razz
New Member
PSN Razztafarai
Posts: 864
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Post by razz on Jan 22, 2022 11:58:08 GMT
If you've come across any less advertised indie games, especially cheap ones, please let us all know here Vampire Survivors - £2 store.steampowered.com/app/1794680/Vampire_Survivors/It looks like a old SNES game, but it's acutaly digital crack. It's one of those games that starts off simple but you can scale out of control and have some whacky fun builds. I bought last night and have already done a few hours
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Post by Aunt Alison on Jan 22, 2022 17:41:09 GMT
Don't know how slept on it is but Hell is Other Demons is a cool game
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Post by BeetrootBertie on Jan 22, 2022 18:08:37 GMT
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razz
New Member
PSN Razztafarai
Posts: 864
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Post by razz on Jan 23, 2022 10:31:28 GMT
BeetrootBertie Haha! I just got levelled up Garlic past level 8, and got an evolved form. It was so much fun! Still can't beat the game, but got so close!
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,250
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Post by malek86 on Jan 23, 2022 11:09:57 GMT
Go and play Murder Dog IV, heathens, and find out the true meaning of chaos.
It's also a better Ace Attorney game than all those other Ace Attorney games. And it's free. And it's like 30 minutes long.
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Post by dfunked on Jan 23, 2022 11:25:08 GMT
£2.13 in my Steam wallet from selling cards, so couldn't say no to Vampire Survivors at that price! Looks mental.
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razz
New Member
PSN Razztafarai
Posts: 864
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Post by razz on Jan 23, 2022 11:45:50 GMT
Aunt AlisonJust want to say thanks, I've really been enjoying HiOD this weekend!
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Post by Bill in the rain on Jan 23, 2022 13:47:02 GMT
Wide Ocean Big Jacket is ace, if you like more chill games (it's basically a walking simulator)
Micro mages is fun, but you need a local coop partner (or 3) to play with.
Not totally indie, but Submerged is great. Again, basic gameplay but great vibe. Low stress Tomb Raider meets low stress Wind Waker, but more melancholy.
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Post by BeetrootBertie on Jan 23, 2022 13:49:10 GMT
BeetrootBertie Haha! I just got levelled up Garlic past level 8, and got an evolved form. It was so much fun! Still can't beat the game, but got so close! Nice. I know what you mean about being moreish - it certainly has something. I'm glad you mentioned it as I'd have never found it otherwise. And its 1980's pocket money priced too. Just had a bash at the library level and managed to evolve my Garlic too. It was a lot of fun and I felt pretty invincible (for a while). I don't think I'm anywhere near to beating it, I've only manged to get to level 40 something in that Library stage so far. Don't suppose you know what the 2 faded out vertical bars in the top right mean, do you? Nevermind, it's a big pause button for the mouse Finally got further into the forest stage (about level 42) then this flashing reaper-shaped thing appeared and did me in pretty much straight away
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Post by Aunt Alison on Jan 23, 2022 16:05:52 GMT
Aunt Alison Just want to say thanks, I've really been enjoying HiOD this weekend! It's a great little game. I remember reading not to be put off by the graphics wherever I saw it recommended, but I love how it looks
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askew
Full Member
Posts: 6,798
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Post by askew on Jan 23, 2022 16:29:58 GMT
May I recommend Toem and Chicory? Are they indie enough?
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Deleted
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Post by Deleted on Feb 22, 2022 22:00:24 GMT
I’m just an indie boy in a AAA world, so I impulsively buy shitloads of indie games whenever they are discounted, hoping for that hidden gem, or diamond in the rough. A small percentage of the time, this pays off, but it also adds up to a massive backlog of questionable, or plain awful, shite.
So, recently I’ve been reinstalling every indie game that I had previously uninstalled, sort of like a “second chance run”, if you will, to ascertain if there was something I missed first time around. I’m looking for gems to add to my “keepers”, but also looking to definitively classify a turd as a turd (or worse!), and have decided to include a whole bunch of mini-indie reviews in this thread. Perhaps they might prompt you, dear reader, to check out something obscure or interesting, or inform you on which turdles you might like to avoid.
Each review will only be a couple of sentences long, so as not to cause nosebleeds or distract too long from social media, and there will be five mini-reviews per post, delivered alphabetically. I will begin with the “second chance/get tae fuck” games, then move on to my “keepers”.
There are two scoring systems in play here. The first is simple, “something/10”, for games I have completed or have a definitive opinion about.
