skalpadda
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Post by skalpadda on Sept 15, 2023 14:18:19 GMT
I don't think you could do Spirit Guardians and Sanctuary at the same time, I think they both require concentration. Though I suppose it might be possible if someone else casts Sanctuary on the Cleric. Sanctuary isn't a concentration spell, but I just booted up the game and tested it and Sanctuary will turn off the Spirit Guardians aura, whether the Cleric casts it on themselves or if it's cast by another character, so they did think of that.
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MolarAm🔵
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Post by MolarAm🔵 on Sept 15, 2023 14:39:55 GMT
I mean yeah, it makes sense that you can't just run around while invincible and damage things by being close to them.
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skalpadda
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Post by skalpadda on Sept 15, 2023 14:54:23 GMT
You could in Early Access. A lot of ground targeted AoE spells, like Wall of Fire and Moonbeam, still work without breaking Sanctuary (I also just tested this to make sure). I guess the game treats it as casting on the ground and not dealing direct damage. It seems very wrong and not the way it should work, but it does.
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MolarAm🔵
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Post by MolarAm🔵 on Sept 15, 2023 15:13:55 GMT
Yeah I dunno, that doesn't feel particularly intentional to me. The whole point of Sanctuary is that you get a big benefit (not being targetable) with a big cost (not being able to attack things). That's why it's a level 1 spell!
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alastair
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Post by alastair on Sept 15, 2023 15:22:45 GMT
(I dun counted bad. That Swords Bard/Fighter/Thief could get 14 attacks off with Haste, Action Surge and whatever the extra bonus attack from Thief is called. 4+4+4+2. And you'd deal an extra 12 damage on each attack since you could take both Sharpshooter and the Archery fighting style. Seems balanced. This is what I mean when I say "go totally overboard".) At what level is your character to be able to do this? Sounds broken to be honest, unless you're at about 20th level.
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skalpadda
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Post by skalpadda on Sept 15, 2023 15:33:35 GMT
You get an extra attack from Swords Bard at level 6 (each of which is 2 ranged attacks with Bardic Inspiration), extra bonus attack from Thief at level 3 and Action Surge from Fighter at level 2, so you'd need to be lvl 11. You could get up to 12 attacks in a round from level 8 though (6 Bard, 2 Fighter). Yes it sounds very broken and I wouldn't want to play it. I was just trying to think of the silliest build I could.
Monk could get 10 attacks or something (2+2+2+2+2), with all of them having a chance to knock a target prone or stun them, which is also very silly.
edit: I forgot you only have 4 charges of Bardic Inspiration at level 6, but you can get one more from a pair of gloves. I also forgot the Elixir of Bloodlust which can give you a whole other action. So the total for Bard would be:
Normal action: 4 Haste action: 4 Action Surge: 3 (only one charge of Inspiration left) Elixir: 2 (no Inspiration) Bonus actions: 2
So that's 15 attacks possible in one turn.
For Monk it would be 12 attacks, though you'd only have 1 Ki Point left after the first round. (edit again: You could set up another 2 attacks if you wait for the second turn or precast Wholeness of Body, so technically 14 attacks is possible in one turn, but there's no reason to ever do that).
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alastair
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Post by alastair on Sept 16, 2023 17:26:39 GMT
I don't see anything in the description of a College of Swords bard that they get 2 ranged attacks using bardic inspiration. It adds extra damage via flourishes. They can take the Two Weapon Fighting Style, but the second weapon attack uses their bonus action. Using Fighter's Action surge doesn't grant an extra bonus action, just an extra action. And Rogues never get multiattack. This is balanced out by the extra damage they can do with sneak attack. This article would suggest that the rules do not allow stacking of extra attack. The only way that works is for fighters at 11th level who then make 3 attacks in one action. And I think it goes up to four at about 17th. Perhaps Larian have chosen to modify the multi/extra attack rules to make it more gamey. Have your seen it working in the game? rpg.stackexchange.com/questions/59293/do-multiple-instances-of-the-extra-attack-feature-stack
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dasbooter
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Post by dasbooter on Sept 16, 2023 17:33:45 GMT
I like it when sword goes stab
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alastair
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Post by alastair on Sept 16, 2023 17:35:00 GMT
Haste explicitly says it only gives you one extra weapon attack if you use the attack action.
