wunty
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Post by wunty on Oct 20, 2022 8:27:46 GMT
I fully expect this thread to die faster than a deadite at the end of Ash's chainsaw, but thought I'd make it regardless.
It's getting into spooky season again and I had the urge to grab this after binging on Ash vs Evil Dead. It's good fun and suitably mental, albeit quite difficult. It's very much the type of game that would work better with a co-ordinated team, hence the reason for this thread.
Be great to get a game of this going with FG people, even one night every other week. Fully realise there's probably no-one on here playing this or is interested in playing it but let me know if you are.
Oh, it's on sale on PSN just now as well if that helps.
P.S. There may well be a thread for this already but the search is shite and I found nothing. Don't recall seeing one either.
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Zyrr
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Post by Zyrr on Oct 20, 2022 10:47:18 GMT
There is another thread somewhere, but it's only got about 3 replies, so no big deal.
I play this most nights. I don't really play survivor all that much as random queue folks are a *very* mixed bag - it just takes one teammate to make too much noise or not manage their fear in the early game and it hands the demon player a massive advantage. Still not impossible, but keeping the team together and *not* fighting everything the demon throws at you is key to winning.
As demon, I'm currently winning ~4/5 of my games as survivors have a tendency to split up, or spend way too much time looting before getting the objectives done, or just trying to fight absolutely everything instead of finding a car when they're found and getting the fuck away asap.
It's a great game though and definitely one of my favourites of this year. Certainly the best online game I've played in ages. Would definitely be fun to get a group going as organised teams who know what they're doing are almost impossible to beat.
It's got crossplay too, so PS, XB and PC folks can play together!
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wunty
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Post by wunty on Oct 20, 2022 10:53:47 GMT
Awesome man. Well, if you're up for it and we can grab another two then we've got ourselves a team!
As you're obviously a seasoned player. Any tips? Finding even the single player missions very hard.
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Zyrr
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Post by Zyrr on Oct 20, 2022 12:27:09 GMT
Sure thing! Bit short of time atm, but I'll post this as a placeholder for a tips post that I'll edit later on
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wunty
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Post by wunty on Oct 20, 2022 13:27:02 GMT
No rush!
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Post by wunty on Oct 21, 2022 9:50:03 GMT
Bumping this just to see if I could tempt anyone else to climb on board. Then I'll shut up. It really is bloody (literally) good fun though and there's lots to enjoy here if you're an Evil Dead fan.
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Post by heavysalad on Oct 23, 2022 13:26:09 GMT
I have this game and have only briefly played it (mainly as it's a group game and I have no group) so I could be interested in joining this.
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wunty
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Post by wunty on Oct 24, 2022 10:18:39 GMT
I'm getting okay at it now. I've ditched the 4 humans vs human demon mode and instead plumped for 4 humans vs ai demon mode. Never need to wait long for a game and more often than not we win. Means I get the XP and the practice, as well as learning the maps a bit better. Once I feel more confident I'll get back to the human demon, but I was initially getting destroyed in there. Getting better at keeping track of the objectives, not bringing too much attention to me, staying with survivors or - if I split up - making sure I get to light regularly.
It's very addictive. I'm enjoying going Mia as her fear level ends up being an asset and because she's a warrior, can deal a fair bit of damage.
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Post by harrypalmer on Oct 24, 2022 11:28:06 GMT
Going to look at getting this if it's still in the sale. After Elden Ring, Cyberpunk, and Valhalla I need something I can dip in and out of.
