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Post by Aunt Alison on Nov 30, 2021 20:02:52 GMT
I played Super and Dread quite close together and thought Dread was excellent. I know there are people who are all about the gameplay but I've never really had that kind of Matrix vision where I can look past poor visuals and just see the game beneath. DKCTF especially is visually spectacular
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Post by RadicalRex on Nov 30, 2021 20:19:20 GMT
I think Super Metroid is hardly a game with poor visuals. I know you probably didn't mean to imply that, but one thing here is my preference about visual style. Super Metroid has that dirty/gritty visual style, Dread looks cleaner/slicker and I'm not sure I'm a fan of that (didn't like it in Prime either, which I played).
Another thing I didn't like in the gameplay footage was all the cutscenes, dialogue, character interaction and all that social nonsense. In Super Metroid, you get a short intro and that's it for all text in the entire game. Being the sociophobe that I am, I love that and to me the utter isolation is a core part of the Super Metroid atmosphere.
Again, not trying to say that makes one better than the other. Just trying to explain why (from what I've seen) Dread doesn't have the same appeal to me personally that Super has.
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Post by Aunt Alison on Nov 30, 2021 20:30:49 GMT
There's the progression of the series and the setting to take into account with the visuals in Dread. Fusion was also set on a station and looked cleaner. I didn't think I'd like the cutscenes either but thought they were ace. They're all pretty brief and I just love those kind of perspective shifts. I'm not really a listy comparison type so I think they're both great and stand on their own, which is a testament to how good Dread is. It didn't feel like a lesser game
You're right about the controls though, it feels great to play. A dash, slide, the counters, all feels really good
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Post by RadicalRex on Dec 9, 2021 22:48:56 GMT
Castlevania: Circle of the Moon - 7.5/10
That's the first game of the Castlevania Advance collection. What surprised me was how tight the controls and especially the jump physics are, rather unusual for the series. I'm a sucker for that, I love fast-paced 2D action where I feel like I'm in total control of dodging everything through immediate jump controls.
I liked the fast-paced nature of most of the game, what I liked less is that you have to double-tap to run. That's not much of an issue for traversing the map, but it can get pretty annoying in frantic combat because your base movement speed is so frigging slow.
For most of the game, I thought it didn't really excel at anything but was very solid overall. Sadly the last third really did it no favour imo. It took a nosedive with a new sewer-like area that is painfully slow with its constant going back and forth between switches to raise/lower platforms and the spongy knights everywhere, then it gets really cheap with an onslaught of off-screen projectiles that freeze you, and that section just never ends.
Generally, in the late game it just increasingly relies on fake difficulty with lots of off-screen attacks, bullet sponge enemies, and bad checkpointing. And the final boss is crap. It felt like a 8 - 8.5 game to me for the first 70%, but the late game let it down.
Started the next one, Harmony of Dissonance, and one thing I absolutely hate already is the jump physics. I can't describe how floaty and awkward they are, I wonder how this could happen after the previous game got them so right in my opinion.
edit: playthrough time: 7 hours (according to the game)
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Post by RadicalRex on Dec 18, 2021 6:28:23 GMT
Castlevania: Aria of Sorrow - 7.5/10
Clearly the most accomplished/refined game in the Advance Collection. Having played Bloodstained before this, I was surprised how much of it is already in here. That goes either way, because I thought Bloodstained's hitbox issues were caused by the 2.5D, but it's already quite a problem here, me being hit without anything even close (I had no hitbox issues whatsoever in Circle of the Moon).
It's entertaining enough, but it always stayed just below the line of being exciting to me. If you've followed my opinions, you know that I like exciting, fast-paced, tight action. In its better moments, Circle of the Moon gave me that and that's why it's my favourite game of the three despite its issues. Aria's action is way better than Harmony's, but still never exciting imo. It's just... good but not great.
One thing that bugged me is the soundtrack. Some of the tracks are ok, but some I found really annoying, especially in boss battles. Anyway, overall still pretty good. Playthrough time: 5:30.
As for the other games in the collection, I abandoned Harmony of Dissonance some 20-30% in because I really wasn't having fun. It's striking how different this game is to its predecessor Circle of the Moon. That tried to be a fast-paced action platformer that wants you to jump around a lot--which I like, but it is unusual for a CV game. Harmony seems to insist on the opposite, it doesn't want you to jump, it punishes you for that. It wants you to stay on the ground as much as possible and rely on backdash all the time. Circle wasn't made by Iga, is that why it's so different?
