Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 12:00:44 GMT
Well unless you want to just freeze all the developer's salaries I guess. The money isn't going to devs. A game does well, makes lots of money, devs get fired anyway. Games doesn't get good scores on metacritic? No bonus
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zephro
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Post by zephro on Sept 22, 2024 12:09:58 GMT
And who the fuck pays for special editions or stupid cosmetic DLC etc? It's all worthless shit, so don't buy it. Don't factor it in to the standard price of gaming in 2024. It's for whales only. Obviously enough that it's worth them doing it. It absolutely factors into the price of gaming in 2024. For many games, the in game monetisation is the whole point. It's where the industry is now If you play multi-player games maybe. The likes of Counter Strike 2, DOTA 2, Overwatch 2 etc. Crucially they are firstly free-to-play and rely on a conversion rate of something like only 1 in 20 players ever bothering to pay for an idiotic gun skin. Most gamers most the time never go near this stuff. They're happily playing Zelda, buying no DLC and not really caring. Or buying Civilisation 6, getting the expansion packs and ignoring everything else. That's the normal price of gaming for most gamers. Oh and www.gamesindustry.biz/are-video-games-really-more-expensive Should illustrate the demand growth in gaming. So game prices price adjusted to 2022 dollars (e.g. before the massive inflation back then). This is the price of games staying relatively flat for actual decades (I remember them being 30 or 35 quid for about 20 years on PC). Which is demand increasing as the industry grew so you didn't have to increase price as you sold more units to cover costs. It's stopped growing quite so fast and production costs have escalated massively. The 2022 price adjusted one is scary So prices in real terms have been generally coming down and have flat lined over the last decade or so.
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Post by Chopsen on Sept 22, 2024 12:11:10 GMT
You don't have to buy them tho do you? Hell you don't *have* to buy the base game, let alone the DLC of the monetisation in game stuff.
Dragon's Dogma 2 got a lot of stick for the in-game purchases, but I enjoyed the game without going anywhere near it. In fact, I know know about the possibility in game purchases because people were complaining about it so loudly.
I've consistently bought the DLC for crusader Kings 3 because I enjoy the game and the DLC keep it fresh and interesting for me.
The only thing that irks me is the defacto unregulated monetised ganbming that seems to happen in some games. Also have you seen the state of mobile gaming?
I really don't get the obsession with how much money publishers are making. That really doesn't factor in to me when I enjoy playing a game. I've got images of you sat on the sofa, controller in hand, while wearing a berret and a Che Guevara t shirt forcing yourself to play the game through gritted teeth.
Fwiw I'd be quite entertained by the corporate drama of Ubisoft/ms/Sony/valve fucking up massively and making huge losses. I'm not here as a corporate shill. I don't get the way that people apparently let a faceless corporation making money impact how.nuch fun they have in their own home enjoying a game.
Nerds generally are a funny bunch. They will pay £silly for some plastic tat representing some made up thing they enjoy, but at the same time play champagne socialist the minute anybody mentions shareholde value or corporate profits. Culturally pick a lane. Fight the power or engage with shallow capitalist consumerism.
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zephro
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Post by zephro on Sept 22, 2024 12:34:18 GMT
Oh plus the retail dynamics are very different.
Mid 90s? Stuff was in shops and gone within a year. Or it was in a bargain bin because it was shit. Things like Zelda or Mario Kart always retained their value, and that's how Nintendo still do their pricing structure. So you more often than not paid the full price. Or you got some extremely random £5 Mega-Drive game in Toys'r'Us and it's kinda just shit.
In 2024. If it's not something you're massively in to? Wait for the fucking steam sale. The amount of people who pay full price is probably lower these days. I know a lot of gaming friends who basically only buy shit in steam sales and save money by not keeping up with the latest GPUs because any graphics intensive game, they play it 2 years after release anyway. Which again is going to be like 80-90% of your player base. People actively don't pay the RRP of anything anymore. Same thing with music and films, the "eh fuck I'll wait for it to be on Spotify or NetFlix" crowd is immense. So music companies up gig ticket prices and continuously put out variant special coloured vinyl versions of albums for the superfans. Ditto film companies doing extra special Blu-Ray editions for collectors, knowing full well nobody fucking buys DVDs/Blu-Rays anymore except the collectors.
