Cappy
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Post by Cappy on Oct 9, 2021 11:01:43 GMT
Thanks I'll take a look at Reign of the Old Gods.
I played through The Sinking City last year, depending on your tolerance for glitching and bugs there's a lot to like. I wonder what the PS5 update version will be like, for anybody on the fence it might be worth holding on, it's got to run better at the very least.
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Post by One_Vurfed_Gwrx on Oct 9, 2021 12:18:19 GMT
Thanks I'll take a look at Reign of the Old Gods. I played through The Sinking City last year, depending on your tolerance for glitching and bugs there's a lot to like. I wonder what the PS5 update version will be like, for anybody on the fence it might be worth holding on, it's got to run better at the very least. I enjoyed Sinking City earlier in the year but I grabbed the DRMfree PC version so it ran well enough and only a few minor bugs I recall. It had its clunkiness and repetitious bits but I liked the atmosphere
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Cappy
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Post by Cappy on Oct 11, 2021 12:30:28 GMT
Fatal Frame: Maiden of Black Water's Asian Physical release is delayed till end of November and in an inexplicable move for a game that's already been translated to English, they're producing the discs then you can download the International English subs in a day one patch.
That kills my interest somewhat considering all the other potential negatives too.
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Post by ToomuchFluffy on Oct 11, 2021 17:06:42 GMT
I'm replaying Doom 3, which has turned out fun enough. Back when I first played through it it was a really scary and stressful experience for me, but having been "hardened" by Amnesia and such it's less taxing on my nerves. However, it is a very dark game that constantly throws something at the player, so that it's still fairly stressful. I just don't find it overly effective as horror anymore. The game barely pauses long enough to give the player a bit of a breather before throwing more stuff at you. A few longer pauses would probably work to the game's advantage. Or at least to the horror's advantage.
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marcp
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Post by marcp on Oct 12, 2021 11:44:51 GMT
Oh, I'd never heard of that Tormented Souls. Managed to snag the PS5 version for £25.98 from Base, I'll give that a run through this month!
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Post by Deleted on Oct 12, 2021 11:46:18 GMT
Oh, I'd never heard of that Tormented Souls. Managed to snag the PS5 version for £25.98 from Base, I'll give that a run through this month! Its good but some of the puzzles are really obscure.
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marcp
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Post by marcp on Oct 12, 2021 12:00:14 GMT
The big problem with most early 3D survival horrors is that they rely on the controls being shit. If you could move these characters like a person moves in real life, those slow zombies and monsters wouldn't stand a chance of actually catching you. That's why the camera movement option in RE2 N64 makes the game super easy. Later survival horrors take that into account, so they can still be pretty challenging even when you aren't using tank controls. Regarding Silent Hill in particular, I gotta say that SH3 was great. I never liked SH2 that much (probably because I played it several years after release), its themes might have been great but underneath it was more short adventure with crappy puzzles than survival horror. SH3 went back to the basics and was better for it imho. I tried the updated controls in REmake and hated them. Just felt weird.
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Post by Deleted on Oct 12, 2021 12:34:41 GMT
Forgot about Tormented Souls, quite liked the demo. I notice it's half the price digitally as it is physical, which is a bit unusual? Only £15 on the PSN store.
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Cappy
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Post by Cappy on Oct 12, 2021 16:27:07 GMT
I'm incredibly tempted at £15 for Tormented Souls, I really want physical though. Looks like that will be some time in the spooky month of February for PS4 .
Sometimes, games really are incredible value for money these days.
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marcp
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Post by marcp on Oct 13, 2021 7:28:04 GMT
Started Silent Hill 3 last night. I'm a little unsure of it as of yet. It It's rammed with enemies, there's very little time to actually explore unlike 2, and the Mall is a pretty bland environment. Fortunately, as I only ever played it on PS for half an hour or so, I can't really tell how shit the HD version actually looks.
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Post by Deleted on Oct 13, 2021 8:30:14 GMT
I don't like 3 as much as I like 2 and I think I actually started it 2 or 3 times before I really got in to it. It's very good at points though but it's quite different to 2 in a lot of ways, volume of enemies being one thing. Less time on the actual streets of Silent Hill as well, which is my main gripe with it. It doesn't have anywhere near the same atmosphere or sense of place that 2 (or 1 for that matter) does.
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askew
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Post by askew on Oct 13, 2021 8:38:55 GMT
You going to play SH4 afterwards? It's got an interesting vibe, but other than the titular room, I can't recall much.
