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Post by Rubicon on Jun 28, 2023 21:13:42 GMT
Doom Eternal (PC Game Pass)
I wasn't a fan of 2016 but been wanting to give this a try and somehow they've managed to make Doom complicated. It's a gorgeous looking game but I don't think I needed a story, platforming or having to juggle the chainsaw/grenade launcher/flamethrower/super punch mechanics which are more annoying than fun.
It has managed to succeed in making me want to play 2016 again though.
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Post by ToomuchFluffy on Jun 29, 2023 5:40:37 GMT
I guess props to them for actually innovating, but I have never been too interested in trying it as a result. Even just the basic aesthetics don't appeal to me.
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Post by rhaegyr on Jun 29, 2023 9:24:05 GMT
I quite liked the platforming but the chainsaw/grenade launcher/flamethrower/super punch juggling was just too much for me - I have less trouble remembering inputs and combos on Street Fighter.
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wunty
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Post by wunty on Jun 29, 2023 9:36:30 GMT
Doom Eternal is a funny one. It's Doom for people that don't want to play Doom. If you try and play it like you would expect to play Doom, you'll have a msierable time. I bought it on release and brute forced my way through it, having a terible time and really struggling all the way through til the end. After the DLC dropped, and a good six months after that, I kind of had an epiphany. I'd already gone back to Sekiro, realsiing I had played that in a way that wasn't how the devs designed the game, and I figured I'd done the same with Doom Eternal. I had. So I stopped playing it how I wanted it to be, and began to play it for the game it was. I had a fucking brilliant time and went straight in (and through) the DLC as well. But it's not Doom. And it doesn't play like Doom. It's something new, and actually, something quite unique. The trouble is though, if you want to play it like Doom - undestandably given the fact it's, well, Doom - then you'll hate it.
I can see why they went this route though. A hell of a lot of FPS games have come out over the last x amount of years. You can essentially have that early Doom experience from so many of them. They needed this to be something new, and something different. They could have of course just rebranded it, but they wanted to follow on from what they had started with Doom 2016 I suppose. There's no doubt it's a polarising game, and one that alienated a large part of the fanbase (or at least, a part of the fanbase, just based on what impressions I've gathered online), but if you get on board with it, it's great. It's basically Doom chess. Every encounter is a puzzle, every enemy needs to be prioritised based on what else is around, and what you have off cool down or have ammo for. You use every gun, every skill, and you engage and remember the nuances of every foe. That's fairly impressive in itself.
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Post by Jambowayoh on Jun 29, 2023 9:52:22 GMT
I agree you have to play it in a very specific way as the developers intended and tbh I'm one of the few people here who actually loved it, the biggest thing was probably the mobility offered to you which means I can't go back to 2016 now as it feels remarkably slowe and I'm always thinking there's a dash button. The DLC however was quite extreme in forcing you to play a certain way especially having enemies that required a sniper shot to the head and extreme waves of enemies that at times kept on going.
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wunty
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Post by wunty on Jun 29, 2023 10:02:46 GMT
Yeah the DLC kind of doubled down on everything. Even though I'd enjoyed my second run through of the campaign I didn't expect to like the DLC as much as I did though. I must have been in the mood for it. You end up in an almost trance-like state with those long encounters. It's nuts.
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Post by Jambowayoh on Jun 29, 2023 10:26:35 GMT
That is true about the trance state. When I would do the Slayer gates in Eternal it was quite strange how I would approach the game like a rhythm game.
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wunty
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Post by wunty on Jun 29, 2023 10:40:32 GMT
That's it in a nutshell. It's basically Guitar Hero: Slayer Edition.
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Post by Jambowayoh on Jun 29, 2023 10:48:17 GMT
Oooh now that would be a cool Guitar Hero game. God, as if Guitar Hero and Rock Band used to be a thing. An insanely popular thing.
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Post by Aunt Alison on Jun 29, 2023 10:54:51 GMT
Doom Eternal is cool but not a game to play if you just want to chill out and kill demons. I do still think it feels like you're playing a Doom game though. It's brutal and all evil
From a design point of view I think it's exceptional, especially for an FPS. So many different parts to the combat all working together. I actually loved them adding even more in the DLC. There's tonnes of basic point and shoot things FPS games you can play, there's nothing else like Doom Eternal
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wunty
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Pastry Forward
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Post by wunty on Jun 29, 2023 10:55:28 GMT
Shit, I want to reinstall it now.
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Post by Trowel 🏴 on Jun 29, 2023 13:52:07 GMT
Oooh now that would be a cool Guitar Hero game. God, as if Guitar Hero and Rock Band used to be a thing. An insanely popular thing. Sounds a bit like Pistol Whip
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Post by Nanocrystal on Jul 3, 2023 12:09:23 GMT
Inscryption Absolutely loved the first act. Great combination of Slay the Spire type card game integrated with a spooky escape room puzzle. However I hated act 2 where it switched to ugly 2D pixel art nonsense and changed the card game mechanics. All very unexpected and clever I'm sure, but too much of a departure from what I was enjoying and it no longer felt like I was playing the same game. Binned.