Awkward movement, awkward graphics, awkward sound... didn't like this game.
Dracula X -- no idea why this is here. I mean, it's the Advance Collection, but here's one of the SNES games. Normally nothing to complain about a little bonus, but if you include one of the two SNES games, then why the bad one?
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Post by Aunt Alison on Jan 17, 2022 15:56:39 GMT
NSMB U 2D Mario platformer - about as basic as it gets and great fun. I think of all the NSMB games, this one actually feels special. It might just be because it's the first one in HD but it looks really good. The world map looks great too, plus Yoshi's back
edit: I guess that's a what I'm currently playing post but the 2D platformer thread needs some love
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Post by dangerousdave on Jan 17, 2022 16:31:14 GMT
NSMBU is probably the best in the 'New' the series. It looked like a quick and easy launch title for the Wii U, but the level design is up there with the best in the entire 2D series.
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Post by RadicalRex on Jan 30, 2022 1:30:56 GMT
Looking for something new, so I browsed platformers on Steam sorted by user ratings and got a truckload of "overwhelmingly positive" ones as most of them are on sale right now for under (often way below) €5. Gave all of them a short try already. The list:
Copy Kitty Broforce Cave Crawler (free) Khimera Destroy All Monster Girls Rogue Glitch Crystal Caves HD Downwell Huntdown Kero Blaster Reventure SteamWorld Dig 2 Super Dangerous Dungeons Super Panda Adventures Touhou Luna Nights
To be frank, in some cases I'm not sure where the "overwhelmingly positive" comes from, Khimera is a good example of that with its poor graphics and janky "combat" mechanics. It feels like one of those second-rate SNES games that didn't see a lot of development, but I'll try it further, maybe the level design gets really good at some point or something.
Broforce has a screen shake setting in the options, which visibly moves back up to 100% after changing it. Very funny, I love when games dis me after I paid money for them. The only thing I love more is a Steam refund.
Perhaps the biggest surprise is Kero Blaster, which is a lovely nostalgia nod to C64 action platformers. By those standards it's really good, if nothing special by general platformer standards. I don't see much in the way of replay value, but it's got a ton of adorable retro charm. Like it.
My favourite so far is Touhou Luna Nights, which is just another metroidvania that makes no secret of its inspiration by SotN. You're some anime maid and I like how e.g. it cheekily mimics SotN's player animation. One issue I have is--again--the mindless overuse of visual effects: there are so many effects going on when hitting an enemy you literally can't see it anymore, which is quite a problem in a game whose mechanics encourage you to fight them up close.
Apparently they were even aware of that, so you see a red "DESTROY" prompt on top of all the explosions, because otherwise there'd be no way to tell if the enemy's dead. Can anybody tell me what's going on in some game designers' heads?
Cave Crawler is just a very simple, extremely short exercise, by no means a full game--it's good that it's free because you wouldn't want to pay money for the 10 minutes of absolutely bare-bones gameplay here. It does, however, get my endorsement for best graphics in this list.
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Post by RadicalRex on Feb 6, 2022 12:17:52 GMT
Update. Abandoned most of these games by now.
Copy Kitty: didn't like it in any way. Quickly abandoned.
Khimera Destroy All Monster Girls: very basic with janky combat, playable but why would you play this instead of something good
Rogue Glitch: didn't click, found it pretty boring
Crystal Caves HD: nostalgia alone isn't enough sadly, I mean those DOS platformers couldn't dream of competing with console games even 30 years ago. Fun for one stage, then I had enough. That Apogee logo though...
Downwell: seems well made but not my cup of tea
Huntdown: very well made, but not much of a platform game really. It's all about taking cover/shoot/take cover again. Not my cup of tea either
Kero Blaster: as I wrote in my review, I really liked this one. Still trying to finish it in hard mode, but it's getting less fun the harder it gets because the super-heavy jump physics become your greatest enemy. Still recommended.
Reventure: more of a joke than an actual game, you just try to find all the different endings of 1-2 minute sessions. Didn't find it very entertaining
SteamWorld Dig 2: heard great things about this, but I find the Boulder Dash-style digging pretty tiresome. I always wished I was playing Terraria instead. Jump physics are infuriating
Super Dangerous Dungeons: as mentioned in my review, it's... ok. Just pretty slight, short and easy
Super Panda Adventures: terrible controller support. For a start, you have to connect two controllers because it won't detect the first one. Worse, no d-pad support, only thumbstick. What were they thinking? Looked into the community page and the developer recommends using Joy2Key. Sorry, no. Store page says full controller support. Refund. I might have considered putting up with it if the game was convincing, but after 15 minutes it didn't feel like much.
