Cosmopolitan
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Font Geek is a stupid name
Posts: 236
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Post by Cosmopolitan on Jun 15, 2022 6:43:54 GMT
Venetica (PC) - dropped at first boss fight. OMG what a load of bull****. You have a split second to do some action between her changing forms and rotating and shit. I'm too old to waste my time on this, should have known earlier judging by the clumsy combat. No regrets here except for the time I lost playing.
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senso
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Posts: 131
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Post by senso on Jun 16, 2022 11:51:01 GMT
Darkest Dungeon
A great looking game with simple controls let down by horrible RNG and annoying gameplay design. It's a shame because the aesthetics and game type are right up my street, but when a game frustrates you as much as it rewards you, it's time to call it quits.
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Post by rhaegyr on Jun 16, 2022 11:59:24 GMT
Completely agree about Darkest Dungeon - if it wasn't for the ridiculous RNG I'd have absolutely loved it.
Scared I'm getting close to putting down Metroid Dread after loving it for the first five hours, all down to the EMMIs.
They're not exactly difficult and they were fun the first few times but it doesn't feel like they fit with the game at all and they completely ruin the flow if you get caught a couple of times.
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Deleted
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Post by Deleted on Jun 16, 2022 12:11:30 GMT
Completely agree about Darkest Dungeon - if it wasn't for the ridiculous RNG I'd have absolutely loved it. Also agree. Such a shame.
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MolarAm🔵
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Post by MolarAm🔵 on Jun 16, 2022 13:13:10 GMT
Darkest Dungeon A great looking game with simple controls let down by horrible RNG and annoying gameplay design. It's a shame because the aesthetics and game type are right up my street, but when a game frustrates you as much as it rewards you, it's time to call it quits. The RNG in Darkest Dungeon is perfectly manageable, I've finished campaigns multiple times with no mercenary deaths aside from the required ones. Like with most roguelike games, it's all about knowing what to expect and how to manage risk (and when to cut your losses and retreat like a coward) If people want specific advice about it, I'll be happy to provide. It really is an amazing game, and it would be a shame to miss out on that because you bounce off the difficulty.
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LTK
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Post by LTK on Jun 16, 2022 23:05:36 GMT
In my experience, it often doesn't matter if a game's RNG is either genuinely unfair or perfectly manageable. If it feels like I'm getting fucked by the RNG, this is most likely due to a design decision. There are games with turn-based combat and to-hit percentages where getting a bad dice roll never feels demoralizing (Mutant Year Zero, Jupiter Hell, Wildermyth) and others where every missed shot felt like a personal fuck-you (Darkest Dungeon, XCOM). Everyone's tolerance for this is going to be different, and I don't know for sure what makes one game feel unfair and another one not, but I know that every turn of combat I played of Darkest Dungeon felt like pulling teeth. It is indeed a shame to miss out on, but there's just absolutely no way I'm going to enjoy it.
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MolarAm🔵
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Post by MolarAm🔵 on Jun 17, 2022 1:33:01 GMT
I mean, it's meant to be a game about despair and terrible things happening to you. Literally the first thing the game tells you is "Darkest Dungeon is about making the most of a bad situation".
So it's not an RPG where you're supposed to get attached to your characters. It's more like a management game where you're an HR rep for a cutthroat adventurer's guild. If a mission is going badly, you can retreat, keep all your stuff, and just fire anyone who's gone insane. There's no time limit or game over condition unless you're playing on the hardest difficulty (which you shouldn't)
It's cool if you don't like that sort of thing, people like different things and that is ok. But as you say, everything about the game is intentional. Like with XCOM, the question isn't "how do I do everything perfectly", it's "how do I prepare, how do I mitigate the effects of luck, and how do I respond and adapt when luck does not go my way".
Maybe you don't like elements of luck or RNG in your games. That's fine! But to me that makes them *immensely* compelling, with the knowledge that things could go sour at any minute and that I can scrape through anyway.
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MolarAm🔵
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Post by MolarAm🔵 on Jun 17, 2022 1:41:44 GMT
Also, there's a bunch of options you can toggle to change aspects of the game you don't like. Maybe give those a try if you like the atmosphere but keep bouncing off the gameplay?
