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Post by RumMonkey on Jun 13, 2024 13:54:18 GMT
RDR2
Still early on with the first camp and soaking it all in, still discovering stuff i never stumbled across first go around. Like the weird pig farmers, the creepy fuckers.
Because I know the story this time around I'm exploring more and there is so much crammed into it. Closest we will probably get to the Westworld experience of being a cowboy.
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Post by JuniorFE on Jun 13, 2024 14:16:06 GMT
It'll tell me I have a 90% chance to hit a shot, and I'll miss 3 in a row :/ That's how probability works! The Fire Emblem Law of RNG: any hit rate below 100% will miss when it's inconvenient, any hit rate below 50% will hit when it's inconvenient, and 9/10 criticals only happen when either: a) they'd screw you over or b) they're not necessary.
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MolarAm🔵
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Post by MolarAm🔵 on Jun 13, 2024 14:24:17 GMT
In reality, in stuff like XCOM, you probably do hit your 90% shots 90 percent of the time. But it's the misses that you remember.
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Post by Bill in the rain on Jun 13, 2024 14:36:06 GMT
“Scientists have calculated that the chances of something so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.” - T Pratchett
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Post by JuniorFE on Jun 13, 2024 14:42:53 GMT
In reality, in stuff like XCOM, you probably do hit your 90% shots 90 percent of the time. But it's the misses that you remember. True. I mean, which one are you going to be grumbling about at bedtime, the 24% accurate, 5% chance to crit headshot that made you restart an hour-long stage or the several dozen 75%+ attacks you hit on the way? ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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malek86
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Post by malek86 on Jun 13, 2024 15:28:11 GMT
In reality, in stuff like XCOM, you probably do hit your 90% shots 90 percent of the time. But it's the misses that you remember. iirc one Xcom dev actually said the chances are rigged in your favour, ie. when they say 90% chance it's probably even higher than that, at least on lower difficulties. But people do tend to remember the misses indeed.
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Post by Aunt Alison on Jun 13, 2024 16:12:25 GMT
That's how probability works! The Fire Emblem Law of RNG: any hit rate below 100% will miss when it's inconvenient, any hit rate below 50% will hit when it's inconvenient, and 9/10 criticals only happen when either: a) they'd screw you over or b) they're not necessary. Only in the newer ones. The weapon triangle was much more reliable in the GBA games. A good thief on the right tile can dodge axe guys forever. Used to use that strategy a fair bit to keep a load of them busy while I visited houses or whatever else needed to be done
Also, the RNG is not actually random, at least not on the GBA. If you restart a stage and make the exact same moves, the results will be identical
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zagibu
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Post by zagibu on Jun 13, 2024 16:26:55 GMT
Also, the RNG is not actually random, at least not on the GBA. If you restart a stage and make the exact same moves, the results will be identical
It's like this in a lot of games, because the RNG seed is also saved and stays the same when you reload.
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Post by JuniorFE on Jun 13, 2024 16:42:54 GMT
The Fire Emblem Law of RNG: any hit rate below 100% will miss when it's inconvenient, any hit rate below 50% will hit when it's inconvenient, and 9/10 criticals only happen when either: a) they'd screw you over or b) they're not necessary. Only in the newer ones. The weapon triangle was much more reliable in the GBA games. A good thief on the right tile can dodge axe guys forever. Used to use that strategy a fair bit to keep a load of them busy while I visited houses or whatever else needed to be done AFAIK if anything it's the older games that were stricter, since they used a 1RN system (rolls a number between 1-100, if the number is within your hit/crit rate you hit/crit), while from FE7/Blazing Sword onward with the exception of Shadow Dragon they moved to a 2RN system (rolls two numbers, takes the average, then same as above), which tends to favour the player's typically higher hit rates (without going into too long-winded of an explanation, high displayed hit rates translate to even higher odds and vice versa, i.e a displayed 70% will hit more often than that). Thracia especially is notorious for this (and many other reasons, but...), since it caps your hit rate at 99 instead of 100 (cue 99% misses leading to deaths), runs on 1RN and has mechanics that let enemies have hit rates comparable to the players' on top of that. Also my comment was more a tongue-in-cheek joke about observation bias than an actual critique ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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Post by Aunt Alison on Jun 13, 2024 16:49:58 GMT
Purely from a casual play perspective, I much preferred the games pre-Awakening, as if you stuck to the weapon triangle, you were good. If something unsual happened, it was extremely rare. With Awakening (and the increased focus on pairing/support ranks), it was more about unit level and who you had them paired with. Haven't played the latest one and did enjoy Three Houses quite a bit- between missions stuff got a bit tedious. Miss the old style though. Loved those games
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zagibu
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Post by zagibu on Jun 14, 2024 11:51:29 GMT
Turn 175 now with the cultists in Endless Legend, and I'm still behind. Had to make a truce with the Necrophages, because they were constantly besieging my inconquerable city. Those fuckers also built their own two cities in the bordering regions so close together that they can always send reinforcements from one to the other when you attack either. I might have to make an alliance with them and try to convert villages in further away regions.
