deekyfun
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Post by deekyfun on Sept 18, 2021 0:06:50 GMT
So sometime earlier this year, in a combination of poor judgement, excessive Malteasers, the pressures of Covid and what may have been the beginnings of a mid-life crisis, I decided I would create a YouTube Channel.
The genesis of this idea came from a weekly playthrough I had been doing with my brother of The 7th Guest. Now, its important to stress that this game is hot trash. I know it's hot trash. But as I have fond memories of it from my youth I wanted to experience it again. I was convinced that with a more mature, discerning eye, I would pick up more of the story and rediscover my love for it. This was incorrect. It is a bad game and the story makes no sense. I'm still fond of it. But playing it early this year was eye-watering.
Anyway, as we played through that mess of a game, we talked. About older games, and about my fondness for the point and click adventure game genre. My brother is 12 years younger than me, and a lot of those games are little more than ancient mythology to him. He's played some of the classics, of course, but he was interested in seeing more. And I saw an opportunity to replay a bunch of stuff from the 'glory' days and even go through some of the stuff I missed out on, and see how it works now.
And then I thought I'd record it. No one needs to tell me this is a bad idea. I'm a 40 year old man with no recording or YouTube experience. I'm not hip, which you can tell because I use words like 'hip'. I'm not excitable or charismatic. I have a voice that could charitably be compared to a crow being strangled while gargling a sandpaper and Night-Nurse cocktail. I also have a pathological hatred of SEO and marketing. This is not destined to be a success and I'm not bothered by that. I just felt the need to do something a little creative within gaming and put something out into the world, even if it is dumb and stupid. Possibly exactly because it is dumb and stupid.
My brother, in what I continue to assume is an act of charitable pity, agreed, and we started putting a list of games together. We decided to start towards the beginnings of the genre, jump around a bit within the eras but slowly push towards modern games once we'd mined the past. The list grew quickly, and is now a monster. I can't tell you exactly how many because I'm too scared to look, but it's fairly safe to say the scope has grown way beyond practical execution.
Which leads me nicely into the crux of this post. As well as faffing about with editing software and all that jazz, I'd also like to write about these games as I go through them, if you don't mind enduring my self-indulgent wittering on massively out of date niche video games. We've done six games so far, starting with the original King's Quest, so I'm thinking of just starting with that and just catching up. I expect the posts may run long, I hope that's okay. You can ignore me if not - I'll happily natter away to myself.
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Post by skalpadda on Sept 18, 2021 0:39:14 GMT
Sounds like a pretty cool way of hanging out with a sibling really. And who cares if something is popular or not as long as you enjoy it? If you feel like linking the videos I'd be interested in seeing some old adventure games again as well. I have a lot of nostalgia for point and clicks, but they often strain my patience too much to get through these days.
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Post by 😎 on Sept 18, 2021 1:23:24 GMT
Sounds good to me. I especially would read/listen to something on Sierra’s FMV dalliances as they hold a special place in my heart.
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Dgzter
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Post by Dgzter on Sept 18, 2021 8:13:30 GMT
Sounds like a lovely idea mate. You've got a few years on me, but my oldest school friend and I used to absolute cane all manner of adventure games when we were in our early teens. Much like Gremmi, I have a real soft spot for the old Sierra titles (remember the physical catalogues?): Gabriel Knight series, Police Quest, Phantasmagoria, Rama, Lighthouse etc.
Managed to get Take Two's Ripper working via DosBox last year, though I haven't yet played through it again. And GOG finally got Westwood's Blade Runner running fine on modern systems. Ah, good times.
Edit: This also just made me recall how absolutely rock fucking solid hard the two Discworld games were lol
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Post by Danno on Sept 18, 2021 8:19:00 GMT
Bung us a link to your channel.
Will you do the Lucasarts stuff?
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deekyfun
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Post by deekyfun on Sept 18, 2021 10:03:35 GMT
Bung us a link to your channel. Will you do the Lucasarts stuff? Our hope is to go through everything in the genre we can manage, eventually (plus a bunch of adjacent stuff), so yeah, LucasArts games are on the list. The channel is currently running through a playthrough of Loom we did recently, and we've previously done Maniac Mansion. The next one on the list from them is Indiana Jones and the Last Crusade. The big stuff like Monkey Island and Day of the Tentacle, etc, will come up eventually, but we've both played quite a few of them relatively recently independently of this, so seemed like we should wait. Plus, The Secret of Monkey Island is one of my all time favourite games, and I play it about once every year or so. The channel is here. As I say, it's a hobby thing, pretty basic and rough round the edges. Saying that, we're really enjoying doing it - the big draw so far has really been just having a regular weekly slot to catch up and play games with my brother; it's very quickly become one of the things I look forward to doing most each week.
