hicksy
Junior Member
I'm good for some but I'm not for everyone
Posts: 1,549
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Post by hicksy on May 28, 2024 6:32:54 GMT
Walking simulators with a single set walking speed and no “get a fookin move on” button.
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Tuffty
Junior Member
Posts: 3,586
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Post by Tuffty on May 28, 2024 8:42:44 GMT
Games in which they think the best method of telling story isn't through cutscenes but you the player being stuck in this empty space with nothing to do but to listen to a character giving you a lengthy monologue or listening to two characters talking from some kind of flashback. Can't even have some kind of cinematic direction to keep it interesting, just you stuck in a room where your only options are to walk in circles in an empty space or put down the controller completely. Had a case of it there in Ghostrunner 2, a game that already suffers from people chattering away as you're concentrating on running, jumping, slashing at high speeds to progress through the level do this opposite approach and make any kind of progression come to a complete grinding halt. It's at it's worst when you don't really care for the story anyway and the worst example of it is AC Odyssey, about 5 mins spent listening to this ancient Isu civilisation I couldn't care less about.
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Post by pierrepressure on May 28, 2024 9:28:25 GMT
Chess based mini-games. Fuck off.
I'm not learning how to play chess just because you couldn't be fucking bothered to come up with an interesting puzzle mechanic of your own, so you might as well just incorporate a button into the game's UI that launches an overlay window for a YouTube video to the solution to save me the trouble of searching for it.
This sounds quite specific, what game or games are you referring to?
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cubby
Full Member
doesn't get subtext
Posts: 6,334
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Post by cubby on May 28, 2024 9:31:17 GMT
Chessmaster 2015
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Post by deekyfun on May 28, 2024 9:55:04 GMT
The 7th Guest has a couple of annoying Chess themed puzzles. It has quite a lot of annoying puzzles in general, but the Chess theme makes those about 14% more annoying.
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Ulythium
Full Member
Lily-livered
Posts: 7,061
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Post by Ulythium on May 28, 2024 9:58:54 GMT
Subtitles that spoil the end of a sentence before the actor has had a chance to read it.
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Post by simple on May 28, 2024 11:40:59 GMT
Games in which they think the best method of telling story isn't through cutscenes but you the player being stuck in this empty space with nothing to do but to listen to a character giving you a lengthy monologue or listening to two characters talking from some kind of flashback. Can't even have some kind of cinematic direction to keep it interesting, just you stuck in a room where your only options are to walk in circles in an empty space or put down the controller completely. Had a case of it there in Ghostrunner 2, a game that already suffers from people chattering away as you're concentrating on running, jumping, slashing at high speeds to progress through the level do this opposite approach and make any kind of progression come to a complete grinding halt. It's at it's worst when you don't really care for the story anyway and the worst example of it is AC Odyssey, about 5 mins spent listening to this ancient Isu civilisation I couldn't care less about. Looking at you here Bethesda Also a walk and talk where the npc moves slower than your default walk speed
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Rich
Junior Member
Posts: 1,983
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Post by Rich on May 28, 2024 14:41:12 GMT
This is very specific and doesn't in any way effect the game, but the in game clock in Final Fantasy XV. It doesn't stop when the game is paused, which is really infuriating as I pause frequently to go deal with kids etc and could be away for 30 seconds or until the PS4 auto shuts down. Which means I have no actual idea how long I've been playing.
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mrpon
Junior Member
Posts: 3,715
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Post by mrpon on May 28, 2024 15:13:49 GMT
Related to that, the loadout menu in Tunic doesn't pause the game. Great when you're mid boss and have used up all your ammo.
/slowclap
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Post by RadicalRex on May 28, 2024 15:36:31 GMT
Well Dark Souls does it, and if Dark Souls does it you must do it too. #1 law of indie game design.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 29, 2024 12:02:14 GMT
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Blue_Mike
Full Member
Meet Hanako At Embers
Posts: 5,320
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Post by Blue_Mike on May 29, 2024 12:12:16 GMT
Chess based mini-games. Fuck off.
