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Post by freddiemercurystwin on Mar 17, 2024 19:22:43 GMT
So I started this again, nothing current (well up to PS4) attracted me so I thought I'd give this a whirl so stumped up for the Bioshock Collection, (a revamped version for the PS4/Xbox One), after a slightly shaky start I kept with it and am enjoying it now, around 3 levels in. I forgot how diverse it is with all the different plasmids etc. The only thing that's annoying me so far is the hacking gets a bit tedious. When I first played it I harvested all the little Sisters, this time round I'm rescuing them.
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Post by Nitrous on Mar 17, 2024 19:41:38 GMT
Can't wait for Judas. I know it's not called Bioshock but that's what it's really looking like.
Which Bioshock was it that was set in the sky? That last mission was a nightmare. Ruined a perfectly great game for me that did.
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Post by Syrette on Mar 17, 2024 19:43:07 GMT
Infinite.
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Post by Jambowayoh on Mar 17, 2024 19:46:09 GMT
I think at this point Ken Levine is capable of making only one type of game.
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Ulythium
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Post by Ulythium on Mar 17, 2024 19:47:04 GMT
I loved 1 and 3, and really enjoyed 2 - an amazing trilogy, all told.
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Post by retro74 on Mar 17, 2024 20:40:52 GMT
I’m probably in a minority of 1 but I love the hacking mini game. It’s so relaxing and therapeutic
I hacked every single thing I found when I played it back in the day - and that’s a lot of hacking as I completed both the 360 and the PS3 versions
I’ve still never harvested a single little sister though
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Vortex
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Post by Vortex on Mar 17, 2024 20:45:29 GMT
I’m probably in a minority of 1 but I love the hacking mini game. It’s so relaxing and therapeutic I hacked every single thing I found when I played it back in the day - and that’s a lot of hacking as I completed both the 360 and the PS3 versions I’ve still never harvested a single little sister though Only a monster would harvest them!
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lukasz
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Mar 17, 2024 23:33:02 GMT
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Post by lukasz on Mar 17, 2024 23:33:02 GMT
I loved 1 and 3, and really enjoyed 2 - an amazing trilogy, all told. Is second the weakest then? I played 1 and watched letsplay of 3 so I only need to play 2 yet. B1 was great. Really atmospheric.
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Ulythium
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Post by Ulythium on Mar 17, 2024 23:38:39 GMT
lukasz For me it was, yeah. Like Dark Souls II, it was made by a different team and directed by someone else; also like DS2, I thought it was excellent regardless. If you liked the atmosphere of BioShock, I'm guessing you'd enjoy that aspect of BioShock 2 as well.
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Post by peacemaker on Mar 18, 2024 1:11:08 GMT
2 is the weakest but still a great game in its own right. I do want to play them all again one day. The original is an all time great and infinite wasn’t that far off it.
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Post by Bill in the rain on Mar 18, 2024 5:44:20 GMT
Everyone says 2 is unexpecctedly good, but I never felt the need for another parallel story in that world. Bioshock 1 felt pretty complete, and everything about the world was so based on Ryan that it seemed weird to do it again but not focussed on him (as I understand it).
But now, many years after playing Bioshock 1, I could kinda go for another dip into Rapture.
I do have Infinite sitting unplayed though, and although it was trendy to dunk on it at the time, I get the impression it's still worth a try. So maybe I should just go straight to that.
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Post by ToomuchFluffy on Mar 18, 2024 6:05:22 GMT
Bioshock 2 is essentially just a good way of revisiting Rapture with a new set of weapons and mechanics and different environments, different protagonists and so on.
Personally I enjoyed it in that sense, but it's true that there is nobody here that lives up to the central role of Ryan. But at least there was nobody as annoying as Fontaine either and the game doesn't outstay its welcome.
The hacking system was faster than in the first one, but less satisfying. The main improvement really was that hacking can now be done at range, which often made it easier to build it into the rest of the gameplay loop.
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ozthegweat
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Post by ozthegweat on Mar 18, 2024 7:17:48 GMT
I loved Infinite. Very mindfucky.