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Post by theguy on Sept 18, 2021 10:04:35 GMT
I like the sound of this. Good luck going forward!
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deekyfun
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Post by deekyfun on Sept 18, 2021 10:25:01 GMT
Sounds like a lovely idea mate. You've got a few years on me, but my oldest school friend and I used to absolute cane all manner of adventure games when we were in our early teens. Much like Gremmi, I have a real soft spot for the old Sierra titles (remember the physical catalogues?): Gabriel Knight series, Police Quest, Phantasmagoria, Rama, Lighthouse etc. Managed to get Take Two's Ripper working via DosBox last year, though I haven't yet played through it again. And GOG finally got Westwood's Blade Runner running fine on modern systems. Ah, good times. Edit: This also just made me recall how absolutely rock fucking solid hard the two Discworld games were lol I love a lot of those titles. The first Gabriel Knight being a particular favourite (Tim Curry's incredible accent being a particular highlight of note). Blade Runner was also awesome, with the randomised replicants making things interesting. Both of those games drip with atmosphere. I enjoyed the first Discworld a lot, but man yeah it was a hard game. What we've found so far playing the early titles is that some of those games were just simply unfair in places, often intentionally (especially Sierra, where cruelty seems to be baked into the experience). Weirdly, due to the nature of the genre they are mostly surprisingly playable now, but the design choices are... interesting, to say the least.
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Post by Danno on Sept 18, 2021 15:05:30 GMT
Love the channel dude. Quite relaxing
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Post by Sarfrin on Sept 18, 2021 23:12:59 GMT
Bung us a link to your channel. Will you do the Lucasarts stuff? Our hope is to go through everything in the genre we can manage, eventually (plus a bunch of adjacent stuff), so yeah, LucasArts games are on the list. The channel is currently running through a playthrough of Loom we did recently, and we've previously done Maniac Mansion. Oh, my brother gifted me a copy of Loom I think. I'll check it out.
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Youthist
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Post by Youthist on Sept 20, 2021 7:08:10 GMT
So I checked out a vid or two yesterday I enjoyed it so much I went back to Thimbleweed last night for the first time in a couple of years. I left it completely stuck about 12 hours in but have already made progress and thoroughly enjoying it again.
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Post by deekyfun on Sept 20, 2021 7:39:22 GMT
That's cool to hear! I'm really keen to play Thimbleweed Park (which I imagine we'll get to in about a decade or so!) Do you like it?
Also, Sarfrin, let me know how you find Loom, if you do check it out. I'm very fond of it so would love to hear an up to date opinion on it.
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Youthist
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Post by Youthist on Sept 20, 2021 8:20:57 GMT
Thimbleweed is brilliant
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Dgzter
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Post by Dgzter on Sept 20, 2021 8:27:06 GMT
Yeah, Thimbleweed was really great. Had a blast playing through it.
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Post by dfunked on Sept 20, 2021 8:30:09 GMT
Sounds like a great idea, and nice that you have that kind of relationship with your brother. I'll definitely have a read of whatever you put up.
Don't think I ever finished the first Discworld game come to think of it, that was a bloody nightmare in the pre-gamefaqs days.
