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Post by simple on Oct 26, 2021 23:51:44 GMT
Getting a real roll with Carrion now. I’m guessing it won’t be a long game but its got that typical Devolver ‘what you played as a kid but now gory and trashily adult’ thing down really well.
Its nice just being able to flop about as a squishy fleshbeast munching on people for the most part.
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Post by ToomuchFluffy on Oct 27, 2021 5:42:25 GMT
Now that I've got past the Clockwork Mansion, where I drifted away before, I'm really enjoying Dishonored 2. I more or less breezed through the Observatory mission, except a little bit of trouble getting past a road full of guards on the way back. In the end I just blinked the hell out of there until I got to a corner where I could hide until they gave up looking for me. Now I've got shadow walk (which scares the crap out of me even though I'm the one doing it) and can chain four enemies at once I'm golden. Carefully chain a whole room full of enemies then creepily speed-crawl up to the most vulnerable one and choke them all out at once? Yes please! Shadow Walk + Domino seems like a good dombination for a stealthy playthrough. I only got the latter pretty late and only used it a few times.
Personally I made the mistake of regarding Shadow Walk as my main stealth option, but often when I wanted to be stealthy Shadow Walk wasn't enough to conceal myself. Usually it was easier to just choke out guards or to avoid them altogether when possible. And the ability to crawl through small openings was rarely there and only one option among many. Though at least the tempo boost was useful a few times to run away. It also worked fairly well to quickly and safely choke out one and sometimes two people. Not sure if the stealth bonus made a difference in those situations though. The impression that I got was that SW would be great for an Assassin-playthrough, especially together with turning people to dust/ash (?, or whatever it was). First and foremost since it's so much faster.
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patrick
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Ugly bag of mostly water
Posts: 754
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Post by patrick on Oct 27, 2021 6:34:23 GMT
Finally managed to finish chapter 6 on RDR2.
Does anything interesting happen in the epilogue? I'm feeling immensely unsatisfied with the ending of the last chapter.
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Post by Aunt Alison on Oct 27, 2021 7:05:31 GMT
Finally managed to finish chapter 6 on RDR2. Does anything interesting happen in the epilogue? I'm feeling immensely unsatisfied with the ending of the last chapter. Depends if you want to see how things end with a certain bastard. Other than that, it's not that interesting
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patrick
New Member
Ugly bag of mostly water
Posts: 754
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Post by patrick on Oct 27, 2021 7:22:57 GMT
Finally managed to finish chapter 6 on RDR2. Does anything interesting happen in the epilogue? I'm feeling immensely unsatisfied with the ending of the last chapter. Depends if you want to see how things end with a certain bastard. Other than that, it's not that interesting That's what left me feeling unsatisfied so I guess I'll see it through to the end!
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Post by crestedzulu on Oct 27, 2021 10:04:57 GMT
After 4 false starts, eventually played God of War from start to finish over the past couple of weeks. What a game!
It didnt quite click with me until around 10 hours in, but by then i was absolutely loving it and cant wait for the next chapter.
Faffed around a bit with Spiderman last night, it still hasnt clicked yet either and i drifted towards the dashboard ... Toyed with another TLOU2 run through but wasnt really feeling it. Looked at the clock and thought, fuckit, bedtime.
Woke up. Checked the store this morning and Deathloop was £39.99 so i figured at that price, why not ... hope this one bloody clicks!
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mikeck
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Posts: 1,674
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Post by mikeck on Oct 27, 2021 10:07:45 GMT
Woke up. Checked the store this morning and Deathloop was £39.99 so i figured at that price, why not ... hope this one bloody clicks! Ooh, if that had been live yesterday I would have bought that instead of taking a risk on Back4Blood (which I'm really enjoying, so I'm happy). I'll have to wait for any deals at the back-end of the year now instead (no new releases I'm that interested in until Feb '22 now anyway).
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Deleted
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Post by Deleted on Oct 27, 2021 10:40:17 GMT
Still supposedly playing Bioshock Infinite. In reality, not touched a game of any kind for a couple of weeks due to work / life etc. I really need to correct this situation.
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Post by Sarfrin on Oct 27, 2021 11:15:34 GMT
Personally I made the mistake of regarding Shadow Walk as my main stealth option, but often when I wanted to be stealthy Shadow Walk wasn't enough to conceal myself. Usually it was easier to just choke out guards or to avoid them altogether when possible. And the ability to crawl through small openings was rarely there and only one option among many. Though at least the tempo boost was useful a few times to run away. It also worked fairly well to quickly and safely choke out one and sometimes two people. Not sure if the stealth bonus made a difference in those situations though. The impression that I got was that SW would be great for an Assassin-playthrough, especially together with turning people to dust/ash (?, or whatever it was). First and foremost since it's so much faster.