Touhou Luna Nights: I'm just about to abandon this too. That you can hardly even see enemy projectiles through the flurry of your attacks is annoying enough, but relatively early in the game it expects you to use its time stop mechanic all the fucking time--as in, even against single basic enemies. Don't like that at all
Also gave Celeste another try, but like before it became clear early on that this is not my kind of game.
Conclusion: thumbs up for Kero Blaster.
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Post by captaincrumb on Feb 19, 2022 11:51:55 GMT
I bought Dead Cells on sale from PSN the other day, I think I paid a tenner.
I'd been looking forward to this one for a while, I'd heard it described as something akin to Rogue Legacy (which I thoroughly enjoyed) and the word 'castlevania' seemed to be associated with it, which excited me.
After playing for a few hours, I'm not overly impressed with it. Combat is decent fun, visuals are decent but a bit too clean, flash-gamey for me.
The main problem I have is that it lacks direction and focus, probably deliberately. I can see the appeal of just letting you loose to carve things up and unlock new ways to squash and slice enemies, but nothing is giving me any impetus. The mines in Spelunky had a marvellous feeling of exploration, the castle of Rogue Legacy made every room feel like a challenge and full of potential. Unfortunately, Dead Cells just feels like a trudge most of the time.
However, my biggest concern has little to do with the gameplay itself, but one of my biggest bugbears - DLC-gated thingies appearing in base game.
So many times now I've expended time, energy, health, collected keys, only to reach a door and to see a 'BUY XXXXXX DLC TO ACCESS' when you press R1.
FUCK OFF with that insulting, snarky, immersion breaking shite! If I ever had any desire of buying DLC for this game, it evaporated with this egregious trash.
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Post by Aunt Alison on Feb 19, 2022 11:55:49 GMT
I found it boring as well. It was OK at first because the combat does feel good but the early levels got repetitive fast. I didn't want to have to play through 40 minutes of samey, uninteresting levels just to have another pop at a boss. I don't like rogue likes/lites in general though
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zagibu
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Post by zagibu on Feb 19, 2022 11:56:59 GMT
So many times now I've expended time, energy, health, collected keys, only to reach a door and to see a 'BUY XXXXXX DLC TO ACCESS' when you press R1. Wow, yeah, that would also aggravate me tremendously.
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Post by Aunt Alison on Feb 19, 2022 11:59:20 GMT
To be fair, I think they added a lot of free DLC as well
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Deleted
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Post by Deleted on Feb 19, 2022 12:01:26 GMT
Dead Cells is a weird one for me. I absolutely loved it for several hours and then suddenly got bored and left it. I recently went back and thought it was meh. Other roguelikes I can return to time and time again, but Dead Cells doesn't appear to be one of them.
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Post by dangerousdave on Feb 20, 2022 12:52:33 GMT
Dead Cells was a better game earlier on. I do think the extra content they've released is a bit much. And generally, I enjoyed it more when there were fewer weapons in the pool. Too many variables make these games feel too random for me. I find it more rewarding getting good with a handful of weapons, rather than having more weapons than I can even remember. It's a shame as the combat is generally excellent.
I had the same issue with Enter the Gungeon too, in which I rarely saw the same gun twice. Each run felt a bit too random and as a result I never got heavily invested in a particular run.
Spelunky nailed the formula and the complexity perfectly. It was a pleasure discovering everything and years later I still find it a decent challenge.
