Tuffty
Junior Member
Posts: 3,618
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Post by Tuffty on Sept 10, 2023 16:09:41 GMT
I got Karlach and did her whole encounter with the paladins thing. One thing I'd love to know after the fight she starts a conversation where you can tell her to smash the place and she goes around breaking stuff. Im curious if that only happened because I activated her berserker rage ability which lasted until the end of the fight. Once I saw it wear off after a time she was back to normal. Is that a sequence that only happens if she does have fury activated or does it always happen? This game makes me dizzy at times with the amount of stuff in it. One encounter that can play out differently depending on when you approach it, how you approach it, entire conversations missed, questlines that could be missed if you don't have a particular party member at that point of conversation, NPC's reacting to other party members based off actions you did previously....it's a lot.
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Post by skalpadda on Sept 10, 2023 16:13:44 GMT
Monk Sorcerer or Warlock could be fun. You'd need to bump charisma. Or shadow monk and rogue though sneak attack needs piercing. I'm amazed that still not even up to the goblin leaders I've discovered a load of stuff I missed first time and I was never underleveled. Bumping another stat is a bit of a problem as Monks already want DEX and WIS.
I'm looking at Cleric and it might actually make sense. The extra attacks and reaction from War Domain would work, or Tempest to get some thunder action going. Added save proficiency in WIS and CHA is good, and some decent support/utility spells even in the first few levels. And an extra Turn Undead for Act 2, just to make it even sillier.
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askew
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Post by askew on Sept 10, 2023 16:17:24 GMT
Last Light Inn, man. Ffs.
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Frog
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Post by Frog on Sept 10, 2023 16:21:12 GMT
My dark urge character had quite the experience there.
Certainly changed my plans somewhat haha.
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Post by skalpadda on Sept 10, 2023 16:31:37 GMT
I lucked through that fight on my first go, but I am curious how it would pan out if you lost. As I understand it: Everyone gets cursed and you have to kill them, with only Jaheira surviving? Seems extreme, and potentially kills a *lot* of quests. Unless there's some upside that's one I'd probably reload if I failed it on a "good" playthrough.
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Post by Whizzo on Sept 10, 2023 16:42:17 GMT
Anyone else have friendly AI just going hostile for no apparent reason? I was in Act 1 defending the grove from the big attack and the people who were on my side about half way through suddenly decided they didn't like me any longer. I restarted from a save and decided to save every couple of turns to try to stop it happening or at least work out why it did, I assumed that an errant spell effect or some AoE attack clipped a "friendly" and that's what did it. I make sure I don't hit anyone on my side every turn but still they switched at one point, I even had Gale just basically go for a walk and do absolutely nothing one turn and yet as soon as his turn ended they became hostile. This particular battle ended with my party switching to non-lethal combat ganging up to knock out the two surviving NPCs, not that it mattered in the end, it counted them as deaths for what happened next.
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Post by skalpadda on Sept 10, 2023 16:57:45 GMT
Did you launch the attack with Minthara from the goblin camp instead of killing the leaders? I don't know how that plays out exactly, but I assume you're committed to the bad ending for the Grove if you let that happen.
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Post by Whizzo on Sept 10, 2023 17:07:33 GMT
I double crossed her, she turned up expecting me to raise the gate and I her told to fuck off, the defenders had no idea what had happened as it was all telepathic. Grove defended, big party like we'd blown up the Death Star Mk II, refugees off on their merry way. Druid in the camp, even though I hadn't directly rescued him.
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Post by skalpadda on Sept 10, 2023 17:52:03 GMT
Sounds like a bug then. To answer the first question I didn't have any problems with friendlies randomly turning hostile.
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zephro
Junior Member
Posts: 3,009
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Post by zephro on Sept 10, 2023 18:15:59 GMT
I double crossed her, she turned up expecting me to raise the gate and I her told to fuck off, the defenders had no idea what had happened as it was all telepathic. Grove defended, big party like we'd blown up the Death Star Mk II, refugees off on their merry way. Druid in the camp, even though I hadn't directly rescued him. did you summon the ogres? As my first play through this happened. Turns out they attack literally everyone.
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Post by Whizzo on Sept 10, 2023 18:45:50 GMT
I double crossed her, she turned up expecting me to raise the gate and I her told to fuck off, the defenders had no idea what had happened as it was all telepathic. Grove defended, big party like we'd blown up the Death Star Mk II, refugees off on their merry way. Druid in the camp, even though I hadn't directly rescued him. did you summon the ogres? As my first play through this happened. Turns out they attack literally everyone. I did first time around I did that from the top of the defences, which went badly as I didn't realise they spawn on the same relative level and just go towards the summoner. Other attempts I had my character in the tunnel behind the gate and called them, they popped up right next to the enemy forces which was extremely handy. Perhaps not for them as they tanked a lot but they all died before they could cause trouble to friendlies.