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Post by Chopsen on Sept 22, 2024 12:39:17 GMT
I know it's inevitable, but I dread the day we are an end to physical game media. I still buy most of my console games via cex and trade them in when I'm done. I thought we'd see that this gen, but it can't be much longer now...
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Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 12:41:27 GMT
You're making wild assumptions about the kind of person I am and how I spend my time and money. Otherwise great games that I would enjoy are affected by publisher monetisation. Some games I will skip altogether. Some I'll play and there will be things like ads on the title screen telling me there's DLC to buy or greyed out content somewhere that I can't access as I haven't paid for that yet. Parts of a story gated off unless I pay more. They're all little annoyances that add up- I don't have to buy them but I am also aware that I am missing out on the full experience if I don't
Not sure why it's so hard to understand someone having an interest in the industry for a hobby they enjoy. There's game development, then there's the publisher in the middle, then there's the players. I care about the former and the latter- the publishers make the whole experience less enjoyable. They are devaluing the medium, making it worse. That's my only interest in them. I don't care about their profits but they (and you) use that as an excuse to justify the monetisation and increase cost
I enjoy everything I play because I have self control and avoid what I don't like. I don't own a berret
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Post by Chopsen on Sept 22, 2024 12:44:04 GMT
You should consider getting one. They're all the rage.
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zephro
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Post by zephro on Sept 22, 2024 12:45:49 GMT
I know it's inevitable, but I dread the day we are an end to physical game media. I still buy most of my console games via cex and trade them in when I'm done. I thought we'd see that this gen, but it can't be much longer now... Ah welcome to PC gaming circa 2003, when Game et all decided even stocking PC games was fucking pointless. Steam was like a miracle a couple years later.
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Post by Chopsen on Sept 22, 2024 12:46:02 GMT
Also you're not denying the Che Guevara t shirt.
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Aunty Treats
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Delivering tasty treats to the townsfolk
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Post by Aunty Treats on Sept 22, 2024 12:47:01 GMT
Oh plus the retail dynamics are very different. Mid 90s? Stuff was in shops and gone within a year. Or it was in a bargain bin because it was shit. Things like Zelda or Mario Kart always retained their value, and that's how Nintendo still do their pricing structure. So you more often than not paid the full price. Or you got some extremely random £5 Mega-Drive game in Toys'r'Us and it's kinda just shit. In 2024. If it's not something you're massively in to? Wait for the fucking steam sale. The amount of people who pay full price is probably lower these days. I know a lot of gaming friends who basically only buy shit in steam sales and save money by not keeping up with the latest GPUs because any graphics intensive game, they play it 2 years after release anyway. Which again is going to be like 80-90% of your player base. People actively don't pay the RRP of anything anymore. Same thing with music and films, the "eh fuck I'll wait for it to be on Spotify or NetFlix" crowd is immense. So music companies up gig ticket prices and continuously put out variant special coloured vinyl versions of albums for the superfans. Ditto film companies doing extra special Blu-Ray editions for collectors, knowing full well nobody fucking buys DVDs/Blu-Rays anymore except the collectors. Eh, plenty of people pay for games at release. Publishers base a game's success on it. People aren't good at waiting and, again, pubs do everything in their power to make it as difficult as possible for people to wait or not pay for MTX. People are paying for "early access" now. It's just a normal thing
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Aunty Treats
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Delivering tasty treats to the townsfolk
Posts: 1,021
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Post by Aunty Treats on Sept 22, 2024 12:49:27 GMT
Also you're not denying the Che Guevara t shirt. It was a present
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Post by Chopsen on Sept 22, 2024 13:06:08 GMT