The second system is for games that fall outside of my taste zone, or games that I haven’t yet completed, or to which I plan to return. It’s a more subjective system that takes into account the fact that, though I am exceedingly attractive, I might just be wrong about a particular game, and there might just be something there for certain players.
It is tiered thusly, from tentative positivity to abject negativity: 1. Yeah! 2. Nah, yeah! 3. Ehhhh… 4. Yeah, nah… 5. Nah…
Warning: These posts may contain traces of roguelike, roguelite, and pixel graphics. Also, swear words, ‘cos cussing makes me feel good.
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Deleted
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Post by Deleted on Feb 22, 2022 22:05:57 GMT
1st Five (of the second chancers)
12 is Better Than 6: Top-down Western twin-stick shooter with a gorgeous art style, sublime soundtrack, and shitty, slippery movement. The shooting is also unnecessarily complicated, requiring the player to cock hammers with one trigger press, and fire with the other, yet still features a soft target lock-on. Extremely difficult, and not much fun. 5.5/10
20XX: Roguelite 2D platformer, in the style of Megaman. Looks gorgeous, and plays very nicely, but is let down by repetition and/or unfairness in the level randomisation. Still, it’s a good ‘un, and hopefully the upcoming sequel improves on it. 7.5/10
9th Dawn III: Top-down open-world dungeon-crawling rpg, with an interesting graphical style and decent combat that feels a little Diablo-esque. I have not yet played too much of this one, as it seems to be an expansive title that requires quite a significant time investment. However, it’s one I will come back to. “Nah, yeah!”
A Robot Named Fight: Oh, look, another roguelite 2D metroidvania, but this one controls like bowling balls filled with shite. I love roguelites and roguelikes, fucken love ‘em, and I love how these mechanics are being incorporated into a wide spectrum of game genres, but this particular effort? “Nah…”
Atomic Heist: It’s a top-down roguelite twin-stick shooter, in which you pilot a little ship around randomly generated sci-fi dungeons. It also happens to be a literal piece of digital shite, which may just manifest as actual physical shite if you play it for too long. So, buyer beware! 3/10
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Deleted
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Post by Deleted on Feb 24, 2022 4:03:31 GMT
2nd Five (of the second chancers)
Axiom Verge: Admittedly, I’m not the biggest metroidvania fan. It takes something pretty special in this particular genre to grab me, and Axiom Verge failed at that, twice. Looks nice, plays fine, but made me fantasise about other games the whole time I was playing it, filthy little strumpet that I am. “Ehhhh…”
Azurebreak Heroes: This top-down action roguelike has some favourable reviews and impressions going for it, but do not be fooled. It’s so barebones that it feels like a sun-bleached skeleton fashioned from chalk. I am quite sure that a small part of my frontal lobe seeped out of my nostril and defected during my time playing this bland, repetitive gunk, and now I cannnfffgghhnngh…sigh… 4/10
Butcher: Vicious 2D platforming shooter, with globules of gore galore. It goes alright, despite some insane difficulty spikes and notable shallowness in the gameplay department. You could do worse on a deep discount, though I’d be highly surprised if anyone went back for a second playthrough. 6/10
Bad North: Minimalist real-time defence tactical strategy (or strategic tactics, if you prefer, for fuck’s sake) game with minor roguelite elements, wherein you defend your little island village from marauding hordes (or hordes of marauders, if you prefer, fucking hell leave me alone). This one is a case of aesthetic and concept being far more appealing than the actual gameplay, but your kilometre-age may vary here. “Ehhhh”
Black Future ’88: A 2D platforming roguelite shooter, with a cool cyber-retro aesthetic and tight gameplay. Race against some sort of maniacal doomsday clock while blasting an assortment of mechanical foes and fuckwit bosses. It’s…pretty good, actually, but becomes prohibitively difficult pretty early into a run. I’m gonna give this one another proper shot, and adjust my score accordingly. 7/10
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Deleted
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Post by Deleted on Feb 25, 2022 0:14:22 GMT
3rd five (of the second chancers)
Blasphemous: See, now, this is my type of metroidvania, wot with all the dark, gruesome irreverence and self-flagellation and other grotesqueries, tee hee party time, lols. However, as with all metroidvanias, the backtracking remains an issue of tedium for me, which has put me off exploring the dlc expansions as much as they might deserve. 8/10