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Frog
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Posts: 7,279
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Post by Frog on Sept 10, 2023 19:20:42 GMT
I'm on my third run and I'm like...what ogres haha.
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Post by salaman on Sept 10, 2023 20:05:53 GMT
I lucked through that fight on my first go, but I am curious how it would pan out if you lost. As I understand it: Everyone gets cursed and you have to kill them, with only Jaheira surviving? Seems extreme, and potentially kills a *lot* of quests. Unless there's some upside that's one I'd probably reload if I failed it on a "good" playthrough. I did it twice. 1st I helped that winged bastard. Then I tried to stop him but failed. The result was the same. As you said. Everyone gets cursed and you have to kill them. Not even Jaheira survived in my case.
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Post by salaman on Sept 10, 2023 20:08:48 GMT
I'm on my third run and I'm like...what ogres haha. Yeah I saw them mentioned here before and I'm equally clueless. :-)
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KD
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RIP EG
Posts: 1,332
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Post by KD on Sept 10, 2023 20:22:10 GMT
Lump the enlightened
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Post by killerbee on Sept 10, 2023 21:57:15 GMT
I’ve made a proper start on this now and am very much enjoying it, even though I feel most of the time, I don’t quite know what I’m supposed to be doing.
I made myself a Half-Elf lady Warlock and very much enjoyed the character creator, even if having to choose my vulva was a bit of a what the actual fuck? moment.
Then I immediately had to make another character for reasons currently unknown and completely unexplained (so far).
Anyway, the opening sequence on the tentacle ship was a great introduction to the movement and combat and so far I’ve been impressed by the quality of the writing and voice acting. The characters might not all be likeable, but they have wonderful personality.
I’ve reunited with Shadowheart and Lae’zel, and met and recruited Asterion and Wyll. I’ve spent a bit of time fighting goblins, chatting with people and exploring the Grove area, and also a Crypt where I’ve met a dead guy called Withers. He seems mostly friendly.
Combat is pretty tough so far, but I’m generally winning - it just doesn’t yet feel like I’m confident in going into any given battle situation, but maybe that’ll come with practice. The range of spells and abilities is all a bit bewildering to be honest, but also makes me kind of relish the prospect of a second play through with a wealth of different choices I could make.
I haven’t worked out short rests and long rests and going to my camp yet… should I be doing this regularly?
Overall, it definitely has me thinking a lot about the game when I’m not playing it, which is definitely a good sign. I can’t wait to get back to it again.
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Post by Chopsen on Sept 10, 2023 22:11:59 GMT
Some things replenish/reset on short rests (HP and some spells) and more things replenish/rest on longer rests (more powerful spells, spell slots, some weird possibly undesirable states).
The game throws a lot of camping supplies at you, so you don't have to worry too much about using them up.
It depends how fucked you are coming out of a battle.
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Post by Vandelay on Sept 10, 2023 22:16:29 GMT
Also worth remembering to talk to everyone at camp, as that opens up lots of story for your companions.
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zephro
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Post by zephro on Sept 10, 2023 23:09:22 GMT
Some skills recharge on short rest and you get a big reserve of hp back. Importantly your spell casting really only replenishes on long rest. So often even if you're not injured you need to long rest before some big battles just to have all your spell options back.
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Tuffty
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Posts: 3,618
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Post by Tuffty on Sept 10, 2023 23:35:37 GMT
One thing about resting is to try and avoid it if there are any impending time sensitive tasks. If say, I dunno, there are NPC's being attacked or a burning house somewhere with people inside, you should prob check that out before deciding to rest.
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MolarAm🔵
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Bad at games
Posts: 6,853
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Post by MolarAm🔵 on Sept 11, 2023 0:25:53 GMT
I lucked through that fight on my first go, but I am curious how it would pan out if you lost. As I understand it: Everyone gets cursed and you have to kill them, with only Jaheira surviving? Seems extreme, and potentially kills a *lot* of quests. Unless there's some upside that's one I'd probably reload if I failed it on a "good" playthrough. I did it twice. 1st I helped that winged bastard. Then I tried to stop him but failed. The result was the same. As you said. Everyone gets cursed and you have to kill them. Not even Jaheira survived in my case. My first couple of tries turned out the way it did with you. Last try I turned the main guy into a sheep, and used his 5 turns of sheep time to go murder all his friends. It was pretty cheesy, but it worked out.
