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Post by richyroo on Jan 30, 2024 11:10:49 GMT
So I gave into the hype and bought this last night, managed to get a couple of hours in before bed. I'm just messing about initially and trying out every single character to get a feel of who I like. The last Tekken I played was T3 on the PS1. I used to use Nina a lot and thankfully I still enjoyed her in T8, so she will probably be a staple of mine still. I was quite drawn to Azucena, as she reminded me of Mariposa from Dead or Alive (my fav fighting game). However I couldn't pull off many moves and she wasn't as flowing as I was hoping for a newbie. I'll probably try and pick a male fighter as my 2nd main. Quite like Hwoarang, and even Steve. Also quite liked Leo's fighting style which reminded me of Elliott from DOA.
I know I will never master any 1 character though. Whichever fighting game I play, I always try and play with every single fighter. I know this hampers my potential to climb through the ranks, but I would just find it so boring to sticking with 1 character. I mean, why buy a full priced game to only use 3% of the character roster!?
Super impressed with the game though. Its so slick and impressive looking and plays great.
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Psiloc
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Post by Psiloc on Jan 30, 2024 11:13:16 GMT
It's interesting to me that this is the first game to seriously attempt tutorials at all and everyone's picking up on the fact that they're not comprehensive enough. There has been nearly 30 something years of absolutely nothing (outside of the free practice mode) and everyone just accepted it.
Anyway to that end, newcomers I would recommend just playing some single player content and learn by doing. It's not a fighting game where things are completely obfuscated and you will never pick it up without someone explaining every detail to you. You can figure things out just by playing. I suspect that's why the tutorials gloss over the basics, rightly or wrongly.
I'm of the opinion that if you're relatively new to the game and you're spending hours in the practice mode, studying and trying to memorise the move list, you're doing yourself a disservice. I don't think anybody knows their main off by heart. I for one just have a relatively small repertoire of things I pull out of the bag depending on the situation. You can't really teach that.
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Tekken 8
Jan 30, 2024 11:18:48 GMT
via mobile
Post by Jambowayoh on Jan 30, 2024 11:18:48 GMT
I'm sure I remember KI having a pretty good dojo for practice.
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Post by richyroo on Jan 30, 2024 11:19:06 GMT
Yeah I almost NEVER use the tutorials in fighting game. I just learn as I play. The thought of spending hours in tutorials and practice modes just does not appeal to me.
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Post by uiruki on Jan 30, 2024 11:29:34 GMT
It's interesting to me that this is the first game to seriously attempt tutorials at all and everyone's picking up on the fact that they're not comprehensive enough. There has been nearly 30 something years of absolutely nothing (outside of the free practice mode) and everyone just accepted it.
That's because it isn't. The PS2 version of VF4, for example, has a very detailed system breakdown tutorial and an arcade-based quest mode, and that was over 20 years ago.
It's always been a thing about making it more palatable. UNIEL, as a more recent example, has an extremely comprehensive set of tutorials but it's so incredibly dense that you can't really expect someone to actually play through it all consecutively. Ultimately it's a product of the people making it; they're so familiar with the subject matter it's difficult to distil the process of learning from the beginning and that's the challenge.
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Psiloc
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Post by Psiloc on Jan 30, 2024 11:34:29 GMT
I was talking about Tekken...
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Bongo Heracles
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Post by Bongo Heracles on Jan 30, 2024 11:36:25 GMT
I would say that is pretty bad advice. Even if you're an expert how are you even going to know what the new systems are or how they are used if you don't check the manual? You're just going to get your shit pushed in and learn nothing. You will save a lot of thrashing about doing fuck all if you at least look at what's available.
But then, I suppose it depends what you want out of the game. If you're happy just pressing buttons and getting your head kicked in, whatever, but fighting games aren't SF2 basic anymore so you do actually have to engage with that part if you want to play it 'properly'.
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Psiloc
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Post by Psiloc on Jan 30, 2024 11:38:36 GMT
If you're an expert, why would you care about the basics?
