Tuffty
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Post by Tuffty on Jul 18, 2024 7:24:50 GMT
That thermal detonator explosion looked...weird? Can definitely see the Ubi formula in this now. I would have thought Ubi would simply do a Division game with a Star Wars skin.
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Post by Vandelay on Jul 18, 2024 7:59:53 GMT
I thought the combat looked slightly better here then the previous video, although there wasn't much of it. That was the only element I didn't like before, so being slightly more swayed in its favour.
Still waiting on reviews though.
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zisssou
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Post by zisssou on Jul 18, 2024 8:09:03 GMT
Hmmm. You know, Uncharted doesn't seem to have many fans on this forum, I for one loved the series especially because it did what it did really fucking well with some great animation and smooth gameplay. This game reminds me of it but looks behind it in so many ways, every showing of it looks quite clunky, like there's a stop and start to every animation and the explosion out of the cave didn't look great. I gotta say I'm really surprised this was made by the same developer as Avatar.Also that DoF effect when talking to the Jawa looked very off. I think they absolutely nailed the atmosphere and environment of Pandora though. It's just a shame they based a lot of the combat and mission structure off of Far Cry, because that initial thrill became draining as you hit the 20-30 hour mark of repetitiveness.. I'm interested in this, but then I'm not. It really depends if the open world is worth exploring, and not just there for the sake of dragging out an extra 10 minutes on your speeder.
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hicksy
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Post by hicksy on Jul 18, 2024 10:52:09 GMT
Agreed... empty deserts, I've had a few (already)
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Post by Trowel 🏴 on Jul 25, 2024 17:25:59 GMT
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Post by Jambowayoh on Jul 25, 2024 17:48:18 GMT
Had a look earlier, I was whelmed.
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Duffmangb
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Post by Duffmangb on Jul 25, 2024 18:10:27 GMT
I have this pre-ordered,no brainer for me, like SW, looks good and most importantly I had enough Xbox gamepass quest points to get free. I will be "purchasing" AC this way as well, already have 50'000 points/£45.
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Ulythium
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Post by Ulythium on Jul 30, 2024 20:21:25 GMT
Skill Up's still somewhat mixed on this one:
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hicksy
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Post by hicksy on Jul 30, 2024 20:38:37 GMT
Smells like a 7.
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Gruf
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Post by Gruf on Jul 30, 2024 20:47:58 GMT
£69.99 on PS5, they can do one at that price
May have a look in a year
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hicksy
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Post by hicksy on Jul 30, 2024 21:00:19 GMT
£54.30 via ebay app using 20% discount code is cheapest I can find. Still too rich for a likely 7/10 game imo plus if you wait a few months after launch it’ll be post patches optimal (maybe)… and probably £40 or less…
Plus the reported regular insta-fail stealth sections are a definite turn off!
It’ll still sell in vast quantities through to end of the year so 2nd hand market price should be low.
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Post by dfunked on Jul 30, 2024 21:14:26 GMT
I rarely replay open world games, so uplay+ for a month will do me if it ends up actually being good.
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Tomo
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Post by Tomo on Jul 30, 2024 22:21:03 GMT
Generous. Looks absolutely dogshit from that preview. He sounds like he is straining to like it and he's a Star Wars fan.
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Post by Jambowayoh on Jul 30, 2024 22:54:17 GMT
Generous. Looks absolutely dogshit from that preview. He sounds like he is straining to like it and he's a Star Wars fan. That was very much my impression. He always tries to be positive I find but it felt like he was forcing it somewhat it's a bit like EG's current look at it by Ian Highton and it really comes off as almost overly positive because Star Wars fandom. I'm sorry but the gameplay looks like reheated Uncharted. The tall grass in an inside area really made me chuckle.
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Blue_Mike
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Post by Blue_Mike on Jul 31, 2024 3:22:50 GMT
Various reports on the preview:
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Post by FlexibleFeline on Jul 31, 2024 5:14:17 GMT
Yeah, apologies for the lengthy extract but this
I utilised all of these gameplay elements, along with a bit of Uncharted-style climbing action to infiltrate an out of bounds area that belonged to the Pyke Syndicate, and it was here that the classic Far Cry outpost takedown loop began. First up I used binoculars to mark enemies, then I stealthed my way around that area, taking the enemies out before one of them set off an alarm which brought reinforcements running. It's all so predictable if you've played more than a handful of Ubisoft games before but, at the same time, I found myself getting pretty into it all. It felt both new and familar at the same time and while I can see this figuratively copy-and-pasted gameplay being tiresome to a lot of folk, to me it felt like getting a comfy pair of Star Wars brand slippers for Christmas.
from Higton's preview tells you pretty much all you need to know and whether it will be up your street or not.
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Tomo
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Post by Tomo on Jul 31, 2024 6:37:05 GMT
Marking enemies in bases came first in what, Crysis 1? Was it in Far Cry 1?
Assuming the former, that's a mere 17 year old gaming trope at this point.
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Tomo
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Post by Tomo on Jul 31, 2024 6:39:30 GMT
Tbh, what these previews are making me want to do is play those Respawn Star Wars games. Still not got round to them.
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Frog
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Post by Frog on Jul 31, 2024 6:47:30 GMT
You should, they are pretty good.
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zisssou
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Post by zisssou on Jul 31, 2024 8:10:23 GMT
This will be £30 in a few months. I'll wait it out.
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Post by FlexibleFeline on Jul 31, 2024 9:02:43 GMT
Marking enemies in bases came first in what, Crysis 1? Was it in Far Cry 1? Assuming the former, that's a mere 17 year old gaming trope at this point. That's it. It's just so tired. Surely there's something innovative you can do with open world activities? Like collecting cats.