Blazing Beaks: Top-down twin-stick roguelite shooter with an adorable, cutesy style that belies the solid gunplay and violence. This is a fun little title that can also be experienced in local co-op with a friend and/or enemy, provided you can tolerate their overwhelming body odour. 7.5/10
Bloodroots: Top-down, high-octane mini-murder-sandbox, with a delightfully gory aesthetic. The hook here is the smorgasbord of weaponry and methods with which you can dispatch your lobotomised foes. But, it never quite lived up to its promise for me, as there always seems to be an obvious, intended path, which makes the game rather linear and repetitive in the long run. 6/10
Bomber Crew: As a huge FTL fan, the idea of managing a flight crew on randomised bombing missions, fending off enemy fighters, etc, really piqued my interest. However, nothing deletes my interest quicker than an unintuitive control scheme, which this game proudly flaunts like nipple tassels fashioned from beef jerky. “Yeah, nah…”
Bombslinger: It’s Bomberperson, but in the Wild West, with sludgy, imprecise controls and…blandness. Honestly, just stick to Bomberperson, and imagine them wearing a little cowboy hat. 5.5/10
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Post by RadicalRex on Feb 25, 2022 0:33:38 GMT
20XX: Roguelite 2D metroidvania platformer, in the style of Megaman. Looks gorgeous, and plays very nicely, but is let down by repetition and/or unfairness in the level randomisation. Still, it’s a good ‘un, and hopefully the upcoming sequel improves on it. 7.5/10 Not sure where the "metroidvania" bit comes from, as it's completely linear. Maybe because of the abilities you earn, but still I'd classify it as a roguelike, not a metroidvania. The upcoming sequel, 30XX, is available in early access (at least on Steam) and in my opinion it improves a lot on 20XX. It's not perfect so far, especially I think some of the boss battles aren't great, but other than that it's great fun. What impresses me most as a sucker for good action platforming is just how good it feels in terms of physics, mechanics, controls. Just jumping and shooting around feels so good it outclasses most other games. I have both 20XX and 30XX and I don't think I'll ever go back to 20XX because 30XX is just so much better. It's still in early access and it doesn't get everything right, but movement and action are so fucking good it's in the action platform hall of fame already just for that.
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Deleted
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Post by Deleted on Feb 25, 2022 0:43:08 GMT
Yeah, that’s a typo. Thanks for bringing it to my attention.
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Post by BeetrootBertie on Feb 25, 2022 11:47:32 GMT
RadicalRex - Did you ever get, or try to get 20XX multiplayer (co-op) working? I tried to play it with a buddy online one evening (we both have it via epic when it was a freebie at some point) but we couldn't get it to work. We just gave up after some time unsuccessfully attempting it and uninstalled it.
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Post by RadicalRex on Feb 25, 2022 20:13:30 GMT
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Deleted
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Post by Deleted on Feb 26, 2022 1:03:14 GMT
4th Five (of the second chancers)
City of Brass: Everything about this title should be my gaming happy place…former Bioshock 1/2 developers present a first-person Prince-of-Persia flavoured roguelite, wherein the player navigates and loots randomly generated death-trap levels overflowing with undead warriors. Sadly, it controls more like Prince Valium, with very little fluidity or sense of pace to the gameplay. Disappointing. 5.5/10
Collapsed: So, a 2D sci-fi shooter variant of the Dead Cells formula sounds kind of hot, right? Do not be deceived by that pitch, nor the lovely visuals should you decide to check out the store page somewhere. This one is a repetitive, grindy bore, with an awful loot system, and it’s enough to make anyone, anyone at all, want to poop in the shoe of a stranger. 4/10
Colt Canyon: Graphically minimalist top-down Wild West shooter, with decent gunplay and questionable depictions of native Americans. If you can get past the latter, what remains is an experience that quickly becomes bland and repetitive. Still, the gameplay is slightly better than 12 is better than 6, despite scoring the same. 5.5/10
Crawl: Now this is a tough one. It’s a 2D arcade action dungeon crawler, designed for multiplayer with “friends”, where three players possess enemy characters and try to take out the “hero” player. Unfortunately, I keep all of my “friends” in a dank cellar, so was only able to experience it solo with AI bots, which wasn’t so great. At least AI bots don’t eat my fucken snacks, though. I can imagine (only imagine, mind you) that this would be a blast with human “friends”, so it gets a…“Nah, yeah!”