I know it's inevitable, but I dread the day we are an end to physical game media. I still buy most of my console games via cex and trade them in when I'm done. I thought we'd see that this gen, but it can't be much longer now... Ah welcome to PC gaming circa 2003, when Game et all decided even stocking PC games was fucking pointless. Steam was like a miracle a couple years later. Eh your chronology is a bit off there. There was definitely a period of time where Game would sell "physical copies" of PC games which were just elaborate boxes for a disk and a Steam code to be activated online one time. I have vivid memories of buying Civ 4 like this. It was on one shelf, hidden down the back of the shop, but it was there. If anything steam contributed to the end of physical pc games. Publishers wanted a form of DRM that wasn't shit. I bought PC games that flat out refused to play because the DRM was incompatible with my hardware back in the day. On a sort of related note, it amazes me how you still get steam fanboys to this day, with a near sycophantic level of zeal and idolisation of Gabe Newell. They're properly mental
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zephro
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Post by zephro on Sept 22, 2024 13:38:14 GMT
Ah welcome to PC gaming circa 2003, when Game et all decided even stocking PC games was fucking pointless. Steam was like a miracle a couple years later. Eh your chronology is a bit off there. There was definitely a period of time where Game would sell "physical copies" of PC games which were just elaborate boxes for a disk and a Steam code to be activated online one time. I have vivid memories of buying Civ 4 like this. It was on one shelf, hidden down the back of the shop, but it was there. If anything steam contributed to the end of physical pc games. Publishers wanted a form of DRM that wasn't shit. I bought PC games that flat out refused to play because the DRM was incompatible with my hardware back in the day. On a sort of related note, it amazes me how you still get steam fanboys to this day, with a near sycophantic level of zeal and idolisation of Gabe Newell. They're properly mental I am absolutely not. I remember it clearly as it coincides with Uni. So the main Game in the Manchester Arndale is the one I'm thinking of. They'd shrunk PC gaming down to 1 row of shelves 50% of which were those white label classic 90s game for £3. That's 2003-2004. Various things I bought back then I had to get from Play.com etc. because the main Game store had either not stocked something, or stocked like 5 copies on PC and sold them all, then wouldn't re-stock it. Thief: Deadly Shadows, Rome: Total War both fell in that camp and they're not niche releases. I did manage to get Doom 3 there before they fucking ran out. Obviously they'd done it as PC Games could either just be copied or cracked so easily and that trade-in was a nightmare. Half Life 2 is 2004, they didn't get a third party game on Steam until 2005 (Darwinia and Rag-Doll Kung Fu if memory serves) and it wasn't really the main PC gaming sales platform until like 2006 or 2007 (when I was doing my Masters). Anyway the chronology is they shrunk their stock down massively making the whole thing a massive pain in the arse, or hard to find. Then Steam happened and everyone just started using it because physical copies were such a fucking nuisance before hand. e.g. the uptake of Steam was so rapid relative to PSN or Xbox Live, because the likes of GAME had ruined the physical copy market before Steam popped up so us PC saps were more willing to go for it. Also Civ 4 did not need a Steam Code to work as I remember cracking the fucker to play a LAN party. Back of the original box from 2005, as lol GameSpy:
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Post by Chopsen on Sept 22, 2024 13:53:55 GMT
Fair enough, so it wasn't civ 4. But I definitely bought *a* Civ game in my local Game that needed activation on steam, so that'd make it Civ 5. So my local Game were still selling PC games as late as 2010!
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Post by Jambowayoh on Sept 22, 2024 13:56:43 GMT
I remember buying the Diablo 3 expansion from Game. It came with a disk too. I was shocked. I think it may be the last disc based pc game I bought. Shame as I liked having a collection, I still do for console but do see the convenience of having digital when you just want to install something but don't have to faff around with a disc and also applying a patch before you can play.
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Post by JuniorFE on Sept 22, 2024 14:16:22 GMT
Digital necessitates either constant storage upgrades or rotating games in your hard drive and repeated redownloading (which isn't much different than the disk swapping in my eyes)... And that's assuming the game isn't de-listed from whatever shop you're getting it from or the shop itself isn't having issues (like someone mentioned a few days back with I think AC Black Flag?), and then there's crap like primary and secondary consoles where secondaries can only play digital games with a WiFi connection... Physical any day for me, bottom line
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Post by Jambowayoh on Sept 22, 2024 14:19:05 GMT
Yes, I will agree that I have noticed the bullshit of not being able to play a digital game if there's no connection which is pretty fucked up.
