LTK
New Member
Posts: 276
|
Post by LTK on Jan 7, 2022 22:28:36 GMT
Curse of the Dead Gods didn't click for me either, it had what looked like a really solid and well-developed combat system but the game around it gave me absolutely no desire to seriously engage with it. Death's Gambit is not a bad game but I would not recommend it, see my earlier post here. My soulslike-liking friend recommends Vigil and does not recommend Eldest Souls, for what that's worth.
|
|
MolarAm🔵
Full Member
Bad at games
Posts: 6,849
|
Post by MolarAm🔵 on Jan 8, 2022 5:34:41 GMT
Blasphemous is worth a shout. Some people like Salt & Sanctuary I rarely get on with 'games like games' games. Apart from Nioh, which I'd say is more inspired by and distinguishes itself, they're just poor imitations. I don't think you can boil Dark Souls down to just its gameplay or any one thing, it's a lot of different things that come together that makes them so good For me, Salt & Sanctuary was the worst culprit in that way. It's literally just "hey, what if Dark Souls, but in 2D". At least Blasphemous has a lot of its own style.
|
|
|
Post by Nanocrystal on Jan 8, 2022 6:05:33 GMT
That was what I loved about it (S&S).
|
|
MolarAm🔵
Full Member
Bad at games
Posts: 6,849
|
Post by MolarAm🔵 on Jan 8, 2022 6:44:03 GMT
I thought it was dull, dull, dull. All the areas looked so samey to me.
Hopefully it can have more of an identity in the sequel.
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,250
|
Post by malek86 on Jan 8, 2022 9:39:11 GMT
I wonder if we'll ever get to the point when people will stop calling these games Souls-likes?
We did eventually stop calling every shooter a Doom clone (and, briefly, Halo killer) so there must be a breaking point.
|
|
LTK
New Member
Posts: 276
|
Post by LTK on Jan 8, 2022 11:32:14 GMT
It's been 42 years since Rogue and we still use 'roguelike', so maybe 'soulslike' is here to stay. Though I like the 'procedural death labyrinth' term proposed to replace 'roguelike'; what could be a good description of a soulslike that doesn't invoke 'souls'?
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,250
|
Post by malek86 on Jan 8, 2022 11:43:52 GMT
And admittedly we also call a lot of games Metroidvanias, or Diablo clones. Gamers just can't escape these naming conventions.
I guess the problem is that in many cases, specific terms (like "action" or "adventure") are simply too generic to describe any given game. Whereas, platformer does describe more specifically what you do in its genre, as does 4X or turn-based RPG or first-person shooter. Action and adventure games have it a lot harder in comparison. Especially because they tend to have elements from multiple genres.
Maybe Souls games could be called "combat survival RPGs" or something like that, but it's a bit reductive.
|
|
|
Post by dangerousdave on Jan 8, 2022 13:54:00 GMT
Stiff, clunky and obtuse RPG survival adventure games. Or SCORPGSAG for short.
|
|
|
Post by Aunt Alison on Jan 8, 2022 14:31:50 GMT
Blasphemous is worth a shout. Some people like Salt & Sanctuary I rarely get on with 'games like games' games. Apart from Nioh, which I'd say is more inspired by and distinguishes itself, they're just poor imitations. I don't think you can boil Dark Souls down to just its gameplay or any one thing, it's a lot of different things that come together that makes them so good For me, Salt & Sanctuary was the worst culprit in that way. It's literally just "hey, what if Dark Souls, but in 2D". At least Blasphemous has a lot of its own style. Yeah, it felt like a total rip off. It's such an ugly game too; the backgrounds, weird character models, enemies, animations, none of it meshes together. It looks tatty, like a homemade Paper Mario left out in the rain. They tried to do the aloof NPC and lore thing but it's lame. It's all just copied from DS without adding anything (or being very good at it)
There's another one that does the same with Bloodborne - might be the same dev, I assumed it was
|
|
Immaterial
New Member
A real person people.