Crosscode: Oh, I’m so glad I gave this one another chance. Originally, I liked what I experienced in this top-down 2D future-retro action rpg, but was overwhelmed by its scope, and distracted by other titles that offered more immediate gratification. I get it now, and am ready to commit. “Yeah!”
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Deleted
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Post by Deleted on Feb 26, 2022 23:28:08 GMT
5th Five (of the second chancers)
Crypt of the Necrodancer: I want so much to enjoy this unique rhythm game spin on the traditional roguelike formula, but it gives me a weird headache while playing. I understand that options exist to possibly reduce such side effects, but I also stubbornly refuse to play it in an adulterated form. Basically, I’m a dickhead masochist that will keep trying this one periodically, and hopefully I can get past whatever it is that hurts my brain meat. “Yeah!”
Darkwood: Survival games rarely grab me by the nipple chain, but a top-down randomised survival horror sounded pretty damn good. However, I was unimpressed with the pace and clunkiness of the controls in this one, though I really should give it another shot, as it is quite well regarded. “Ehhh…”
Deadly Days: Top-down squad-based survival roguelite set in a futhermuckin zombie apocalypse. Futhermuckin zombies, for suck’s fake! It’s shallow, repetitive, and quite bland, and features a bit too much micro-management for my exquisitely refined taste. 5/10
Death Road To Canada: Oh shiiiiiiii- another top-down roguelite (perhaps leaning more towards roguelike), set in another futhermuckin zombie apocalypse. Will the shuffling undead never stop? Will they not, I ask you!? This one focuses more on the action, randomisation, and fun. It’s a good time, with a great art style, some decent humour, and the option to play with other humans (yuck). I enjoyed this one, and will probably come back to it once in a while. 7.5/10
Death’s Door: As impeccable as my opinions may be, this one is sure to be divisive. Sure, this isometric action title looks nice, but exploring this labyrinthine world is just tedious, particularly with the absence of a map (a massive pet peeve). Add to that a bland combat system, and it’s a recipe for yawns and sleep. More like “Death’s Bore”! Get it? Like “bored to death”? Do you understand the joke that I have presented here? “Yeah, nah…”
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Deleted
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Post by Deleted on Feb 27, 2022 23:04:25 GMT
6th Five (of the second chancers)
Depth of Extinction: I was initially quite impressed with this blend of roguelike and xcom-flavoured tactical turn-based combat. There’s a wide array of gear and character upgrades to fiddle with, and the early encounters showed potential. However, it quickly becomes extremely repetitive, repetitively repeating itself over and over, almost like it is stuck on repeat. 5.5/10
Devil Slayer- Raksasi This top-down melee action roguelike is a bit of a hidden gem, with a great art style and satisfying stamina-based combat. Unlocking and upgrading both characters and gear requires some notable grind, which does become tedious, but the developer also appears to be invested in bringing regular new content and fixes to the table. Check this one out. I’m glad I gave it a second chance. 8/10
Dicey Dungeons: Quirky little deck-building roguelite that didn’t make the best of first impressions with me, as I felt it was both a little shallow, and far too dependent on rng. I grudgingly gave it a second chance, but to be fair, I literally do everything grudgingly. It’s worth a shot, especially on discount, though I still feel there are better options in this particular niche. 7/10
Flinthook: The first five or so hours in this brutal little 2D action platforming roguelite feel sublime. The mix of cool mechanics (time-slow) and mobility (grappling) is very finely tuned, and it looks delicious. But, again, it falls victim to repetition, again, particularly in the randomised rooms, again. I will return to it once in a while, though, again. 7/10
Gerty: Sometimes, you take a punt on something and/or someone extremely obscure, and it/they end up leaving pubes on your soap. That’s how I feel about this top-down twin-stick arcade roguelite that, weirdly, incorporates Dig Dug-like tunnelling through level terrain. It sounds interesting, sure, and you might even enjoy your first 30 minutes with it, but it turns out disappointing and gross. Just like pubes on soap. 3/10
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Deleted
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Post by Deleted on Mar 1, 2022 0:48:46 GMT
7th Five (of the second chancers)
Ghostrunner: Part of me loves the fluidity and focus of this first-person cyber-ninja precision platforming spree, while another part wants to set fire to the universe every time I play it. My cycle with this game goes: “fuck yeah, awesome!” to “fuck this, never playing this again!” within the space of an hour or two session. But, stupidly, I keep coming back for more every month or so. “Nah, yeah!”
