|
Post by simple on Jun 13, 2022 13:29:08 GMT
TBF, Beth spent their entire VO budget on Patrick Stewart, so you can understand why everyone else was voiced by three no names. Don’t forget Sean Bean too
|
|
MolarAm🔵
Full Member
Bad at games
Posts: 6,840
|
Post by MolarAm🔵 on Jun 13, 2022 13:29:40 GMT
This is actually a pretty good reaction to people saying Witcher 3 has bad writing.
|
|
|
Post by Aunt Alison on Jun 13, 2022 13:31:17 GMT
Do we need to explain to you the human concept of preference?
|
|
|
Post by Jambowayoh on Jun 13, 2022 13:31:17 GMT
My favourite bit about Oblivion were the potato faces. Potatoes everywhere.
|
|
MolarAm🔵
Full Member
Bad at games
Posts: 6,840
|
Post by MolarAm🔵 on Jun 13, 2022 13:31:54 GMT
Well I might just go back to playing text adventures then. I can just imagine the graphics, how great is that? Fallout offers enough to make a fun interactive experience while still leaving enough to significantly use your imagination
Text adventures don't do that
I get that. But "it's better if the games are bad, because you can use your imagination to make them good" is still quite the take.
|
|
|
Post by Jambowayoh on Jun 13, 2022 13:33:30 GMT
Fallout offers enough to make a fun interactive experience while still leaving enough to significantly use your imagination
Text adventures don't do that
I get that. But "it's better if the games are bad, because you can use your imagination to make them good" is still quite the take. It's just like having bad sex, if you use your imagination you can make it better. I think.
|
|
Derblington
Junior Member
Did you know I have a girlfriend
Posts: 2,125
|
Post by Derblington on Jun 13, 2022 13:33:32 GMT
I don't really understand the "leaves a lot to your imagination" angle. It's a video game - it's audio and visual information. They're literally defining everything that you interact with in the world.
I get it with books, or the meanings behind things or other stories that may exist in the world you're in, but a game, like a movie, is there to show you the developers imagination in building their worlds and fantasies. What are you imaging to be better than the thing you have in front of you?
|
|
|
Post by Aunt Alison on Jun 13, 2022 13:33:45 GMT
I didn't say better, I said lose their appeal. See also modding. If the games were better made, they'd require less modding and that's a huge part of why they're popular
|
|
|
Post by UncleLou on Jun 13, 2022 13:35:37 GMT
Well I might just go back to playing text adventures then. I can just imagine the graphics, how great is that? This works well in, way, isometric games. Character with a few lines of text over his head, like in the original Fallout games? Fine, my imagination basically runs amok. But the camera zoomed in on a face, fully voice acted? This has to look and sound state of the art. Bad tech leaves nothing to the imagination, it just feels dated.
|
|
|
Post by Aunt Alison on Jun 13, 2022 13:36:59 GMT
I don't really understand the "leaves a lot to your imagination" angle. It's a video game - it's audio and visual information. They're literally defining everything that you interact with in the world. I get it with books, or the meanings behind things or other stories that may exist in the world you're in, but a game, like a movie, is there to show you the developers imagination in building their worlds and fantasies. What are you imaging to be better than the thing you have in front of you? Because you conceptualise. If you look at a shit rendition of a cup, you know what a cup is so you know what it's suppose to look like. Your brain fills in the gaps
|
|
Derblington
Junior Member
Did you know I have a girlfriend
Posts: 2,125
|
Post by Derblington on Jun 13, 2022 13:38:43 GMT
So you're literally just wandering around the game pretending it's better than it is?
|
|
|
Post by simple on Jun 13, 2022 13:39:14 GMT
Surely using you imagination is half the point of role-playing?
|
|
mrpon
Junior Member
Posts: 3,731
|
Post by mrpon on Jun 13, 2022 13:39:33 GMT
Free rose tinted glasses with every game Aunty buys
|
|
|
Post by rhaegyr on Jun 13, 2022 13:39:38 GMT
I agree with the point AA's making but I also thought Fallout's 3, NV and 4 both looked and played like dogshit.