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Cappy
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Post by Cappy on Oct 13, 2021 9:03:23 GMT
Silent Hill 3 changes underlying elements that effect enemy behaviour and how the game works.
In the first two Silent Hill games, you need to be noticed first. From Silent Hill 3 onward it tends be hard scripted or enemies are aware of your presence as soon as you enter their 'zone'. The results are often hilarious, in Silent Hill 3 you can walk through some doors, do absolutely nothing and eventually a conga line of enemies turn up. If you've got the ammunition you can just take them down whilst they've done you the favour of turning up in a group.
Silent Hill 4 is immediately more interesting due to certain enemies which can turn up unscripted and the problem of avoiding and managing them.
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Post by Aunt Alison on Oct 13, 2021 9:06:05 GMT
You going to play SH4 afterwards? It's got an interesting vibe, but other than the titular room, I can't recall much. There's a really fun escort sequence tucked away in the entire second half of the game
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Post by Deleted on Oct 13, 2021 9:41:09 GMT
Thing that puts me off ever going back to SH4 is those fucking ghosts.
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askew
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Post by askew on Oct 13, 2021 9:46:54 GMT
Oh yes!
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Post by Deleted on Oct 13, 2021 10:00:45 GMT
I don't know if it's already been mentioned but Murderhouse is really good. It's a really budget PS1 type survival horror. It had me laughing my ass off most of the playthrough, but is also pretty scary in places.
The puzzles are great, you can finish it in about 3 hours, and it's very cheap.
I can't recommend it enough. Also the soundtrack is an absolute banger.
I played it last Halloween, it's great.
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Cappy
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Post by Cappy on Oct 13, 2021 10:11:08 GMT
Thing that puts me off ever going back to SH4 is those fucking ghosts. It's the best part!
If you're struggling checking a guide for the dagger locations if you can't find them is an acceptable compromise. Then, you just need to divide the ghosts into two groups, the ones in areas you don't revisit and ones who can be a pest due to turning up when you're doing something else revisiting an area. Keep one dagger on you till the end for pinning those ones temporarily take the dagger back when you're done.
You can get four daggers but can get by with just one or two, if you get all four daggers you'll pretty quickly figure out which two or three ghosts you prefer out of the way permanently.
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Cappy
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Post by Cappy on Oct 16, 2021 11:07:44 GMT
I thought I'd give Resident Evil 2 Remake another go, after all I finally finished The Evil Within maybe after that I'd finally get into it.
The RNG or whatever mechanic governs how many head shots it takes to down a zombie still perplexes me. It's like taking a shot at the thermal exhaust port on the Death Star, am I supposed to be putting a bullet up one of their nostrils? So far I've taken zero damage, but it can take one shot, it can also take seven or eight and in both cases I'm aiming very carefully and making sure the reticle has 'focused'.
You don't get anything for killing most enemies so I'd follow the incentive to just avoid them but they're packing out narrow corridors and you don't have dodge or hide/stealth options so a certain number have to be eliminated. Meanwhile melee weapons break which takes a lot of traditional Resident Evil strategies out of the game.
The enemies in The Evil Within are wraiths conjured by somebody's mind, remake enemies are more resilient than that? I always said that the clamour for action adventure controls in a remake of a Resident Evil game was a monkey's paw wish, the controls make it very easy to aim so of course they would do something to re-balance the game.
Plus, my PS4 Pro sounds like a jet engine warming up whilst playing this, it really adds to that special ambience. It stops and starts which is worse in a way, if it was a constant you'd eventually tune it out, but not when it's quiet for a while then suddenly kicks in then goes back to quiet again.
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malek86
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Post by malek86 on Oct 16, 2021 11:47:03 GMT
Plus, my PS4 Pro sounds like a jet engine warming up whilst playing this, it really adds to that special ambience. It stops and starts which is worse in a way, if it was a constant you'd eventually tune it out, but not when it's quiet for a while then suddenly kicks in then goes back to quiet again. Reminds me of Fatal Frame 4, where I could easily tell if an enemy was going to ambush me behind a door or when I was picking an item, because the disc drive started spinning louder.
