zisssou
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Post by zisssou on Jul 31, 2024 12:02:25 GMT
I would say many of the older Star Wars games had a lot to say for themselves other than expanding the lore. Jedi Survivor does it to a degree if you ignore the technical deficiencies. I think Squadron did too despite a smaller budget. Perhaps you could say that many modern Star Wars games don't have a lot to say for themselves. Just give me The Phantom Menace Tatooine level from the PS1/PC game and expand on that.
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ned
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Post by ned on Jul 31, 2024 12:07:20 GMT
I love Fallen Order. It' not the best or most innovative game i've ever played, but it's one of my favourite to replay.
It's not too long, its not open world, i like the story and characters, the metroidvania levels are all pretty decent, it looks and sounds good, the combat is fine, and it makes me feel immersed in the Star Wars universe with some classic set piece moments.
I'll probably get Outlaws as i do like a 3rd person Star Wars game but doubtful that will be on release and at full price.
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Post by Vandelay on Jul 31, 2024 12:27:13 GMT
Point still stands. The few games that are lauded are the exception (definitely more in the past, but then a very different industry). I'm not sure Fallen Order/Survivor say much that's unique - they took the souls-like formula and put it in Star Wars (which I'm fine with, I enjoyed both games). This obviously has some cool things going for it - SkillUp mentions the upgrade system being hunting down characters to learn things from, rather than just pressing a button in a menu. Hopefully there's more like that in here. Its schtick is very much the densely populated open world format, and for selling a narrative smuggling game that's a fairly big deal. It's a shame the rest of the game is seemingly just adequate, but it'll probably be enough for me to work through it (mostly as I don't mind the Ubi open world formula). I would say that was Jambo's point. Classic Star Wars games from the Lucasfilms/Lucasarts period are classics for a reason and not just because they were Star Wars games. Modern Star Wars games really are just x game, but Star Wars!And that can be good enough, if you like Star Wars and like the games that it is cribbing from. As I said before, you are probably going to be able to add a point onto the average score for this if you like Star Wars and take one off if you are bored with Ubisoft. Personally, I can probably take that extra point and not deduct one, as I don't play a huge number of Ubisoft games and I like the Star Wars aesthetic.
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Tuffty
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Post by Tuffty on Jul 31, 2024 12:34:43 GMT
Think all of us that like Star Wars and play games have imagined at some point an open world bounty hunter game. And Ubisoft are delivering on that promise, but it's hard for me personally to muster any excitement from it. Perhaps because of my general apathy towards anything SW at the min and I guess more because I know what these games are and gameplay footage certainly reinforces that. Definitely not buying at full price on release thats for sure.
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Tomo
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Post by Tomo on Jul 31, 2024 16:52:14 GMT
I like Star Wars. But I'm far from obsessed with it.
CBA with the world if the underlying game is mediocre. That's why the Respawn games hold some interest to me because they sound like decent games elevated further by being in a cool Star Wars world.
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apollo
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Post by apollo on Jul 31, 2024 17:25:33 GMT
watched skillup and ACG video and the game looks so average, maybe when its £15 and nothing else to play
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Frog
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Post by Frog on Jul 31, 2024 18:04:20 GMT
I will wait and see, I really liked both division games but disliked avatar. So they have a 66 percent success rate with me so far with their games.
Hogwarts legacy was fairly ubisoft in it's setup but that got a lot of praise despite being a ubi game in a wizardy wrapper.
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Ulythium
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Post by Ulythium on Jul 31, 2024 18:29:26 GMT
This open-world formula has become so UBIquitous [insert rimshot/groan/standing ovation, as appropriate] that you can basically pick your preferred window dressing, and go on to have the exact same experience as you could've had in dozens of alternative games. - Like zombies and gruff biker dudes? Days Gone has you covered. - Prefer magic powers and day-glo aesthetics? Check out Infamous. - Fancy playing as a mobster? Mafia should scratch that itch. - More into destructible environments than weighty narratives? Look into Just Cause. - Do robot dinosaurs float your boat? In that case, Horizon's the series for you. - Want to become a samurai in feudal Japan? Pick up Rise of the Ronin. It's a template that loans itself well to licensed products, so we've seen it applied to stuff like Mad Max, Spider-Man, and Avatar over the past decade or so, with varying degrees of success.