Imagination couldn't save any of them.
|
|
|
Post by skalpadda on Jun 13, 2022 13:40:03 GMT
the biggest thing has always been the modding community behind their games Yeah, at least that part is something Bethesda always got right. Not for lack of trying to fuck it up though, with that Skyrim monetisation thing on Steam that crashed and burned and Creation Club with FO4. It's been possible to ignore so far but I wouldn't count on them not pushing it further into awfulness in some attempt to get a continuous revenue stream. It will be interesting to see how they intend to fill 1000 planets and how many of those end up essentially being single dungeons Either Todd is exaggerating wildly (it's certainly happened before) or they're going to be using a lot of procedurally generated stuff, which we've seen them do before with Oblivion's incredibly boring terrain and the godawful "radiant" quests in later games. When we have animation and combat in videogames as detailed and fluid as TLOU2, regardless of scale I don't think there's an excuse to have animation and general combat looking like it's plucked from a mobile game 5 years ago. TLOU2 is a highly scripted and linear game where almost everything could be mo-capped and put into specific scenes using specific camera angles. It's not at all comparable technically. It was also apparently made under horrific crunch conditions and that seems to go for a lot of games that try to do similar things visually; you either force the studio to constantly crunch or you farm out the crunch to Asia or something because that stuff is insanely time consuming. I understand them sticking with their engine though. I think people underestimate just how much that engine can do that fits their games that would be incredibly difficult to make something else do. Having an engine that can represent a world the size of Skyrim's that can also remember the exact location of every single physics object and other object you've ever picked up, moved, dropped etc is a technological marvel. Sticking with the engine makes some sense, but the fact that they've owned it for over a decade and haven't bothered to fix Gamebryo bugs that are 20 years old speaks to them either being incompetent or just not giving a fuck. They largely seem to have bolted ever more stuff onto it rather than fix some fundamentals and rewriting things that desperately need it (like the animation system that's always been bad and looks like it's had some lipstick put on in the latest trailer).
|
|
|
Post by Jambowayoh on Jun 13, 2022 13:41:56 GMT
But lipstick is sexy.
|
|
MolarAm🔵
Full Member
Bad at games
Posts: 6,840
|
Post by MolarAm🔵 on Jun 13, 2022 13:41:57 GMT
Well I might just go back to playing text adventures then. I can just imagine the graphics, how great is that? This works well in, way, isometric games. Character with a few lines of text over his head, like in the original Fallout games? Fine, my imagination basically runs amok. But the camera zoomed in on a face, fully voice acted? This has to look and sound state of the art. Bad tech leaves nothing to the imagination, it just feels dated. Yeah, actually I agree with this. I think the "everything has to be voice acted" thing has taken a huge toll on the writing of games. Even if you get past "you can write this shit but you can't say it" factor, even if your voice actors are good, they are also *very expensive*. And the most common way to cut down on that expense is just to... write less. Which is often terrible for an RPG. Just go back to writing text exchanges, no voice acting. I can imagine their voices just fine!
|
|
|
Post by Aunt Alison on Jun 13, 2022 13:42:13 GMT
So you're literally just wandering around the game pretending it's better than it is? Not consciously. It's an automatic brain process. It's why the back of the original Doom box talks about ultra realistic graphics. They were at the time
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 13, 2022 13:44:30 GMT
So you're literally just wandering around the game pretending it's better than it is? Not consciously. It's an automatic brain process. It's why the back of the original Doom box talks about ultra realistic graphics. They were at the time Doom still tricks me to this day. I know academically that it isn't "really 3D" because it's been stated to a flat 2D world countless times... but shit looks and feels 3D to me!
|
|
Derblington
Junior Member
Did you know I have a girlfriend
Posts: 2,125
|
Post by Derblington on Jun 13, 2022 13:46:28 GMT
Surely using you imagination is half the point of role-playing? When you're creating something, sure. Ish. Like the backstory of your character, or their morality, or the clothes they wear (although these are all still defined by the options given because you're playing in someone else's imagination - the best you can do is make choices within it). I didn't know people imagined a game to be a completely different thing to what the developers have given us.
|
|
|
Post by simple on Jun 13, 2022 13:48:18 GMT
Not consciously. It's an automatic brain process. It's why the back of the original Doom box talks about ultra realistic graphics. They were at the time Doom still tricks me to this day. I know academically that it isn't "really 3D" because it's been stated to a flat 2D world countless times... but shit looks and feels 3D to me! And looks better/smoother than some of the more really 3d games that followed it
|
|
|
Post by simple on Jun 13, 2022 13:49:55 GMT
Surely using you imagination is half the point of role-playing? When you're creating something, sure. Ish. Like the backstory of your character, or their morality, or the clothes they wear (although these are all still defined by the options given because you're playing in someone else's imagination - the best you can do is make choices within it). I didn't know people imagined a game to be a completely different thing to what the developers have given us. I used to try to imagine Fallout 3 wasn’t endlessly brown but I never did manage it
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 13, 2022 13:51:18 GMT
No budget for colors, simple! That check went directly to Liam Neeson.