I'm scoring very low on stealth because I get spotted fairly regularly, sometimes deliberately to lure guards into stun mines (I have the three shot upgrade for those too). I'm still low chaos though because I don't kill anyone.
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Post by ToomuchFluffy on Oct 27, 2021 15:12:42 GMT
Personally I made the mistake of regarding Shadow Walk as my main stealth option, but often when I wanted to be stealthy Shadow Walk wasn't enough to conceal myself. Usually it was easier to just choke out guards or to avoid them altogether when possible. And the ability to crawl through small openings was rarely there and only one option among many. Though at least the tempo boost was useful a few times to run away. It also worked fairly well to quickly and safely choke out one and sometimes two people. Not sure if the stealth bonus made a difference in those situations though. The impression that I got was that SW would be great for an Assassin-playthrough, especially together with turning people to dust/ash (?, or whatever it was). First and foremost since it's so much faster.
I'm scoring very low on stealth because I get spotted fairly regularly, sometimes deliberately to lure guards into stun mines (I have the three shot upgrade for those too). I'm still low chaos though because I don't kill anyone. I had the three shot upgrade for the Mansion and not too surprisingly that worked pretty well against the Clockwerk Soldiers.
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Post by simple on Oct 28, 2021 10:57:34 GMT
I’m finding GotG overbearingly clunky and generic myself. The music is cool, the voice acting is decent but the gameplay itself just feels like a step down compared to other Marvel licensed games. Even the moment to moment gameplay in Avengers (the main storyline, not the trash heap that was the live service shite) felt a little more solid than this. I’ve had it glitch out several times already with characters warping through scenery or getting locked into animations in the wrong place. It looks very Bioware from the live stream I’ve been dipping in and out of on PS Access this morning. Fair?
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Post by 😎 on Oct 28, 2021 14:08:17 GMT
Ish. Dialogue has some consequences but it’s still ultimately a linear experience.
The game is growing on me a little, combat is at least solid, it’s just everything outside that that feels clunky and, if I’m being honest kind of boring, though the sheer volume of incidental details is nice. The Milano flying sequences are absolutely terrible, like an on-rails shooter from the mid 90s or something.
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Deleted
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Post by Deleted on Oct 28, 2021 17:34:55 GMT
It's more linear than I expected it to be, and the combat hasn't expanded as much as I thought it would either, but I'm loving it. The visuals and art design are fantastic, and I like the characters and narrative. One thing to know going in though is that the characters do not stop talking. In that way, it's a bit like playing through a Marvel film, where there's dialogue as you move through the stage, and there are short cutscenes as you reach specific sections of the map, but the characters are constantly conversing and bickering. Even if decide to go off the given path to find a collectible or something, the characters will berate you for wasting time. If the constant banter of the films annoys you, you might hate it here.
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Post by ToomuchFluffy on Oct 28, 2021 18:26:06 GMT
I have tried out two games today: On the one hand Age of Wonders 3, which I ended up just uninstalling again after about 90 minutes. I don't really have any strong opinions about it, it basically just didn't engage me enough in terms of style and atmosphere as that I would have really been motivated to learn the ridiculous amount of game systems. Thinking about it; the latter was one of the reasons why I ended up liking Endless Space: Heroes and battles are simple in that one. It's really first and foremost a 4x-game. AoW3 on the other hand tries to do everything in a good amount of detail and at least as a novice I find myself swamped in too many things to learn, too many numbers etc. I think it partially also comes down to how everything is introduced and to how the interface displays everything. That was also something where I found ES remarkably clear in comparison.
The second game was Ashes of the Singularity: Escalation, an RTS kind of following in the footsteps of Total Annihilation and Supreme Commander. Haven't played it much so far, but impressions are mixed. The tutorial was a case of too much information in too little time, with the narrator pointing out all kinds of stuff and referring to tooltips and such without ever giving me the time to do anything more than the minimum amount of gameplay required for the tutorial. The narrator barely gives time to properly consider any of the mechanics. Other than that the replay-functionality has some issues (immortal units and such) and the effects are a bit questionable. A lot of units just disappear or go up into smoke in battle and it results in things often not feeling as impactful as they schould. Will have to play a few more skirmishes tomorrow, but at the moment I'm not too enthusiastic.