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Duffman5
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Post by Duffman5 on Mar 18, 2024 7:22:48 GMT
Can't wait for Judas. I know it's not called Bioshock but that's what it's really looking like. Which Bioshock was it that was set in the sky? That last mission was a nightmare. Ruined a perfectly great game for me that did. I'm with you on the last mission, it did not ruin the game for me but I did hate it. I do think that the trilogy (inc story dlc*) is absolutely stellar mind you, defo "S" rank series. I have played them on360/ps3 and the "remasters" on X/PS5! *I also enjoyed the pvp mp on Bioshock 2
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wunty
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Post by wunty on Mar 18, 2024 8:03:44 GMT
Yeah the end battle in Infinite was a pain. Game is brilliant though. The DLC is pretty good as well. Particularly if you want to walk around Rapture before it went to hell.
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Post by Bill in the rain on Mar 18, 2024 8:04:09 GMT
Bioshock 1 (the only one I've played) was great, but I can't help but dream about how utterly amazing it could have been if the second half had fully committed to its concept. Major spoiler for the best bit of Bioshock 1: Given how much of its DNA is system shock / deus ex / looking glass, I always hoped that after the big twist, once your mind got un-fucked, it would open up into a much more freeform type of game. Deus Ex style hubs with the ability to choose missions etc.. As it was, the first half was all linear because you had no freedom of choice, and then you got freedom of choice and the second half was all linear. Always felt like such a missed opportunity. Plus the ending was a bit of a letdown. I think it was Tom Chick who came up with a really good ending. [edit:] Nope, Tom Francis (spoilers again) www.pentadact.com/2009-04-15-ending-bioshock/
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Post by drhickman1983 on Mar 18, 2024 9:01:52 GMT
I loved the first game, enjoyed 2 but just didn't get into Infinite.
The arena combat was just too noticeable - it was much the same format as Bioshock but locations felt like arenas designed for combat, so walking into one it was just obvious that waves of enemies would be incoming shortly. But in the first game areas felt more lived in. Also the combat arena bits were just relentless and tiring.
I also kept getting distracted by how big Elizabeth's head is. Like yeah, the game uses stylised art which I mostly love, but fucking hell her head was big.
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Mar 18, 2024 9:09:44 GMT
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Post by clemfandango on Mar 18, 2024 9:09:44 GMT
I loved the first game, enjoyed 2 but just didn't get into Infinite. The arena combat was just too noticeable - it was much the same format as Bioshock but locations felt like arenas designed for combat, so walking into one it was just obvious that waves of enemies would be incoming shortly. But in the first game areas felt more lived in. Also the combat arena bits were just relentless and tiring. I also kept getting distracted by how big Elizabeth's head is. Like yeah, the game uses stylised art which I mostly love, but fucking hell her head was big. That was always my problem with the uncharted games. Every arena area was so bloody obvious. That combined with the crappy gun mechanics. 4 did its best to correct this, but just went on for far too long.
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Mar 18, 2024 9:11:44 GMT
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Post by Vandelay on Mar 18, 2024 9:11:44 GMT
Isn't 2 generally the critics' favourites? It has been a long time since I played them, so couldn't say which I preferred, but sure I remember there being a lot of think pieces saying "Actually, 2 is the best and you are wrong".
I always really liked Infinite. It is a lot of bobbins, but I enjoyed the mindfuckery multiverse silliness. It was a long time before that sort of thing was all over the place, so it felt unique and I found it a fun tale of nonsense. I also enjoyed the combat a lot. Being able to jump around on the rails with your arm thing added a lot of cool movement and verticality to the action.
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Post by Bill in the rain on Mar 18, 2024 9:23:52 GMT
Isn't 2 generally the critics' favourites? It has been a long time since I played them, so couldn't say which I preferred, but sure I remember there being a lot of think pieces saying "Actually, 2 is the best and you are wrong". A lot of people said that it did the same stuff as #1, but with a bit more depth and nuance, and with somewhat improved combat mechanics (as sequels tend to have).
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Post by zisssou on Mar 18, 2024 9:25:20 GMT
I think I enjoyed them all, but 2 perhaps less so. I haven't played 2 and infinite more than once, but the first one I've played a good 3 or 4 times.. on multiple platforms!
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Bongo Heracles
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Post by Bongo Heracles on Mar 18, 2024 9:37:31 GMT
I think two got the 'surprisingly good' tag because it had all the hallmarks of a rushed, cash-in sequel.
