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Post by starchildhypocrethes on Sept 19, 2021 16:00:28 GMT
The combat was quite good in HZD, but the world was dull and the story was unsurprising and 99% told through audiologs, which is just a bit shit.
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Post by quadfather on Sept 19, 2021 16:02:07 GMT
Ah well, each to their own
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Post by 😎 on Sept 19, 2021 16:19:07 GMT
I bounced off HZD when tactics went out the window when you could cheese most enemies to death. That boss battle in the quarry with the two corrupted rock throwing fucks I just stood at one end of the arena and pelted them with fire arrows, they just stood there impotently as I was outside of their “react to something” AI area.
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Tomo
Junior Member
Posts: 3,490
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Post by Tomo on Sept 19, 2021 19:05:11 GMT
I bounced off HZD when tactics went out the window when you could cheese most enemies to death. That boss battle in the quarry with the two corrupted rock throwing fucks I just stood at one end of the arena and pelted them with fire arrows, they just stood there impotently as I was outside of their “react to something” AI area. Yeah this was exactly what happened in that area for me as well. Dreadful.
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Post by RadicalRex on Sept 19, 2021 22:11:11 GMT
Don’t know if this counts as ‘abandoned’ as I manage to get the rubbishy/easy ending, but just didn’t feel much motivation to properly engage with Bloodstained and its end game. Not sure why really. On paper it seems to have lots of things I like. Ah well. I love Bloodstained to bits but can definitely see why it's not for everyone. Anyway, what I wanted to mention is that I believe this game is balanced around hard mode (or perhaps more accurately, that's where it sometimes remotely approaches anything resembling "balance"). More evidence is that bosses have some attacks in hard mode that they just don't use on normal. Perhaps not worth the effort if the game doesn't do much for you on normal already (and it's a pretty big difficulty increase), just saying that I believe hard mode is the intended/"full" experience.
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Post by siroccojetprop on Sept 20, 2021 17:39:57 GMT
Aliens Fireteam Elite.
Boring.
Another waste of the licence.
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Deleted
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Post by Deleted on Sept 20, 2021 18:01:00 GMT
Aragami 2
Tried to like the game as I do like tenchu style games but at launch its utter janky mess, feels like they put it on gamepass as they knew sales was going to be shit. Also another issue, the missions are just lazy, go here and kill some guy or collect items with no real story. They feel auto-generated and keep seeing the same maps and only on chapter 2
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Post by whatthefu on Sept 20, 2021 19:16:23 GMT
Thinking of abandoning NFS Hot Pursuit Remastered, the controls feel sluggish and when I drift the corners I lose so much time compared to other racers. The sound of the engines though is great
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Deleted
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Post by Deleted on Sept 20, 2021 20:27:41 GMT
Minerva's Den (Bioshock 2 DLC)
I've had enough of the dreary world of Bioshock and the plotline wasn't doing anything for me. It's supposed to be amazing, but I plodded around in a big daddy suit for enough hours already.
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Deleted
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Post by Deleted on Sept 20, 2021 21:22:16 GMT
Don’t know if this counts as ‘abandoned’ as I manage to get the rubbishy/easy ending, but just didn’t feel much motivation to properly engage with Bloodstained and its end game. Not sure why really. On paper it seems to have lots of things I like. Ah well. That’s as far as I got on it too when I played it a while ago. Was looking forward to it but I found the game a bit too antiquated with the constant menu hopping and I didn’t like the boss fights at all. It made me realise I much prefer modern takes on the Metroidvania genre.
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Deleted
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Post by Deleted on Sept 20, 2021 23:54:51 GMT
Aragami 2 Tried to like the game as I do like tenchu style games but at launch its utter janky mess, feels like they put it on gamepass as they knew sales was going to be shit. Also another issue, the missions are just lazy, go here and kill some guy or collect items with no real story. They feel auto-generated and keep seeing the same maps and only on chapter 2 That’s a shame, and it is reviewing quite averagely/poorly too. I really like the first Aragami.