Not that I'm complaining. My backlog is too big anyway ;-)
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Post by Sarfrin on Oct 28, 2021 21:17:46 GMT
Had a go at Duskers (thanks to addyb). I'd played it a tiny bit when it was on Origin Access but this time I lost 2 hours like that *clicks fingers*. Messed up good and proper when I forgot to switch off the ship's defences that I'd used to kill off...something and sent my only drone with a tow facility into that room. Then I accidentally jumped to a more difficult system at the end of the first one instead of the next one along and all my active drones got killed by an asteroid strike. I had enough resources to reactivate 'Doug' and give him tow but he's got no generator or gather so I'm basically fucked. Time to start a new run (this time checking it's on easy like the devs recommend for beginners).
One nice coincidence is that the devs have posted on the steam page after a lengthy hiatus just in the last few weeks. They've paid a member of the community to incorporate their unofficial patch into the main codebase, added a halloween skin and got it working in the latest MacOS. Nice to see a small game like this still getting some attention after being out for years.
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Post by dfunked on Oct 28, 2021 21:21:40 GMT
ToomuchFluffy - you're honestly the first person I've seen in the wild who actually tried to play ashes of singularity... It's always felt like more of a benchmark than an actual game.
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Post by ToomuchFluffy on Oct 29, 2021 2:58:42 GMT
As unreliable as steamspy may be: 200.000-500.000 owners does seem like a good amount.
On it being a "benchmark": Were there problems with the performance when it came out? I remember there having been an AotS before there was AotS with the "Escalation" tacked on.
Anyway my personal impression in terms of aesthetics and looks is similar to Grey Goo: It may have been built with a technically advanced engine, but I don't find it impressive in any way. It feels like yet another game that doesn't know why it's using modern "graphics technology" as its base.
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Post by blizeh on Oct 29, 2021 6:11:48 GMT
Dragon Age: Origins
The gameplay is so bad, but the world, character, dialogue, voice acting etc is so good. I actually love it
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marcp
New Member
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Post by marcp on Oct 29, 2021 7:39:39 GMT
Had the quickest of dabbles with G-Darius HD (PS5) and Tiger Heli (Switch). Tiger Heli is a swine, but I want to get a decent way into it before I start on Kyukyoku Tiger, the PC Engine version was one of my favourite games on the machine, may even end up springing for the DLC. Even though I've got all of them on my dodgy box. G-Darius looks like it might be the first in the series that I actually enjoy.
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Buu
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Post by Buu on Oct 29, 2021 8:00:52 GMT
Completed the tutorial of Age of Empires IV last night. Rather enjoyed it and will probably try and play some more over the weekend. Started the campaign on easy as I am an RTS newbie. Haven't really played any since playing Warcraft: orcs and humans and a bit of Stronghold with my uncle, way back when
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Post by simple on Oct 29, 2021 16:04:38 GMT
Dragon Age: Origins The gameplay is so bad, but the world, character, dialogue, voice acting etc is so good. I actually love it DA2 is the best one IDEMT
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Deleted
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Post by Deleted on Oct 29, 2021 16:15:39 GMT
YES
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Post by theguy on Oct 29, 2021 16:59:59 GMT
Started Lost in Random the other day Having a lot of fun with it. It's very reminiscent of older adventure titles, for better and sometimes worse really
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Post by Chopper on Nov 1, 2021 12:28:47 GMT
I regretted not spending my Epic voucher on Darkest Dungeon II, so I went back to Darkest Dungeon...again.
It's a game I own on console, mobile and PC, and despite loving the style and idea of it, I've never stuck with it very long due to its attritional nature. This time round, I'm actually using guides (Darkest Companion, best party composition per level, Boss guides) so that don't have to do the hard work of figuring things out on my own, but mainly so I avoid discouraging hero loss and party wipes.
Really enjoying it this time round; don't know how long it will last, but it's nice to dip into for a couple of runs a day.
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Post by simple on Nov 1, 2021 18:44:24 GMT
A couple of false starts but I think I’m getting to grips with Stellaris (console edition) now.
I said it on my first impressions but I genuinely think juggling its systems could be more complicated than my job but I do love the early stages of big strategy games. And watching Orville, Enterprise, all the Trek movies and now Galactica has me switched right on for this sort of thing right now.