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Post by damagedinc on Jun 17, 2022 4:50:48 GMT
I also struggled but can vouch for molaram's help. Although I have to say I got to the very last dungeon and got unlucky with a direction I went and lost everyone.
Didn't have the will to build up another team to go again. So always pains me I was one short of beating it.
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MolarAm🔵
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Post by MolarAm🔵 on Jun 17, 2022 4:58:41 GMT
Yeah, the final dungeon is my least favourite thing in the game, because it never really teaches you how to approach it, it punishes certain party compositions, and (unlike the rest of the game) it punishes you for retreating.
It's the only part where I'd advise just looking up a guide for it, because the layouts aren't randomised. It's actually not too bad with the right classes, but you'd never know what they are without looking it up.
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Post by damagedinc on Jun 17, 2022 6:33:07 GMT
Yeah feel I need closure haha, aside from that I bloody loved it.
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Post by Nanocrystal on Jun 17, 2022 7:59:24 GMT
I loved the game intensely for approaching 100 hours but yeah never did finish that final dungeon. Also, I used quit outs to mitigate some of the RNG, which I'm not proud of. There, I said it.
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senso
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Posts: 131
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Post by senso on Jun 17, 2022 12:18:04 GMT
Darkest Dungeon A great looking game with simple controls let down by horrible RNG and annoying gameplay design. It's a shame because the aesthetics and game type are right up my street, but when a game frustrates you as much as it rewards you, it's time to call it quits. The RNG in Darkest Dungeon is perfectly manageable, I've finished campaigns multiple times with no mercenary deaths aside from the required ones. Like with most roguelike games, it's all about knowing what to expect and how to manage risk (and when to cut your losses and retreat like a coward) If people want specific advice about it, I'll be happy to provide. It really is an amazing game, and it would be a shame to miss out on that because you bounce off the difficulty. I'm sure this is the case but unfortunately what you have described doesn't sound like fun IMO. And the RNG issue isn't just about perma-death: I played roughly five hours and only lost three characters; I figured pretty quickly how to keep my party in tact. My issue is that the RNG very rarely goes in your favour, and tends to punish the player even when they are doing well. But the game design is a much bigger problem than the RNG; the upgrade system, the stress system (the biggest offender), dungeon layout, enemy behaviour, inventory management, etc are all full of flaws. I've played plenty of games with perma-death: both Fire Emblem and Final Fantasy Tactics handled the rogue-like system much better and encouraged and rewarded player progression. And FFT is a harder game that Darkest Dungeon, to boot.
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MolarAm🔵
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Post by MolarAm🔵 on Jun 17, 2022 12:59:35 GMT
The RNG in Darkest Dungeon is perfectly manageable, I've finished campaigns multiple times with no mercenary deaths aside from the required ones. Like with most roguelike games, it's all about knowing what to expect and how to manage risk (and when to cut your losses and retreat like a coward) If people want specific advice about it, I'll be happy to provide. It really is an amazing game, and it would be a shame to miss out on that because you bounce off the difficulty. I'm sure this is the case but unfortunately what you have described doesn't sound like fun IMO. And the RNG issue isn't just about perma-death: I played roughly five hours and only lost three characters; I figured pretty quickly how to keep my party in tact. My issue is that the RNG very rarely goes in your favour, and tends to punish the player even when they are doing well. But the game design is a much bigger problem than the RNG; the upgrade system, the stress system (the biggest offender), dungeon layout, enemy behaviour, inventory management, etc are all full of flaws. I've played plenty of games with perma-death: both Fire Emblem and Final Fantasy Tactics handled the rogue-like system much better and encouraged and rewarded player progression. And FFT is a harder game that Darkest Dungeon, to boot. Final Fantasy Tactics and Fire Emblem aren't roguelikes, though. They're not trying to do remotely the same thing that Darkest Dungeon is; they're basically a completely different genre. Mercenaries in DD are *expendable* for one thing, whereas in those other two you're meant to have a lot of investment in them. Until you get a big enough roster, most of the progression in DD is done through upgrading the facilities in the town. DD is actually one of the most tightly-designed games I've played in *years*, and the "design flaws" you describe just... aren't. They're features, the stress system in particular. But I guess we'll have to agree to disagree here, it doesn't sound like you can be convinced.