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Post by JuniorFE on Sept 22, 2024 14:20:56 GMT
(and before anyone takes the last point as just a Mr. Moneybags issue, I'm pretty sure that, if our library was digital, we would run into this exact issue with DadFE soonish... He's waiting for the Switch 2 to play TotK on the original, so no matter which one was our primary console one of us would be screwed )
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Post by Chopsen on Sept 22, 2024 14:32:01 GMT
Digital distribution also lowered the stakes for games being released with bugs. Cos you can always patch them, right?
I miss things like flight sims with stupidly dense manuals or RPGs fold out world maps or adventure games with random toys in the box representing in game objects.
Ah, jumpers for goalposts.
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Post by Jambowayoh on Sept 22, 2024 14:46:27 GMT
I DO miss a good manual. I'd usually read that on the bus/train home when I bought a new game.
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Post by simple on Sept 22, 2024 15:22:18 GMT
I really don't get the obsession with how much money publishers are making. That really doesn't factor in to me when I enjoy playing a game. I've got images of you sat on the sofa, controller in hand, while wearing a berret and a Che Guevara t shirt forcing yourself to play the game through gritted teeth. I think the problem I have is that the executives are pleading poverty and using that as a reason to close dozens of studios and put thousands of people out of work. While the reality is those publishers have record breakingly large revenues and profits and those execs are taking home larger than ever pay cheques and receiving the biggest bonuses in the history of the industry. And when a product or game does fail its the lowest level guys who get the boot while those same execs responsible somehow end up getting another multi-million dollar bonus. It feels like the industry is on the verge of something potentially bad but its being caused by greed at the top rather than by the devs who’ve been taking the heat so far. There’s more than enough money in the industry, its just in the wrong place.
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zephro
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Post by zephro on Sept 22, 2024 15:27:18 GMT
Digital distribution also lowered the stakes for games being released with bugs. Cos you can always patch them, right? I miss things like flight sims with stupidly dense manuals or RPGs fold out world maps or adventure games with random toys in the box representing in game objects. Ah, jumpers for goalposts. Manuals and maps are pretty much the only thing I miss. Last thing I actually remembering coming with a proper map was Baldur's Gate 2 though. Maybe Neverwinter Nights? But I don't entirely remember. Anyway a good 20+ years ago.
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Post by Chopsen on Sept 22, 2024 15:36:36 GMT
There’s more than enough money in the industry, its just in the wrong place. Agree there, but I wouldn't hold you breath about that changing imminently. Again (soz) to compare to the music industry: this has been the case there for absolute ever and no sign of changing. The vast majority of acts bar the very top tier handful make absolutely no money and even technically end up in debt (to the record company). Even when there opens up a small crack of opportunity it just gets dominated by big players who take all the money as middlemen. Live gigs in the 90s (Ticketmaster will take that thank you) or streaming post 2010 (record labels again even though no "records" are involved). Big money will always win. With gaming I think we're on a path, not a precipice. We're going to see more consolidation and entrenchment, less diversity and choice in producers, debelopers and platforms. It's been that way since the 1980s and I don't think it's done yet.
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Post by skalpadda on Sept 22, 2024 15:45:33 GMT
It's the tech/entertainment industry as a whole, isn't it? Pour massive amounts of capital into something -> that thing doesn't explode into all the money -> axe it and move to the next thing. And the mainstream games industry has always been a bit shit, at least for as long as I can remember.
When you look beyond the dystopia of the big publishers it's not that bad, at least from a consumer perspective. There's lots of niche stuff from devs of all sizes being made, and you never have to interact witht he predatory "live service" stuff or microtransactions if you don't want to.
I don't make any attempt to stay up to date with AAA stuff these days, though. The last big budget game I bought on launch was Baldur's Gate 3 (which was great) and before that Dark Souls 3 (also great), and neither of those have the kind of monetisation bollocks or timewasting that's upsetting people.
I've been playing through old Assassin's Creed games lately and in none of them have I even seen what's sold in the microtransaction stores, nor have I felt forced to clean all the icons off the maps (the one exception was Odyssey's level gating, which is the one I didn't finish). The games would be better without all the faff, but it's avoidable even in this series that's being held up as one of the worst offenders.
