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Post by Dougs on Feb 29, 2024 10:12:38 GMT
After playing tomb raider again I would love a return to more level based games, tight and focused. Most games now always end up being 60-100 hour slots in massive worlds. Quality games shorter in length would also surely help work loads and budgets? I'm no accountant so maybe it's not viable but it's certainly something I would welcome. Even 25-30 hour games are starting to get a bit beyond me tbh.
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Post by Jambowayoh on Feb 29, 2024 10:13:55 GMT
I'm quoting this for Larian's inevitable CDPR-like fall in gamer's eyes.
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zisssou
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Post by zisssou on Feb 29, 2024 10:33:10 GMT
After playing tomb raider again I would love a return to more level based games, tight and focused. Most games now always end up being 60-100 hour slots in massive worlds. Quality games shorter in length would also surely help work loads and budgets? I'm no accountant so maybe it's not viable but it's certainly something I would welcome. We need you to deliver this item, across the map, then when you get to the location, you'll find the gate is locked, and because it's a game, you can't climb over it, or go round it. To open the gate, you need to find out why the gate it locked, then someone will say there's a bunch of trouble in the village, so please defeat waves of enemies, then we'll open the gate. Then deliver the item, go back across the map, for the NPC to say THANK YOU AND XP+++++++++++. Yeah modern gaming is the pits.
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Post by Jambowayoh on Feb 29, 2024 10:37:00 GMT
I remember having this very experience in Borderlands 3 and it really turned me off it.
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Post by JuniorFE on Feb 29, 2024 10:38:37 GMT
I'm quoting this for Larian's inevitable CDPR-like fall in gamer's eyes. Don't jinx it, man...
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Deleted
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Post by Deleted on Feb 29, 2024 11:17:58 GMT
It was the whole value for money thing that came about when open worlds started becoming popular. Media at the time seemed to focus on the length of the game being a huge plus, even though it could be filled with a lot of menial shite. So then you had the Ubi bloat start kicking off and open worlds have just gotten bigger and bigger since.
No the shorter more focused games seem to get the praise for skipping the bloat.
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Post by dfunked on Feb 29, 2024 11:27:06 GMT
My eyes light up when I see a game with a 10 hour story. There are only so many massive open world games I can cope with every year.
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Post by Jambowayoh on Feb 29, 2024 11:41:51 GMT
It was the whole value for money thing that came about when open worlds started becoming popular. Media at the time seemed to focus on the length of the game being a huge plus, even though it could be filled with a lot of menial shite. So then you had the Ubi bloat start kicking off and open worlds have just gotten bigger and bigger since. No the shorter more focused games seem to get the praise for skipping the bloat. To your point though it's clear that people actively like long games, such as BG3, as long as the content is worthwhile and not Ubi bloat as you say.
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KD
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Post by KD on Feb 29, 2024 11:43:45 GMT
I dropped out a while ago from buying console games anywhere near full price, I had the ps5 on release day and sold it soon after to go back to the PC.
I miss games being designed around a new talent or weapon per level and not just talent trees with options of 1% crit or 1% damage and trying to work out which is better, finding out you choose wrong and needing to respect.
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Tomo
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Post by Tomo on Feb 29, 2024 11:45:13 GMT
It was the whole value for money thing that came about when open worlds started becoming popular. Media at the time seemed to focus on the length of the game being a huge plus, even though it could be filled with a lot of menial shite. So then you had the Ubi bloat start kicking off and open worlds have just gotten bigger and bigger since. No the shorter more focused games seem to get the praise for skipping the bloat. To your point though it's clear that people actively like long games, such as BG3, as long as the content is worthwhile and not Ubi bloat as you say. 100% this. Generally prefer shorter games, but in the last few years, I've completed Elden Ring and BG3. Enormous, enormous games. Far bigger single player games than I've _ever_ completed, but that's because the content is tight.
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Deleted
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Post by Deleted on Feb 29, 2024 11:48:20 GMT
The return to the office will be code for ‘we’re going to ruin your mental and physical health with the coming crunch and staff abuse’ that they are famous for.
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Post by Jambowayoh on Feb 29, 2024 11:49:26 GMT
I believe the crunch and human cost for Red Dead 2 was quite significant. I guess we'll find out how terrible GTA 6's is.
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Post by Deleted on Feb 29, 2024 11:49:38 GMT
Yeah, I love open world games. My point was they just started to get stuff added for the sake of it to pad out the value.
Obviously not every open world game is like that. But far too many have been like that, especially when they first starting to get really popular.
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Post by Jambowayoh on Feb 29, 2024 11:57:08 GMT
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Post by Chopsen on Feb 29, 2024 12:10:45 GMT
I think Larian, and BG3 specifically, is an edge case and it's hard to generalise from that to how the industry should be. If BG3 had bombed (or even just been a bit average and not earned megabucks) then it would just as easily served as a example of how putting all your resources in a single title is an unwise business decision. And tbf, it *is*. Movie studios and record companies have worked this out long a go: they put resources in to acts/titles/talent with an expectation that some will fail. In the music industry it's actually *most* that never make back their initial signing advance.
Games industry doesn't work like this. Every title has to make it, or people ask questions. Even larger publishers like Ubi seem to go all in for every title. As a secondary consequence, that also then means large games tend to be unadventurous.
Larian have been serially very lucky with their last couple of titles. Yes, "talent" contributed massively to that, but talent can be hard to rely on in creative work.
(also yeah, I know didn't Todd Howard say a similar thing about BG3 setting unrealistic expectations and get piled on for it? Well, just because Starfield was shit it doesn't make him wrong.)
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Post by simple on Feb 29, 2024 12:32:05 GMT
I know there were big games before it but it feels like FF7 was the first major title specifically marketed on the basis of being 100 hours of gameplay. Only y’know, its actually got the content to back it up not just trying to clear basecamps or endless collectathons with no real reward or story content.
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Post by dangerousdave on Feb 29, 2024 12:50:19 GMT
It took me 32 hours to finish FF7 back in the day and I don’t know why I still remember that.
Also, when is it Nintendo’s turn to announce cuts?
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Post by Jambowayoh on Feb 29, 2024 16:19:39 GMT
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zisssou
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Post by zisssou on Mar 1, 2024 8:53:35 GMT
Yeah my mate was saying in Sony London it's fairly similar. On their Slack channel it's basically turned into Reddit.. just loads of shitting on Sony.
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zephro
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Post by zephro on Mar 1, 2024 9:45:22 GMT
It was the irc channels back in the day same idea though. Though London Studios were excluded usually.
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