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Post by erekose on Sept 23, 2021 8:34:25 GMT
Don’t know if this counts as ‘abandoned’ as I manage to get the rubbishy/easy ending, but just didn’t feel much motivation to properly engage with Bloodstained and its end game. Not sure why really. On paper it seems to have lots of things I like. Ah well. I love Bloodstained to bits but can definitely see why it's not for everyone. Anyway, what I wanted to mention is that I believe this game is balanced around hard mode (or perhaps more accurately, that's where it sometimes remotely approaches anything resembling "balance"). More evidence is that bosses have some attacks in hard mode that they just don't use on normal. Perhaps not worth the effort if the game doesn't do much for you on normal already (and it's a pretty big difficulty increase), just saying that I believe hard mode is the intended/"full" experience. Actually it is interesting that’s you say that because I had suspected that if I played from the beginning again at a higher difficulty level I might be forced to engage with its systems and enjoy it more. On normal I just breezed through it without thinking, for the most part.
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Post by erekose on Sept 23, 2021 8:36:15 GMT
Don’t know if this counts as ‘abandoned’ as I manage to get the rubbishy/easy ending, but just didn’t feel much motivation to properly engage with Bloodstained and its end game. Not sure why really. On paper it seems to have lots of things I like. Ah well. That’s as far as I got on it too when I played it a while ago. Was looking forward to it but I found the game a bit too antiquated with the constant menu hopping and I didn’t like the boss fights at all. It made me realise I much prefer modern takes on the Metroidvania genre. For me, Hollow Knight was so phenomenal it may have actually tarnished Metroid and castlevania… and the rest of the genre. Am eagerly awaiting Dread…
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Post by RadicalRex on Sept 23, 2021 17:05:05 GMT
Actually it is interesting that’s you say that because I had suspected that if I played from the beginning again at a higher difficulty level I might be forced to engage with its systems and enjoy it more. On normal I just breezed through it without thinking, for the most part. Yeah definitely. I believe you deal half and take twice damage which makes a pretty big difference. The first time I tried it I found it hard to even get to the first boss, let alone beat it--I think I needed some 15-20 attempts the first time round. To give you an idea, I think she kills you in 3 hits and she has a new attack that seems undodgeable until you look up find out how to deal with it. It was definitely a rough experience first because you just can't play the game the way you played it on normal. Reliably dodging attacks, figuring out how to use the game's mechanics, prioritising enemies and learning good spacing become pretty necessary for survival. All of that made it much more fun as far as I'm concerned. It still has issues, most notably most boss fights are still shit, but I keep replaying the game with self-imposed challenges like using only one weapon type and not using the shards I'd relied on before, making it a different experience each time. I still wouldn't say this game is for everyone but it just resonates with me really well and hard mode made it much more engaging, and I rarely play anything else since I discovered it. For me personally, it's the second best metroidvania I've played after Super Metroid, for my liking beating SotN and HK.
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Post by Aunt Alison on Sept 23, 2021 17:12:49 GMT
Actually it is interesting that’s you say that because I had suspected that if I played from the beginning again at a higher difficulty level I might be forced to engage with its systems and enjoy it more. On normal I just breezed through it without thinking, for the most part. Yeah definitely. I believe you deal half and take twice damage which makes a pretty big difference. The first time I tried it I found it hard to even get to the first boss, let alone beat it--I think I needed some 15-20 attempts the first time round. To give you an idea, I think she kills you in 3 hits and she has a new attack that seems undodgeable until you look up find out how to deal with it. It was definitely a rough experience first because you just can't play the game the way you played it on normal. Reliably dodging attacks, figuring out how to use the game's mechanics, prioritising enemies and learning good spacing become pretty necessary for survival. All of that made it much more fun as far as I'm concerned. It still has issues, most notably most boss fights are still shit, but I keep replaying the game with self-imposed challenges like using only one weapon type and not using the shards I'd relied on before, making it a different experience each time. I still wouldn't say this game is for everyone but it just resonates with me really well and hard mode made it much more engaging, and I rarely play anything else since I discovered it. For me personally, it's the second best metroidvania I've played after Super Metroid, for my liking beating SotN and HK. What's your average time to complete?
