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Post by Jambowayoh on Feb 11, 2023 17:03:23 GMT
As a fan of the Marvel 2099 series you all need to shut the shock up.
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Post by JuniorFE on Feb 11, 2023 17:05:29 GMT
As a fan of the Marvel 2099 series you all need to shut the shock up.
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Post by drhickman1983 on Feb 11, 2023 17:07:45 GMT
If ya don't stop this you'll get one in the yarbles, if ya have any yarbles, ya eunuch jelly thou.
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Post by Aunt Alison on Feb 11, 2023 17:08:07 GMT
Isn't that a bit like a gimp hood
If I was a super hero, I don't think I'd dress like a super hero
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Blue_Mike
Full Member
Meet Hanako At Embers
Posts: 5,329
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Post by Blue_Mike on Feb 12, 2023 10:59:44 GMT
'Schway.
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Post by RadicalRex on Feb 12, 2023 15:30:39 GMT
Probably was mentioned before, but... mandatory mini-games. Fuck that.
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Post by Aunt Alison on Feb 12, 2023 15:53:07 GMT
AI that doesn't need to abide by the same rules as the player
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Post by ToomuchFluffy on Feb 12, 2023 19:22:16 GMT
Probably was mentioned before, but... mandatory mini-games. Fuck that. Usually when I try anything that clearly isn't in any way related to the rest of the game systems, my eyes just glaze over within moments.
On the other hand I ridiculously lost a lot of caps at that one-armed bandit in one of the bars in New Vegas. Seems average Luck is ideal to trick you into continuing.
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lukasz
New Member
Meat popsicle
Posts: 673
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Post by lukasz on Feb 13, 2023 10:07:45 GMT
AI that doesn't need to abide by the same rules as the player Generally has to be true in any complex games like grand strategies. Stellaris is easy peasy when ai plays by the same rules as human. Cause ai can't min max nor have long term plans. So ai gets free shit, doesn't pay as much, can insta build stuff. And even then it's just matter of time before human surpasses them. It might change with ai systems becoming more powerful even on home computers. But we are not there yet.
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Post by dfunked on Feb 13, 2023 10:14:47 GMT
Games that show your character doing cool shit in cutscenes that looks really fun, but of course you can't actually do it in the game itself.
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Post by JuniorFE on Feb 13, 2023 10:30:56 GMT
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Post by simple on Feb 13, 2023 12:38:53 GMT
What about the opposite - when in a cutscene your characters get totally schooled or fatally wounded by total scrubs in a completely avoidable situation when you’ve just absolutely massacred dozens of high-level enemies across hours of epic combat?
Also, not a mechanic but seriously, not every videogame youtube channel needs to have a D&D campaign. Lockdown ended years ago, you don’t need to spend all that time on Zoom anymore.
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Post by JuniorFE on Feb 13, 2023 12:44:06 GMT
What about the opposite - when in a cutscene your characters get totally schooled or fatally wounded by total scrubs in a completely avoidable situation when you’ve just absolutely massacred dozens of high-level enemies across hours of epic combat? Here: tvtropes.org/pmwiki/pmwiki.php/Main/CutsceneIncompetenceThere's a trope for everything
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Post by Jambowayoh on Feb 13, 2023 12:49:20 GMT
What about the opposite - when in a cutscene your characters get totally schooled or fatally wounded by total scrubs in a completely avoidable situation when you’ve just absolutely massacred dozens of high-level enemies across hours of epic combat? Also, not a mechanic but seriously, not every videogame youtube channel needs to have a D&D campaign. Lockdown ended years ago, you don’t need to spend all that time on Zoom anymore. I imagine because it's cheap and requires little planning. It's also infected a lot of podcasts where the people who would normally come in person to record have continued with Zoom and it really affects the chemistry as you can't play off people like you do in real life. It's kinda shit.
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Post by drhickman1983 on Feb 13, 2023 12:58:46 GMT
What about the opposite - when in a cutscene your characters get totally schooled or fatally wounded by total scrubs in a completely avoidable situation when you’ve just absolutely massacred dozens of high-level enemies across hours of epic combat? Max Payne 3 was awful for that. I love the game but there are several occasions where he's captured at gun point, despite a few minutes ago mowing down veritable armies of people.
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Post by deekyfun on Feb 13, 2023 19:48:33 GMT
Even worse when it's done within a boss fight or something where you've just smashed the living joy out of something and then when the bar gets low a cutscene takes over and shows you somehow then losing.
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Post by Aunt Alison on Feb 13, 2023 22:41:21 GMT
Or when an NPC you're talking to (usually in a survival horror game) walks off mid conversation and your character says "Hey, wait!" but doesn't bother so much as to follow them out of a room
Oh no, they've walked off. Well I guess I'll just have to make do without that important information they're holding back in this incredibly dire situation where monsters are trying to kill me. Perhaps we'll bump into each other again in the future and I can ask about it then
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Post by deekyfun on Feb 13, 2023 23:06:33 GMT
Or when an NPC you're talking to (usually in a survival horror game) walks off mid conversation and your character says "Hey, wait!" but doesn't bother so much as to follow them out of a room Oh no, they've walked off. Well I guess I'll just have to make do without that important information they're holding back in this incredibly dire situation where monsters are trying to kill me. Perhaps we'll bump into each other again in the future and I can ask about it then Actually, as my wife has found out, to both of our costs, if she walks out of the room having half-told me something important, I will not follow after her, desperate to find out what it is. I will absolutely guess later on. It will definitely not go well.