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Post by jimnastics on Sept 20, 2021 9:05:16 GMT
Bloody loved Thumbleweed Park so much, really hoping Ron revisits that world (but I'll play whatever he does next). It was great even just being back in that Delores short story / engine test last year. After TP I went on a mini point and click / adventure spree mainly focussing on nostalgia rather than trying anything new - MI 1 to 3, Simon the Sorceror 1 & 2, Syberia 1 & 2, Broken Sword 1, Grim Fandango. Need to play a few more like DotT and Indiana Jones, then I want to move on to games I never played back in the day but always wish I had, like Bladerunner, Beneath a Steel Sky and The Longest Journey. Channel looks great mate
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Post by deekyfun on Sept 26, 2021 19:46:37 GMT
The first game we decided to play for this was the original King's Quest. It seemed a pretty obvious choice, aside from the fact that there's no pointing or clicking in it. So more something that was shaping the genre to come. There's plenty been said about it, it's an interesting game to play; in some ways I would say it absolutely doesn't hold up (the notorious Rumplestiltskin puzzle and climbing a godawful beanstalk being the two main things that will haunt me til my annilihation) - but I was actually more surprised with what did work. For a game created in 1984 it is still very playable in the state it arrived into the world. Additionally, it surprised me with a degree of open-endedness and variety for the main challenges it asks of you. I'm glad we played it, even with the frustrations involved - I'm keen to see how the King's Quest series develops within itself, and also how it sits alongside the other games in the genre. But the main thought I was left with was a fascination with the geography and layout of the land of Daventry, as expressed by the game. Here is the Kingdom of Daventry: The first important point to note is that the world wraps around, so when you reach one side (or the top or bottom of one column) you loop back around to the other side. This makes Daventry fairly unique as a Kingdom that encapsulates an entire planet, possibly the smallest planet ever known (until Outer Wilds was released, at least). I did consider whether it might be possible that what we're experiencing is just a small section of Daventry; maybe just it's central area, given the King's castle is located here - but this seems unlikely as due to the wrapping I'm not sure how you might get to any other part of Daventry. So I think it's safe to assume that this is Daventry. All of it (almost - the confederated land of giants, the well and dragon cave and the leprechaun caves are not visible here, but they are all internal loops within the kingdom). This is our prize for winning the game. So I'm curious about how this kingdom functions. I've done a quick census and the population of Daventry at the time of the game is approximately 30 people, and that is if I assume there are 22 leprechauns, which I couldn't be bothered to count (and they buggered off by the end of the game anyway). This also includes a couple of alligators, a goat and a dead giant. If we look strictly at human beings, we've got a population count of 7 - one of these is King Edward (who's days are numbered, two starving wood cutters, Graham and an evil witch. It should come as no suprise that this seems like a dysfunctional number of people to keep Daventry going, and will pose a problem in future. Geography is an issue for future development. There are a disproportionate number of lakes, and two of the already pretty limited screens are inaccessible unless you can jump on the back of a bird. There's a surprising lack of development opportunities. In terms of existing property, there are three registered domiciles in the Kingdom - and the demographics look split fairly evenly between the aristocrats, the ramshackle woodcutters shack, and the witches cottage, which is decidedly middle-classs. I'm not including the gnomes lean-to as property, as I hate him, and he was unable to register any paperwork, on account of his insane name (which he won't give to anyone). Even if it were possible for other people to visit or relocate to Daventry, the set up opportunities are extremely limited. Hell, where does Graham even live? I'm assuming in that hole under the rock near the castle. The principle industry of Daventry should really be woodcutting, be this seems at risk because the woodcutter is destitute and starving, and also there aren't actually that many trees, so this trade looks to be on it's last legs. I would actually argue that Daventry is primarily a service-based industry. The service in question being the various exchanges between Graham and the residents to pass through his kingdom, which typically requires the cost of at least one treasure, the only recognised currency in the Kingdom. Unfortunately, even if this picks up in productivity, business is limited by the dwindling population and lack of entry points into Daventry. So, unfortunately, I think the best we can hope for is for sustainability. There is one field behind the castle which provides carrots, and a healthy supply of walnuts. There is also a bowl which can provide unlimited soup, which is handy. The goat is probably pretty tasty. These things should be able to keep the existing population going for a while, and I think that is probably the best that can be done. Enjoy your new home, King Graham!
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Post by deekyfun on Oct 7, 2021 20:11:12 GMT
The game that started this whole point-and-click binge was the first game I ever owned on CD-ROM. It was called The 7th Guest.
We were at some random car boot sale, as that was the sort of thing my family did for fun. I have fond memories of looking for hidden gems amongst all the piles on trestle tables and because they always seemed to have those tiny stalls selling fresh ring doughnuts. This time was particularly memorable as my dad decided to buy a 2x speed CD-ROM Drive and a copy of the 7th Guest.
This was my first experience with the magic of CD-ROM. The spooky house enthralled me, as did seeing the digitised actors fade in and out of screen and perform like a movie. Seeing the little animations when you clicked on things thrilled. The puzzles were fun distractions. The atmosphere was suitably creepy and creeped me out so much I never actually did finish it.
I played it again for the first time in several decades at the start of this year. Guess what. The 7th Guest is a pile of shite.
