neems
Junior Member
Posts: 1,492
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Post by neems on Apr 6, 2023 8:15:15 GMT
Yeah I keep seeing M'baku. I'm also getting Patriot, which is a pain because I already have him but it was the Winter Wonderland variant, so it doesn't count towards the collection. And... I got M'baku in a cache anyway.
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Post by dfunked on Apr 6, 2023 9:14:21 GMT
I love the way you can just try a totally new (to you) deck whenever the game feels like it's getting a bit stale.
Just got Knull with collectors tokens so thought I'd try out a deck with him, death, Deadpool and the usual suspects. Got an awful deal on the first game and had to back out, but second game was fantastic. The other guy even played Magik much to my amusement, so I was able to play a 40 power Knull, Death and 10 or so power Deadpool on the last go.
It's a shame that Yondu doesn't trigger Wolverine when the opponent plays it, though. Seems to be the card of mine that always gets destroyed.
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Post by damagedinc on Apr 6, 2023 9:17:28 GMT
I caved and got the pass (I know I know) hit monkey is a fun card but I need sera to really make it sing. So waiting for that to pop up in the pool 3 shop.
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Post by gamingdave on Apr 6, 2023 9:23:34 GMT
I've got Galactus pinned. Really need Knull to make him worthwhile, but he looks like a fun card to have. Whenever he's been played against me it's been a retreat (never seems to come out against my Jubilee deck, which has heavy hitters to maybe keep playing).
Only need Hazmat, M'Baku and Orka from pool 3 now, and expect I will mop them up in the next few weeks from open play.
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Post by DudeJoe on Apr 6, 2023 10:13:23 GMT
I made the game do a big number. Need to try get even luckier - waiting for Superflow as well as Kamar-Taj to play Wong on 3, Black Panther on 4, Odin on 5 and finish with Arnim Zola copying Wong and BP to double up twice more!
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Post by crashVđź‘€dđź‘€ on Apr 6, 2023 10:36:00 GMT
Elysium works too as it reduces cost by 1.
Was thinking if you could ramp up early but deathlock only works 1 turn and I'm sure electro costs 3 so it'd ruin your curve
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Post by LegendaryApe on Apr 6, 2023 10:43:23 GMT
I caved and got the pass (I know I know) hit monkey is a fun card but I need sera to really make it sing. So waiting for that to pop up in the pool 3 shop. I didn't know this but playing Mysterio counts as playing three cards, which can bump up Hit Monkey and Bishop at the same time
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Post by DudeJoe on Apr 6, 2023 10:49:09 GMT
Elysium works too as it reduces cost by 1. Was thinking if you could ramp up early but deathlock only works 1 turn and I'm sure electro costs 3 so it'd ruin your curve Yep Elysium would do it too. Is Electro only +1 energy for the next turn or for all turns?
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Post by crashVđź‘€dđź‘€ on Apr 6, 2023 10:55:32 GMT
All turns but you can only play one card from then on (like sandman) unless you can get rid of it e.g like playing it onto deaths domain so you get the energy bonus with no ongoing downside
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Post by dfunked on Apr 6, 2023 12:09:48 GMT
For some reason I thought you'd lose the extra energy as well when electro is destroyed... D'oh. I can see why he's in so many destroy decks!
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neems
Junior Member
Posts: 1,492
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Post by neems on Apr 6, 2023 13:10:20 GMT
I caved and got the pass (I know I know) hit monkey is a fun card but I need sera to really make it sing. So waiting for that to pop up in the pool 3 shop. Are you playing him with Beast?
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Post by damagedinc on Apr 6, 2023 14:01:49 GMT
I caved and got the pass (I know I know) hit monkey is a fun card but I need sera to really make it sing. So waiting for that to pop up in the pool 3 shop. Are you playing him with Beast? I don't have beast! I'm running a "budget" monkey deck as missing a few of the key bounce cards. # (1) Ant Man # (1) Squirrel Girl # (1) Sunspot # (1) Nightcrawler # (2) Angela # (2) Hit-Monkey # (2) Mysterio # (3) Bishop # (3) Wolfsbane # (4) Ka-Zar # (5) Blue Marvel # (6) Onslaught Sera would go a long way to improving it.
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Post by damagedinc on Apr 6, 2023 15:06:24 GMT
Out of interest I had a look. At CL 2336 I a. Still around 20 cards from pool 3 complete eeesh
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Post by crashVđź‘€dđź‘€ on Apr 6, 2023 15:28:33 GMT
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Post by LegendaryApe on Apr 6, 2023 16:06:57 GMT
Thanks for the heads-up
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Post by Warrender on Apr 6, 2023 19:35:18 GMT
OTA Balance Update:
BALANCE PATCH OTA HOTFIXES - April 6th
April 6th - OTA Balance Updates For those unaware, “OTA” stands for “over the air” and refers to a hotfix change we’re making to content outside of our usual semi-monthly patch schedule. This week, we’re making four changes in an ongoing effort to encourage a more diverse spread of decks and individual cards being played. To set expectations, this patch won’t cure all the metagame’s ills, but it should represent an improvement until our next, action-packed patch.
