malek86
Junior Member
Pomegranate Deseeder
Posts: 3,247
|
Post by malek86 on Jun 2, 2022 9:49:07 GMT
Well, it does look more fun than Sonic Xtreme, but that's not exactly a high bar to clear.
But yes, I'm hoping these are just tech demo and placeholder assets. I'm all for a high speed open world traversal game, but not the way it was shown here.
|
|
|
Post by clemfandango on Jun 2, 2022 10:22:06 GMT
It's just never felt right as a 3D game for me. Maybe full on open world is just the ticket. This is my judgement too. Never played a 3D Sonic game I liked. Even at the time I thought Adventure was absurdly janky. Sega traditionally suck at making non-arcade 3D games The 3D stuff is misunderstood, they perfected it in generations. They are basically high speed assault courses with amazing graphics, multiple routes and hard as nails red stars to collect. They also work as time trials with constant replays to get your pb. I love them and think they get a bad rap. I think generations is one the best games of the 360 era and now it’s 4k 60fps on Xbox it’s perfect. Spend an hour on it and you are hooked
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,247
|
Post by malek86 on Jun 2, 2022 10:46:30 GMT
It may not have aged well, but I thought Sonic Adventure 2 was great back then. Standards were different, maybe I was more willing to put up with janky controls, but I had a lot of fun with it.
|
|
|
Post by unrealkilla on Jun 2, 2022 10:48:04 GMT
Yes when done well, 3D stuff can be amazing. The first level of Sonic Adventure with the beach and the Orca for example, great stuff.
I think the key to it is that Sonic can stay "on rails" for most of it, either literally or like with bits where you have to kind of steer him along a fairly narrow pre defined path which you can get better at and perfect. But it has to have accessible enough transitions from rails to semi open bit, so the player doesn't keep falling off and break the game play.
The transitions especially on the easy levels must have things that if you go towards where it looks like you should go, there is something there to go to, it's fine to have the quicker bits and short cuts to be accessible only via "the knowledge" of course, but it has to be immediately playable, otherwise it loses to Mario right off the bat.
|
|
|
Post by JuniorFE on Jun 2, 2022 10:48:26 GMT
It's probably my nostalgia at this point but same for me. Although I don't think I ever actually finished either of the stories, think I got stuck on Crazy Gadget like a decade ago and obviously at this point I'd basically have to relearn it from scratch Edit: re: Adventure 2
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,247
|
Post by malek86 on Jun 2, 2022 10:55:45 GMT
Yes when done well, 3D stuff can be amazing. The first level of Sonic Adventure with the beach and the Orca for example, great stuff. I think the key to it is that Sonic can stay "on rails" for most of it, either literally or like with bits where you have to kind of steer him along a fairly narrow pre defined path which you can get better at and perfect. But it has to have accessible enough transitions from rails to semi open bit, so the player doesn't keep falling off and break the game play. The transitions especially on the easy levels must have things that if you go towards where it looks like you should go, there is something there to go to, it's fine to have the quicker bits and short cuts to be accessible only via "the knowledge" of course, but it has to be immediately playable, otherwise it loses to Mario right off the bat. I think they should have lots of checkpoints all over the world. That way, if you fall off a rail, you can just press a button and restart from there, without having to backtrack all the way on top. But they would need to be a whole lot of checkpoints. Still, the potential is there. And Sonic nowadays is the biggest that he's been in the last fifteen years because of the movies, so I hope they are feeling the pressure to release something a bit better than usual. It's probably my nostalgia at this point but same for me. Although I don't think I ever actually finished either of the stories, think I got stuck on Crazy Gadget like a decade ago and obviously at this point I'd basically have to relearn it from scratch Edit: re: Adventure 2 I got 150 A-ranks back in my days. Not quite all 180 of them, but pretty close. Went back to the game last year, and... well, I won't say it was bad (I finished the last story), but definitely not something I'd invest that much time into again. Surprisingly, I never played SA1. I started the series on the Gamecube, SA2 was one of my first games for the console. But by the time Sega ported SA1, I didn't really care enough anymore.
|
|
Solid-SCB-
Full Member
Cyberpunk 2077 #1 Fan
Posts: 6,109
|
Post by Solid-SCB- on Jun 2, 2022 11:37:26 GMT
The 3D stuff is effectively a full price Temple Run, and is more reliant on memory than speed or reactions. Been playing Colours recently and the on rails stuff just becomes a game of trial and error. It's just a chore.