It's a bad game. The years have not been kind. It still holds a curious ambience to it - what it really did nail was the concept, the vibe and tone of the place is suitably sinister and dripping with the potential of atmosphere. The music is also excellent, still. However, every single other thing is awful. The transitioning. which originally felt so slick, is finicky and frustrating, lurching around like a drunken wisp. The puzzles are crud - there are a lot of chess puzzles and other standard fare, but operation is often unclear and punctuated by audio clips where your character and Stauf, the villain of the game, alternate half clue/half crap pun soundbites over and over again until you're driven mad, not by ghosts or curses but by repeated inane drivel. The worst of this being an extremely tedious maze where each dead end you hit is accompanied by Stauf droning the words 'Feeling... lonely?' over and over and over and over and over... No Stauf, I'm not lonely because you're always feckin' in my ear.
But I could take all that, if it wasn't for the story. What happens in the 7th Guest? Damned if I know. One of the reasons for replaying it after all these years was because I wanted to understand the game. I was convinced with the bits that I saw when I was a kid that there was something there, a neat ghost story woven through the puzzles that I missed the conclusion due to my being a big 'fraidy cat. I had hoped with an adult perspective I'd be able to piece together what actually happened. But I can't. Maybe I'm too dim, but the plot of the 7th Guest is a fragmented mess to me, and I couldn't rightly tell you what was going on during it.
Even the intro doesn't make sense to me - We see Stauf as a homeless man, who kills someone, and then this isn't mentioned ever again. Then he dreams about a crap-looking toy and makes it and becomes famous because everyone in the world loves this same crappy block toy. So now he is rich. He also makes dolls, but the dolls make children sick. But presumably for some reason people keep buying them anyway and didn't sue him into oblivion, or even stop him making toys, because he had the money to build a really extravagant house on a precarious cliff top. Which is where we spend the game, with a bunch of people Stafford has invited over to a) solve some puzzles and b) murder a random child for the prize of their greatest desire. Then there we are, solving those puzzles and watching random scenes happen which usually involve someone murdering someone else, or turning into a baby, or something. Some people I swear are killed multiple times somehow, and Stauf is a devil or something and er... yeah, that's kind of it? You beat him, by clicking on him, after a handful of puzzles. It all ends very suddenly and its a shame to think this game, with all its promise and atmosphere, it just a thin veneer for bunch of mostly frustrating puzzles.Â
Overall though, I'm glad I revisited it. There was still a degree of fun to be had in spite of itself, but it is definitely remembered than actually played. And if anyone can explain what actually happened in the 7th Guest, please enlighten me, as I'm clueless.Â
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Post by Danno on Oct 7, 2021 21:06:41 GMT
Woop it's back!
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malek86
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Post by malek86 on Oct 8, 2021 20:17:37 GMT
The genesis of this idea came from a weekly playthrough I had been doing with my brother of The 7th Guest. Now, its important to stress that this game is hot trash. I know it's hot trash. But as I have fond memories of it from my youth I wanted to experience it again. I was convinced that with a more mature, discerning eye, I would pick up more of the story and rediscover my love for it. This was incorrect. It is a bad game and the story makes no sense. I'm still fond of it. But playing it early this year was eye-watering. The 7th Guest is hot trash with great visuals and a magnificent soundtrack and I won't hear otherwise.
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Post by Chopsen on Oct 9, 2021 9:08:37 GMT
I remember thinking 7th Guest was a bit shonky at the time. There was another game by the same studio that I can't remember that was equally shit but they sold *loads*. The days when having FMV in a game could be a selling point. Simpler times.
Zork Nemesis tho. Now *that* was amazing. Me and the gf played that for *hours*. (Youtube shows it's aged badly, but I'm bitnoring that).
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malek86
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Post by malek86 on Oct 9, 2021 10:53:28 GMT
I remember thinking 7th Guest was a bit shonky at the time. There was another game by the same studio that I can't remember that was equally shit but they sold *loads*. The days when having FMV in a game could be a selling point. Simpler times. Probably the sequel, The 11th Hour. I don't think it did too well though, since they had a massive budget for it. It also sucked much more than T7G, having the same (or worse) issues and none of the charm. They actually made a modern day fan-sequel a couple years ago, The 13th Doll. I might be biased as a backer, but I gotta say it wasn't too shabby. Zork Nemesis tho. Now *that* was amazing. Me and the gf played that for *hours*. (Youtube shows it's aged badly, but I'm bitnoring that). Zork Nemesis didn't age badly... or at least, it didn't age any worse than other Myst clones of the time. It was always among the best ones. The atmosphere was great and the puzzles were just the right balance of logical and not too obscure. ZGI was good too, but having an inventory system meant that, as usual for these kinda games, there were many places where you ended up trying the whole inventory (and one character chastises you for it). As for my personal favorite Myst clone, it's a toss-up between Nemesis and Rhem 1 (another game with no inventory).