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Post by RadicalRex on Mar 7, 2022 4:52:19 GMT
Currently revisiting all the 8/16-bit Mario games (only the main platforming games I mean, not Super Mario RPG etc.), and damn they are so good. Super Mario LandThis was my first Mario game actually, my first "console" was the original Game Boy. I think it's a little overlooked, and while it's not in the same league as the other games discussed here (except SMB1), I think it nails what it does, being just pure, simple, unpretentious fun. It's the easiest of these games but offers just enough challenge to not get bored, and I think it's remarkably well balanced as it never feels unfair. What greatly helps is the stellar soundtrack which definitely belongs in the 8-bit OST hall of fame. Graphics are as simple as it gets with its tiny sprites and blocks--on the upside that means it makes great use of the GB's very limited screen estate. You can always see what's going on, view distance is perfect, unusual on a system that tends to have screen crunch issues. I greatly appreciate that. Another thing I greatly appreciate is that there's also no slowdown or flickering ever, again unusual on this system (it was produced by the very person who designed the Game Boy, so perhaps no surprise). It's extremely short, but again on the upside that means I can just casually play through SML1 from time to time if I have half an hour. Beautiful little game. Super Mario Land 2Today's hot take: I prefer SML1 to SML2. That may be partly due to not having played SML2 as a kid, so there's no nostalgia involved. Don't get me wrong, SML2 is clearly in a different league, it's just that I'm not enjoying it as much as I'd like. I think part of that is screen crunch thanks to the huge sprites and architecture and some slowdown here and there that comes with that, but I believe my biggest issue is that it feels somewhat floaty. This is most apparent when watching enemies "fall", which looks more like hang gliding than falling--but I'm also having trouble warming up to how Mario handles. SML1's physics didn't live up to the NES/SNES games' ones either, but I found them snappier and more responsive. Not sure about the difficulty, it leans towards the easy side throughout the game, until a sudden spike in the last stage which I find pretty unfair tbh. The soundtrack is great, but imho I think SML1's was even better. This may be nostalgia again, not sure. I'd say SML2 is "objectively" a much better game than SML1, but it just doesn't quite click with me. Super Mario Bros.Doesn't hold up that well today, but I guess when it was released it was literally a game changer. The biggest issue is that it's very repetitive by the standards of later games (or any other in this post, even including SML1), but to be fair what it gets out of a ridiculous 40 kilobytes is astonishing. The OST has written history, it's probably one of the best known musical pieces of all time all over the world. What I love in particular is controls and physics. How Mario controls is so timeless and satisfying, I'm at a loss of words at how they got it so right on their first attempt. Easy to learn, difficult to master. I'm a sucker for great platformer controls and SMB1 somehow manages to still be premier league. It's beautiful. Super Mario Bros. 2Haven't finished it yet, about halfway through. Surprise #1: It's harder than I remembered. Not as hard as many other 8-bit games, but clearly among the hardest ones in this post. It can get pretty frantic and if you're not careful, you'll lose all your lives faster than you can count. Surprise #2: I'm actually having more fun than with Super Mario World. As a kid, I always played Luigi because of his jump height. He's pretty floaty though, on my current playthrough I found my new favourite is Toad, very immediate controls, very fast-paced. This game still gets some flak for not being a "true" Mario game, but I call BS. Back in the days, before SMB3, there wasn't really an established formula for Mario to be conservative to, and this is an amazing game that dwarfs SMB1 in most aspects and is one of the best NES games period. Besides, throwing enemies at each other never gets old. I also love how surreal it is, like in one level you have to jump on the egg that Birdo shoots out of her mouth and travel on it to a distant spot. Video game absurdity at its finest. Super Mario Bros. 3What can I say about this that hasn't been said. It is fucking amazing. As far as I'm concerned, it's the champion of all games in this post. Super Mario WorldAnother fantastic game, but in my opinion not quite as good as SMB3. SMB3 stages are very short, but since there are so many of them I wouldn't hold that against it. What surprised me on this latest SMW playthrough was that I struggled with the controls/physics. They're easier than those of the NES games--or so I thought--but somehow I found them less intuitive. I always think it should be easier to land on a certain spot in SMW than it was in SMB3, but somehow it was vice versa. I'm really not sure why that is, but something about SMW's jump physics feels a little off to me. I also think it's less well balanced than SMB3. I mean, yeah it's definitely easier, but easier doesn't mean worse. What I mean is e.g. how the cape is so overpowered. In SMW, it feels like most of the game is designed with the cape in mind, while the fire flower is just an afterthought, something just kept there for old times' sake. In SMB3 however, I always felt like the leaf and the flower are pretty much equal, encouraging different play styles but neither being vastly better than the other. I don't want to sound overly critical, SMW is obviously a fantastic game. But in my opinion, SMB3 beats it. Super Mario World 2: Yoshi's IslandAlso haven't finished this one yet. This may be another hot take, but honestly I don't enjoy this game a lot. This may again have to do with me not having had it as a kid, so there's no nostalgia. It feels very well made, very competent, but... I don't know, somehow it doesn't click. I've had several attempts at it before but never finished it, because I always got bored. I'm dedicated to finish it this time, but still, honestly, I'm not having a lot of fun. For whatever reason I don't fully understand myself. Super Mario All-StarsLoved this as a kid, I mean this was perhaps the first true video game remaster. The save feature was very welcome. But while revisiting the games with proper modern graphics was quite a thing at the time, revisiting those games today may feel more special in their original 8-bit glory than in the 16-bit remaster. And of course, the advantage of the save feature is rendered moot by having savestates now. It's great that you have the choice now between 8- and 16-bit renditions of the SMB games, and you're free to prefer the 16-bit versions even though you're wrong. One thing that I think is not for the better is how the All-Stars games look very similar to each other, losing the distinct feel each NES game had. That said, I must say that I think the sound effects of the NES originals are better, much punchier than the ones that All-Stars copy & pasted from SMW. And while the All-Stars versions of SMB2 & 3 are perfectly fine, they botched SMB1 by changing the physics so that you lose speed when crushing blocks. Playing SMB2 or 3 in their All-Stars versions is a matter of preference imo, but when it comes to SMB1, the NES version is the definitive one.