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Post by uiruki on Jan 30, 2024 11:38:57 GMT
I was talking about Tekken... Fair enough, I'm not exactly on top form today. I blame the weather.
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Tekken 8
Jan 30, 2024 11:42:57 GMT
via mobile
Post by Matt A on Jan 30, 2024 11:42:57 GMT
What’s the Pro scene like? I recognised a few VF5 players that migrated to Street Fighter, Fuudo is one that springs to mind. Tekken was more popular in the States from what I recall.
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Bongo Heracles
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Post by Bongo Heracles on Jan 30, 2024 11:46:29 GMT
If you're an expert, why would you care about the basics? Nobody is an expert right off the bat, things change, new stuff gets added and taken away.
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Tekken 8
Jan 30, 2024 11:47:37 GMT
via mobile
Post by Matt A on Jan 30, 2024 11:47:37 GMT
Talking about ways to train If you find a YouTube channel with a good player with the same main as you is a great way to learn what is safe and what isn’t
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Psiloc
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Post by Psiloc on Jan 30, 2024 11:51:01 GMT
I think you misunderstood what I said.
@bongo
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Onny
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Post by Onny on Jan 30, 2024 12:41:16 GMT
What’s the Pro scene like? I recognised a few VF5 players that migrated to Street Fighter, Fuudo is one that springs to mind. Tekken was more popular in the States from what I recall. The Tekken 7 pro scene had one of the greatest stories of any FG IMO; a region of the world who were previously completely off the radar but it turns out are incredibly strong. Most if not all of those players will transition to this, at least in the early days until the honeymoon phase ends and the grumbling starts hahaha.
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Onny
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Post by Onny on Jan 30, 2024 12:46:09 GMT
Also I see no reason why Tekken 8 can't have an option at the start where it's like "what's your experience level?" and if you're an "expert" then it only shows you the system changes for this version (and other than the Heat system there are other significant changes). But for beginners it could take you through the fundamentals.
For reference, I only found out about that QCF/QCB change because arguably the biggest Tekken streamer in the world (ATP) pointed it out - and even then in chat there were "expert" Tekken players who had no idea.
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Post by Jambowayoh on Jan 30, 2024 12:48:01 GMT
What’s the Pro scene like? I recognised a few VF5 players that migrated to Street Fighter, Fuudo is one that springs to mind. Tekken was more popular in the States from what I recall. The Tekken 7 pro scene had one of the greatest stories of any FG IMO; a region of the world who were previously completely off the radar but it turns out are incredibly strong. Most if not all of those players will transition to this, at least in the early days until the honeymoon phase ends and the grumbling starts hahaha. Oh yeah, Pakistan right? And SF6 is drawing a lot of the Middle East.
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Onny
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Post by Onny on Jan 30, 2024 12:52:00 GMT
Yeah. Absolutely crazy for a new region to not only suddenly appear, but for them to be at least equal best in the world. Just amazing.
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Psiloc
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Post by Psiloc on Jan 30, 2024 13:30:24 GMT
Also I see no reason why Tekken 8 can't have an option at the start where it's like "what's your experience level?" and if you're an "expert" then it only shows you the system changes for this version (and other than the Heat system there are other significant changes). But for beginners it could take you through the fundamentals. The arcade quest mode does exactly this. I can't say whether it was any good at explaining the basic stuff though because I didn't select it
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Post by 😎 on Jan 30, 2024 14:48:10 GMT
The basic tutorial goes “here’s a button for punch, here’s a button for kick, here’s how you block, now go do this complex (for a beginner/someone shit at fighting games) juggle combo in the middle of a match, enjoy”
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Tekken 8
Jan 31, 2024 12:19:12 GMT
via mobile
Post by Matt A on Jan 31, 2024 12:19:12 GMT
Got it for £40 off allkeyshop.com that’s Xbox version. I guess the long animation strings means you have to learn the character match ups really well.
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Tekken 8
Feb 1, 2024 1:27:12 GMT
via mobile
Post by convercide on Feb 1, 2024 1:27:12 GMT
I can't get on with this at all. I've played and enjoyed every Tekken since the first, including the Tags, but this I just don't like.
