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Post by Zuluhero on May 25, 2024 0:09:18 GMT
Completed Crow Country tonight, absolutely loved it from start to finish! Took me around 6-7 hours.
Some of the puzzles were really clever, had me scratching my head a few times.
Really good love letter to 90s ps1 survival horror, very nostalgic. The past few nights I've been transported back to better times! 😅
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Post by quadfather on May 29, 2024 12:32:36 GMT
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Post by quadfather on May 31, 2024 17:00:24 GMT
And related to that, I've just fired up nightmare of decay (4 quid on steam), and it's great! Proper indie version of a traditional haunted mansion and zombies. They've ripped loads off resident evil but it's good fun so far, good vibe.
Graphics are wonky, almost like the software version of quake but it all works.
The qol stuff is cool too, and the combat seems cool.
It's very old-school, but seems entertaining so far
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Cappy
New Member
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Posts: 607
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Post by Cappy on Jun 24, 2024 14:58:57 GMT
White Day A Labyrinth Named School
At the end of a school day, I was out of there like it was the villain's lair in the final minutes of a Bond film. Meanwhile in J-Horror boom era films and games kids can't seem to get enough of the place. In White Day they even have a crazed janitor and security guy scouring the buildings, baseball bat at the ready just to incentivise these kids to leave.
Whilst this version of White Day is relatively recent it's a remake of a 2001 Korean PC game and somehow I can just tell. The jump scares with the startling noise and the creepy face popping up are early 2000's through and through. Maybe this style of game has hung around for too long, see if any of this sounds familiar. First person, wandering around mostly empty locations chased and stalked by a threat you can't defend yourself from in any way. It's at least every other horror game released these days.
Still, there are a few notable quirks. Getting chased? We'll outrun them and hide! Except White Day pursuers run pretty much exactly the same speed as you. Shaking pursuit is unlikely without a head start and also breaking line of sight. Puzzles get progressively more difficult to the point where you'd need knowledge of future events to solve them. Without a play-through on one of the easy difficulties that supply hints or using a guide you're headed toward a three figure death count and beyond.
Regarding line of sight, there's a slight problem with controls in the console version, they kind of work but there's too much vestigial mouse control DNA left in there. For instance, fleeing through a door you need to slam it behind you to break line of sight and delay pursuit. You must be nearby the door and drag your tiny look/interact cursor onto a tiny door interaction reticle, try consistently doing that with a right stick whilst a balding janitor is half a second from smashing your skull in.
The pursuers are also honours graduates of the Jason Voorhees School of Stalking, first person fleeing necessitates looking forwards, they take every opportunity when you're not looking at them, to seemingly teleport and ignore large distances, skip stairs, even relocate to different floors of the school buildings.
I haven't even mentioned the ghosts and spooky goings on yet. It's typical early 2000s Asian horror stuff. White Day is apparently related to Valentine's Day, our Korean protagonist decides to sneak into school to leave sweets for the object of his affections and return her diary. That's how we get trapped in a haunted school where people come in but never leave. Straight out of the lobby we meet two girls trying to get into a locked classroom. One of the two girls stays behind and tells me that I'm the one who can help her, then she leads me to the girls toilets. Anybody expecting porno music to suddenly start playing and a certain type of bathroom encounter will be very disappointed.
It turns out there are ten endings, unlockables, even a secret character I never found. For once this actually does mean some replay value with the branching pathways being governed by choices in conversation sections. But you only have five save slots and there are spans of play, annoying puzzles, even the titular Labyrinth (which you don't even see on some pathways) standing in the way of finding out what happens when you make different choices. I even missed numerous ghost encounters but the game doesn't really give you a good way of finding all the stuff hidden away without following a guide religiously.
I haven't played a game of this type since the original Amnesia which I didn't really get on with. I'd recommend White Day if you aren't totally fatigued by this style of horror game. I'll do a back of the box quote for them. I've never spent so much time hiding in toilets! 10/10
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Post by Zuluhero on Jun 25, 2024 0:19:11 GMT
And related to that, I've just fired up nightmare of decay (4 quid on steam), and it's great! Proper indie version of a traditional haunted mansion and zombies. They've ripped loads off resident evil but it's good fun so far, good vibe. Graphics are wonky, almost like the software version of quake but it all works. The qol stuff is cool too, and the combat seems cool. It's very old-school, but seems entertaining so far Ha they've literally have lifted the SFX
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Post by quadfather on Jun 25, 2024 7:54:53 GMT
And related to that, I've just fired up nightmare of decay (4 quid on steam), and it's great! Proper indie version of a traditional haunted mansion and zombies. They've ripped loads off resident evil but it's good fun so far, good vibe. Graphics are wonky, almost like the software version of quake but it all works. The qol stuff is cool too, and the combat seems cool. It's very old-school, but seems entertaining so far Ha they've literally have lifted the SFX Yup! You might as well be playing the original just with a slightly different map!
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Post by quadfather on Jun 27, 2024 10:16:17 GMT
Has anyone played still wakes the deep? I picked it up on ps5 yesterday as it looked interesting. Only just started it really but the setting is certainly different.
Have to say though the conversations, animation of npcs and the language is pretty amazing tbh. Great Scottish accent with subtitles and a ton of swearing.
It's certainly quite different so far
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wunty
Full Member
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Post by wunty on Jun 27, 2024 10:18:38 GMT
Has anyone played still wakes the deep? I picked it up on ps5 yesterday as it looked interesting. Only just started it really but the setting is certainly different. Have to say though the conversations, animation of npcs and the language is pretty amazing tbh. Great Scottish accent with subtitles and a ton of swearing. It's certainly quite different so far I bought it. It's sitting ready to be played as it looks fucking amazing and seen good comments from those on here. I was going to wait until post Elden Ring / System Shock but it's run-time and the fact it's quite linear is really making me want to fire it up. Can't wait to hear dialogue in line with what my work essentially sounds like on a daily basis in a video game.
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Post by quadfather on Jun 27, 2024 11:04:34 GMT
Has anyone played still wakes the deep? I picked it up on ps5 yesterday as it looked interesting. Only just started it really but the setting is certainly different. Have to say though the conversations, animation of npcs and the language is pretty amazing tbh. Great Scottish accent with subtitles and a ton of swearing. It's certainly quite different so far I bought it. It's sitting ready to be played as it looks fucking amazing and seen good comments from those on here. I was going to wait until post Elden Ring / System Shock but it's run-time and the fact it's quite linear is really making me want to fire it up. Can't wait to hear dialogue in line with what my work essentially sounds like on a daily basis in a video game. Oh man, you're going to love the accent and the swearing! And yeah, it looks great. I had some genuine vertigo kicking in at one point too, bonus.
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wunty
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Pastry Forward
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Post by wunty on Jun 27, 2024 11:08:06 GMT
Sweet! Think I'll save it for the weekend before I have a look. It genuinely looks amazing.
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Post by quadfather on Jun 27, 2024 11:10:36 GMT
I've never played a horror game on an oil rig before and the speech from npcs really helps it give a great sense of place.
I'm definitely on it later. Along with system shock and all the other million things going on as usual
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