|
|
|
Post by Aunt Alison on Jun 13, 2022 13:51:20 GMT
That's kind of my point. Bethesda games give you very little so you have to do a lot of filling in the blanks. The Witcher character and world are more fleshed out, same with something like Mass Effect. If those games don't appeal to you, there's nothing there for you. With Bethesda games, it's basically here's the world, go make of it what you want. You could probably imagine yourself as Geralt in Skyrim if you really wanted and build your character and interactions around that. Sometimes less is more
|
|
|
Post by skalpadda on Jun 13, 2022 13:57:59 GMT
We used to stare at 8-pixel characters on a screen and were capable of seeing them as complex and engaging characters doing all sorts of things we weren't shown in detail. As long as the experience of playing is engaging in other ways that's absolutely fine. I still like to play old 90s games now and then and don't struggle at all. Dwarf Fortress exists. People still make text adventures.
Some level of abstraction has always been a thing (still is) and hasn't stopped people from enjoying games and other media. I like pretty pictures too, but they aren't and never have been necessary for a game or any other narrative or interactive experience to be enjoyable.
|
|
MolarAm🔵
Full Member
Bad at games
Posts: 6,840
|
Post by MolarAm🔵 on Jun 13, 2022 13:59:36 GMT
I'd like to imagine a world where Bethesda hired writers
|
|
|
Post by UncleLou on Jun 13, 2022 13:59:50 GMT
That's kind of my point. Bethesda games give you very little so you have to do a lot of filling in the blanks. The Witcher character and world are more fleshed out, same with something like Mass Effect. If those games don't appeal to you, there's nothing there for you. With Bethesda games, it's basically here's the world, go make of it what you want. You could probably imagine yourself as Geralt in Skyrim if you really wanted and build your character and interactions around that. Sometimes less is more I would agree with that when it comes to games like Kenshi, or Mount & Blade, but Bethesda's games don't fall in that category for me, at all. There's nothing "less" about them.
|
|
|
Post by Aunt Alison on Jun 13, 2022 14:00:08 GMT
We used to stare at 8-pixel characters on a screen and were capable of seeing them as complex and engaging characters doing all sorts of things we weren't shown in detail. As long as the experience of playing is engaging in other ways that's absolutely fine. I still like to play old 90s games now and then and don't struggle at all. Dwarf Fortress exists. People still make text adventures. Some level of abstraction has always been a thing (still is) and hasn't stopped people from enjoying games and other media. I like pretty pictures too, but they aren't and never have been necessary for a game or any other narrative or interactive experience to be enjoyable. It's much harder to do that with sound as well. I'm sure I remember reading that Looking Glass focused more on audio in the Thief games for this reason. Those games are still incredibly atmospheric now
|
|
|
Post by skalpadda on Jun 13, 2022 14:10:25 GMT
I'd like to imagine a world where Bethesda hired writers I used to be a lot more optimistic about Bethesda. The fundamental concept of their games is very appealing to me and I've always been able to enjoy them a fair bit despite them being kind of hollow experiences. I used to think they'd work on their weaknesses, it seemed obvious, and end up making a truly fantastic game some day. But with FO4, and to some extent Skyrim as well, they've just doubled down on the hollow gameplay loop and been rewarded for it with all the money in the world. It's much harder to do that with sound as well. I'm sure I remember reading that Looking Glass focused more on audio in the Thief games for this reason. Those games are still incredibly atmospheric now Yeah I replayed the first Thief not that long ago. Didn't make it to the end because I got kinda frustrated at one bit and didn't pick it back up, but it has fantastic atmosphere despite looking like absolute arse.
|
|
MolarAm🔵
Full Member
Bad at games
Posts: 6,840
|
Post by MolarAm🔵 on Jun 13, 2022 14:16:18 GMT
Maybe you could build a Skyrim character around Geralt. But when your "interactions" mostly revolve around doing boring fetch quests for people with no agency of their own, and no meaningful decisions beyond "which guild will I become king of with little to no effort"... well, that doesn't feel very rewarding to me. Their games are a mile wide but an inch deep. And there's only so much substitution my imagination can do, to make up for writing that really should have gotten better by now. Obviously that bothers other people less than it bothers me, and that is fine. There's no real point in wishing that Bethesda games could be something other than what they are; it's pretty clear that they're not going to meaningfully change now. People apparently don't want them to change! I just wish they hadn't taken over the Fallout brand, because they've changed it into something unrecognisable to the series I liked.
|
|