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skalpadda
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Post by skalpadda on Sept 16, 2023 18:13:09 GMT
In BG3 Slashing Flourish gives you two separate attacks with ranged weapons and they can be used on the same target or two different ones. You get double attacks at lvl 6 as a Swords Bard, so that's four attacks for every action as long as you have Bardic Inspiration to spend. With Haste, Action Surge and Bloodlust Elixir you can get four actions in a turn (if you kill something, which you will do with this many attacks). Thief gives an extra bonus action, which you can use for off-hand attacks, so your two bonus actions give you two attacks per round (dual wield hand crossbows or strike with your offhand melee weapon). Now that I think of it, you could ditch Thief and get 10 in Bard for 6 Bardic Inspirations and also cram out 15 attacks (4+4+4+2+1). There are better bows than hand crossbows though, so you'd likely be better off with a longbow and settling for "just" 14 attacks in the first turn. To be clear I think this is stupid and I'm never going to build characters like this. My current PC is a Bard but entirely without this kind of cheese, but yes, the mechanics work. I haven't looked at the 5e tabletop rules, but as I understand it they're more restrictive with what you can do with extra actions (from Haste and such) and bonus actions, which seems sensible. If Slashing Flourish just adds damage instead of a whole extra attack that also seems more sane. Elixir of Bloodlust should probably not be in the game either.
edit: Just to demonstrate how it works, here's my vanilla Bard doing 9 attacks in a round with just Haste (+2 to initiate combat).
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zephro
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Post by zephro on Sept 16, 2023 18:39:26 GMT
Well I clearly made a mistake being a lore bard. Wanted to pass all the history and arcana convo checks.
Still has double hand crossbows though.
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skalpadda
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Post by skalpadda on Sept 16, 2023 18:53:05 GMT
Nah, passing skill checks is better than easy combat, and you get more cool spells.
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Post by 😎 on Sept 16, 2023 19:50:46 GMT
Maybe this needs its own thread and maybe time zones will be the stopper here, but anyone fancy some VTT D&D?
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skalpadda
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Post by skalpadda on Sept 17, 2023 11:05:36 GMT
I'm surprised by the romance with Lae'zel. In Act 2, and it suddenly got kind of cute just at the point where she demanded we have a 1v1 duel to see if I'm worthy (she punched the absolute snot out of my Astarion in a single round).
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MolarAm🔵
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Post by MolarAm🔵 on Sept 17, 2023 11:42:06 GMT
I love how you can skip boss fights through dialogue, and not lose any experience you would have gained from fighting them.
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zephro
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Post by zephro on Sept 17, 2023 12:02:43 GMT
Minor bugbear, but I would like the long rest tooltip to include all the sodding food I've dumped back at camp in the total I have. Keeps saying I don't have enough but I've got like 500-600 food in my infinite box.
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ryder35
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Post by ryder35 on Sept 17, 2023 12:32:57 GMT
No such thing as a minor bugbear, they are nasty monsters🤣
I assume if it is in your stash it still uses it automatically or do you have to put it in inventory to use it?
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skalpadda
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Post by skalpadda on Sept 17, 2023 12:56:19 GMT
It throws up a warning that you don't have enough food when you end the day but the food in your stashes still shows up when you actually go to rest. You probably don't want to let it choose food automatically, because it selects whole stacks even if it ends up taking way too much. I've had it try to use nearly 200 camp supply when I tried it.
Most of the things I'd like to see changes to is quality of life and UI things.
Consumables often don't show their durations in the tooltip. Why does the alchemy UI not show you what the things you can craft do? I'd like to be able to send the entire contents of a container to another character or the camp stash at once. Some way to preview class progression in game, so you know what spells and skills you'll get in the future.
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alastair
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Post by alastair on Sept 17, 2023 13:30:38 GMT
I love how you can skip boss fights through dialogue, and not lose any experience you would have gained from fighting them. Negotiating your way through an encounter is a valid way to earn experience. Cuts down on murder hobos.