Red Skull 5/13 -> 5/12 Ongoing: Enemy cards at this location have +1 Power.
As our previous patch notes discussed, we last adjusted Red Skull to weaken specifically his interactions with Shuri and Taskmaster. Our goal was to keep his strength otherwise flat or even slightly improved and see how things settled once we’d softened Thanos’s grip on the metagame. We know many players disagreed with that approach, and we’re weighing that feedback as we continue to debate internally how “aggressive” our balance updates should be. In this case, things settled into an improved metagame, but with decks based around Shuri and Taskmaster still too strong for our liking. We recognize Shuri is clearly the true offender here, and we have a balance change for Shuri ready. However, that change to Shuri needs a patch to be implemented–we can’t make it via OTA. So this is an interim adjustment to weaken the Shuri deck just a bit more. We do expect Shuri to remain viable after this Red Skull tweak, but we don’t want to drastically nerf multiple “innocent” cards when we have an incoming nerf to Shuri herself. Once that change to Shuri is live, will we revert this or previous Red Skull changes? Maybe, but we’re going to give that some time because we’d rather ensure a larger shift in the metagame.
Sunspot 1/1 -> 1/0 At the end of each turn, gain +1 Power for each unspent Energy.
Sunspot is one of the most heavily-played cards in the game. The why is obvious: he’s strong, he’s in Series 2, and he has powerful synergies with other cards like She-Hulk and Infinaut. The opportunity cost for having him in your deck is also very low, since you only have to have 1 spare Energy on any turn to unlock his strength floor, and the ceiling can be very high. All of this adds up to a solid criteria for a minor nerf, creating space for less-played cards to compete more often for slots in decks. We were curious if nerfing She-Hulk would have any impact on Sunspot, but truthfully we didn’t expect any change and assumed we’d be making this adjustment sooner rather than later. We did evaluate some other changes to Sunspot, but for Series 2 cards we want to retain the elegance of the original design, just a touch weaker. As a default card in both Shuri and Thanos, this change does impact those decks a bit more than others, too.
Shadow King 4/3 -> 3/3 On Reveal: Set all cards here to their original base Power.
Shadow King’s whole purpose is to fight back against exactly the kind of thing that Shuri’s doing, but this card simply released too weak to be a consideration for most decks. We recognize his status as a Series 4 card that’s used to answer powerful decks, rather than fuel them, might limit his potential to impact the metagame. However, we’re happy to just give him this boost and see where things land from there.
Sentry 4/8 - You can't play this at the right location. On Reveal: Add a -8 Power Void to the right location. -> 4/10 - You can't play this at the right location. On Reveal: Add a -10 Power Void to the right location.
Sentry’s a card that just hasn’t found a great home yet. While these number changes aren’t an obviously impactful buff, it does increase the potential reward for running Sentry and the potential damage donating your Void with Viper can do. This is just a change we’ve been interested to try out, so we’re making it here.
Our Balance Future Speaking of changes we’re interested in trying out, we have an exciting announcement about the future of card balance for MARVEL SNAP! Starting with our upcoming April patch–currently scheduled for 4/18–we’ll be making weekly changes to cards in the game. Our patch every four weeks will continue to release on Tuesdays and include card updates as well, but the intervening weeks will each feature changes going live on Thursdays via OTA. We know this is just the sort of balance attention and prioritization that many of you have clamored for, so thanks for your passionate feedback! It’s been a multi-team effort to get this process buttoned up over the last month, and we all hope you’re as excited as we are. Let’s go ahead and address some of the questions that should be popular:
Why Thursdays? Why not? Actually, Thursdays are just a good day to slide into the rest of our schedule and ensure our QA team has enough time to verify these updates. It also avoids stepping on new card releases or hot/featured locations.
What kind of changes will we make? Our OTA tool gives us the ability to make changes within about a week or two, but it is limited in what we can change. We’re continuing to develop the tool and expand its limitations, but for now you can expect weekly Thursday changes to be numbers-only like the above, with our larger patches still addressing most major changes to card functionality and VFX.
Will we be nerfing or buffing cards? Ah! Well, as you can see with Sentry and Shadow King, we do intend to buff cards through OTA. In fact, we’re going to guarantee at least one buff in each of these updates. We will also use this method to balance the metagame with nerfs, but only when it’s deemed necessary.
How many cards will change each week? Our target is 2 to 4 cards each week. On patch weeks it’s possible we’ll change more, as that’s a unique access point for us.
How will we pick which cards to change? We have a list of buffs (and a very small list of nerfs) that we’re making to existing content. We’re prioritizing them based on how we expect the individual changes to affect the metagame or even combine with new cards and locations, but we’ll shift them around based on the live metagame.