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Post by dangerousdave on Jun 17, 2022 13:00:24 GMT
Isn't Darkest Dungeon meant to be more about the journey than the end goal? At least that's what a friend was telling me. Like the game isn't meant to go your way and you're not even expected to beat it.
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Post by Aunt Alison on Jun 17, 2022 13:03:02 GMT
Isn't DD's whole thing that it's really punishing? Seems like a valid reason to not like or want to play it. It's not really even a difficulty issue, just the style of the game
Personally couldn't be arsed to level up new characters, just wasn't fun when all you want to do is get them high enough to do the new stuff
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MolarAm🔵
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Bad at games
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Post by MolarAm🔵 on Jun 17, 2022 13:17:57 GMT
Isn't DD's whole thing that it's really punishing? Seems like a valid reason to not like or want to play it. It's not really even a difficulty issue, just the style of the game Personally couldn't be arsed to level up new characters, just wasn't fun when all you want to do is get them high enough to do the new stuff I think people kind of overstate how punishing it is. Yes, you can lose people, but for the most part it doesn't really matter. There's always more characters to hire, and you can slowly build up your town so that your recruits start at a higher level, with better equipment. And by the time you get mercs that you've invested money into upgrading, it becomes much harder to kill them. But anyway, it's genuinely fine if people still don't like it. Different people like different things! I guess I just think people often expect DD to be a game that's different to the one it's trying to be.
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Post by rhaegyr on Jun 17, 2022 13:31:02 GMT
I dropped out when I was around halfway through the game and my entire party got wiped fairly quickly by enemies I'd not encountered before. Getting a fresh party back up to the same level just didn't seem worth it (and would've taken a decent amount of time).
I don't mind punshing games at all - love XCOM, go the Golden God achievement on Super Meat Boy and got the plat for Sekiro. I can't put my finger on exactly why but the difficulty in this just felt off-balance and a little too punishing.
Hope the sequel is more to my liking as I loved most things about the game outside of this!
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Post by UncleLou on Jun 17, 2022 14:09:59 GMT
I think it's important to understand that Darkest Dungeon does not really have a failstate. The party is dispensable, it's the hamlet that is the real indicator of your progress, and you can always recover from there.
That said, I agree that leveling up again after a party wipe is just too much effort after a while. I love the game, but I've never finished it, either. An optional savepoint before you enter a dungeon would basically have fixed 99% of the problems people have with the game.
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Post by dangerousdave on Jun 17, 2022 14:16:09 GMT
This chat is pretty much selling me on the game. Is it part of the eShop dale at the moment? I might take a punt.
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Post by UncleLou on Jun 17, 2022 14:20:56 GMT
It's definitely worth it even if you never finish it. It's stylish, and deep, and cool, and intense, and pretty unique in so many respects. A terrific game.
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Post by ToomuchFluffy on Jun 17, 2022 14:44:00 GMT
Yeah, I probably should go in with that attitude if I ever get to it.
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MolarAm🔵
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Post by MolarAm🔵 on Jun 17, 2022 14:48:52 GMT
If you get the Ancestral Edition (which you should), it's probably best to start out on Radiant difficulty, with the Courtyard DLC area disabled (but keep the districts and extra classes).
The Courtyard is great, but it adds complications to the main game that you probably don't want when you're just starting out.
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MolarAm🔵
Full Member
Bad at games
Posts: 6,853
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Post by MolarAm🔵 on Jun 17, 2022 15:16:24 GMT
Isn't Darkest Dungeon meant to be more about the journey than the end goal? At least that's what a friend was telling me. Like the game isn't meant to go your way and you're not even expected to beat it. Nah, you definitely can beat it, I've played much harder games. But you definitely need to know when to not push your luck. Retreating is fine, failing missions is fine, even people dying is fine: you get to keep the stuff you found as long as one person makes it out. You can actually be super cutthroat at the beginning, sending in suicide teams that run in, grab as much as they can, then leave. And then you can just dismiss anyone who goes insane (it's too expensive to heal them at the start), and send in a new batch of fresh mea-I mean fresh recruits, from the wagon.