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f00b_inc
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Post by f00b_inc on Sept 17, 2023 14:32:29 GMT
I think I'm just about finished with Act 2! Loved the shadow lands vibe and the various NPC encounters throughout (don't want to spoil any).
Surprised that the narrative continues to keep me hooked. I typically lose interest/patience in lengthier games but I think the combination of 1) solid story/writing with 2) the pick up and play Steam Deck I'm managing to keep at this one! Reading all of the Bard builds above I realise how poorly I optimise everything as my bloke just wanders around cracking jokes and being shit in combat.
Now to see how far performance tanks and whether I need to pick up the PS5 version in order to continue once I reach the city...
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skalpadda
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Post by skalpadda on Sept 17, 2023 15:05:44 GMT
Now to see how far performance tanks and whether I need to pick up the PS5 version in order to continue once I reach the city... Turn off Dynamic Crowds in the video settings if you haven't already. It cut down on the amount of slowdowns for me in Act 3 (at least before I rebuilt my PC) and there's no downside to turning it off (that I noticed).
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Post by 😎 on Sept 17, 2023 15:36:30 GMT
Cross platform cloud saves really spoil me. Should I play this in the office on my gigantic ultra wide? The bedroom with the nice 4k? The living room with the nicer 4k? Steam deck? Steam Link? Remote play? The answer to all is yes.
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zephro
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Post by zephro on Sept 17, 2023 15:40:36 GMT
It throws up a warning that you don't have enough food when you end the day but the food in your stashes still shows up when you actually go to rest. You probably don't want to let it choose food automatically, because it selects whole stacks even if it ends up taking way too much. I've had it try to use nearly 200 camp supply when I tried it. Most of the things I'd like to see changes to is quality of life and UI things. Consumables often don't show their durations in the tooltip. Why does the alchemy UI not show you what the things you can craft do? I'd like to be able to send the entire contents of a container to another character or the camp stash at once. Some way to preview class progression in game, so you know what spells and skills you'll get in the future. Yeah basically this. The whole thing works with the food in my stash, just the tooltips are misleading. Entirely a quality of life tweak rather than a bug.
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Post by salaman on Sept 17, 2023 21:22:07 GMT
Maybe this needs its own thread and maybe time zones will be the stopper here, but anyone fancy some VTT D&D? Possibly. 2 questions though. - what timezone? - what does VTT stand for?
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Post by 😎 on Sept 17, 2023 21:33:16 GMT
I’m GMT-7. VTT = virtual tabletop, so you can run TTRPGs online.
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skalpadda
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Post by skalpadda on Sept 17, 2023 21:44:56 GMT
I didn't munch on any extra tadpoles for powers in my first run. This time I started using them, but beyond the passives I haven't really paid attention. So I saw this:
...and not reading properly I assumed it was only for friendly targets. Small heals in exchange for taking double damage - why would I want that? But no, you can cast it on enemies. There doesn't even seem to be a saving throw. It essentially just cuts any boss' health bar in half.
It's completely insane.
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Vandelay
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Post by Vandelay on Sept 17, 2023 22:31:29 GMT
Oh wow. I hadn't thought about doing that on enemies. That would be good. I get a lot of use of the one that transfers half your health to someone else and the one that turns successful attacks into crits.
Just finished Act 2. Was glad to see a way to regain health and spells before the final fight. I managed to enter the last area without taking a rest and had no short rests left. Final fight actually wasn't too bad, after finding the ones in Moonrise Tower pretty hard going (fireball is really nasty).
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MolarAm🔵
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Post by MolarAm🔵 on Sept 18, 2023 9:01:26 GMT
I just had gay astral sex with Gale. That was pretty wild.
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alastair
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Post by alastair on Sept 18, 2023 17:32:05 GMT
Well that was something of a conversation stopper!
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deekyfun
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Post by deekyfun on Sept 18, 2023 17:35:01 GMT
I just had gay astral sex with Gale. That was pretty wild. From Corrie?
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