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Tomo
Junior Member
Posts: 3,452
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Post by Tomo on Jul 3, 2023 12:35:39 GMT
Inscryption Absolutely loved the first act. Great combination of Slay the Spire type card game integrated with a spooky escape room puzzle. However I hated act 2 where it switched to ugly 2D pixel art nonsense and changed the card game mechanics. All very unexpected and clever I'm sure, but too much of a departure from what I was enjoying and it no longer felt like I was playing the same game. Binned. Yeah, I agree, Act 2 is very jarring, especially because suddenly the deckbuilding aspect becomes incredibly open and you can basically construct anything. In the first act, you have to build your deck on the fly so it's less overwhelming. My approach to Act 2 was just to collect the cards around the 2D map and regularly auto-generate new decks. That was I was generally able to get through most battles.
I really enjoyed Act 3, which is more similar to Act 1. It's a really good game if you can persist through Act 2 imo. Very meta/clever.
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Post by ToomuchFluffy on Jul 11, 2023 14:05:24 GMT
Adam - Lost Memories:
I got stuck in the environment unfortunately and as there is only one save I couldn't get out of there. So I just watched the rest of it on youtube. Chapter 4 is overlong (for what it is) anyway, so I didn't mind too much.
It's definitely a good Horror game in the style of Amnesia. Looks and sounds surprisingly good and I found it just as Terror-inducing as some of these other games. There are jump-scares, but they are few and far between and they don't really get repeated.
I had problems with some puzzles and interacting with the mouse wasn't as reliable and smooth as I would have finished, but overall it's still a clear recommendation.
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Post by dangerousdave on Jul 15, 2023 11:48:53 GMT
This is a weird one. Abandoning a game I really like!
What the Car?! (Apple Arcade)
A very funny and very simple game that actually plays rather well on a phone. The only problem being I don’t want touch screen controls for a game like this. I want buttons. When my reflexes are being tested I like testing my thumbs on buttons. You can’t do that with a touch screen as it registers an input.
Also, I find my thumbs hurt after a while when they’re constantly sliding across a touch screen. Weird, but they almost start to burn and go a bit flat.
Either way, a fantastic game, but I’m going to have to wait for a Switch port, which is very much hope happens. Because otherwise I’ve only completed 2 worlds so far.
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Deleted
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Post by Deleted on Jul 15, 2023 14:31:02 GMT
Have you tried connecting your Xbox controller via bluetooth?
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Post by dangerousdave on Jul 15, 2023 19:06:55 GMT
I thought about it, but I don’t think I can be bothered to put that kind of effort into gaming on my phone. I really only play games on my phone during commutes or lunch breaks, so it’s easier not to. If I didn’t have my Switch, I might have.
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Post by dangerousdave on Jul 15, 2023 19:12:32 GMT
And I’ve got another game on the Abandoned pile.
Arcade Paradise
This is no fault of the game, but I think it’s triggering anxiety. It feels like spinning plates, which is stressful enough, but it’s also giving me that dreaded feeling of being back in retail management and I had a few shitty jobs back then.
The only thing I can compare it to is that feeing you get if you have ever dreamt of being back at Uni or School, but this time you’re failing. It’s that feeling you wake up with, just before you realise it’s been nearly 20 years and you didn’t fail.
A bizarre reaction, entirely on me. Genuinely thought I’d enjoy it, but 2 hour long stints and it’s just too much for me.
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Deleted
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Post by Deleted on Jul 15, 2023 19:19:02 GMT
Yeah, I played that one only enough to get two of those daily Game Pass achievements. Didn’t care for it at all. The arcade games in the laundromat aren’t even fun, so it’s not as if that bit justifies the management portions.
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Duffman5
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big cook, little cook welcome to our cafe
Posts: 1,332
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Post by Duffman5 on Jul 15, 2023 19:30:52 GMT
Doom Eternal is cool but not a game to play if you just want to chill out and kill demons. I do still think it feels like you're playing a Doom game though. It's brutal and all evil From a design point of view I think it's exceptional, especially for an FPS. So many different parts to the combat all working together. I actually loved them adding even more in the DLC. There's tonnes of basic point and shoot things FPS games you can play, there's nothing else like Doom Eternal Conversely I fookin loathe this game (enjoyed & completed the 2016 game) due to the shifty poxy cunting platforming. I tried again today, after sacking off upon release, and no still can't get across the fuckin lava lake section. Platforming in first person rarely works well and with Eternal it kills the game and flow stone dead. I will not be trying a third time.
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Post by Nitrous on Jul 15, 2023 21:47:13 GMT
Add me to the list of people who didn't enjoy Eternal. I completed the 2016 game and thought that while it was repeative the gameplay got me through it, as the plot/story certainly didn't.