I can say I'm firmly in the minority but I'm struggling to see all the praise this entry is getting.
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wunty
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Post by wunty on Feb 1, 2024 10:57:28 GMT
Had a wee play about with it last night for 30 mins or so. Really like it. The Arcade Quest thing seems quite good for a beginner like me and I like how each match gives you a few moves to familiarise yourself with. Ended up going as Druganov for now.
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Post by Matt A on Feb 1, 2024 11:01:07 GMT
Yeah I'm enjoying it, I've been mainly spending time in Arcade quest also. I guess i'll move on to training combos when I feel comfortable with the basic flow of it.
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Post by richyroo on Feb 1, 2024 11:31:13 GMT
Polarizing comment incoming.....
I'm not sure I like this that much. Its super impressive on a technical level and there is a lot of content in the base game, so kudos to Namco, I cannot knock what they have achieved here.
I just don't like the air juggles. There is nothing more frustrating to me than getting hit in the air and then having to wait 10 seconds for your opponent to finish bouncing you around while you cannot do anything about it. I played a few games online, but if I am honest, I just wasn't having that much fun.
I will give it some more time to see if my opinion changes, but I much prefer SF6 at this stage. Its safe to say that Tekken has changed a lot since the last one I played in the PS1 days.
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Tekken 8
Feb 1, 2024 11:41:20 GMT
via mobile
Post by Jambowayoh on Feb 1, 2024 11:41:20 GMT
Not wanting to sound like an arse but that's been a feature of Tekken for quite a while. You're either on board with that aspect or as you say you're obviously not.
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wunty
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Post by wunty on Feb 1, 2024 11:49:29 GMT
To be fair one of the first things it says in the Arcade Quest mode is something along the lines of Tekken being all about the air juggles. I don't see myself getting particularly good at them but that's me and fighting games generally. I'm shit at them. Been playing them ever since Street Fighter 1 and IK+ and I'm as crap now as I was then. Yet I love them.
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Psiloc
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Post by Psiloc on Feb 1, 2024 12:29:43 GMT
Juggling did become even more of a thing in whichever one introduced that tornado mechanic where certain moves will rebound the opponent of the floor and you can juggle them again. Was that T6 or T7? I know they also increased fighter's health at the same time to rebalance it.
I don't think it's got any more exaggerated in this one though.
I can see it annoying people when you're against a skilled opponent who can just keep you in the air completely at their mercy, but Tekken has always been like that to some extent.
Now that I think about it, I wouldn't be surprised if the next one finally introduces a new meta where you can recover in mid-air and have one shot at stopping a juggle. Maybe something along the lines of using your rage up to do so
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Post by rhaegyr on Feb 1, 2024 12:53:29 GMT
Yeah I used to complain about it the air juggles but realised it's been a mainstay for a while now and it's just not for me.
Same reason I don't play MK, Marvel vs Capcom and the like.
Wish more fighters would go down the Samurai Shodown route with a bigger focus on reactions and punishes instead of huge combo strings.
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Post by richyroo on Feb 1, 2024 13:00:07 GMT
I mean, its entirely my fault. I haven't played Tekken since T3, so I should of done better research.
I'll give it a fair go online though and if I cannot get on with it then I will stick to the single player content. I only paid £20 for the game, so no biggie.
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Tekken 8
Feb 1, 2024 13:04:03 GMT
via mobile
Post by Jambowayoh on Feb 1, 2024 13:04:03 GMT
Yeah I used to complain about it the air juggles but realised it's been a mainstay for a while now and it's just not for me. Same reason I don't play MK, Marvel vs Capcom and the like. Wish more fighters would go down the Samurai Shodown route with a bigger focus on reactions and punishes instead of huge combo strings. I love MvC but yeah one wrong move and it's essentially game over which can be incredibly draining. I've never got on with MK for this reason but also because of Netherrealm's specific animation style which feels weird to me.
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