I'm intigued by your description of the harder difficulty but could only play it on Switch at the moment and the game isn't really a looker as it is. I've never really given the combat much of a second thought in any metroidvania apart of HK
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Post by RadicalRex on Sept 23, 2021 17:21:54 GMT
Some 16-20 hours with 100% completion, I'd say. What I forgot to mention in me previous post: in normal you can play pretty aggressively just going full-on attack mode. On hard, you learn to let the enemy make the first move. Counter-attacking instead of making the first move seems like what a lot of the game is designed around really.
This is especially true in some boss fights like Zangetsu. Don't be aggressive or you'll die. Let him make the first move and counter-attack.
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Deleted
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Post by Deleted on Sept 23, 2021 21:00:50 GMT
Skyward sword on the switch.
Just dull really and terrible terrible control scheme. Clearly made at peak waggle phase to the detriment of the game. Shame as the story seems good, but fuck me, it feels 20 years behind wind waker despite being years after. You can't even move the fucking camera.
And did I mention the controls? Playing it on the lite and maybe one in 10 times the fucking sword swings right. Finished the forest fight and hated every second of that, I can see what they tried and failed to do but they still failed, started the volcano world and just realised it is all a bit poo.
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Post by Aunt Alison on Sept 23, 2021 21:04:33 GMT
Skyward sword on the switch. Just dull really and terrible terrible control scheme. Clearly made at peak waggle phase to the detriment of the game. Shame as the story seems good, but fuck me, it feels 20 years behind wind waker despite being years after. You can't even move the fucking camera. And did I mention the controls? Playing it on the lite and maybe one in 10 times the fucking sword swings right. Finished the forest fight and hated every second of that, I can see what they tried and failed to do but they still failed, started the volcano world and just realised it is all a bit poo. You can move the camera, hold L and the controls on the Pro Controller feel fine for me. I'm near the end now, loved it so far
Zelda combat has always been pretty basic so I like the controls in this. You have to put a little bit of throught and effort into fighting enemies
edit: It's holding L and using the R stick to look around, not R
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Post by Samildanach on Sept 23, 2021 22:17:56 GMT
Fallout 4
It is very rare for me to abandon a game, but goddam this game is dull. The initial events with the bombs going off and the vault exploring I enjoyed but now I am wandering around an endlessly dull brown environment getting occasionally attacked by dull enemies and shooting them with guns. The npc dialogue is crap and nobody, especially the protagonist, comes across as that bothered by the world and their predicament. Sure, they are a LITTLE perturbed, but really if nobody else seems properly bothered then why the hell should I?! To be fair, the big apocalyptic open world is not my thing and the game came free with my PS4 Pro a few years back so I am happy to drop it without regret. Considering one of the few games I have given up on early on is Fallout 2 back in the day, I think I ought to stay clear of the series from now on!
Oh and the whole world feels like it should be a few decades after the apocalypse at most, definitely not 200 years.
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Deleted
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Post by Deleted on Oct 2, 2021 15:49:33 GMT
Dandy Ace
its a poor man's Hades and the teleport/dash on face button does not feel good. Its bit easier than hades but can't get into it. Also both are on gamepass, so its easy to choice for rogue lite game
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Post by kilters on Oct 2, 2021 19:19:49 GMT
Below are all thanks to Game pass. Just cleared a load of games off the XSX hard drive:
ME Andromeda, Just dull. Put a fair few hours into it, bumped it up to hard to see if the combat got better but alas no.
The Artful Escape: got to some weird boss where I couldn't do the key presses. Binned.