Military-wise, it's working a bit better now. The cultists have pretty good archers. It's just hard to protect them, because the other units suck so much. And the god damn Necrophages have Rumblers, which are massive ogres that can send a shockwave through a line of multiple units, which means I have to constantly pay attention where I place my archers to keep them out of those waves. Also, they have flying units in their base stock, which means I can't leave a single hole in the formations or they'll barge right in and fuck up my archers.
So yeah, it's still hard. And it's normal difficulty. Cultists probably just suck.
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zagibu
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Post by zagibu on Jun 14, 2024 21:17:41 GMT
Haha, fuck, you can't make alliances or even peace with Necrophages. I mean, it makes sense, but it's kind of a show stopper for this game. Oh well, I guess you can't always win.
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Blue_Mike
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Post by Blue_Mike on Jun 14, 2024 21:29:46 GMT
Finally got around to playing Flight Of The Amazon Queen, was enjoying it until I got to a village of natives where it seems very much like their whole dialogue is a bunch of white people in a recording studio reading a script of words that all end in "unga"
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Post by Blue_Mike on Jun 15, 2024 13:39:25 GMT
Star Wars: The Old Republic
You know the trouble I went through to capture this dickhead? And now one of my own betrays us and lets him out.
For fucks sake, Shae.
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Post by Wizzard_Ook on Jun 15, 2024 19:15:57 GMT
Re-attempting God of War Ragnarok. Brought it at launch and got a fair way through but I shelved it as I just felt it was a bit bland and boring. Other games caught my attention and never got back to it.
Had the urge to re try it and i’m about 10 hours in and … those feelings are beginning to resurface. Which doesn’t bode well. Technically there’s nothing wrong with it, it’s well made, acted, decent enough combat etc etc but it so inoffensive and just lacks any sort of identity or conviction. Will stick with it and see whether I get swept up by it but i don’t know! Want to finish it as I brought it haha.
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Post by ToomuchFluffy on Jun 15, 2024 19:18:36 GMT
I have been playing more Titan Quest. Stopped playing my newly made Prophet (Dream & Storm Masteries) in Act IV and instead levelled a left-over Diviner (Dream & Spirit Masteries) into Act IV. The first is more of an Electrical Burn-spellcaster, the other is mostly tagging along with her Lich with a number of supportive auras going.
Also started on G String a few days ago, an FPS apparently made by one person. It's a little buggy and not that well balanced and it's very easy to get lost in the environments, but it's a pretty impressive achievement in many ways. Visually, in terms of presentation and sound work and also because of the surreal story elements and pretty well done environments. Gameplay is split up between straightforward FPS and lots of clambering about the environments.
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Post by Bill in the rain on Jun 16, 2024 2:10:12 GMT
Re4: Is this another game that spawns endless enemies all the time? The game itself seems fun, for the first 10 or so enemies in each encounter. Then it spawns 10 more and then 10 more. It's like Sands of Time all over again!
I just did the high valley bit with all the rope bridges.
Is it like Re1 where you're supposed to just run past enemies to save on ammo? Seems less viable with fast mobile zombies
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Post by Aunt Alison on Jun 16, 2024 3:16:51 GMT
Nah, just kill everything. I don't think there are any infinitely spawning enemies. You can run past enemies if you want and just grab key items to clear encounters but, unless you know what you're doing, probably easier just to kill all the buggers
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Post by Tomo on Jun 16, 2024 7:51:32 GMT
The Excavation of Hobb's Barrow
Haven't played a point and click for absolutely ages. The mood took me here. It's really great. The creepy Yorkshire village setting oozes atmosphere and the cast of misfits and weirdos are a lot of fun to chat with. Lots of intriguing hints within the story that drive you forwards.
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Post by cubby on Jun 16, 2024 9:17:10 GMT
Completely missed that when it came out, think I'll check that out!
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Post by malek86 on Jun 16, 2024 11:56:00 GMT
Re4: Is this another game that spawns endless enemies all the time? The game itself seems fun, for the first 10 or so enemies in each encounter. Then it spawns 10 more and then 10 more. It's like Sands of Time all over again! I just did the high valley bit with all the rope bridges. Is it like Re1 where you're supposed to just run past enemies to save on ammo? Seems less viable with fast mobile zombies No respawning iirc. And you are not supposed to save ammo, you are supposed to kill everything, I think. After all, you get money or ammo most of the times. And even when you don't, just some cautious shooting (one headshot or leg shot, then while the enemy is reeling, get close and suplex/roundhouse for an easy sweep) will save you lots of trouble. I always end the game with way more ammo than i know what to do with, not unlike RE2.
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Post by peacemaker on Jun 16, 2024 13:00:05 GMT
Anyone played Dave the diver? Looks great but do I really need another one on the pile?