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Post by Jambowayoh on Feb 13, 2023 23:14:43 GMT
I think my biggest suspension of disbelief is how in survival horror games your player essentially goes through all this difficult shit and boss battles barely surviving and the other people in your team who you've been separated from have by all accounts just breezed through with barely a scratch seemingly having avoided all confrontations when you do meet up. I experienced this the most in Callisto Protocol with the other character you were with who also had barely any weapons on them.
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Post by deekyfun on Feb 13, 2023 23:21:52 GMT
Oh, have we done the one where enemies are always exactly where you are, no matter what.
Anything like Uncharted or Tomb Raider where you are on a hunt around the world for some ancient and hidden treasure that you're the only person smart enough to follow the breadcrumbs, but every evil private treasure-huntin' army is either just behind you, ready for the post exposition combat sequence, or sometimes already there mid investigation. See also Horizon Zero Dawn where you delve into sealed vaults that only you are genetically capable of entering, and have been undisturbed for thousands of years, but when you arrive it's apparently 'Bring your Bad-Guy to work' day.
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Post by rawshark on Feb 14, 2023 1:39:49 GMT
That reminds me. Escort missions are bad. But escort missions where your ward dies in a cutscene afterwards anyway?
You already pissed me off once, MGS2!
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Post by ToomuchFluffy on Feb 14, 2023 6:46:25 GMT
Games that show your character doing cool shit in cutscenes that looks really fun, but of course you can't actually do it in the game itself. There was quite a bit of complaining about that with Metro: Exodus.
In-game cutscenes in games where you control the character aren't a good way to do things, but if they want to show a scene that the player might mess up I certainly prefer them just showing us what they wanted us to see rather than having to watch the same cutscene again after failing (or being set back to the same dialogue or whatever the story moment has going on). I guess alternatively the developers can just make it easy enough that failure is unlikely, but is it still "cool shit" then?
It also depends on what kind of game it is. Some may simply not have the movement mechanics for it. If it's something that is supposed to happen, then it's ok in my opinion. Why pretend that you can fail something that already is close to a cutscene when the only possible outcome is that it will happen anyway?
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Duffman5
Junior Member
big cook, little cook welcome to our cafe
Posts: 1,332
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Post by Duffman5 on Feb 14, 2023 7:03:51 GMT
I'm sure my ones have been mentioned several times over the last 18 pages but anyway...
QTE's and especially timed QTE's, I remember a few years back when they were everywhere, I honestly thought that was me done with gaming, they have ruined many a good game for me. I have feck all coordination so always fuck up, thank jebus for the wealth of accessibility options we get now.
Flying planes/helicopters in games with inverse controls you can not change.
Mini maps that you can not rotate.
There are of course many, many more!
un-skippable cutscenes.
only one save file, it still happens with some new games people.
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cubby
Full Member
doesn't get subtext
Posts: 6,337
Member is Online
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Post by cubby on Feb 14, 2023 8:06:56 GMT
That reminds me. Escort missions are bad. But escort missions where your ward dies in a cutscene afterwards anyway? You already pissed me off once, MGS2! Ooh yeah that's a good one, how come it's not game over now huh!?
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Post by baihu1983 on Feb 19, 2023 11:17:36 GMT
Games that have you unlock things via challenges that you then still have to purchase with in game currency.
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myk
New Member
Posts: 769
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Post by myk on Feb 19, 2023 13:18:23 GMT
Games that tell you to sell junk, but then have end game crafting or missions that require that junk. Also consumables in general, either you get so many as drops that they might as well be non-consumable and just auto-refill or so few you hoard and never use them.
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zephro
Junior Member
Posts: 2,979
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Post by zephro on Feb 19, 2023 13:28:04 GMT
Games that just have excessive junk laying around, with no use other than minor currency trade in but it just litters your inventory being annoying. It then also makes the "Take All" button functionally useless. Basically Bethesda RPGs.
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Post by Fake_Blood on Feb 19, 2023 13:32:53 GMT
Not a gameplay thing, but at some point in game graphics have become higher quality than FMV cutscenes. So it’s jarring when it switches. Mainly an issue on pc because you sit so close to the screen.
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Post by dfunked on Feb 19, 2023 13:37:26 GMT
Yeah, especially when it drops to a 30fps lower resolution cutscene. One of my pet peeves!
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Post by JuniorFE on Feb 19, 2023 14:04:47 GMT
Games that tell you to sell junk, but then have end game crafting or missions that require that junk. AC Origins had an achievement like that IIRC. You had to sell 100 trinkets and random vendor trash (that took a surprisingly long time to gather) but supposedly it would only count if you sold them all at once. I saw the posts about it early enough that I just hoarded to be safe, so I didn't get to test it myself or know if it ever got patched... But if not and players didn't know about it, they'd basically have to start a new playthrough just for that since the junk items are finite... Although it's not the worst case of that that I've seen. Final Fantasy Tactics Advance on the GBA had a system where you needed items to complete quests and unlock various things (including, at times, new areas and characters). In and of itself, the idea wasn't bad in theory (and certainly not as weird as the system where you placed new areas on the map yourself, and if you screwed up the layout -and there was no way to change it- you could lock yourself out of side content...)... Except you had limited inventory space for quest items, quite a few items were rare and/or finite, items that could be needed for a future quest weren't marked (meaning you could throw out the remaining pieces of an item you already used some of to make room, and then need that item 20 hours down the line and have no way to get it)... and most egregiously I think you could actually lock yourself out of finishing the story if you threw away the wrong item. I'd have to do some digging for that last point, but even without the potential accidental softlock you could miss a lot because of this system... Thank goodness they fixed it in the sequel.
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