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wunty
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Post by wunty on Oct 24, 2022 13:18:56 GMT
harrypalmerI'm hesitant to recommend it for a purchase unless you're really into Evil Dead as it's got a pretty steep curve and it's really only my stupid love for the franchise that got me through. If you dig ED though and are prepared to get fucked over a few times early on, then I genuinely think it's got a lot to offer. Games last a max of 30 mins (I think, it may be 20!) and if you're dead, with no-one reviving you, then be prepared to sit the rest of the game out or lose your XP, which is a bit shit, but that's only happened to me once. Generally once characters start dying, it's over pretty quick. You can get revived before you bleed out, or if you die, your spirit can be taken to an altar and you're back in the game. There's no shortage of game modes (single player missions [no XP, but you unlock stuff], free exploration [take your time and explore what map you like but there are deadites around, no XP] 4 humans vs human demon, 4 humans vs ai demon, you and 3 ai vs ai demon [no XP]), however the crux of the game is the same on all the competitive modes (find three map pages, find Kandarian Dagger and Necronomicon pages, Kill dark ones, defend necronomicon, done). The longer the game goes on for, the stronger the demon and his minions become, and the greater your fear rises. Yet you don't want to rush things too quick as you want to explore a little between each objective to stock up on skill points, healing, weapons etc. There's a cool balance of exploring and trying to reamin undetected, yet sticking together with the others, yet also not taking too long. So there's constant tension, and when it all kicks off, it's glorius. Deadites appearing from everywhere, limbs flying about, people / cars / trees becoming possessed by the demon. It's nuts. Anyway. I like it. As you can tell. Draws characters, locations, deadites etc fromthe three Raimi Evil Dead films, the reboot, and also the fucking immense Ash vs Evil Dead.
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Zyrr
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Post by Zyrr on Oct 24, 2022 13:36:40 GMT
Ok, here's a few tips for survivors from someone who's been playing (mostly demon) for the past few months: In general: Remember that the early stage of the match is essentially a game of Hide and Seek; the demon will be looking for you but won't be able to detect you unless it gets close, or you do something that alerts it to your presence (see below). This gives the survivors an early advantage - especially on the largest map - capitalise on this as much as you can by looting up for a few minutes, then trying to get the map pieces found ASAP. The sooner you get onto the Pages/Dagger objectives, the lower the level the demon will be and the easier it will be for the team. Things to be aware of to prevent telling the demon exactly where you are: 1. Manage your fear. This is extremely important in the early game as letting your fear get into the red will instantly ping you on the demon player's map and give you away. Fear rises in darkness, when fighting certain enemies and even passively rises in certain areas, such as graveyards. The maps even have variants that cause more or less passive fear. Some characters have fear management abilities but failing that, get yourself into a lit area or use matches to light a fire. Fear management is essential for getting an early head start - you want to keep the demon off you for as long as possible. 2. Don't make too much noise. Firing a gun or breaking a load of pots will briefly ping your location to the demon. If they're paying attention they'll be on you like flies on dogshit in less than a minute. Try not to fire a gun until you *know* the demon has found you. 3. Don't use cars (unless you absolutely have to) until the demon is already on you. (However, once the demon is attacking then cars become an essential tool for avoiding being overwhelmed.) Note: None of this applies to Pablo. He is completely undetectable by the demon by these methods (though a canny demon player can still see the icon for a car driven by Pablo moving on their map) and is a good choice for splitting from the group to collect the map pieces while the rest of the team focus on gearing up. Other tips: * STICK TOGETHER. A player caught out on their own is in very serious trouble. You'll stand more of a chance if you move as a group! * Make sure the right weapons go to the right classes (a good two hander should always go to a warrior first; Hunters should get first dibs on the good guns). If you find something decent, either mark it or pick it up and drop it near a player you think might make better use of it. * If the support is running low on Shemps, drop what you can spare. Supports heal ALL players within a limited range when they drink, while everyone else just heals themselves. Making sure the support is well stocked is key to winning. * Likewise, pick up whatever ammo the hunter passes over and drop it on the ground when doing the objectives. Someone might need it. If a hunter runs out of ammo for their gun (and you're NOT also a hunter), consider dropping your gun and ammo to keep them going. Hunters do pretty miserable melee dps but can absolutely devastate bosses with headshots. * If you get caught out in the open by the demon: RUN! Don't try to fight everything, head for the nearest car and try to get out of the area. Failing this, head for a building and use the windows/railings to put distance between you and the enemy. Lead them on a merry dance and pick off lone mobs as and when you can. Avoiding pointless fights will waste the demon's energy and buy you some time to regroup. * If you're playing a DPS class (Warrior or Hunter) and have the good fortune to have found an Epic or Legendary weapon, consider dropping it if your fear gets high when you're on the objectives. If the demon possesses a high damage player with a very good weapon they can cut through the rest of the team before anyone even knows what's happening. If the demon knows you have a Legendary then be aware that you're now the primary target for possession. Dropping your weapon as your fear hits red will prevent a team wipe and really annoy the demon as they're left just swinging punches. Just remember where you dropped your stuff so you can pick it back up once your fear drops! * Don't expect to win matches until you've levelled a character to at least 20-ish. It's not impossible for a team of three 25s to carry a single low level player, but a low level team is going to have a really rough ride against any higher level demon player. Just be patient and learn from each game. As you gain abilities and spec out your talent tree you'll notice how much you're improving. (Same applies to demon - whose max level is 45 - expect to get absolutely stomped by high level survivors until you hit at least level 30 or so) I'll add more later as I remember/have the time!