As for Eternal yeah the plot was somehow worse and like had been said already they complicated the gameplay with the additional dash, flamethrower and the one hit kill once a bar was full in addition to the chainsaw. I always pressed the wrong button and gave up when I put what can only be described as a battery in a hand that opened a wall and had me high up on a ledge looking down at yet another encounter. That was enough for me.
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Post by Aunt Alison on Jul 15, 2023 21:57:45 GMT
Doom Eternal is cool but not a game to play if you just want to chill out and kill demons. I do still think it feels like you're playing a Doom game though. It's brutal and all evil From a design point of view I think it's exceptional, especially for an FPS. So many different parts to the combat all working together. I actually loved them adding even more in the DLC. There's tonnes of basic point and shoot things FPS games you can play, there's nothing else like Doom Eternal Conversely I fookin loathe this game (enjoyed & completed the 2016 game) due to the shifty poxy cunting platforming. I tried again today, after sacking off upon release, and no still can't get across the fuckin lava lake section. Platforming in first person rarely works well and with Eternal it kills the game and flow stone dead. I will not be trying a third time. I've never really had a problem with first person platforming - it's always been a part of id's DNA if you've played the Quake games, especially Q3A. I found it quite forgiving in Eternal as you generally glom onto ledges or walls you're suppose to
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Post by ToomuchFluffy on Jul 16, 2023 9:05:57 GMT
Add me to the list of people who didn't enjoy Eternal. I completed the 2016 game and thought that while it was repeative the gameplay got me through it, as the plot/story certainly didn't. As for Eternal yeah the plot was somehow worse and like had been said already they complicated the gameplay with the additional dash, flamethrower and the one hit kill once a bar was full in addition to the chainsaw. I always pressed the wrong button and gave up when I put what can only be described as a battery in a hand that opened a wall and had me high up on a ledge looking down at yet another encounter. That was enough for me. Learning how to play is one thing, but knowing how the developers want me to play and then having to execute what they thought should be the gameplay loop is another. There doesn't seem to be much freedom and discovery, at least when it comes to that repetitive cycle of replenishment mechanics. It's just a bunch of things you need to do again and again.
I think the idea of giving the player various mechanics to get health, armor etc. instead of just having it lying around in the environment, is reasonable. The system just seems to be a bit bloated with too many mechanics that seem necessary rather than fun or interesting to use. Though I get that mastering how to line up the different mechanics and getting better at doing the right thing at the right moment; I get how that can be really rewarding.
Just my impression from the reviews and analyses I have seen.
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malek86
Junior Member
Pomegranate Deseeder
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Post by malek86 on Jul 16, 2023 9:08:57 GMT
I liked (not loved) Doom 2016, but Eternal felt too restrictive in comparison. Didn't even get past 2 hours or so.
In the end, though, even Doom 2016 kinda overstayed its welcome around halfway through and I had to force myself to finish it. I'd rather play a proper old school shooter.
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Post by Matt A on Jul 16, 2023 10:20:47 GMT
I got to near the end of Eternal, I didn't finish it. I haven't been on videogame forums for a while and this is the first time I've read criticism of the way it forces you to use it's systems and I totally agree, it feels constricted.
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Tomo
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Post by Tomo on Jul 16, 2023 10:41:32 GMT
Doom16 is incredible. Biggest problem for me with Eternal is that it threw too many ideas into the mix. Micromanaging my grenade types and other buffs on the fly is not something I want to be doing in a Doom game. Give me one or two things to mix it up in the moment, at most. Doom16 made me enter a trance where I'm dodging and jumping around like I _am_ Doomguy and before I know it 10 minutes have passed and my hand is still clamped to my mouse.
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Post by bichii2 on Jul 16, 2023 11:05:37 GMT
Bloody love doom 16 and eternal but yeah 16 is way better.
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Post by awimbawe on Jul 16, 2023 11:08:16 GMT
I've tried Doom Eternal a few times now and just can't do it. I want to double barrel shotgun demons and it wants me to play it like some kind of puzzle / rythm game and if you don't play it in the new intended style, it's impossible.
Just comes over as too convoluted and to me, Doom should be simple to control with the challenge coming from dodging and strafing rather than remembering if you've got enough fuel for your chainsaw ( which bloody button is that... ? )
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Post by starchildhypocrethes on Jul 16, 2023 11:08:21 GMT
Doom16 is incredible. Biggest problem for me with Eternal is that it threw too many ideas into the mix. Micromanaging my grenade types and other buffs on the fly is not something I want to be doing in a Doom game. Give me one or two things to mix it up in the moment, at most. Doom16 made me enter a trance where I'm dodging and jumping around like I _am_ Doomguy and before I know it 10 minutes have passed and my hand is still clamped to my mouse. Yep, same for me. Doom had such a simple “purity” to it, that it just flowed perfectly. Eternal just added a tonne of faff on top that I just gave up on in the end.
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