Picked up three free bits of DLC but most of the remainder each cost more than I paid for the actual game so eff that.
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Post by ToomuchFluffy on Nov 1, 2021 21:04:24 GMT
I regretted not spending my Epic voucher on Darkest Dungeon II, so I went back to Darkest Dungeon...again.
It's a game I own on console, mobile and PC, and despite loving the style and idea of it, I've never stuck with it very long due to its attritional nature. This time round, I'm actually using guides (Darkest Companion, best party composition per level, Boss guides) so that don't have to do the hard work of figuring things out on my own, but mainly so I avoid discouraging hero loss and party wipes.
Really enjoying it this time round; don't know how long it will last, but it's nice to dip into for a couple of runs a day.
That should be interesting. I have had it lying around for a long while now, but there is always something else and it being what it is, well...
In any case, I have returned to Doom 3 the last few days and yesterday I made it to the end of Delta Labs, so I should make the jump to Hell in the next session. The shooting and in general the FPS-mechanics were never great, but definitely serviceable and it helps that I have always enjoyed the aesthetics and sounds of the guns. The environments are pretty much just dark, but not dark enough that you can't still see the blood and body parts lying around and the game constantly throws enemies at the player again and again. It never stops. Everything together makes it quite stressful. But the mix is also quite unique if I'm not mistaken. The execution of the ambushing and jump-scares is a bit cheesy. The game tries to mix it up, but ultimately it's just unending teleport-spawns and wall-closets and a million triggers when you pick something up or so.
Other than that I'm still playing skirmishes in Ashes of the Singularity. As it turns out the AI is quite good. I have still only managed to beat the "Challenging" AI once. As far as I know it only has some economy bonuses, but I still can't quite beat it most of the time.
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Post by simple on Nov 1, 2021 21:17:54 GMT
All the monster closets are the thing that dates Doom 3 for me most. Like a few, fine, but they never end.
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Post by ToomuchFluffy on Nov 1, 2021 22:51:58 GMT
Yep, just played a bit more, made it out of Hell again and now I'm getting ambushed by Trites, Cherubs and the usual Imps in Central Processing. They were clearly having fun, but even those "monster closet had another false wall"-moments also get old quickly.
Well at least the enemy composition has switched up a bit. Cherubs are a standard enemy now, just like Commandos and I had quite a few Arch Viles as well. Also more Wraiths, which fit the feel of Central Processing quite well.
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LTK
New Member
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Post by LTK on Nov 2, 2021 1:41:37 GMT
I don't know how, but after 170 hours of Nuclear Throne and a 5-year break I'm doing better than I ever did. I've put about ten hours more into the game with the aim of unlocking some B skins and I can make it to loop 1 with surprising consistency (meaning, about once every 20-30 tries). My go-to strategy used to be to abuse Stress, Long Arms and a melee weapon to become an invincible tornado of pain, but given that this hinges on those mutations it's not very consistent. There are a few offensive mutations I've definitely been underestimating (shotgun shoulders and gamma guts) so my success is probably due to no longer being stuck in a rut. Post-loop levels are still an absolute clusterfuck and more often than not I have to blind fire my weapons off of the edge of the screen and pray that my bloodlust triggers so I can stay alive, but who knows, maybe I'll make it past 1-2 one day?
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Deleted
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Post by Deleted on Nov 2, 2021 9:47:03 GMT
Bloody love Doom 3. May fire it up for a quick playthrough again soon actually. Quake's put me in the mood for more id action.
Talking of. Apparently it's Quake 2's anniversary next year? A wee console release of that wouldn't go amiss.
Anyway, I digress. I'm currently playing:
Quantum Break - on GP. Alan Wake put me in the mood for more Remedy and I've never played this before. Actually loving it. Just watched the first live action episode and I'm going through act 2 now. Had no idea that it had such a recognisable cast and it's good to see Courtney Hope pop up again as well (bonus points as I'm such a big Control fan). The actual game itself is pretty linear and I'm not sure I'm in love with the combat, but the package as a whole is doing the job and I'm quite into it.
Dead by Daylight - really liking this after trying it on a whim a couple of weeks ago. Such a simple concept but incredibly difficult to master both the survivors and the killers. It's great though, and very satisfying if you either manage to escape or kill everyone. Ended up grabbing a bit of the DLC content and there's something quite awesome about being Pyramid Head as you hunt down survivors in Midwich Elementary School, or being chased through a cornfield by Leatherface.
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