Having watched that extended gameplay trailer I don't really know what the fuck they are playing at. It's like someone created a Sonic mod for Shadow of the Colossus. I can easily see it having a Duke Nukem Forever esque development cycle.
|
|
|
Post by Aunt Alison on Jun 2, 2022 12:56:08 GMT
Trying to emulate Mario wasn't working so they're trying Zelda next
|
|
|
Post by baihu1983 on Jun 2, 2022 12:59:32 GMT
Unless that's a pretty old build I can see this getting delayed into next year.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 2, 2022 14:12:30 GMT
I never liked Sonic Adventure 2, but I loved the first one.
well, to be fair, I enjoyed the Sonic and Shadow stages in SA2, and hated everyone else's. So I liked 33% of the game.
|
|
UltraPyper777
New Member
Quack, quack.
Posts: 263
Member is Online
|
Post by UltraPyper777 on Jun 3, 2022 12:43:20 GMT
The cycle is complete. The style is completely wrong, if you hide the Sonic character it just looks like a generic open world game.
|
|
|
Post by drhickman1983 on Jun 3, 2022 12:47:42 GMT
it looks a bit stop-starty. Which isn't a good feel for Sonic. The best Sonic levels, 2D or 3D is that they had a good flow, like a roller coaster. There might be alternate routes but there was a sense of direction and purpose. Get to the end.
With this the routes don't look clear so I fear it might be a bit woolly.
|
|
JonFE
Junior Member
Uncomfortably numb...
Posts: 1,936
Member is Online
|
Post by JonFE on Jun 3, 2022 13:10:44 GMT
Like I said to JuniorFE yesterday, a Sonic game where you continuously start/stop and look for or walk to the next piece of "track" or "puzzle", all set in a photo-realistic world, is not a good idea in my book. While watching this, all I could think of is "Why am I here?", "What am I supposed to be doing?", "Is there really a point?"...
|
|
Vandelay
Junior Member
Posts: 4,691
Member is Online
|
Post by Vandelay on Jun 3, 2022 13:44:11 GMT
To be fair to the footage, it all seems a bit contextless. Enemies are removed and everything there is just a jumble. It feels more like a tech demo for the movement and general idea of what an open world Sonic game is.
The movement itself looks quite good and could be fun when it all flows together. There is a lot of stop/starting though, which doesn't fit at all.
I was initially optimistic about the idea of an open world Sonic, but I'm now not so sure how good you could ever make it. That constantly change between moving quickly and trudging along to find the next path to take feels like it will be inevitable.
I guess it depends whether there will also be more focused levels and how much time you spend in those compared to the open world. I assume there must be actual levels and if those are of a good quality and you are spending as much time in those as the open world than it could work.
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,247
|
Post by malek86 on Jun 3, 2022 16:27:55 GMT
I was pretty shaky on the gameplay reveal already, but the combat video looks really amazingly bad.
Also, someone needs to assure me the music is a placeholder. Take Sonic out, and could never tell this is a Sonic game.
|
|
Ulythium
Full Member
Lily-livered
Posts: 7,091
Member is Online
|
Post by Ulythium on Jun 3, 2022 16:59:09 GMT
Like I said to JuniorFE yesterday, a Sonic game where you continuously start/stop and look for or walk to the next piece of "track" or "puzzle", all set in a photo-realistic world, is not a good idea in my book. While watching this, all I could think of is "Why am I here?", "What am I supposed to be doing?", "Is there really a point?"...
Ah, a classic midlife crisis!
Don't worry, mate - it happens to the best of us
|
|
|
Post by rawshark on Jun 3, 2022 17:03:19 GMT
I was pretty shaky on the gameplay reveal already, but the combat video looks really amazingly bad. Also, someone needs to assure me the music is a placeholder. Take Sonic out, and could never tell this is a Sonic game. Sonic Souls. I don’t understand why it takes so damn long to take out the enemies.
|
|
JonFE
Junior Member
Uncomfortably numb...
