quadfather
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Post by quadfather on Nov 3, 2023 17:54:44 GMT
]Never too late to try anything at all. And if you don't even try at your age now, you obviously definitely won't get far with your project of choice! Topically, I’m too afraid of losing a steady paycheck to take a risk. That's what stops most people. But you don't have to chuck everything away day 1. Start in your own time and build up whatever it is you want to do, and then you have an overlap of 2 part time jobs to keep the money in and slowly wean your way away from the corporate husks. Or put up with it and just have a hobby you're happy with. I unfortunately have appeared to got the wrong end of the stick and have no job haha, but that is illness and stress related to corporate. If I hadn't, I may not be typing this right now, according to my gp. Kinda glad it's made the hard decision for me tbh
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quadfather
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Post by quadfather on Nov 3, 2023 17:57:41 GMT
If I could afford to quit work, I’d do it in a heartbeat. My job is fine - a fair bit of control over what I do, a mostly decent team to manage and I like design strategy as a career. But I’m there for the money and that’s it. My purpose is my kids and my wife and having enough time to enjoy both. Everything else is a “because I have to”. Totally. I'm not sure what the age range is in here, but I can say that when you get around 50 years old, that phrase in your head - "I'm fucking sick of this", turns into, "I'm fucking sick this and I don't have that much time left"
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Youthist
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Post by Youthist on Nov 3, 2023 18:00:10 GMT
Pretty much why I took the year out career break. I had just passed my dads death age (he was 50) and I thought - what the fuck am I doing here.
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quadfather
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Post by quadfather on Nov 3, 2023 18:30:02 GMT
Pretty much why I took the year out career break. I had just passed my dads death age (he was 50) and I thought - what the fuck am I doing here. Yeah, the wake up call
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Post by Mr Wonderstuff on Nov 3, 2023 18:39:43 GMT
Got out of my car to witness a stream of white lights in the sky. Thought drones but no, Starlink satellites. Must have been around 25 of them in a long line. Weird sight.
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zephro
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Post by zephro on Nov 3, 2023 20:36:20 GMT
I like my job well enough; mostly I like having mastery of a skill (in this case engineering) as it keeps my brain sharp and is rewarding. This specific version of it? It's fine, could be worse. I could certainly work half the hours and be fine with that if I didn't have a mortgage in London to pay off.
Though having had severe depression in the past, going out and getting a job actually did help with that. The routine of it all, actually having to talk to people that kind of thing. Wouldn't say it gave my life purpose but it did add some very useful structure.
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Post by Reviewer on Nov 3, 2023 21:58:03 GMT
Rich people without jobs don’t seem to complain about their life having no purpose. It’s another one of those things that society and the wealthy like to keep telling people to keep them in their place.
I like to feel my job is important and I’m invaluable, and at this time in the company I am, but if I left then a month later the impact isn’t going to destroy the company. And in the grand scheme of things it’s all pointless anyway, we just choose to ignore that.
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Post by Reviewer on Nov 3, 2023 21:59:29 GMT
And most retired people seem pretty happy.
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Post by Dougs on Nov 3, 2023 22:04:52 GMT
Apart from my mother in law. Who, true to type, moans about absolutely everything. Despite having not worked for over 25 years (not all her fault, f-i-l worked abroad in countries she wasn't allowed to work in at the time). But yeah, most seem quite content once they have enough money or have adjusted to their new income.
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Post by Trowel 🏴 on Nov 4, 2023 10:53:56 GMT
This is humor.
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Post by Leolian'sBro on Nov 4, 2023 11:14:29 GMT
‘xAI has one sarcastic scripted response, which I am showing you now.’
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Post by pierrepressure on Nov 4, 2023 11:57:07 GMT
I've found myself working in jobs that I absolutely despise, even though I can earn fairly decent money money with bonuses.
We're toying with the idea of me being a house husband, she's doing quite well within the NHS but because we both work full time, home life is just far too hectic with two boys to look after too.
My other half is amazing though and says go do something I'm passionate about which is all very well and good when all I've known is sales (have I mentioned that I hate it?).
I would love to be involved in gaming somehow but as someone who is neither good with art or understands any kind of programming language it's not realistic.
So we go back to the point of me just taking a bog standard part time job and looking after things at home.