I'm not learning how to play chess just because you couldn't be fucking bothered to come up with an interesting puzzle mechanic of your own, so you might as well just incorporate a button into the game's UI that launches an overlay window for a YouTube video to the solution to save me the trouble of searching for it.
This sounds quite specific, what game or games are you referring to? Some of the treasure vaults in Hogwarts Legacy had chess based solutions to reveal the chests, and it annoyed the shit out of me almost as much as the ones in the early Ass-Creed games to uncover those "The Truth" files.
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Post by RadicalRex on May 29, 2024 18:38:25 GMT
"I have a great idea for our game with super clunky platforming mechanics! Let's add a challenging platforming section like in that game with super tight platforming mechanics!" "Yeah, that sounds great! Let's do that!"
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Post by dfunked on May 29, 2024 18:48:44 GMT
Here, have a reset skill points/attributes/whatever button... Oh, you expected it to work more than once? Lolz
Adding an ever increasing cost to it seems to be the shitty compromise a lot of the time. Just make it free and unlimited you bastards!
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Post by baihu1983 on May 29, 2024 20:14:44 GMT
Games in which they think the best method of telling story isn't through cutscenes but you the player being stuck in this empty space with nothing to do but to listen to a character giving you a lengthy monologue or listening to two characters talking from some kind of flashback. Can't even have some kind of cinematic direction to keep it interesting, just you stuck in a room where your only options are to walk in circles in an empty space or put down the controller completely. Had a case of it there in Ghostrunner 2, a game that already suffers from people chattering away as you're concentrating on running, jumping, slashing at high speeds to progress through the level do this opposite approach and make any kind of progression come to a complete grinding halt. It's at it's worst when you don't really care for the story anyway and the worst example of it is AC Odyssey, about 5 mins spent listening to this ancient Isu civilisation I couldn't care less about. I don't mind when you can walk to the next area but yeah being stuck in a room is annoying. Just make the cutscene. But the walking ones, when the game forces to walk at a slow pace behind others. Even putting an invisible force field around them to keep you back.
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Post by ToomuchFluffy on May 30, 2024 10:24:46 GMT
Here, have a reset skill points/attributes/whatever button... Oh, you expected it to work more than once? Lolz Adding an ever increasing cost to it seems to be the shitty compromise a lot of the time. Just make it free and unlimited you bastards! Torchlight 2 has a reset that only worked for reclaiming the most recent skillpoints, so there was little point to it unless you figured out fairly quickly that you wanted to do something different.
Attaching a cost to reclaiming points has in practice never mattered for me. At least in Titan Quest and Grim Dawn it stays cheap for a long while. In TQ it's apparently capped at 45,000 gold and I usually end up with a few 100k without trying much somewhere around the later bits of Act 1. The bigger problem is that skillpoints put into the mastery bars cannot be reclaimed.
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lukasz
New Member
Meat popsicle
Posts: 673
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Post by lukasz on May 30, 2024 11:08:25 GMT
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alastair
Junior Member
A-List Star
Posts: 1,729
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Post by alastair on May 30, 2024 11:44:03 GMT
Chess based mini-games. Fuck off.
I'm not learning how to play chess just because you couldn't be fucking bothered to come up with an interesting puzzle mechanic of your own, so you might as well just incorporate a button into the game's UI that launches an overlay window for a YouTube video to the solution to save me the trouble of searching for it.
This sounds quite specific, what game or games are you referring to? ThingyStrike in Horizon Forbidden West was a bit like this. Pointless mini-game. Only played it to get a trophy, and it was simple towards the end to pick up a piece that allowed you to win with ease. I love the series but this was filler imo.
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Post by dfunked on May 30, 2024 11:45:58 GMT
That HFW one was absolute bollocks. I just followed a guide to get the trophy and never went back.
For every Gwent there are 10 utterly pointless minigames.