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wunty
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Post by wunty on Oct 24, 2022 14:13:00 GMT
Awesome man thank you. That's very helpful.
I should probably play as a demon a few times to get an understanding of how it works. See if I get "found" and there are deadites spawning around me. I take it the demon knows where I am, so he will proetty much be on me from then on? If a few show up, my fear meter is quite low and I leg it, will he just lose sight of me and not know where I've ran off to?
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Post by harrypalmer on Oct 24, 2022 14:38:23 GMT
wunty I fucking love the films! But yeah, I'll only be getting it if its sub 20 quid, ideally less tbh. Watched a few reviews and it looks very fun, but also like the kind of game I would get really into for a few weeks and then never play again. Like Aliens Fireteam.
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Post by quadfather on Oct 24, 2022 14:46:08 GMT
Hang on a minute, this sounds ace - what's going on? Is it like a small team based co-op then, with skills and classes like an MMO?
I know absolutely zero about this
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Zyrr
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Post by Zyrr on Oct 24, 2022 14:49:00 GMT
If there are deadites spawning that you know for certain aren't from a trap you've just walked into, then yes, you've been found. You'll also know a demon is near because you can hear a low growling sound nearby, as well as pots, boxes, fences and small walls being knocked over by the demon zipping about around you. If you hear the sound of a fence crashing down nearby, then get ready!
Generally, once a demon finds a player (either alone or as a team) they'll do their best to stick to them and harass them. The demon can see a glowing outline around survivors when it's close - this outline gets stronger and can be seen from *much* further away if the survivor is afraid. Pablo is the exception to this and has *no* glowing outline regardless of his fear level, which makes him really fucking hard to find in the dark.
It *is* possible to get your fear down and get enough distance from a demon to lose them, but a good demon will try to stick to you like glue to prevent it, though a car will help with this: different cars have different top speeds (Ash's Delta being one of the fastest) - the demon is slower than all cars and will have to try cutting corners to try and keep up, but once you get a feel for the maps you can leave a demon player in the dust if you know your way. Get plenty of distance, abandon the car, keep your fear down and by the time the demon turns up you'll be far enough away to lose them.
Some "pro" players will actually jump into a car at the start of the game and drive around distracting the demon player while the rest of the team loots up and starts on the map pieces. It's a risky play though and I've seen it go wrong a few times!
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Zyrr
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Post by Zyrr on Oct 24, 2022 15:11:01 GMT
Hang on a minute, this sounds ace - what's going on? Is it like a small team based co-op then, with skills and classes like an MMO? I know absolutely zero about this That's exactly what it is, yes 15 Characters over 4 classes all taken from the franchise, with the Blacksmith from Army of Darkness being added at the end of the month. Survivors max out at level 25 with a talent point for each level to invest in their tree as you see fit, which means that there's numerous way to build each character, depending on how you want to play them. The classes are: Leader - a buffing class that don't excel at any one thing on their own but if used properly can make a team nigh on unstoppable. All 3 characters have different abilities and provide different buffs. Warrior - Melee DPS class. 4 characters to choose from that all play differently. Scotty and Mia are more high DPS focussed, while Henry the Red and AoD Ash are more tanky and are the first choice for getting in harms way and keeping the supports from getting ganked. Hunter - Ranged DPS class. 4 characters. All provide different (and valuable) secondary utilities to the team, while melting bosses with headshots. Support - Healer/Buffing class. 4 Characters. Again, all play differently (eg ED1 Ash can reduce party fear and passively heals whilst attacking; Cheryl is a more conventional AoE healer; Pablo focusses on providing the group with shields and David's heal provides a 30% damage reduction as well as an AoE that causes the demon's energy to drain faster) It's got a decent amount of complexity to it and the matches are short but fun. I bought it on sale in June on a whim as I'm huge Evil Dead fan, not expecting much from it - and have been playing regularly ever since!