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Post by dangerousdave on Jun 17, 2022 15:28:21 GMT
Cheers, folks! I'll keep the tips in mind. I guess my backlog is growing again.
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Post by drhcnip on Jun 17, 2022 16:13:31 GMT
Venetica (PC) - dropped at first boss fight. OMG what a load of bull****. You have a split second to do some action between her changing forms and rotating and shit. I'm too old to waste my time on this, should have known earlier judging by the clumsy combat. No regrets here except for the time I lost playing. lordy, i'd forgotten that game existed...yes, i didn't last long either, i seem to recall
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Duffman5
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big cook, little cook welcome to our cafe
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Post by Duffman5 on Jun 18, 2022 11:18:33 GMT
Venetica (PC) - dropped at first boss fight. OMG what a load of bull****. You have a split second to do some action between her changing forms and rotating and shit. I'm too old to waste my time on this, should have known earlier judging by the clumsy combat. No regrets here except for the time I lost playing. lordy, i'd forgotten that game existed...yes, i didn't last long either, i seem to recall Assuming the same game as the Xbox version, you are a Pair of lightweights I really enjoyed this game (just checked and completed it 10 years ago!) anyway it is with heavy heart that I am abandoning The Witcher 2* (xbox bakpat) I have got mid way through chapter 2 an although I have enjoyed most of it I just can't "do" the map or quest markers anymore. It has the most unintuitive map since or alongside DD: DA. I simply can not find the catacombs. Even before that I am getting stuck several times trying to navigate the world. I did look on line and at least i am far from the only one who hates the Map on Witcher 2. I do think I will watch the end on YT at some point, if I can be arsed! Cosmopolitan and drhcnip get your own back boys...I "wimped" out of Witcher 2
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Deleted
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Post by Deleted on Jun 18, 2022 14:32:07 GMT
The ending's really not the game's strongest suit. It's more replaying it and seeing that the choice at the end of chapter one actually meant something. How you're in a completely different location with a different set of cast dependent on that one choice. It was really cool at the time, when most choice based RPGs just sort of gave you variations of the same outcome.
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Post by drhcnip on Jun 18, 2022 14:56:34 GMT
lordy, i'd forgotten that game existed...yes, i didn't last long either, i seem to recall Assuming the same game as the Xbox version, you are a Pair of lightweights I really enjoyed this game (just checked and completed it 10 years ago!) anyway it is with heavy heart that I am abandoning The Witcher 2* (xbox bakpat) I have got mid way through chapter 2 an although I have enjoyed most of it I just can't "do" the map or quest markers anymore. It has the most unintuitive map since or alongside DD: DA. I simply can not find the catacombs. Even before that I am getting stuck several times trying to navigate the world. I did look on line and at least i am far from the only one who hates the Map on Witcher 2. I do think I will watch the end on YT at some point, if I can be arsed! Cosmopolitan and drhcnip get your own back boys...I "wimped" out of Witcher 2 don't remember an issue with the witcher 2 map, but then i cant remember yesterday so that's no real indicator...i remember really enjoying the game, though (and reminds me i still need to play the witcher 3 dlc stuff) i can't remember an awful lot about venetica but seem to remember i got bored very quickly and took advantage of either a high trade-in price or a returns policy...
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LTK
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Post by LTK on Jun 18, 2022 15:49:38 GMT
The ending's really not the game's strongest suit. It's more replaying it and seeing that the choice at the end of chapter one actually meant something. How you're in a completely different location with a different set of cast dependent on that one choice. It was really cool at the time, when most choice based RPGs just sort of gave you variations of the same outcome. It's still really cool! I don't know of any other game that has done something like that. I was quite disappointed that The Witcher 3 went with the conventional open world formula rather than building on that model. I want to see more depth, not more breadth.
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