terrain if you get past the tree and just keep going left, but the wands required for that are so rare that I can only get them in like one in three runs. Why have all this world if you're not going to give me a way to consistently explore it?
I have to get a suitable set of wands in the first area to be able to tunnel through solid materials. That allows me to access different biomes, but they're filled with incredibly powerful enemies and I'm not specced out well enough to fight them. But it's an enormous chore to climb back to the surface after having gone down for more powerful wands, and then what? I don't know what I stand to gain by backtracking through the entire game and explore different biomes if I'm just going to die there and be sent back to square one.
I would love it if it was possible to play Noita in a more exploratory fashion and I tried to nudge it in that direction with some mods, but it's too easy to completely screw up the balance and make it completely uninteresting to play, so I decided I wasn't interested in doing the developers' job of balancing the game. If anyone has suggestions for how to make more progress in the vanilla game though, I'm open to hearing them.
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スコットランド
Junior Member
Delicious gruel
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Post by スコットランド on Jan 4, 2022 0:00:46 GMT
FF7 Remake officially abandoned, level design just too boring, as pretty as it is, it's nowhere near as engaging as the likes of Yakuza : like a Dragon.
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