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wunty
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Post by wunty on Oct 24, 2022 15:11:51 GMT
wunty I fucking love the films! But yeah, I'll only be getting it if its sub 20 quid, ideally less tbh. Watched a few reviews and it looks very fun, but also like the kind of game I would get really into for a few weeks and then never play again. Like Aliens Fireteam. Yeah man I get that. I was the same with Fireteam, but I do actually still dip in to that once in a while as well. I don't think there's a lot of longevity here but for now it's great fun. Could happily play a sesh every couple of nights for the forseeable. I ended up going to CEX and trading Dying Light 2 so I only paid 2 quid for it.
I did "ahem" then spunk up £17 for the season pass as I wanted the Allen siblings and the other costumes mind you, because I'm sad.
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wunty
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Post by wunty on Oct 24, 2022 15:20:31 GMT
Hang on a minute, this sounds ace - what's going on? Is it like a small team based co-op then, with skills and classes like an MMO? I know absolutely zero about this It's great man.
That's why I'd love a wee foursome going. I can imagine it's the kind of thing that will be really fun with four working together.
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Post by quadfather on Oct 24, 2022 15:28:35 GMT
Hang on a minute, this sounds ace - what's going on? Is it like a small team based co-op then, with skills and classes like an MMO? I know absolutely zero about this That's exactly what it is, yes 15 Characters over 4 classes all taken from the franchise, with the Blacksmith from Army of Darkness being added at the end of the month. Survivors max out at level 25 with a talent point for each level to invest in their tree as you see fit, which means that there's numerous way to build each character, depending on how you want to play them. The classes are: Leader - a buffing class that don't excel at any one thing on their own but if used properly can make a team nigh on unstoppable. All 3 characters have different abilities and provide different buffs. Warrior - Melee DPS class. 4 characters to choose from that all play differently. Scotty and Mia are more high DPS focussed, while Henry the Red and AoD Ash are more tanky and are the first choice for getting in harms way and keeping the supports from getting ganked. Hunter - Ranged DPS class. 4 characters. All provide different (and valuable) secondary utilities to the team, while melting bosses with headshots. Support - Healer/Buffing class. 4 Characters. Again, all play differently (eg ED1 Ash can reduce party fear and passively heals whilst attacking; Cheryl is a more conventional AoE healer; Pablo focusses on providing the group with shields and David's heal provides a 30% damage reduction as well as an AoE that causes the demon's energy to drain faster) It's got a decent amount of complexity to it and the matches are short but fun. I bought it on sale in June on a whim as I'm huge Evil Dead fan, not expecting much from it - and have been playing regularly ever since! Fucking sold! Adore everything evil dead - I thought Wunty was resurrecting the old shitty game, but I didn't realise this was available. Everyone on ps4/5?
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Post by quadfather on Oct 24, 2022 15:29:05 GMT
Hang on a minute, this sounds ace - what's going on? Is it like a small team based co-op then, with skills and classes like an MMO? I know absolutely zero about this It's great man.
That's why I'd love a wee foursome going. I can imagine it's the kind of thing that will be really fun with four working together.
Right, I'm fucking having some of this. PS4/5?
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wunty
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Post by wunty on Oct 24, 2022 15:56:18 GMT
Yeah man I’m on ps5
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Post by quadfather on Oct 24, 2022 16:00:09 GMT
Awesome. Hoped as much, as I'm currently downloading it for ps5 as we speak So, this role based thing then. I assume it's a good idea to have a balanced party? So what's a standard loadout? Leader + dps + dps + healer? Or? For the record, I am quite happy in these games playing the support/utility/healer class, in case you shotgun toting maniacs want to go mad
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wunty
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Post by wunty on Oct 24, 2022 16:02:15 GMT
So there’s a leader, a warrior, a hunter and a support. I’m presuming a balanced party will have one of each. But I’m still very new so not sure. I would reckon a support is a must at least, then a mix of the others.