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Tomo
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Post by Tomo on Jun 16, 2024 18:41:42 GMT
Anyone played Dave the diver? Looks great but do I really need another one on the pile? I started and abandoned it a few months ago. Don't think I'm the only one on here who has done similar. There's real charm to it, but once that wears off it's just tedious busywork.
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zagibu
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Post by zagibu on Jun 17, 2024 0:39:05 GMT
So that last cultist game in Endless Legend was not a win, as expected. I did manage to turn it around a bit towards the end, but there were two more factions isolated on a different continent, and one of them (Darius) completely dominated the other (Piche) and then basically had a whole continent to colonize without opposition. They won by points after 300 turns. On our continent, the best player was Tavi, mostly because Liloriel, Belly-Slicer and myself were constantly warring with each other, and Tavi could grow more or less in peace.
![](https://i.imgur.com/yj62N2D.jpeg)
I then restarted the same game on the same map and rushed research to get archers asap, mostly invested in influence production, got a second hero asap to boost city output, and now it's going much better. I was able to convert a few villages quite quickly and hold them against Belly-Slicer, the Necrophage player. Then I could one by one besiege and raze their cities, until they were completely wiped off the lower left of the map. I converted all the remaining villages in their former regions and made peace with all the other factions. Looking good now for a default points win, but I might try a diplomatic win this time. Guess the cultists don't suck after all, if you play them properly.
![](https://i.imgur.com/jJYkWCT.jpeg)
Something surprising that happened the first time for me: When I was searching some ruins for loot, I got a message that I disturbed a guardian of the planet, a powerful entity of which there are supposedly only 5 in the whole world. That thing then took course towards my city in order to destroy it. Was a tough enemy, dealing lots of damage, able to take a lot, and with the capability of charming my units to work for them. Gave me a lot of dust when Bigmane Stickarms fell.
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Post by richyroo on Jun 17, 2024 10:48:32 GMT
Detroit: Become Human
I've already completed this twice 5 or 6 years ago, but I fancied another play through because I do like these 'choose your own path' games.
It never ceases to amaze me just how much meaningful choice their is in this game, it blows away all the other games in this genre by a huge margin. I love how even your dialogue choices can affect how your partner will respond to you. Be nice to them and they will start to become your friend, or push them to far and there are some huge repercussions which I won't spoil.
I wish Supermassive Games put as much choice and consequence into their games. You can choose different dialogue options in their games, and the characters will respond accordingly, but there is never a big payoff and it doesn't alter the story that much at all.
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wunty
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Post by wunty on Jun 17, 2024 11:05:56 GMT
Detroit is very much not my type of game normally but I played through it a few years back and actually got quite emotionally invested. Everything was going so well as well. Right up until the end. Where I managed to then get everyone fucking killed. Gutted.
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Post by richyroo on Jun 17, 2024 11:19:59 GMT
I would say you definitely have to play it AT LEAST twice. In your second run, choose options you wouldn't normally, i.e. if you took a diplomatic route with Marcus, try taking the violent route instead, its a very different experience a second time.
I decided before I started this playthrough to choose options which aligns with the following character traits: Connor: Will stop at nothing to acheieve his goals Marcus: Lost all hope for humanity and will protect androids at ALL costs Kara: Will protect Alice and provide for her however she can, no matter what Its great how the game actually acknowledges the way you play. A decision you make can either come back to haunt you or benefit you many hours later. It really is great. I've lost count how many times Hank has now told me to Fuck Off, and there was a serious repercussion as well when I pushed him too far which I won't spoil.
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Post by ToomuchFluffy on Jun 17, 2024 18:30:50 GMT
I have been trying to finish off G String and I think I got quite close today, but interestingly it has started to feel more and more like Chaser now. Just as overlong and heavy on Trial-and-Error. It loves to spawn in enemies from unexpected directions and they usually are very fast and accurate to shoot, forcing lots and lots of reloads. Part of the problem is also that the game doesn't do a good job at communicating the arrival of enemies. There is a lack of sound cues or at the very least they often don't stand out enough, but I think there is also just not enough time for the player to notice it. When enemies are not spawned in quickly and unexpectedly, they are placed in awkwared positions and often far away, but they often immediately pinpoint the player, while the player needs some time to find their location.
This is all on default difficulty by the way.
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apollo
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Post by apollo on Jun 17, 2024 19:13:18 GMT
I still don't believe some of the xcom2 percentages are true, shadowrun and that crappy lamplighters ones had a lot of BS
Restarted Wasteland 3
After playing the average fallout 4 dlc, decided to restart this game. Made the mistake of using preset character of the big gun and pistol starter but its was not a good combo. restarted with custom characters. Its a great RPG, your skills actually matter unlike fallout 4. Its a bit rough graphical looking but its great rpg
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Post by simple on Jun 17, 2024 23:49:13 GMT
Getting nicely settled into Pentiment now. It does like to show off its research from time to time but mostly its just a fun time wandering about chatting to all the different peasants and monks. Its one of those games which seem to be not progressing at all but its pleasant enough just to be in the world that that doesn’t matter.
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