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Post by dangerousdave on Mar 7, 2022 8:46:20 GMT
SMB2 is my favourite of all those. I love them all, but for some reason 2 is the one I revisit more than most.
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Post by Aunt Alison on Mar 7, 2022 11:02:43 GMT
Didn't have a GB growing up so never bothered with any of the games - it's not the most well aged console ever made - but will have a look if they turn up on the Switch Online thing at some point SMW is my favourite, maybe in part due to nostalgia but I just love it. I rarely use the cape to fly over levels now as it feels like cheating and all you're doing is really skipping the level, which is a bit pointless unless all you care about is finishing it. But going to the secret level with the four power ups and Yoshi, always two feathers. Also, Yoshi, Star Road! It changes the look of the whole game! So many secret exits and the best world map The Mario All-Stars updates are more novelty than definitive versions in my eyes. At the time, they made them look like Super Mario World, which was cool. But I'd sooner just play them in their original forms now. I don't think the visual upgrade makes them look better either
Never got on with the Birdo one. I'm pretty sure it was an entirely different game that was repurposed as a Mario game, which is where the 'it's not a proper Mario' stuff comes from. It's just a bit weird and doesn't have the same flow as other Mario games. Shy Guys are cool though
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Post by RadicalRex on Mar 7, 2022 16:29:13 GMT
Don't expect the GB games to blow you away without nostalgia, they're perfectly fine for what they are, but they're definitely not on the level of SMB3 or SMW. Imo there's only one GB game that doesn't only live up to its NES/SNES counterparts but actually beats them, and that's Gargoyle's Quest (which is also my personal pick for THE best GB game--I'm going to review that series at some point).
As for SMB2, afaik it actually started development as a new Mario game before it was rebranded as Doki Doki Panic, so when it finally became SMB2 it kind of went full circle. When it was released, the existing Mario games were Donkey Kong, the Mario Bros. arcade game and SMB1, so there wasn't a truly established formula at that point. Sure, there was the Japanese SMB2 aka The Lost Levels, but that was essentially a troll SMB1 fan game.
When I had a NES as a kid, I had SMB1 and 2 and 2 was clearly my favourite, back in the days there wasn't a feeling of what is a Mario game and what isn't. It only started with SMB3 which was much closer to SMB1 again that the "Mario formula" was established. So yeah, in hindsight SMB2 is the outlier, but also in hindsight I'd take it just for what it is: an excellent NES platformer, and one of the finest games on the system. Also, it gave us Bob-Ombs.
As for SMW, now that I've dived deeper into 2D platformers lately and appreciate a tougher challenge, I actually prefer the harder SMB2 and 3. The few instances where SMW gets somewhat difficult tend to be less platforming stuff like hanging onto a moving "ladder" while avoiding sawblades, or that star road level that's all about flying around as balloon Mario. I appreciate that SMB2&3 create challenge through its platformer mechanics.
I've come to prefer the fire flower to the cape in SMW, but still it feels like the cape was the intended way to play.
edit: did I mention that if you want a challenge you have to play the Japanese version of SMB3? If you're hit while being flower/leaf/whatever Mario, you'll always go back to small Mario, just like in the other games. They made the western version easier by returning you to big Mario instead.
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Post by RadicalRex on Mar 16, 2022 18:34:09 GMT
For whatever reason I felt like taking on one of those sadistic troll games like The Lost Levels. Despite some reservations, I decided to give the AVGN game a try because it was supposedly meant to give you an oldschool bad unfair experience. However it's not nearly as hard, and actually not even as bad as advertised. Surprisingly it's a fairly competent platformer with a decent soundtrack, and it is so generous with lives and checkpoints even in its original difficulty mode (which means, tons of instadeath blocks) that it is outharded and even outtrolled by some Mega Man games. So far it took me between 6-10 minutes on first try to beat each level, but to be fair I haven't reached the final stages yet.