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Post by quadfather on Oct 24, 2022 16:54:04 GMT
Ok cool. I'm happy going support. I perversely like it.
It's nearly downloaded so I might have a chance later to fire it up and work out what the fuck is going on.
Heard single player is shit, but I'll start there just to get the gist
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wunty
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Post by wunty on Oct 24, 2022 16:58:43 GMT
I’m finding the single player missions very difficult. For practice I found the ai teammates vs the ai demon pretty good then moved on to the human teammates vs ai. That’s where I’m at just now.
Once you’ve settled in let’s get a game scheduled.
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Post by quadfather on Oct 24, 2022 17:23:04 GMT
So like single player left for dead with ai doing everything else? If so, that will give me a good idea.
Aye, let me click with it and then let's sort it
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wunty
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Post by wunty on Oct 24, 2022 17:34:11 GMT
Yeah pretty much.
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Zyrr
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Post by Zyrr on Oct 24, 2022 17:41:53 GMT
Know Your Enemy: A Brief Survivor's Guide to fighting Kandarian Demons
Initial note - there are three types of damage: standard damage, balance bar damage and dismemberment damage.
Standard damage is your run-of-the-mill DPS. The higher the number, the more damage you do, the faster whatever it is you're hitting dies.
Balance bar damage depletes an enemies' balance bar (the white bar below their health bar). Once depleted, the enemy will be stunned for a short period of time and can do absolutely nothing to fight back. This is particularly great for bosses, as they can't fight back while you absolutely whale on them. Good stuff. Blunt weapons inflict a portion of their damage as balance bar damage.
Dismemberment damage is inflicted by sharp, generally choppy weapons, but Hunters can also spec their build so that their gunshots can dismember. Does exactly what it says: removes limbs from deadites, reducing their damage and often removing any weapons they may be carrying as a bonus.
A note on demons: Demon players fly around the map looking for the survivors, collecting orbs that fill up their infernal energy bar. Infernal energy is the currency with which demons lay traps for the survivors to walk into, spawn mobs, possess mobs, players, trees and cars. Demons start a game at infernal level 1, at which they can only spend energy to populate traps. They gain levels by laying traps, possessing, scaring, fighting and downing survivors. As a demon gains levels they spend points to strengthen and increase their powers. A good result for the demon is to hit at least level 10 by the time the team has started the pages/dagger as this is the lowest level at which the boss can be summoned. A demon player above infernal level 20 is a force to be reckoned with.
A good demon player will harass a team's healer as much as possible to deplete their stock of Shemps. A team low on healing items is a team that's going to get hit hard from attrition towards the end of the match. Don't rush the next objective if you've not got the supplies for it. Try and make a stop off en-route for a quick loot and top-up.
There are currently 4 demons in-game:
The Warlord - Home to your common or garden deadite variety. Has an ability that buffs all mobs for 30 seconds, giving them more health, damage and making them immune to balance bar damage.
The basic mobs are reasonably fast, reasonably strong and reasonably tough. Do not underestimate their attacks or their 'puke' ability, which renders you unable to attack or dodge for a few seconds.
The elites are larger, tougher and hit much, much harder. Fortunately, they're pretty slow and you can dodge their attacks pretty easily with practice. Just watch out for their leaping smash attack.
"Someone's in my fruit cellar!" The boss is probably the most recognisable deadite of all: Henrietta from Evil Dead 2. Hits like a truck, has a nasty grab that needs interrupting by other players ASAP, a ground slam AoE attack and a 'fart' that trails a cloud of green gas behind her for a short while which causes damage over time to anyone stood inside the cloud. She seems pretty slow, but do not underestimate her - especially on the phase where you have to defend the book. If your team's damage is low, she'll absolutely destroy the book before you can kill her. Keep dodging and if she comes for you, then get ready to run.