Outlaws looks set to be more of the same. Your mileage will vary according to a) how much you like Star Wars, and b) the extent to which you enjoy this style of game.
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Post by Bill in the rain on Aug 1, 2024 5:21:08 GMT
wasn't expecting to see Mafia cited as an example of the Ubiformula
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Ulythium
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Post by Ulythium on Aug 1, 2024 7:21:07 GMT
Bill in the rain I only have firsthand experience of Mafia 3. The first two games are 'open-world' in name only, right? As in, you can roam about freely, but there's no point as the world's largely bereft of things to do?
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Post by Vandelay on Aug 1, 2024 7:41:41 GMT
Yeah, Mafia 1 and 2 just use the city as a backdrop to tell their story. In the main game, it mostly just was used for you to travel to your next mission or the setting for chase sequences.
The first (maybe the second too, but can't recall) did have a free-roam mode, which I think added in a few piss about things and possibly some wacky vehicles, but it was still fairly barren. A lightweight GTA rather than an Ubisoft game though (unsurprisingly, as the Ubisoft formula was a long way off).
The first was a great game at the time. Second also was pretty good, but went even further into focusing on narrative over the gameplay.
Never played the third, but it did look like it was Mafia in name only and was a fairly generic open world game
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zisssou
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Post by zisssou on Aug 1, 2024 7:52:04 GMT
The problem is that when you've played so many open world games, that you can't trick the mind into thinking it's a new immersive experience, unless the developers have cleverly designed the world, like BotW for example starting out at the Great Plateau, then suddenly you're dumped into this vast open world, which feels exciting to explore.
And it's funny you mentioned Mafia, because I have a distinct memory of playing it originally on the PC, and travelling outside of Lost Heaven to do a mission, at some club house, and thinking.. whoa this is fucking cool. Despite the map of Mafia just being an A-B, it still felt like a lived in world, as you had rules with speeding etc.
With those early open worlds I guess you didn't know any better. It felt new because it hadn't been done much. These days you can't get away with having just a map of A-B, you have to have a million icons with most of them being utterly repetitive tasks.
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mrpon
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Post by mrpon on Aug 1, 2024 7:55:03 GMT
I love Fallen Order. It' not the best or most innovative game i've ever played, but it's one of my favourite to replay. It's not too long, its not open world, i like the story and characters, the metroidvania levels are all pretty decent, it looks and sounds good, the combat is fine, and it makes me feel immersed in the Star Wars universe with some classic set piece moments. I'll probably get Outlaws as i do like a 3rd person Star Wars game but doubtful that will be on release and at full price. Ditto! Though disagree on the longness, I thought it was massive! Matron. Where are you on Survivor?
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Frog
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Post by Frog on Aug 1, 2024 7:56:39 GMT
You can ignore almost all of them though, I know that because I always do. I do them once or twice and then unless it's a really good idea I just don't bother with it. I think it's the people that feel the need to do everything that suffer the most.
For example, I've never bothered trying to catch those floating things in AC games.
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Post by Bill in the rain on Aug 1, 2024 7:57:05 GMT
It doesn't seem unreasonable for them to re-use the formula with different themes... kinda like how action movies and romantic comedies have been using the same basic formulas for years, just with different characters and settings.
But once you've cottoned on to the formula, the length and size of these kind of games seems to make it much more glaringly obvious, because you're doing it again and again in each game, and then across games.
I'd have killed for an open world star wars scoundrel game 15 years ago. This one at least looks the part, although it's hard to get that excited about it.