(Also £7 for a beer in a pub/bar would be considered pretty normal/cheap here).
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Post by Bill in the rain on Sept 22, 2024 15:51:53 GMT
I assume big publishers will continue to go the way of big movie companies and just produce a handful of big franchise blockbusters each year, and the budgets will be so big that they won't take any risks.
But on the other hand digital distribution has democratized game development a lot, and there are many many* small indie studios putting out interesting and weird and original games every year.
*possibly too many, which might be an issue.
If gaming does eventually move to a Game Pass / Netflix model, that's going to disrupt that market, but I'm not sure yet whether it'll be for good or bad.
Barring that, you'll continue to have some who buy AAA games at full price on launch, and some who wait a month or so to buy them for $5. You'll have some who only play one big franchise or GaaS game a year, and others who buy dozens of small indie games, etc..
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Post by Vandelay on Sept 22, 2024 15:54:09 GMT
The (thankful) difference at the moment in the games industry seems to be that small timers are still able to do quite nicely. You have the breakout hits, such as Balatro, that are made by one-man bands or small teams and go on to sell millions. Of course, these are the exceptions and I'm sure there are tens of thousands of developers that never get to release because they just can't afford to keep on developing their game, as well as thousands that do manage to release their game and barely make enough to buy lunch for a week. Still, the outsiders that do manage to make a living appear to be more common place in gaming than in any other art form.
I'm sure if the big players could find a way to crush those indies then they will take the first opportunity. For the time being though there certainly are readily available choices beyond spending £70 on the latest AAA game and they are actually quite well promoted (especially on PC).
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Post by Bill in the rain on Sept 22, 2024 16:03:03 GMT
I suspect it's getting a lot harder for indies to get noticed these days though, at least compared to the indie golden age. On the other hand, middleware and dev tools are much cheaper and easier to use, porting to other platforms is a lot cheaper and easier, and there's a possible massively long tail. I imagine it's a bit like youtubers, with lots of people hoping to get a breakout hit and make millions, and a very small percentage of them actually achieving that.
Or maybe like the music industry these days, with thousands of new artists making their own music in their bedrooms and uploading it to tiktok in the hope of going viral, and a handful actually managing it.
Also a bit worried that all these dev layoffs mean that the indie market is going to be even more crowded, as all of them decide to make their own game that they've always wanted to make.
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Post by drhickman1983 on Sept 22, 2024 16:05:05 GMT
Weirdly, considering how much of a luddite I am about many things, I'm perfectly fine with downloading games. If I had to keep all the games I bought / claimed on disk I wouldn't have any space.
Having the option would be good, and there are issues around how games can be made unavailable, or the need for a constant connection and so on, but even if PC games were widely available on physical media I'd still opt for the download for conveniences sake. It's not like I need every game at my fingertips as I only play maybe 3-4 titles at any period of time, and I have more than that currently installed.
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Post by simple on Sept 22, 2024 16:29:33 GMT
I’m guessing at the moment the Gamepass model is still actually paying devs somehow, as opposed to the Spotify model failing to remunerate anyone who isn’t already a stadium act or Joe Rogan
As a customer I do enjoy the convenience of digital sales (in both senses of that word) as a way of buying almost all my games nowadays
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Post by Vandelay on Sept 22, 2024 17:12:26 GMT
I think an important distinction between digital on PC and digital on console is that PC is an open platform. Finding the ways around pc games becoming obsolete is much more achievable on that platform than it is on a console. There are also plenty of games that are sold completely DRM free and don't require any launcher, so you can download it, store it on your drive and no one can take it away from you. Even games that launch with DRM will often have it removed a few months later (see Jedi Survivor, which recently had the dreaded Denuvo removed).
At the moment, those guarantees aren't as readily available on console and there is no chance that the console makers are going to change that unless they are forced to by regulations. I do tend to buy physical on console (granted, I buy a lot less there than on PC), although it is increasingly becoming a pointless exercise, besides being slightly cheaper than the online store. I imagine pretty much all games end up mostly having to be downloaded anyway.
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