But that brings me to another game I just started playing, Ghosts'n'Goblins Resurrection (Skipped it before because of the rather steep €30--it's on sale now for €20, which I still find a little steep, but I don't regret the purchase). And boy, does it live up to its name. Despite unlimited lives and generous checkpointing it took me 50 minutes and 34 lives to beat the first level. It's beautiful. I have a feeling that finishing this is going to take a while. Can't wait to meet a bat-winged old friend.
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Post by dangerousdave on Mar 19, 2022 11:32:47 GMT
I really want to play that Ghosts and Goblins game. It did look pricey, but it also looked very, very nice.
One day...
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Blue_Mike
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Meet Hanako At Embers
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Post by Blue_Mike on Mar 19, 2022 12:11:58 GMT
Nine Sols (Crowdfunding Trailer)
They are at 112% of their goal already.
Tao-Punk?
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Post by RadicalRex on Mar 23, 2022 11:19:15 GMT
You really need to be in the mood and condition for GnG Resurrection, so I took a break and today I finished the other stage 1. The way this works is that there are two stages 1, two stages 2 etc., one a hark back to Ghosts'n'Goblins, the other to Ghouls'n'Ghosts. You don't have to play both to proceed, but you can.
Stages 2 seem to up the difficulty quite a bit, so I decided to do the other stage 1 first. 54 lives lost, not least thanks to good old Firebrand. This game's disgusting. Loving it.
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Wizzard_Ook
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Post by Wizzard_Ook on Mar 23, 2022 12:10:08 GMT
Restarted Monster Boy and the Cursed Kingdom yesterday. Picked it up as a palette cleanser for Elden Ring, and it’s good choice. Really cheery, great music and a good Metroidvania. I got it on release but must have been distracted by another game as I only got half way through it first time round. It didn’t quite grab me the same way Wonderboy did when that came out. This time I’m really digging it though. Still has that antiquated NES feel to it’s combat. I didn’t know that these games existed till a few years ago. I always thought that If I made a game it be a metroidvabia based around animals, turns out between this series and Shantae they already exist.
I would also like to recommend Splasher. I completed it a few years back so I can’t really remember much about it but I was really enamoured with it. Really tight platforming with a .. I guess a fluud like mechanic where you can spray one of three, if I remember correctly, fluids ahead of you that can make you stick or bounce of objects. Think the other fluid was water which dissolves fluid. I really enjoyed it.
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Post by rhaegyr on Mar 23, 2022 12:19:52 GMT
Cursed Kingdom is probably the best Metroidvania I've played in the last ten years, including stuff like Ori, Hollow Knight and The Messenger. Absolutely adored it.
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Post by RadicalRex on Apr 17, 2022 0:14:56 GMT
Super Mario Bros 2 JP (aka the Lost Levels)
I hated this as much as anyone else as a kid, but today I have to say it's... pretty good. SMB1 was great but its stages were really repetitive, and overall it was too easy for the most part. SMB2 JP fixes most of this. It's fun!
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Post by dangerousdave on Apr 21, 2022 8:09:20 GMT
Has anyone else been playing, or replaying, Fez during its 10 year anniversary? I'm coming up to around the half way mark and I swear it's still in my all-time top 10 games ever made.
I've left it long enough that I have forgotten enough of the puzzles that I can't just breeze through the game, but I do remember the numbering system and how to learn the alien alphabet. I just can't yet remember what I am doing with all those Tetris blocks. I've resorted to screen shots for a lot of places until I figure it out again.
But yeah, its so much fun. The music is incredible and I think I managed a 4 hour stint last night, which is as long as I've put into a video game for weeks (been moving flats).
Once I complete this, I can say I have completed Fez on all 3 major consoles. Possibly the first time I can say that about any game ever.
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zagibu
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Post by zagibu on Apr 21, 2022 8:37:37 GMT
I never managed to complete Fez. It was very enjoyable, but I got stuck at some point and eventually gave up.
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Post by dangerousdave on Apr 21, 2022 10:00:01 GMT
If you ever play it again, find somwbody to play it with. First time I played it was with my ex and it was very rewarding being a couple of couch detectives.
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Post by rhaegyr on Apr 21, 2022 10:36:52 GMT
Fez was incredible - I remember finding absolutely everything in that game, including the Monolith and Heart Pieces.
Not sure I'll ever play it again but the Disasterpeace OST is always a fixture on my playlists. Sublime.
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