Breathedge: Really wanted to like this. Closest thing to Subnautica that I've played but a too silly tone, horrible UI and just strange design choices make it a chore. Looks lovely though.
Conan Exiles. Looks promising, played an hour or two but just didn't grab me. Might give it another go but it's over 100GB and I needed the space.
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Frog
Full Member
Posts: 7,272
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Post by Frog on Oct 2, 2021 19:32:01 GMT
I'm not sure how much longer I will be playing ghostrunner. It's really, really difficult but not in a souls type way.
It's also really quite good when it's not annoying the shit out of me.
It's a love/hate relationship at the moment and I'm not sure which side will win.
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Deleted
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Post by Deleted on Oct 2, 2021 21:36:36 GMT
Baldur’s Gate 1+2 Enhanced editions on switch. Sure, they’re classic games, but the control scheme for them on switch might just be the worst I have ever experienced. Just a complete flustercuck.
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marcp
New Member
Posts: 276
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Post by marcp on Oct 5, 2021 7:27:39 GMT
Crash Nitro Racing or whatever it's called on PS4/5.
Damn, it sucks. I mean the fucking art direction - I don't think I've ever played an uglier, more charmless piece of crap. It tries desperately to handle like a MK game, but screws up the one thing integral to the feel of those - the jump/skid button, and adds in another needless button press to turbo. The weapons all do the same thing but just feel... off, with very little audio feedback. The tracks are a visual mess with some of the more open being hard to read until you've completed a couple of laps. It's just a lazy, cynical MK64 re-skin. It kind of looks like it, kind of plays like it, but screws up every little nuance that makes MK so fun.
Oh and I started it on Adventure mode on classic difficulty, and anyone that thinks MK8D cheats outrageously - and it does - must never have played this.
Did the first three tracks, then just turned it off in a combination of frustration and total bemusement as to why anyone would play this over MK8/Deluxe, Sonic Transformed, or Sonic Team Racing.
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Post by Aunt Alison on Oct 5, 2021 11:57:14 GMT
Crash Nitro Racing or whatever it's called on PS4/5. Damn, it sucks. I mean the fucking art direction - I don't think I've ever played an uglier, more charmless piece of crap. It tries desperately to handle like a MK game, but screws up the one thing integral to the feel of those - the jump/skid button, and adds in another needless button press to turbo. The weapons all do the same thing but just feel... off, with very little audio feedback. The tracks are a visual mess with some of the more open being hard to read until you've completed a couple of laps. It's just a lazy, cynical MK64 re-skin. It kind of looks like it, kind of plays like it, but screws up every little nuance that makes MK so fun. Oh and I started it on Adventure mode on classic difficulty, and anyone that thinks MK8D cheats outrageously - and it does - must never have played this. Did the first three tracks, then just turned it off in a combination of frustration and total bemusement as to why anyone would play this over MK8/Deluxe, Sonic Transformed, or Sonic Team Racing. Crash has always seemed like a third rate character anyway
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Deleted
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Post by Deleted on Oct 5, 2021 12:15:45 GMT
I had a trial of Crash and my whole family loathed it. As you say, it cheats and its just not a fun game, which is a shame as we love Mario Kart. I think I tried very hard to unlock more of the game for them to see and gave up after a while as it was just so unfair the way the computer controlled karts flew by me just before the end of the game every flaming time.
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Post by harrypalmer on Oct 5, 2021 12:30:32 GMT
Deathloop.
I just can't be arsed - I'm right at the end too! Cannot summon the enthusiasm to complete the final loop. Can't put my finger on why but I bounced off this pretty hard. I enjoy Arkane games and absolutely loved Prey. I think I just found the whole thing a bit wank. Picking up the same perks over and over, retreading old ground repeatedly, until you finally work out exactly how the game wants you to finish it. I think reviewers and designers are fawning over it a bit too hard because of the concept rather than the merits of the game. The concept is ok, but they haven't implemented it very well in my opinion. Definitely think it's a game that would benefit from being played over a couple of days. I love the art style and architecture, obviously.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,247
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Post by malek86 on Oct 6, 2021 9:49:57 GMT
Chaser
Old PC shooter from Cauldron, famous for their work on, uh, the Cabela's Dangerous Hunt series? I guess?