The Plaguebringer - Army of Darkness themed. Certain attacks apply stacks of blight that reduce your attack damage and cause damage over time. Can drop a cauldron down that buffs all nearby units. The cauldron *can* be destroyed, but diverting time to attack it over fighting mobs can be a risky business.
The basics are sword wielding skeletons. Quite weak and easy enough to kill, but have a nasty spin attack that applies multiple stacks of blight on surrounding survivors. The blight stacks are more of a danger than the skeletons themselves.
The elites are the 'pit deadite' from AoD. Slow, but hit hard and have a high resistance to melee attacks. Does a nasty AoE stomp that inflicts blight. A real pain in the arse to Warrior heavy teams, but Hunters make short work of them.
The boss is the witch from the throne room scene of AoD. Very mobile. Flies around using ranged attacks. Throws potions down to apply blight/buff mobs, has a grab as well as a scream attack that hits pretty hard in a cone in front of her. Best dealt with at range, as she'll kite warriors around doing a lot of damage before they bring her down. Also gets back up when she dies for a limited while. Pain in the arse, but more of an harassment unit/distraction than other bosses.
The Puppeteer - Ash Vs. Evil Dead themed. Generally weak mobs, but the demon has the 'power possess' ability which gives its minion possession a massive buff. Puppeteer players are extremely strong in the early game and will be actively searching for the players almost immediately. When you're found, don't try killing the power possessed mob unless you have no other choice; run, find a car, loop it round a building, do *anything you can* to survive, as these fuckers hit HARD against early game survivors.
The basics are fairly weak. Most notably they explode on death, so be sure to dodge back just before they pop. Their main strength comes from being being possessed by the demon, at which point they become lethal.
The elites are fragile, but hit harder than the basics and are impervious to ranged attacks. Can summon lightning that can hurt if you don't dodge in time. Watch for electricity crackling beneath your feet and MOVE. They can also duplicate themselves if left alone long enough, so don't give them the chance.
The boss is Eligos from AvsED season 1. Fairly fragile but goes invisible when moving which makes it almost impossible to hurt until it attacks someone. Has a nasty electrical AoE attack that stuns everyone in a wide area, as well as a grab and an easily dodged rock throw. Don't underestimate this one as it can make very short work of uncoordinated teams. If you get caught out in the open by Eligos, just do your best to find a car and GTFO.
The Necromancer - Army of Darkness themed. Lots and lots of skeletons. Drops a Skeletal Flutist that buffs all mobs within range. You'll know the flutist has been dropped because you'll hear it playing a tune and the mobs will have a red glow about them. The flutist cannot move, so find it and kill it ASAP (shooting it will do) as the buff it provides takes the fairly weak mobs and makes them *nasty*. (Necro has gone from one of the strongest demons to arguably the weakest since the last balance update, but that's not to say it's still not good in the right hands)
The basics are skeletons with shields and spears. Have a good range to their attack and can do a small AoE that makes survivors stumble. Not dangerous on their own, but they're never on their own. Towards the end of a match there'll be a bloody shit-tonne of these guys running about. If they get buffed you're in the shite.
The elites are tougher skeletons. Surprise! Slow though. Very slow. They do, however, hit ridiculously hard! Have an AoE slam and a trident throw. Dodge those swings and focus them down or they'll cause trouble.
The boss is Evil Ash, which automatically makes him the coolest. Hits hard, can summon more skeletons and also resurrect any that have died nearby recently which can quickly overwhelm a team holding an objective. Has a grab that heals him (not by much though) and is often specced in a way that prevents survivors from healing or being healed for 4 seconds after he's hit them - be wary of this! But despite all of this, he has one massive weakness: a team with blunt weapons can smash through his balance bar and lock him down in a stun that seems to last ages, which makes him next to useless against Warrior heavy teams with the right weapons. Shame.
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Post by quadfather on Oct 24, 2022 18:36:43 GMT
Fantastic write up ZyrrI'm getting quite hyped for this
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Post by quadfather on Oct 24, 2022 18:37:39 GMT
2 questions though
1) do you guys play as survivors or demons?
2) how do you select which demon you want to be?
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