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Post by Vandelay on Nov 4, 2023 13:00:21 GMT
I would love to be involved in gaming somehow but as someone who is neither good with art or understands any kind of programming language it's not realistic. Honestly, it shouldn't be a drawback to at least playing around with game engines. I would have said the same, until I actually started following some guides. Highly recommend GameDev.TV who do an excellent job of talking through concepts in an easy to follow way. They also regularly appear on humble bundle, with a bunch of courses for cheap. I hadn't done any programming since computing at A-Level (which wasn't anything more advanced than Visual Basic), but I now can at least read code reasonably comfortably and can muddle my way through in C++/C#. The art side is a little more tricky for me, but there are plenty of asset packs you can get to give you something to work with. Every month on Unreal they give away 5 or so packs from their store for free that normally includes a couple of asset packs. Not going to say that you will be able to walk into a career in games easily (although not impossible, if you complete a few half decent projects for a portfolio), but it is definitely something you can get into as a hobby. Kind of regret not thinking of a possible career in games back at uni or just after. No idea why I never thought it was possible, perhaps lack of easily accessible info on making games or just less info around about the industry.
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Lukus
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Post by Lukus on Nov 4, 2023 13:05:34 GMT
Fucking irritating when you really want to know how to make cocaine.
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Bongo Heracles
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Post by Bongo Heracles on Nov 4, 2023 13:12:41 GMT
If the future is AI with Musks sense of humour, send me back to the Stone Age.
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MolarAm🔵
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Post by MolarAm🔵 on Nov 4, 2023 13:44:42 GMT
If you ask it a maths question, the only answer it gives is 42.
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MolarAm🔵
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Post by MolarAm🔵 on Nov 4, 2023 13:44:55 GMT
BECAUSE IT'S A NERD REFERENCE
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Post by JuniorFE on Nov 4, 2023 13:45:44 GMT
It's Musk, it'll be 420
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Post by drhickman1983 on Nov 4, 2023 13:57:18 GMT
Or possibly 69.
Outside chance of 88.
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Post by JuniorFE on Nov 4, 2023 14:06:10 GMT
420-69-8(00)8
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zephro
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Post by zephro on Nov 4, 2023 15:59:12 GMT
I would love to be involved in gaming somehow but as someone who is neither good with art or understands any kind of programming language it's not realistic. Honestly, it shouldn't be a drawback to at least playing around with game engines. I would have said the same, until I actually started following some guides. Highly recommend GameDev.TV who do an excellent job of talking through concepts in an easy to follow way. They also regularly appear on humble bundle, with a bunch of courses for cheap. I hadn't done any programming since computing at A-Level (which wasn't anything more advanced than Visual Basic), but I now can at least read code reasonably comfortably and can muddle my way through in C++/C#. The art side is a little more tricky for me, but there are plenty of asset packs you can get to give you something to work with. Every month on Unreal they give away 5 or so packs from their store for free that normally includes a couple of asset packs. Not going to say that you will be able to walk into a career in games easily (although not impossible, if you complete a few half decent projects for a portfolio), but it is definitely something you can get into as a hobby. Kind of regret not thinking of a possible career in games back at uni or just after. No idea why I never thought it was possible, perhaps lack of easily accessible info on making games or just less info around about the industry. It's been 8 years since I worked in games but I really don't think I could do professional level C/C++ anymore. Well not at a staff engineer kind of level anyhow. Also the pay suuuucks.
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Post by Vandelay on Nov 4, 2023 16:59:03 GMT
Honestly, it shouldn't be a drawback to at least playing around with game engines. I would have said the same, until I actually started following some guides. Highly recommend GameDev.TV who do an excellent job of talking through concepts in an easy to follow way. They also regularly appear on humble bundle, with a bunch of courses for cheap. I hadn't done any programming since computing at A-Level (which wasn't anything more advanced than Visual Basic), but I now can at least read code reasonably comfortably and can muddle my way through in C++/C#. The art side is a little more tricky for me, but there are plenty of asset packs you can get to give you something to work with. Every month on Unreal they give away 5 or so packs from their store for free that normally includes a couple of asset packs. Not going to say that you will be able to walk into a career in games easily (although not impossible, if you complete a few half decent projects for a portfolio), but it is definitely something you can get into as a hobby. Kind of regret not thinking of a possible career in games back at uni or just after. No idea why I never thought it was possible, perhaps lack of easily accessible info on making games or just less info around about the industry. It's been 8 years since I worked in games but I really don't think I could do professional level C/C++ anymore. Well not at a staff engineer kind of level anyhow. Also the pay suuuucks. I'm sure the pay sucks, particularly compared to other programming jobs (as a public sector work though, I'm sure it is better than mine). I feel games are a nasty combination of the creative and tech industries, where they treat their staff like shit and people are willing to take it because they are doing something they love. The ideal would be to become a solo dev, aiming for about 10,000-15,000 sales a year averaging at £10. Or working in a small team and targeting 5-10x those sales. A massive risk though and not having any income whilst you are developing your first game. Think some do contacting work to help, but still not something many would be able to risk doing.