Posts: 297
|
Post by Immaterial on Jan 9, 2022 23:44:40 GMT
Just about to add Disco Elysium to the abandoned pile. Absolutely love the game, but the load times are too much. Every set of stairs, every door... This is on PS4- is it any better on PC?
|
|
LTK
New Member
Posts: 276
|
Post by LTK on Jan 10, 2022 0:13:36 GMT
My load times on PC are between 7 and 10 seconds per scene transition on my SSD. Definitely somewhat annoying, but I could deal with it. Not sure if turning down the quality settings would help.
|
|
|
Post by Danno on Jan 10, 2022 0:16:15 GMT
Ffvii remake
Actually everything. I'm a tad salty
|
|
|
Post by ToomuchFluffy on Jan 10, 2022 16:48:43 GMT
Stiff, clunky and obtuse RPG survival adventure games. Or SCORPGSAG for short. It's a good idea, but I'm disappointed that "Corpse" doesn't quite fit.
|
|
|
Post by Chopper on Jan 11, 2022 6:59:13 GMT
Clunky, obtuse role-playing struggle, encountering repetitive, unforgiving nemeses. CORPSERUN We’re getting there, we can workshop this
|
|
|
Post by Nanocrystal on Jan 11, 2022 7:51:42 GMT
Solitary obtuse unforgiving lengthy sanctuary-laden interactive killing emulators?
|
|
|
Post by dangerousdave on Jan 11, 2022 12:22:28 GMT
I see what you did there.
|
|
|
Post by beastmaster on Jan 12, 2022 10:53:42 GMT
Donkey Kong Country: Tropical Freeze in the Switch.
GGGGGGGAAAAAARRRHHHHHH!!!!!!!
|
|
|
Post by RadicalRex on Jan 17, 2022 2:27:29 GMT
Hollow Knight, third playthrough. It's pretty enjoyable and fun for the most part, even if combat is pretty simplistic and repetitive. Checkpoints are a big problem, e.g. in The Hive the only checkpoint is in the beginning of the stage, if you don't kill the boss it's all that crap all over again.
There's an upgrade that lets you make your own checkpoints, but it's a double edged sword. It fixes the game by allowing you to set checkpoints in front of boss fights, but at the same time it trivialises the rest of the game by allowing you to set checkpoints almost anywhere you want. It would have been better, it would have been good game design to simply do proper checkpoints in the first place, God knows why they chose not to.
It's ok (if not great) for the most part. 8/10. But then I'm in the White Palace again. The game has to zoom out here so you can see where you're going and what's happening, but it doesn't. Need to jump down? Leap of faith, good luck, die because you had no way of knowing what's down there. Need to go up with wall jump? Boom, buzzsaw on your head at lightning speed. Die because you had no way of knowing, and return to the checkpoint of 5 minutes ago. This would be acceptable with generous checkpoints, but it doesn't have that, it's remarkably stingy with them. It's just crapping on you for whatever reason I don't know.
|
|
|
Post by Nanocrystal on Jan 17, 2022 2:49:30 GMT
There's an upgrade that lets you make your own checkpoints Is there??? I don't remember that, would've been useful! I relied a lot on the upgrade that regenerates your health, especially to get through some of the trickier platforming sections.
|
|
|
Post by RadicalRex on Jan 17, 2022 2:57:38 GMT
|
|
|
Post by Nanocrystal on Jan 17, 2022 4:05:22 GMT
Ah yeah I remember that now, I think I used it once or twice for fast travel to some distant location or other. It never occurred to me to use it like a checkpoint! *headslap* Although according to that wiki page it can't be used inside White Palace.
|
|
|
Post by Aunt Alison on Jan 17, 2022 7:00:24 GMT
Which Metroidvanias have checkpointing? If they used checkpoints, it would undermine the mechanic of having to retrieve your body/Geo when you die. I think the lack of checkpoints and need to manually save at benches is intended to add tension like in Dark Souls. It adds to the atmosphere and sense of being lost/danger/exploration- having made progress but not knowing when you'll next find a bench can be quite nerve racking. It's annoying when you die and have to repeat a lot but I do think it adds a lot to the game. It's no different to any of the Igavania games as far as I know, they also use save rooms, same as Metroids
Can't you move the view by holding the up and down buttons for a few seconds in HK?
|
|
MolarAm🔵
Full Member
Bad at games
Posts: 6,849
|
Post by MolarAm🔵 on Jan 17, 2022 7:05:00 GMT
I imagine they were talking about the placement of save benches, rather than checkpoints as such. All metroidvanias have those in some form. Ideally I would like to have them before difficult sections or bosses, so that I'm not wasting time redoing easier sections that I've already proven I can do.
|
|
|
Post by dangerousdave on Jan 17, 2022 8:29:32 GMT
I didn't mind the save benches to be honest. Its not meant to be convenient. It's meant to punish you, which makes dying all the more tense. Having said that, if you're late game and have the extra abilities, traversing is usually very quick and painless.