Why not just make all those changes now? One of the things we’re wary of with balance patches is “how much change is too much?” We’ve avoided changing more than a handful of cards at a time for a while now, and we think that’s a good thing because they’re easier to digest. Plus, pacing out these changes lets us lightly freshen the metagame periodically, rather than shake it all up at once and then watch things settle into a new state of stasis. How long will we do this? We’ve planned a trial period for May, and depending on how it goes we may continue onward. We’re optimistic about that at the moment. -------------------------- That’s all we’ve got for now! We hope you’re stoked for the future of weekly balance updates, and we’ll see you in a couple weeks as we turn the page on a new SNAPter in the book of digital balance! Like chapter? Yeah, you get it.
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Post by LegendaryApe on Apr 6, 2023 21:07:26 GMT
Thanks for the update.
The 18th isn't too far away, for the next round of cards to drop to series three
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Post by damagedinc on Apr 7, 2023 8:36:37 GMT
The sunspot "nerf" seems pointless. Especially harsh on a pool 2 card for newcomers. Strong cards are just strong cards. Make others better
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Post by dfunked on Apr 7, 2023 9:11:00 GMT
Yeah, I've always hated the nerf it into the ground mentality. Just buff other cards to make them competitive FFS! I still can't see 1 power less stopping people from using it, though.
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Post by damagedinc on Apr 7, 2023 9:16:09 GMT
I think its to try and make it less prominent, it's one of the most played cards. But as above sometimes a good card is just a good card.
It's vulnerable to shang and killmonger so always felt fair. If you want other cards to rise to the top then make them better.
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neems
Junior Member
Posts: 1,492
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Post by neems on Apr 7, 2023 9:52:27 GMT
Killmonger seems less prevalent at the moment (thank God, my bounce deck is not a fan) but I never worry too much about Sunspot.
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Post by Phattso on Apr 7, 2023 9:57:41 GMT
Even though Sunspot is in two of my three favoured decks, it's a "chance yer arm" sort of card rather than the basis for a win. So yeah, I have no doubt it's played a lot, but I'm not sure that means it's an overpowered game winner of a card. As mentioned above there are handy counters and, unless you're really not paying attention, there are lots of decks that would just power past whatever number Sunspot has on it come turn six anyways. But, equally, knocking that starting point of power off it doesn't really impact me anyways and it'll be staying in those decks. So... "meh" I guess? Since getting Knull and Death I've finally been playing with what I think is a viable Destroy deck, but fuck me is it sometimes hard to land a victory. A zero cost 12 power card and another with usually upwards of 20 points on it should be easy mode, but for some reason I can't quite make it stick. Real good fun trying though. Helps that it's the start of the new season so I'm not so attached to my mid-20s rank as I was my high-50s.
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Post by dfunked on Apr 7, 2023 10:24:28 GMT
I'm only fairly low level so far, but seem to keep coming up against other destroy decks who don't have Knull. Makes getting to that last turn play of Knull, Death and Deadpool (now that I've figured out Electro) comically easy.
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Post by LegendaryApe on Apr 8, 2023 7:26:15 GMT
Just have the Helicarrier to unlock in season 3. Should have that unlocked the normal way, so I can keep my pool 3 pick for the cards that drop a season on the 18th. Which means I can unpin Knull and keep my tokens for the High Evolutionary. Having said this, will get every variant and title available before pulling Helicarrier
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Post by damagedinc on Apr 9, 2023 7:35:49 GMT
Got sera and really struggling with the control deck. Just keep losing, obviously me and not the cards. Just need to learn how to use it properly.
Might have to go back to old faithful (patriot) as not ranked up at all this week.
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Post by damagedinc on Apr 9, 2023 7:37:53 GMT
Got 9.5k in tokens with thanos pinned. Anyone used him? Not sure if I have missed the thanos train or if he is still any good.
Galactus is tempting but he's a bit one dimensional.
Should then have enough tokens to get high evolutionary when he comes out.
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Post by Phattso on Apr 9, 2023 7:39:40 GMT
How are you folk determining how much of a given series is left to collect? The mobile UI is shite for telling me what’s in each series. Is the PC version better for that somehow?
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Post by SpiralScratch on Apr 9, 2023 7:50:49 GMT
How are you folk determining how much of a given series is left to collect? The mobile UI is shite for telling me what’s in each series. Is the PC version better for that somehow? Marvelsnapzone for most people. I just made an account there and update my collection manually so it saves it. You can also let external sites use the games API to get every bit of your account and match data but i've not bothered with the faff on android.
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Post by Phattso on Apr 9, 2023 8:03:24 GMT
Ah, I see. Old skool lists. I’m on an iPhone so none of that interapp connectivity malarkey for me. I’ll see if I can be arsed to use one of the sites.
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neems
Junior Member
Posts: 1,492
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Post by neems on Apr 9, 2023 8:04:22 GMT
Got 9.5k in tokens with thanos pinned. Anyone used him? Not sure if I have missed the thanos train or if he is still any good. Galactus is tempting but he's a bit one dimensional. Should then have enough tokens to get high evolutionary when he comes out. He's interesting, but I find him quite hard to use. I may just be bad at the game though. At the moment I am all about Bounce, I want me some Kitty.
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