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zephro
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Post by zephro on Nov 4, 2023 17:16:45 GMT
It's been 8 years since I worked in games but I really don't think I could do professional level C/C++ anymore. Well not at a staff engineer kind of level anyhow. Also the pay suuuucks. I'm sure the pay sucks, particularly compared to other programming jobs (as a public sector work though, I'm sure it is better than mine). I feel games are a nasty combination of the creative and tech industries, where they treat their staff like shit and people are willing to take it because they are doing something they love. The ideal would be to become a solo dev, aiming for about 10,000-15,000 sales a year averaging at £10. Or working in a small team and targeting 5-10x those sales. A massive risk though and not having any income whilst you are developing your first game. Think some do contacting work to help, but still not something many would be able to risk doing. I went from that to the BBC, which on the grapevine seems to be similar or slightly worse pay than GDS (government digital services) and got a 50% payrise overnight for doing the same job. My mates tell me it's improved but it's not really market rate considering the level of expertise at programming required, it's not just banging out another REST API in your sleep. That's engineering though, game design while doing the scripting in Lua/Mono(C#)/JavaScript etc. that's way easier to learn but more dependent on a creative portfolio of work. Also the pay is worse again. I guess that's the bit that's more open to doing some amateur stuff first and getting in that way. Games Industry is hard to get into though. A lot of places have a built in churn/burn out system, hire a bunch of 20 year olds out of Uni, they get experience doing the specific kinds of programming needed for games (graphics has minimal overlap with other programming jobs, core game engineering and performance are not things other people deal with). To get a senior job you almost always need that specific experience, which you only get by being in the burn out cycle. Then the pay is so much worse it's almost never worth anyone from outside going down a job level senior to mid to try and get in on it. So you get a closed loop of devs with Stockholm syndrome and pay stays shit.
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Post by Duffking on Nov 6, 2023 10:14:22 GMT
It's been 8 years since I worked in games but I really don't think I could do professional level C/C++ anymore. Well not at a staff engineer kind of level anyhow. Also the pay suuuucks. I'm sure the pay sucks, particularly compared to other programming jobs (as a public sector work though, I'm sure it is better than mine). I feel games are a nasty combination of the creative and tech industries, where they treat their staff like shit and people are willing to take it because they are doing something they love. The ideal would be to become a solo dev, aiming for about 10,000-15,000 sales a year averaging at £10. Or working in a small team and targeting 5-10x those sales. A massive risk though and not having any income whilst you are developing your first game. Think some do contacting work to help, but still not something many would be able to risk doing. Treating staff like shit is a less common thing than you'd expect these days despite past industry horror stories; good company culture is one of the main ways that studios try to differentiate themselves from one another these days and word travels fast when companies don't treat employees well. The solo dev or even small team thing is largely not viable for most, because there's no real correlation between how good your game is and how much it sells. Complete lottery there. Even with recent redundancy patterns, it's safer and more stable at the bigger companies. The pay doesn't have to be terrible either, the biggest issue is finding that first job and that first job isn't likely to have great pay. The mistake people make is the same mistake people in every industry make, thinking that sticking around for ages will give big rewards. Many companies are pretty good for promoting people out of junior/mid level positions, but even when that happens the pay tends to not bump up to the levels you'd like until you switch companies.
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Zyrr
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Post by Zyrr on Nov 6, 2023 11:15:41 GMT
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Post by Jambowayoh on Nov 6, 2023 11:25:16 GMT
Yeah but ENGAGEMENT.
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Post by Whizzo on Nov 6, 2023 11:44:32 GMT
A foul cunt and a foul cunt criminal, just what brands want to be advertised next to.
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X201
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Post by X201 on Nov 7, 2023 10:49:37 GMT
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Post by gibroon on Nov 7, 2023 11:22:16 GMT
But how am I going to play games without reading about racist, misogynistic and non-factual facts?
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Tuffty
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Post by Tuffty on Nov 7, 2023 11:55:10 GMT
Elon giving his trademark "Looking into it" response to that. It is pretty amazing how you have a service that all 3 console makers are clamouring for to the extent of making it into a button on a controller and you just....threw it away.
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