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Post by baihu1983 on May 30, 2024 12:07:36 GMT
Forgot about that BS5 puzzle. So dumb.
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Blue_Mike
Full Member
Meet Hanako At Embers
Posts: 5,320
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Post by Blue_Mike on May 30, 2024 17:59:44 GMT
STOBBBAAAARRRRTTTT!
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Post by Jambowayoh on May 30, 2024 19:48:06 GMT
Games in which they think the best method of telling story isn't through cutscenes but you the player being stuck in this empty space with nothing to do but to listen to a character giving you a lengthy monologue or listening to two characters talking from some kind of flashback. Can't even have some kind of cinematic direction to keep it interesting, just you stuck in a room where your only options are to walk in circles in an empty space or put down the controller completely. Had a case of it there in Ghostrunner 2, a game that already suffers from people chattering away as you're concentrating on running, jumping, slashing at high speeds to progress through the level do this opposite approach and make any kind of progression come to a complete grinding halt. It's at it's worst when you don't really care for the story anyway and the worst example of it is AC Odyssey, about 5 mins spent listening to this ancient Isu civilisation I couldn't care less about. Looking at you here Bethesda Also a walk and talk where the npc moves slower than your default walk speed I had this exact experience last night as I was finishing AC Mirage. Just a final exposition heavy "playable" cutscene where you have to walk to a red light into the distance 4 fucking times. I really think game writers need to learn the art of show don't tell.
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apollo
Junior Member
Posts: 1,660
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Post by apollo on May 31, 2024 15:25:30 GMT
"I have a great idea for our game with super clunky platforming mechanics! Let's add a challenging platforming section like in that game with super tight platforming mechanics!" "Yeah, that sounds great! Let's do that!" its similar where the main mechanics of the game is actually not good. Games with crap combat like The chant, heavy focus on melee combat with awful dodge move where you throw yourself on the floor, did the devs actually play test the game. I never understand why the hell they think this is a good idea. Callisto protocol has very average melee combat and it was the main way of attacking monsters
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Post by Material Defender on Jun 2, 2024 7:15:30 GMT
Aim assist. You can't even disable it in Wolfenstein New Order (at least it only affects ADS but it's still really weird to not have a tiggle for it) and the only way to turn it off in Halo is by going into the skulls stuff
It's one of those things I wish they'd just ask you about when you start a new game
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Post by RadicalRex on Jun 2, 2024 7:26:54 GMT
Even better with arrows in a game like Skyrim. You're trying to lead a moving target but the auto-aim "corrects" the aim to where the target is right now. Thank you Bethesda, this is very helpful. Bonus points if it triggers a killcam sequence of an arrow missing its target.
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Blue_Mike
Full Member
Meet Hanako At Embers
Posts: 5,320
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Post by Blue_Mike on Jun 6, 2024 20:27:45 GMT
Oh good, something seems to be up with the EA launcher, which I don't even want to fucking have installed in the first place, which is preventing me from launching any EA game that I own on Steam.
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Post by RadicalRex on Jun 8, 2024 19:52:07 GMT
There's a waterfall but there's no secret passage behind it. Dude wtf
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Post by Aunt Alison on Jun 8, 2024 21:19:35 GMT
Games just generally not having secrets where I would put them. It's really annoying and poor game design, especially when I have to check about 4 times because there should definitely be a secret there
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Post by dangerousdave on Jun 8, 2024 22:19:19 GMT
Games that have consistently placed secrets, but so few of them you end up wasting a ton of time checking other similarly unusual areas for absolutely no reward.
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hicksy
Junior Member
I'm good for some but I'm not for everyone
Posts: 1,549
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Post by hicksy on Jun 8, 2024 22:31:56 GMT
Games that allow you to overwrite an existing save file which already has a preset save name (place; date; time played) BUT instead of updating the save name to the new correct information just keeps the first save name as of when created which is now incorrect.
Baldur’s Gate 3 it’s you and why??? (surely on the to correct by patch list!?)
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