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Post by 😎 on Sept 11, 2023 0:36:44 GMT
Gonna try cheesing that section with my handy dandy beholder in a bottle you can throw around like a pokeball
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Post by salaman on Sept 11, 2023 11:06:31 GMT
I’ve made a proper start on this now and am very much enjoying it, even though I feel most of the time, I don’t quite know what I’m supposed to be doing. Combat is pretty tough so far, but I’m generally winning - it just doesn’t yet feel like I’m confident in going into any given battle situation, but maybe that’ll come with practice. The range of spells and abilities is all a bit bewildering to be honest, but also makes me kind of relish the prospect of a second play through with a wealth of different choices I could make. I haven’t worked out short rests and long rests and going to my camp yet… should I be doing this regularly? Overall, it definitely has me thinking a lot about the game when I’m not playing it, which is definitely a good sign. I can’t wait to get back to it again. That's how I was through most of Act I. :-) Now I've gotten the hang of it a little bit. I found some of these tips useful for combat: Use cantrips or scrolls if you can, save spells for when you really need them (big fight, stronger enemy). I used to spam all my spells in every fight, trying to do maximum damage and take out enemies. Then you run into a tough fight an all your spell slots are used up. Try to use crowd control (charm, sleep, hold, etc) on slightly tougher enemies, so you can clear out some easier ones. Finish off enemies, don't do a bit of damage to all of them or don't let an enemy with 3 health stick around for another turn to do damage, put an effect/condition on you. I've gotten more familiar with alchemy (press H, press 'extract all ingredients', click 'filter craftable only' and craft what seems useful), so I now I usually have some elixirs, potions, oils... available. I've also gotten a bit more familiar with cantrips and spells, so I kind of knows which ones are active until the next long rest. My routine now after a long rest is to cast cantrips/spells like mage armour or longstrider.... Then to give everyone 1 elixir. When I get into a fight, I try to buff my party (with bless, true strike...) or debuff the enemies (bane spell, apply oils to weapons) first. Then try to remember I have other options than just throwing out spells and using up spellslots. Throwing oil, then using a fire cantrip, throwing a grenade, etc. When I do bust out the powerful spells, lightning bolt for example, I try to make them count. Rather than trying to line up 2 or 3 enemies in the path of the bolt, I try to chuck a void bulb first to get multiple enemies into 1 spot. Fights have improved but I still often come away with the feeling that I could have done 'better', i.e. lost less health or mopped them up more quickly if I remembered some of the items/scrolls in my inventory instead of spamming melee/range/cantrip attacks. Post-fight, I do a short rest to restore health. If I'm out of short rests, I go to camp for a long rest as I'll probably run into trouble again sooner or later and it's no use walking about without any spellslots available.
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Post by skalpadda on Sept 11, 2023 11:56:00 GMT
Unless there's a timed quest or you're in an area where you can't rest (and there aren't many of either) there's no downside to using spells whenever they benefit you and resting as often as you need. Camp supplies shouldn't be a limiting resource and you'll probably need more rests or expend more of other resorces anyway if fights drag on.
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Post by killerbee on Sept 11, 2023 18:42:38 GMT
Thanks Salaman. I definitely need to remember to use buffs and debuffs more… I can already realise I’ve fallen into the trap of just trying to throw out damage as much as I can and that’s probably why I feel my party is getting pummelled by even the most average looking enemies.
I’m definitely having a long rest / camp visit next!
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alastair
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Post by alastair on Sept 12, 2023 8:57:59 GMT
So I've cleared out the goblin camp/bosses and while waiting for the celebration with the Grove refugees (I assume that will come when I take a long rest at camp) I thought I'd go back and explore further in the Blighted Village. Found some interesting things in the apothecary shop and the forge... I won't say too much as I don't want to spoil things for killerbee. All I'll say is that I'm in some caves enjoying myself.
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zephro
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Posts: 3,009
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Post by zephro on Sept 12, 2023 11:24:47 GMT
I fully missed them my first playthrough am only doing them on my second.
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Post by killerbee on Sept 12, 2023 12:36:28 GMT
While I’m doing my best to avert my eyes from any spoilers, I actually kind of love the fact that there are things players might completely miss and only pick up in a second (or third) play through. I’m sort of formulating a plan now to try to keep on the right side of certain characters in this play through, so I can focus on gaining the approval of others if/when I come back again.
Tangentially, I’ve also come to realise that I probably should have met a chap called Gale on my travels by now, but somehow I haven’t!? I think I might try backtracking a bit…!
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askew
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Post by askew on Sept 12, 2023 12:43:49 GMT
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alastair
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Post by alastair on Sept 12, 2023 13:51:43 GMT
He's hiding in a 'hole' of sorts...
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