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Post by harrypalmer on Aug 1, 2024 8:04:01 GMT
I've no real problem with them making a generic ubi-world Star Wars game, in theory that sounds pretty appealing. My main problem is it looks really dull. Even though Skill-Up was being pretty positive whilst saying any criticism would be completely fair, the footage looked so basic and uninspiring. The combat in Uncharted, especially 4, is actually pretty good, the encounters are genuinely challenging and engaging. Enemies in this seem to just stand around waiting to be killed, and your character moves in such a slow cumbersome fashion, it does not look fun. I'm sure the exploration and general atmosphere will make up for some of that, but I'll be disappointed in myself if I pay full price for this.
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Frog
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Post by Frog on Aug 1, 2024 8:05:31 GMT
Cyberpunk had quite a bit of open world bullshit as well but it really gets called out for it because the story was engaging. The world itself was quite dead feeling when you were out and about in it a lot of the time though.
In spite of that, I loved the game and would have happily played more if they wanted to do another.
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Post by harrypalmer on Aug 1, 2024 8:05:49 GMT
I think I'll finally play Survivor before this too.
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Frog
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Post by Frog on Aug 1, 2024 8:06:36 GMT
I will counter that Harry, I thought the combat in uncharted 4 was poor and the guns felt horrible. Still enjoyed the game though.
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Ulythium
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Post by Ulythium on Aug 1, 2024 8:08:24 GMT
You can ignore almost all of them though, I know that because I always do. I do them once or twice and then unless it's a really good idea I just don't bother with it. I think it's the people that feel the need to do everything that suffer the most. For example, I've never bothered trying to catch those floating things in AC games.
I've become so burned-out on games like this, my approach is much the same.
Unless it's an RPG, necessitating a certain amount of side content if you want to keep pace with the recommended quest levels, I don't bother.
The most egregious open-world games are those that force you to do 'optional' busywork. (Just Cause 3 springs to mind, when it'll cock-block your progress through the main story at regular intervals until you've blown up a certain number of satellite dishes, overtaken [X] enemy bases, or whatever.)
Yes, Cyberpunk and The Witcher 3 were much the same, but their worlds were so immersive (and their narratives so great) that their reliance on Ubi-tropes seemed to matter less.
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Post by harrypalmer on Aug 1, 2024 8:08:56 GMT
Ha! What I liked about 4 was that the combat was zippy, and each encounter felt like a bit of a puzzle. I remember enjoying it, even though I wanted far less combat in the previous games.
I've no doubt I'll play this and probably enjoy it, but the footage I've seen isnt very inspiring to me.
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zisssou
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Post by zisssou on Aug 1, 2024 8:10:22 GMT
Cyberpunk had quite a bit of open world bullshit as well but it really gets called out for it because the story was engaging. The world itself was quite dead feeling when you were out and about in it a lot of the time though. In spite of that, I loved the game and would have happily played more if they wanted to do another. Yeah I certainly felt immersed into the world of Cyberpunk, because the story was engaging like you said. Outside of some built up sections, it felt a bit like I was just going A-B without any real exploration moments. I suppose it's a little like what I enjoyed about the original Mafia. The story/characters were great, and I felt like I was part of that experience.
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Post by harrypalmer on Aug 1, 2024 8:10:46 GMT
You can ignore almost all of them though, I know that because I always do. I do them once or twice and then unless it's a really good idea I just don't bother with it. I think it's the people that feel the need to do everything that suffer the most. For example, I've never bothered trying to catch those floating things in AC games.
I've become so burned-out on games like this, my approach is much the same.
Unless it's an RPG, necessitating a certain amount of side content if you want to keep pace with the recommended quest levels, I don't bother.
The most egregious open-world games are those that force you to do 'optional' busywork. (Just Cause 3 springs to mind, when it'll cock-block your progress through the main story at regular intervals until you've blown up a certain number of satellite dishes, overtaken [X] enemy bases, or whatever.)