I like how if you avoid saving, none of the enemies respawn. There's a challenge in which you have to get from one side of the map to the other without taking a single hit, but if you clear a path before accepting the challenge it becomes very easy.
|
|
|
Post by Aunt Alison on Jan 17, 2022 8:53:24 GMT
I've never even noticed that, heh. If you'd asked me, I'd have said enemies respawn whenever you leave an area
|
|
|
Post by RadicalRex on Jan 17, 2022 15:35:22 GMT
Yeah with "checkpoints" I meant the benches/save rooms, as they effectively work as checkpoints in these games. I do appreciate that in HK and Axiom Verge, you don't lose your progress if you die, e.g. the map remains revealed and bosses stay dead. Igavanias are more punishing in this regard because it's an oldschool save/load game system. SotN could drive me crazy with this when it feels like you're exploring half the castle but can't find a fucking save room, and then you die and the last 20 minutes of play are undone.
Anyway, yeah basically what Molar said. I'm fine with bosses/sections that involve a lot of dying on the way to figuring them out, but only if there's a checkpoint nearby. If I'm sent back 5 miles every time, only for the next try of what's going to be several more, that pisses me off. If Bloodstained or Mega Man did that, I believe it'd ruin those games.
As for looking up, yeah you can do that while standing on solid ground. Not while you're climbing a wall or nail-jumping on a sawblade or whatever.
As for respawning enemies, I wasn't aware either that enemies stay dead until you save. Is that a Souls thing? I haven't played Dark Souls, but Nioh does that too. Kudos to The Messenger, which respawns enemies as soon as their spawn point comes on screen again. That's just so much more natural, just like God intended.
|
|
|
Post by dangerousdave on Jan 17, 2022 20:03:19 GMT
I don't think its a souls thing, but I picked up on it very early on in Hollow Knight. Obviously its a huge gamble not saving and there are few times you would even benefit from not doing so. It would definitely help out speed runners though
|
|
|
Post by ToomuchFluffy on Jan 18, 2022 6:34:02 GMT
Red Faction: Guerilla: Just a replay, but still, I would've liked to stay with it longer. Unfortunately I'm again reminded how bad the game is at actually letting the player engage with the by far best feature: The building destruction physics. There are way too many mission types that don't lead to situations where the player gets to engage with them and the third area had almost none of the mission types that worked well. I mostly like helping to defend or attack locations with resistance buddies and a few others. Part of the problem is that outside of these mission types the enemies just keep respawning. It also easily leads to deaths and because there is no quicksave a lot of repetitive travelling. That's on Normal difficulty. It got a bit better once the second armor upgrade became available, but that was about ten hours into the game. The upgrade-system is also too restrictive. Especially the armor upgrades would be really helpful early on. Being able to refund things would also have improved the experience for me.
|
|
|
Post by blizeh on Jan 18, 2022 14:21:35 GMT
Yeah Red Faction was a lot of fun back in the day, but from your post it sounds like a replay could be quite frustrating. Remember Me (PS3)Quite a fun concept, and I'm right at the end... but my son deleted my save game Kinda enjoying it, but nowhere near enough to justify playing it through again.
|
|
|
Post by Chopper on Jan 19, 2022 11:46:24 GMT
Subnautica: Below Zero
Abandoned at the 4.5 hour mark.
Very pretty with some nice touches, but in the end it was too much like the original game, but with a less compelling story, and I feel like I've been there and done that. A tiny inventory and the requirement for juggling your stuff in and out of other tiny inventories didn't help. What was charming in the first game - getting upgrades to your swim speed and time underwater - was tedious here.
I imagine if you haven't played the first game, it's pretty decent.
|
|