GoNNer: I don’t get it. Warped, psychedelic aesthetic aside (which I do like), it’s actually a pretty sparse 2D roguelike platforming shooter. A major “meh” for me was the lack of enemy variety, not to mention an overall sense of progression limbo. I like weird, difficult shit, but would rather eat all of the brown acid than persevere with this title. “Ehhh…”
HyperParasite: An average top-down twin-stick roguelite shooter with an excellent “parasitic possession” mechanic. It’s a shame that this mechanic cannot carry the game, as the action is just “ok”, and it seems to lack much in the way of other engaging qualities. Also, lots and lots of grind if you want to unlock all potential hosts. Still, it is often deeply discounted, and may provide a fleeting distraction from the reality of your life, you poor thing. 6/10
In Celebration of Violence: Easily the worst impulse buy on this ridiculous list (or “ridiculist”, for portmanteau fans), this top-down action roguelike souls-like should be avoided at all costs. The combat is extremely ponderous, clunky, punishing and shit, while the fucking soundtrack is so fucking bad that it will make you shart out of your ears. Literally, one of the worst looping soundtracks you will ever experience. 2/10
Jydge: From the Neon Chrome crew (which I thought was pretty alright), comes this tighter, more focused arcade top-down twin-stick shooter. Thematically, it borrows heavily from Judge Dredd and Robocop, and the action might very well be quite good…if I could actually see anything in handheld mode. Could be worth checking out, but certainly only on a decent-sized screen. “Ehhh…”
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Deleted
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Post by Deleted on Mar 1, 2022 22:55:03 GMT
8th Five (of the second chancers)
John Wick Hex: I absolutely applaud the vision to present this as an isometric timeline tactics game, but the John Wick franchise is all about the choreography, and the animations here are just shite. Picture a confused mannequin trying to emulate John Wick, and then imagine that it isn’t just Keane Reeves. Still, the concept alone keeps this game itching away in the back of my mind, begging for a retry. “Ehhh…”
Killer Queen Black: This is a fantastically designed competitive multiplayer arcade game that offers zero fun if playing solo. So, if you have friends and/or hostages, definitely give this a shot. If not, make some friends, or take some hostages. “Yeah!”
Labyrinth Legend: Budget top-down dungeon crawling action roguelite, with decent combat and loot, but utterly bland dungeon environments. Seriously, the dungeon generation is beyond minimalist, much like my brain. Still, there is a little fun to be had here, should you find it on deep discount. 6/10
Lovecraft’s Untold Stories: Surprisingly decent top-down-ish roguelite shooter that features creepy atmosphere and sexy Lovecraftian lore. There are some rpg systems in play here, and pretty satisfying randomised room exploration. Definitely worth a look, as is the upcoming sequel that shifts the perspective to isometric. 7.5/10
Lovers in a Dangerous Spacetime: Excellent little 2D co-op shooter, wherein you and up to three “peers” operate a spaceship, exploring and fighting your way through procedurally generated environments. The art style and concept are great, but it offers very little for the solo player, so misanthropes should probably avoid it. I certainly wish I did, as I sob and rage into my pillow. “Yeah!”
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Deleted
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Post by Deleted on Mar 3, 2022 0:26:12 GMT
9th Five (of the second-chancers)
Lucah: Born of a Dream: Reviews of this Spectrum-esque aesthetic top-down action game indicate that it is quite the polarising title. Consider me at the negative pole. The art style hurts my brain meat, the combat numbs it, and the story and progression annoy it. My poor, poor brain meat. “Nah…”
Mana Spark: There is fun to be had in this top-down pixel action roguelite, and I quite like the focus on ranged combat (for most of the characters, at least). However, it is hampered by sub-par randomisation and…repetition-tition-tition-tition—tition. Apparently, more content has been dropped for it, and it’s regularly discounted. 6/10
Mr Shifty: Top-down Nightcrawler brawler, where you teleport around beating up bad guys. It’s fun for a few levels, but ultimately quite bland, both in presentation and execution. Plus, my defective brain meat always, always, misreads the title of this game. Always. 5.5/10
Neurovoider: Hey, here is one that I am definitely glad about returning to. This top-down bullet hell twin-stick roguelite features brain meat, bot destruction, loot, customisation, and a pretty rad soundtrack. It’s fun and cheap, but not cheap fun, whatever that means to you. 8/10
One Strike: As a fan of Bushido Blade, I had high expectations for this obvious homage. But, the pixel graphics actually work against this title, exacerbating the sluggish, almost laggy feeling of the controls. I expect it would be a great drunken multiplayer fighter with “friends” (ew), but can’t see the appeal extending much beyond that. “Ehhh…”
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Post by ToomuchFluffy on Mar 3, 2022 6:00:04 GMT
Darkwood: Survival games rarely grab me by the nipple chain, but a top-down randomised survival horror sounded pretty damn good. However, I was unimpressed with the pace and clunkiness of the controls in this one, though I really should give it another shot, as it is quite well regarded. “ Ehhh…”
*shakes fist* You better!