Posts: 1,936
Member is Online
|
Post by JonFE on Jun 3, 2022 17:10:45 GMT
Like I said to JuniorFE yesterday, a Sonic game where you continuously start/stop and look for or walk to the next piece of "track" or "puzzle", all set in a photo-realistic world, is not a good idea in my book. While watching this, all I could think of is "Why am I here?", "What am I supposed to be doing?", "Is there really a point?"...
Ah, a classic midlife crisis!
Don't worry, mate - it happens to the best of us You might be on to something here, mate
|
|
|
Post by drhickman1983 on Jun 3, 2022 17:13:50 GMT
That combat really isn't filling me with hope.
It really is feeling like Sega saw Breath of the Wild and other open world games and thought "let's shoe-horn Sonic into a game like that".
They contine to be wilfully ignorant of what the Sonic games strengths actually are.
|
|
cubby
Full Member
doesn't get subtext
Posts: 6,360
Member is Online
|
Post by cubby on Jun 3, 2022 17:14:37 GMT
I just don't understand what you're supposed to be doing in this?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 3, 2022 17:15:48 GMT
I was pretty shaky on the gameplay reveal already, but the combat video looks really amazingly bad. Also, someone needs to assure me the music is a placeholder. Take Sonic out, and could never tell this is a Sonic game. Sonic Souls. I don’t understand why it takes so damn long to take out the enemies. Yeah, this game doesn't seem to understand that what makes Sonic feel like Sonic is that inertia of getting from one place to its end. I was already wary when it seemed it was going open world because I didn't know if Sonic would work without stages, but this whole "every enemy is a boss battle" flow really cements that this isn't what I want out of Sonic title. It might be good in its own right, but not as a Sonic game. Weirdly, looking at that combat makes me think Sonic Team is trying to make a Sonic game with a feel of one of the cartoons or anime.. when those were adaptations themselves. I just want to one second bop an enemy on the head and keep moving.
|
|
Solid-SCB-
Full Member
Cyberpunk 2077 #1 Fan
Posts: 6,109
|
Post by Solid-SCB- on Jun 3, 2022 17:17:55 GMT
I can only hope this is their Ugly Sonic movie reveal moment and they are waiting for it to be panned before having a rethink. Looks fucking dreadful.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 3, 2022 17:19:26 GMT
I just don't understand what you're supposed to be doing in this? It really does just look like a tech demo. Just a sparse field where the programmers are testing out how Sonic will move within it. Great exclusive, IGN. 👀
|
|
|
Post by rawshark on Jun 3, 2022 17:31:43 GMT
One idea I don’t mind is that ‘beating groups of enemies by running round them’ thing, because if nothing else it reminds me of Nights.
|
|
|
Post by Aunt Alison on Jun 3, 2022 17:40:55 GMT
Also, someone needs to assure me the music is a placeholder. Take Sonic out, and could never tell this is a Sonic game. This was almost word for word going to be my comment until I saw it under the video
|
|
|
Post by baihu1983 on Jun 3, 2022 18:24:35 GMT
My interest is quickly going.
|
|
|
Post by Jambowayoh on Jun 3, 2022 19:12:02 GMT
Christ, what did I just watch? It looks to be the antithesis of what a sonic game should be. People give Nintendo shit for revolving around the same IP but they actually make good games and more importantly know who their characters are and build games around who they are. The more I see of this it appears to be the world came first and they just plonked the character in it.
|
|
|
Post by Aunt Alison on Jun 3, 2022 19:13:33 GMT
Those are some seriously charmless enemy designs as well. That boss looks more like an angry building than an enemy
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 3, 2022 19:23:17 GMT
It looks like they took enemies of Rez and placed them and Sonic in a random Xenoblade plain, complete with sad Yoko Shimomura piano.
|
|
cubby
Full Member
doesn't get subtext
Posts: 6,360
Member is Online
|
Post by cubby on Jun 3, 2022 19:33:19 GMT
Not a single loop.
|
|