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wunty
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Post by wunty on Mar 18, 2024 9:38:16 GMT
I think 2 is my favourite overall. There were some QoL changes that I really appreciated (dual wielding weapons & plasmids, an improved and quicker hacking mini-game) and I really liked the Big Sister battles. The plot wasn't as good as Bio 1, but it gave us Minerva's Den so... They're all great mind you. The only weakness was the weak feeling weapons and combat in general but rarely will you play a game with as much atmosphere positivily dripping out the screen as these three games.
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Post by crashV👀d👀 on Mar 18, 2024 9:43:03 GMT
I loved 1 and 3, and really enjoyed 2 - an amazing trilogy, all told. Is second the weakest then? I played 1 and watched letsplay of 3 so I only need to play 2 yet. B1 was great. Really atmospheric. 3 was the weakest for me. I've literally just complete replaying them all in order. They went all in on action and lost the best parts of an imsim, no hacking, no sneaking into areas via alternate routes. It was literally run around shooting shit and letting elizabeth do your lock picking for you, essentially a mindless set piece shooter with lots of running around/backtracking. What's worse is you can see limitations of the hardware/memory as clear as day now because it's all chunked up into much smaller sections and the level load transitions smack you in the face cos there are so many lifts/cable cars/etc. 1 2 then ...... 3.  If 1 had the combat flexibility of 2 it would be fantastic.
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Post by drhickman1983 on Mar 18, 2024 9:44:51 GMT
I think my favourite aspect of the first games combat was being able to make a very OP steel pipe build. Just running around bonking people in the head, sometimes stealthily, with occasional freezing plasmid.
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Post by Bill in the rain on Mar 18, 2024 9:54:13 GMT
Since System Shock is coming to consoles in May, you'll all be able to bash people with a steel pipe again
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Post by drhickman1983 on Mar 18, 2024 10:02:46 GMT
Or was it a wrench? Been a while since I played. Either way it can become stupidly op.
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Ulythium
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Post by Ulythium on Mar 18, 2024 10:08:07 GMT
'Tis a wrench.
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Post by Vandelay on Mar 18, 2024 10:16:55 GMT
Is second the weakest then? I played 1 and watched letsplay of 3 so I only need to play 2 yet. B1 was great. Really atmospheric. 3 was the weakest for me. I've literally just complete replaying them all in order. They went all in on action and lost the best parts of an imsim, no hacking, no sneaking into areas via alternate routes. It was literally run around shooting shit and letting elizabeth do your lock picking for you, essentially a mindless set piece shooter with lots of running around/backtracking. What's worse is you can see limitations of the hardware/memory as clear as day now because it's all chunked up into much smaller sections and the level load transitions smack you in the face cos there are so many lifts/cable cars/etc. 1 2 then ...... 3.  If 1 had the combat flexibility of it would be fantastic. I always felt that Bioshock was already massively slimmed down on the immersive sim side anyway that Infinite going more into being a straightforward shooter didn't bother me much. It is true about hardware limitations though. It generally felt like a format for a game that was at the end of its life too, with mannequin NPCs standing around waiting for the player to interact with them.
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Post by crashV👀d👀 on Mar 18, 2024 10:55:37 GMT
3 was the weakest for me. I've literally just complete replaying them all in order. They went all in on action and lost the best parts of an imsim, no hacking, no sneaking into areas via alternate routes. It was literally run around shooting shit and letting elizabeth do your lock picking for you, essentially a mindless set piece shooter with lots of running around/backtracking. What's worse is you can see limitations of the hardware/memory as clear as day now because it's all chunked up into much smaller sections and the level load transitions smack you in the face cos there are so many lifts/cable cars/etc. 1 2 then ...... 3.  If 1 had the combat flexibility of it would be fantastic. I always felt that Bioshock was already massively slimmed down on the immersive sim side anyway that Infinite going more into being a straightforward shooter didn't bother me much. It is true about hardware limitations though. It generally felt like a format for a game that was at the end of its life too, with mannequin NPCs standing around waiting for the player to interact with them. fully agree on the dumbing down aspect but it had just enough along with the interesting story to hook you and keep you entertained. I feel like Prey is the successor to them all.
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