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Post by gamingdave on Jul 31, 2024 9:31:43 GMT
Marking enemies in bases came first in what, Crysis 1? Was it in Far Cry 1? Assuming the former, that's a mere 17 year old gaming trope at this point. I get the point, but things become staples and stick - I don't think that's automatically a bad thing. Sounds like there isn't anything groundbreaking here, but then I've only played one Far Cry (think it was 2) and only played a couple of AC. Open world gaming for me has mainly just been the GTA and RDR games, so I'm still interested in this.
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Post by Vandelay on Jul 31, 2024 9:37:41 GMT
Marking enemies in bases came first in what, Crysis 1? Was it in Far Cry 1? Assuming the former, that's a mere 17 year old gaming trope at this point. Trying to find out what the first game to do this actually was. Only concrete earliest one I can say for definite is Battlefield Vietnam in 2004 (1942 had spotting, but only an audio cue and not shown on the mini-map). Far Cry was the same year, but I don't think that had spotting, as it was a more linear game than the later entries. I reckon there was probably an even earlier game, like a Delta Force or Project IGI, but not certain. As other have said though, I don't think using 20+ year old feature necessarily is a bad thing, if that feature is proven to work. The highlights of the Far Cry games has always been the outpost assaults, so no really issue with them trying out those with a Star Wars flavour to them. Watched the first 5 minutes of the Skill Up video and it does sound like it will likely be a 6/10, maybe 7/10. +1 to the score if you are interested in the Star Wars coat of paint, -1 to the score if you are fed up with Ubisoft open world games.
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Ulythium
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Post by Ulythium on Jul 31, 2024 9:46:00 GMT
FightinCowboy was more positive about it than I'd expected:
In the process, he reinforced why I think he's a shitty reviewer (and I say that as someone who really enjoys his other content).
- Says that Ubisoft's games tend to be pretty generic. - Claims that Outlaws is something original. - Describes Outlaws as "a mash-up between Uncharted and Watch Dogs."
All within the first 90 seconds of the video.
Still, it's an example of a non-Star Wars diehard saying complimentary things about Outlaws, so kind of noteworthy in that regard.
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robthehermit
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Post by robthehermit on Jul 31, 2024 9:56:30 GMT
I'm looking forward to it, although as I'm currently playing Survivor I might be a bit burnt out on Star Wars by the time it releases.
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Post by Jambowayoh on Jul 31, 2024 10:06:17 GMT
Marking enemies in bases came first in what, Crysis 1? Was it in Far Cry 1? Assuming the former, that's a mere 17 year old gaming trope at this point. Trying to find out what the first game to do this actually was. Only concrete earliest one I can say for definite is Battlefield Vietnam in 2004 (1942 had spotting, but only an audio cue and not shown on the mini-map). Far Cry was the same year, but I don't think that had spotting, as it was a more linear game than the later entries. I reckon there was probably an even earlier game, like a Delta Force or Project IGI, but not certain. As other have said though, I don't think using 20+ year old feature necessarily is a bad thing, if that feature is proven to work. The highlights of the Far Cry games has always been the outpost assaults, so no really issue with them trying out those with a Star Wars flavour to them. Watched the first 5 minutes of the Skill Up video and it does sound like it will likely be a 6/10, maybe 7/10. +1 to the score if you are interested in the Star Wars coat of paint, -1 to the score if you are fed up with Ubisoft open world games. Yeah, without the Star Wars branding I believe this would be getting the kind of savaging that Immortals of Aveum got. Like that game it comes across as a incredibly derivative with nothing really to say for itself. There's always going to be people who will say "they're having a blast" with it and then quietly abandon it as they go through the repeated checklist on a new world.
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Derblington
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Post by Derblington on Jul 31, 2024 10:37:23 GMT
Most Star Wars games have nothing to say outside of what they bring to expanding Star Wars.
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Post by Jambowayoh on Jul 31, 2024 11:02:07 GMT
I would say many of the older Star Wars games had a lot to say for themselves other than expanding the lore. Jedi Survivor does it to a degree if you ignore the technical deficiencies. I think Squadron did too despite a smaller budget. Perhaps you could say that many modern Star Wars games don't have a lot to say for themselves.
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Post by Vandelay on Jul 31, 2024 11:10:45 GMT
That is very true. Games like Tie Fighter are regarded as the best in their genre for the era, because it did something new and unique. Even the fairly simple Dark Forces stands up well compared to other FPS games around that time, using innovative tech and putting a unique spin on the Doom style shooter.
There was a bit of a rot around the Prequel time, where there was a lot of cash grabs (obviously, the games based on the films, but also something like Galactic Battlegrounds, which was just a reskin of Age of Empires), but you still had games like Jedi Knight 2 and Knights of the Old Republic that are rightly considered classics.
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Derblington
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Post by Derblington on Jul 31, 2024 11:49:52 GMT
Point still stands. The few games that are lauded are the exception (definitely more in the past, but then a very different industry). I'm not sure Fallen Order/Survivor say much that's unique - they took the souls-like formula and put it in Star Wars (which I'm fine with, I enjoyed both games).
This obviously has some cool things going for it - SkillUp mentions the upgrade system being hunting down characters to learn things from, rather than just pressing a button in a menu. Hopefully there's more like that in here. Its schtick is very much the densely populated open world format, and for selling a narrative smuggling game that's a fairly big deal. It's a shame the rest of the game is seemingly just adequate, but it'll probably be enough for me to work through it (mostly as I don't mind the Ubi open world formula).
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