But seriously: Sucking at melee could be pretty frustrating, but Molotovs do help quite a bit and then later it's not too difficult to have one or more pistol mags and perhaps a few shotgun shells available most of the time.
The pace is slow as might be expected from horror survival and the controls are simple and functional. If there's clunkiness that's probably mostly because of how short the range on early melee weapons is. Aside from not doing much damage.
Edit: In case it wasn't clear for the rest of the readers: I very, very much recommend Darkwood
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Deleted
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Post by Deleted on Mar 3, 2022 20:00:20 GMT
Darkwood: Survival games rarely grab me by the nipple chain, but a top-down randomised survival horror sounded pretty damn good. However, I was unimpressed with the pace and clunkiness of the controls in this one, though I really should give it another shot, as it is quite well regarded. “ Ehhh…”
*shakes fist* You better!
But seriously: Sucking at melee could be pretty frustrating, but Molotovs do help quite a bit and then later it's not too difficult to have one or more pistol mags and perhaps a few shotgun shells available most of the time.
The pace is slow as might be expected from horror survival and the controls are simple and functional. If there's clunkiness that's probably mostly because of how short the range on early melee weapons is. Aside from not doing much damage.
Edit: In case it wasn't clear for the rest of the readers: I very, very much recommend Darkwood Hey, you’re not the boss of me! *promptly redownloads Darkwood* But, seriously, I do see the potential in this game. It’s just a question of patience for me. I’m more into action titles like Dead Cells, Hades, Scourgebringer, so comparatively Darkwood is quite clunky for me. I understand that’s the genre and design, and will definitely return for another look.
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Post by steifybobbins on Mar 3, 2022 22:18:23 GMT
Wide Ocean Big Jacket is ace, if you like more chill games (it's basically a walking simulator)
Micro mages is fun, but you need a local coop partner (or 3) to play with.
Not totally indie, but Submerged is great. Again, basic gameplay but great vibe. Low stress Tomb Raider meets low stress Wind Waker, but more melancholy.
I loved Wide Ocean Big Jacket played it straight after A Short Hike which was a great little period in gaming for me
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Post by steifybobbins on Mar 3, 2022 22:19:17 GMT
I know it is widely known but I have to mention Sayonara Wild Hearts too! Awesome game
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Deleted
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Post by Deleted on Mar 3, 2022 23:20:54 GMT
10th Five (of the second chancers)
Pixel Gladiator: This budget 2D action title combines elements of run’n’gun with wave-based tower defence. It’s mildly entertaining blasting away and upgrading your defences, but there are very few base arenas, and the shine wears off extremely quickly. 5/10
Project Nimbus: Complete Edition: I love a good mech game, but this third-person effort just isn’t one. Bland mission design and environments detract from decent combat and controls. Honestly, there are better mech titles to get your stompy mech fix, and they’re 2D! 5.5/10
RAD: Surely an isometric, post-apocalyptic action roguelike from Double Fine would be pretty special, huh? Well, the visuals certainly are, as is the player mutation mechanic, but the gameplay is tedious and really quite dull. This game caused me to yawn within an existing yawn, thus opening a portal to the dimension of deletion. 6/10
RICO: This first-person breach and clear roguelite shooter should be awesome. Bash down doors in randomised locales, take out baddies in bullet time, upgrade your guns and gear, sounds…”rad”. But, it sucks. Lobotomised enemy AI, copy/paste randomised rooms, and one particular bomb defusing side objective that is utter, utter bullshit. Avoid this one, as well as the sequel, which is somehow even worse, according to reviews. 4/10
Red Wings: Aces of the Sky: Hey, anyone remember Wings!, that WWI fighter pilot romp on the old Amiga? I loved that game, though it certainly looks better through the rosiest of tinted glasses these days. I had hoped that Red Wings would fill that nostalgia void, but despite decent visuals and controls, severely limited mission design renders this one a dull, repetitive slog. 6/10
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