While it looks decent for its time (but let's not forget 2003 was just a year before Half-Life 2 and Doom 3), and there's a hint of Far Cry in the weapons and shooting feel, the game overall is about as bad as you'd imagine. The story is what would happen if Deus Ex met Total Recall, but also forgot that things have to make sense. Levels are labyrinths made of rooms that all look the same, which reminds me of Wolfestein 3D really. Enemies can tear you apart in seconds, and they compensate their shit aim and terrible AI by often spawning in your blind spots or outside the walkable areas. And one mission had me use a sniper rifle to protect the slowest moving truck ever, I swear the ship from Last Jedi was faster.
From what I can gather online, I think I was around halfway through after 6 hours. Pretty long for a shooter. That's a problem too.
Next up on the list is Chrome. Hopefully it will be better.
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Deleted
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Post by Deleted on Oct 6, 2021 9:55:08 GMT
Deathloop. I just can't be arsed - I'm right at the end too! Cannot summon the enthusiasm to complete the final loop. Can't put my finger on why but I bounced off this pretty hard. I enjoy Arkane games and absolutely loved Prey. I think I just found the whole thing a bit wank. Picking up the same perks over and over, retreading old ground repeatedly, until you finally work out exactly how the game wants you to finish it. I think reviewers and designers are fawning over it a bit too hard because of the concept rather than the merits of the game. The concept is ok, but they haven't implemented it very well in my opinion. Definitely think it's a game that would benefit from being played over a couple of days. I love the art style and architecture, obviously. I loved it but I do kind of know where you're coming from. I think it helped that I did actually blitz it over a short space of time. Funnily enough I intended to keep it and muck about with Juliana's invasions more but the will just left me. I do think it's a great game but it's one that actually needs to be done in a relatively concentrated burst and then moved on from. Think it works better that way.
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Post by ToomuchFluffy on Oct 7, 2021 9:07:45 GMT
Chaser Old PC shooter from Cauldron, famous for their work on, uh, the Cabela's Dangerous Hunt series? I guess? While it looks decent for its time (but let's not forget 2003 was just a year before Half-Life 2 and Doom 3), and there's a hint of Far Cry in the weapons and shooting feel, the game overall is about as bad as you'd imagine. The story is what would happen if Deus Ex met Total Recall, but also forgot that things have to make sense. Levels are labyrinths made of rooms that all look the same, which reminds me of Wolfestein 3D really. Enemies can tear you apart in seconds, and they compensate their shit aim and terrible AI by often spawning in your blind spots or outside the walkable areas. And one mission had me use a sniper rifle to protect the slowest moving truck ever, I swear the ship from Last Jedi was faster. From what I can gather online, I think I was around halfway through after 6 hours. Pretty long for a shooter. That's a problem too. Next up on the list is Chrome. Hopefully it will be better. It took me 20 hours. Longer than Necrovision and almost twice as long as Shadow Warrior or Doom 2016.
I rather liked some of those expansive atmospheric levels, but as said over in the other thread, some of them are just woeful. The submarine level is about four times as long as is tolerable, one of the first levels is just the most boring concrete room collection imaginable and there were probably others.
In terms of dying: I had some issues early on and it was indeed due to enemy placement. Much of the rest of the game was better in that respect, but there was a warehouse later on that was just an annoying quickload-fest and right before the end there is a turret-section which is even worse. The sniper-section was short at least. ´
Guns were lacking in meaningful variety unfortunately. There was some throughout, but usually not much effective variety in any given level. The shotgun wasn't even good in the tight levels. Reminds me of trying to get off more than one shot with the basic shotgun in CS 1.6 against Expert bots.
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