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Post by One_Vurfed_Gwrx on Oct 16, 2021 11:58:23 GMT
Plus, my PS4 Pro sounds like a jet engine warming up whilst playing this, it really adds to that special ambience. It stops and starts which is worse in a way, if it was a constant you'd eventually tune it out, but not when it's quiet for a while then suddenly kicks in then goes back to quiet again. Reminds me of Fatal Frame 4, where I could easily tell if an enemy was going to ambush me behind a door or when I was picking an item, because the disc drive started spinning louder. One advantage of emulating it I guess. I remember similar with the Wii PZ2 remake when picking up objects. I do need to finish Zero 4 so maybe this year...
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malek86
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Post by malek86 on Oct 16, 2021 12:04:01 GMT
Reminds me of Fatal Frame 4, where I could easily tell if an enemy was going to ambush me behind a door or when I was picking an item, because the disc drive started spinning louder. One advantage of emulating it I guess. I remember similar with the Wii PZ2 remake when picking up objects. I do need to finish Zero 4 so maybe this year... God, I hate that "feature" that they added from FF4 onward. Thankfully it was very much toned down in 5. Speaking of which, I'm still hoping the upcoming port means Tecmo finally noticed there's some demand for the series, and perhaps we might eventually see a trilogy remaster.
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Post by One_Vurfed_Gwrx on Oct 16, 2021 12:47:53 GMT
Yeah, a remaster of the original 3 with their original controls would be nice. 4 could work well too bearing in mind I effectively set the controls to work almost perfectly on a normal XBone pad (the piano sections being the one really awkward bit but hopefully I have finished all of those). They could fix the bugs (which IIRC was the reason the western release got shelved in the first place) too. Cutting down on the ghost hands would be nice too.
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Cappy
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Post by Cappy on Oct 17, 2021 10:48:32 GMT
I have to say, Resident Evil 2 Remake has the most nauseating sewage area I've ever come across in a game. First person is better than third person for horror games you say? I'm glad keeping the remake third person means I'm not wading around swampy pools and rivers of moist, poopy filth and grey water in first person. Yuck!
Somehow, you always end up in a sewer.
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Post by quadfather on Oct 17, 2021 10:59:30 GMT
You've just reminded me that my save is in that sewer, hunting for those chess pieces. I have no idea why i stopped playing it there.
Though, I've done exactly the same with resident evil village. Was enjoying it, did the lady bit and then was set to go to the next area, and just left it there and still haven't gone back to it.
I must be having a game malaise.
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askew
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Post by askew on Oct 17, 2021 11:20:10 GMT
I'm in a similar place. While I'm sure things will escalate, Dimitrescu (and co.) in the mahoosive castle felt like a suitable finale. Now I've got to trudge to a ramshackle old house full of stupid dolls.
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Post by Deleted on Oct 17, 2021 11:23:15 GMT
You couple of mentalists. The next area is the best in the whole game. Get to it!
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Cappy
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Post by Cappy on Oct 17, 2021 11:29:44 GMT
They've heavily streamlined Resident Evil 2 in the remake so you're pushed along pretty linear sequences, it's pretty hard to get stuck so you could probably pick the game back up where you left off.
All the missing stuff is a bit of a downer, for instance Remake Mr. X just turns up with no introduction. They've excised the cutscene showing his deployment, a scene that told us a lot. A helicopter carrying a cargo rig loaded with large canisters, some are missing. A canister is deployed and crashes like a bullet revealing it to be a delivery system. Now we know there could be other Mr X's out there and some appear to have been deployed and are wandering Raccoon City already. It's a very short scene that engages the imagination.
It's hard to overstate how incredibly botched the implementation of Mr. X is in remake, surprising since it was made such a key point of reviews and promotions but nobody pointed out it's kind of ruined versus the scripted version.
Where is Mr. X. He could be anywhere right? Tension! No. He's right over there, in any free roaming phase he's incredibly difficult to shake and is nearby. The amount of times I was trying to complete a puzzle and he turned up to punch me in the back of the head. I wonder if the devs in charge of remake even played a classic Resident Evil before. What made Nemesis scary is all the time he wasn't there, you didn't know where he was or when or if he would turn up. New improved Mr. X is pretty easy to keep tabs on when free roaming, he's a time pressure element rather than scary.
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Post by Deleted on Oct 17, 2021 11:56:07 GMT
Yeah I thought Mr X was nothing more than an irritant tbh, and he threatened to ruin re2 but thankfully I discovered he wasn't in it as much as I feared.
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Post by quadfather on Oct 17, 2021 12:14:52 GMT
Why have you changed your name to Barry handshakes?!
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