Same, if a game forces me into engaging with the filler side content, i'm out. I used to grind through it but I now realise that's a complete waste of my life! Rise of the Ronin had a fair amount of crappy side content, but it never felt necessary to do it unless you wanted to, which I really liked.
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zisssou
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Post by zisssou on Aug 1, 2024 8:12:04 GMT
I think I'll finally play Survivor before this too. It's been on my shelf forever. I feel the burnout from the sequel syndrome.. and I was worried that starting this I would drop it like I did with Horizon Forbidden West, GoW Ragnarok:(
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ned
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Post by ned on Aug 1, 2024 8:15:51 GMT
I love Fallen Order. It' not the best or most innovative game i've ever played, but it's one of my favourite to replay. It's not too long, its not open world, i like the story and characters, the metroidvania levels are all pretty decent, it looks and sounds good, the combat is fine, and it makes me feel immersed in the Star Wars universe with some classic set piece moments. I'll probably get Outlaws as i do like a 3rd person Star Wars game but doubtful that will be on release and at full price. Ditto! Though disagree on the longness, I thought it was massive! Matron. Where are you on Survivor? Played it twice! I think its a bit longer and has more unnecessary filler things added, but I do like it a lot. Another fun one to replay and again i liked the story and characters, the new powers and weapons are ok and i enjoyed having mounts and a firelink like hub you can add npcs to. Ah yeah, by saying not too long i wasnt very clear, more intended to mean its a game i can get through relatively quickly compared to the 100 plus hour rpgs i usually play.
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ned
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Post by ned on Aug 1, 2024 8:20:37 GMT
Having watched about 4 previews im actually more interested now.
But definitely not getting day one or at full price.
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Post by Vandelay on Aug 1, 2024 8:31:02 GMT
Cyberpunk had quite a bit of open world bullshit as well but it really gets called out for it because the story was engaging. The world itself was quite dead feeling when you were out and about in it a lot of the time though. In spite of that, I loved the game and would have happily played more if they wanted to do another. Playing Cyberpunk at the moment and can't say I agree with this. There is a lot of side content in it, but I would say it is far from the filler copy and paste content you find in Ubisoft games. I've probably spent more time engaging with side quests than the main quests, as they feel almost as developed as the each other. They have their own characters that have their own arcs that progress over multiple missions. Something like the racing missions could have just been the races themselves, but I'm doing them as much for that as I am for getting to know Claire and her backstory. Even the boxing fight side missions has interesting ideas and characters, such as the twins that share the same mind. All of it feels much integrated into the world than some just random "collect 1000 feathers" that you find in Ubisoft games. The closest to that sort of thing are probably the random crimes, but those just pop up as you travel, rather than cover up half the screen when you open the map. As for the city being dead, I would say that it is pretty bustling. I would agree the npcs are brain-dead though and feel like empty computer game characters, whether they are on foot or in a car.
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Frog
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Post by Frog on Aug 1, 2024 9:08:14 GMT
Not side quests, the quests are excellent and are as good as the main game. I mean the rest of it.
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Post by Whizzo on Aug 1, 2024 9:08:35 GMT
Cyberpunk is very much alive, even more now than at launch, there's a lot of stuff going on that you probably won't notice if you're speeding along in your car most of the time. A good open world gives you stuff to see and experience just going for a walk, Rockstar continue to be the best at that really.
I have some hope about Outlaw, some of the previews seemed to have different things happening (like an Imperial shakedown happening at a shop you visited that didn't happen in a different playthrough for example) and it's probably a bit of hyperbole but one site compared how it felt to RDR. Given the license it's probably not something that will crater in price as fast as most Ubisoft stuff but fuck paying for that ridiculous 100 quid version!
As for the Jedi games, didn't like Jedi Fallen Order and I don't like Souls games so even a "lite" version did nothing for me.
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zisssou
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Post by zisssou on Aug 1, 2024 9:13:27 GMT
Plus you get to bone Panam.
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