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Post by Chopsen on Oct 9, 2021 12:02:54 GMT
Yeah 11th Guest. That's the one. Came on about 11 CD ROMs as well iirc.
The thing which ages those Myst clones is the visuals. The pre-rendered 3D animation looks bollocks compared to what what even a cheapo phone can render in real time these days.
Edit: whereas something like Day of the Tentacle owns the limitations and makes it in to a style of its own. Like why 8 bit pixels is a chic retro style to use deliberately, but nobody wants PS1 era textured polygons.
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deekyfun
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Post by deekyfun on Oct 9, 2021 13:43:43 GMT
Might dent my point-and-click cool guy credentials, but I've never played any Myst game. Ever. For some reason it skipped me by and my FMV of choice was the 7th Guest. We've got the whole series on the list to play - I'm kind of looking forward to it, as it is such a landmark game I've not experienced before, but it also looks as dry as a Martini, so I hope there's something there to grab me. Small plug. We've moved on from Loom and have started Cruise For A Corpse. First part is here: youtu.be/5xyVzM8ImRQ. It's an Agatha Christie inspired mystery featuring the worlds worst detective, Raoul Dusentier.
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malek86
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Post by malek86 on Oct 9, 2021 14:39:44 GMT
Might dent my point-and-click cool guy credentials, but I've never played any Myst game. Ever. For some reason it skipped me by and my FMV of choice was the 7th Guest. We've got the whole series on the list to play - I'm kind of looking forward to it, as it is such a landmark game I've not experienced before, but it also looks as dry as a Martini, so I hope there's something there to grab me. Small plug. We've moved on from Loom and have started Cruise For A Corpse. First part is here: youtu.be/5xyVzM8ImRQ. It's an Agatha Christie inspired mystery featuring the worlds worst detective, Raoul Dusentier. They were very different though. Myst is nothing like T7G, as also aren't Zork Nemesis and Rhem and basically anything else you can think of. T7G was very much... its own weird thing. The closest comparison would be The Fool's Errand, which was also a far better game - and nowadays it's free to download from the developer's website, if you wanna try it. I dare say it holds up better than almost every other game of its time (which is quite an achievement since it was made in 1987). fools-errand.com/07-DL/emulate-WIN.htm
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deekyfun
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Post by deekyfun on Oct 9, 2021 18:00:58 GMT
I think they're handcuffed together on the grounds of both being CD-ROM drive sellers and being puzzle-focused. Having not played Myst, I have no actual basis for any other comparison yet. My only real contact with it was watching a friend play it at their house one afternoon and seeing him banging his head again trying to get some machine to work.
I've never heard of The Fool's Errand - just looked it up and I see what you mean!
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Post by 😎 on Oct 9, 2021 18:12:29 GMT
Return to Zork was my CD Myst-esque thing that’s forever lodged a place in my heart. I know Nemesis and Grand Inquisitor are technically way better games, but it’s like remembering your first kiss, only with grainy artifact ridden FMV. I can recite nearly every line from the opening few hours.
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Post by harrypalmer on Oct 9, 2021 21:44:41 GMT
Anyone played The Procession to Calvary? I’m playing on ps5 but it’s also on pc etc. Hilarious point n click with an insane graphical style made up of Renaissance paintings.
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Post by Deleted on Oct 9, 2021 21:48:55 GMT
Just subscribed, looking forward to watching your vids when I get chance. Loved a good point n click back in the day. Operation Stealth, Future Wars, Lure of the Temptress were all particular favs of mine. Not sure how popular they were.
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Post by deekyfun on Oct 9, 2021 22:06:23 GMT
Just subscribed, looking forward to watching your vids when I get chance. Loved a good point n click back in the day. Operation Stealth, Future Wars, Lure of the Temptress were all particular favs of mine. Not sure how popular they were. Thanks! Appreciate it, and hope you enjoy it. I think all three of those games were fairly big (for the time), at least in Europe. Operation Stealth and Future wars were both Delphine Software (the same as Cruise For A Corpse) and while their games could be frustrating, Future Wars has a really great art style for the time. Lure of the temptress I had, but never really got far into, but the rest of Revolutions games are such classics (I particularly love Beneath A Steel Sky) and its interesting to see the early version of their Virtual Theatre system.
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