Ulythium
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Post by Ulythium on Mar 24, 2024 21:07:45 GMT
We need more games like this. This isn’t a 10/10 masterpiece. Sure has flaws, particularly the AI at times, but what it does right is the combat is absolutely stellar. The setting is cool, and visually fairly interesting. The story is fairly average and I want to get to every enemy, because the combat is so fucking good.
That's sort of how I felt about Ghost of Tsushima - it was a beautiful game, with fun traversal, and the combat was absolutely excellent.
Yes, its map design was pretty Ubisoft-y, the story was kind of boilerplate, Jin was a total nothingburger of a protagonist, and the small handful of side activities wore thin before long...
... But it was always a pleasure to go from a hot spring to a bamboo stand, taking in the sights, using the grappling hook to scale cliffs (or riding the horse across colourful fields), knowing that the next group of Mongols you met would be fun to decimate with your katana.
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Post by FlexibleFeline on Mar 25, 2024 6:07:01 GMT
GoT was just a wonderful game, and it also did the Ubi thing better than Ubi do i.e. it didn't overegg the map pudding...er, as it were; at least nowhere near as much as AC or FC do. I think there's little question in my mind that by most measures GoT is the more accomplished game. Yet there's so much that Ronin, flawed as it is as zisssou notes, gets right. Above all, the combat and the Nioh-like (well, it is Nioh in this respect) weapon an armour variety, as well as unlocking the different styles for each weapon, which operate with different levels of effectiveness against other weapons, and which have different martial skills: the martial skills don't get old, they are a lot of fun. I'm still nowhere near unlocking the 3rd and 4th for even my most familiar weapon; that's must be partly as I've really been trying out different ones as soon as a new legendary (epic - whatever the yellow colour indicates) drops. I played for about four or five hours yesterday and it was all about the Odachi - a weapon I never really got on with in Nioh but the particular one I have right now is devastating with some excellent moves. And - again - countersparks: I still haven't fully got the parry down, and I basically just dodge when enemies do their unblockable strong attack (the red flashing one that requires a perfect parry to counter) but normal parries are successful most of the time and it destroys their ki. One thing that's become clear re: all the activities you do to complete an area: they're not only meaningful in terms of increasing your bond with the area and reaping item and skill point rewards when an area is complete, they also have a corresponding NPC - some of whom have only just unlocked for me as I've been taking the main missions slowly. For instance, there's a cat lady who you can purchase rewards off depending on how many cats you've petted; a government official who does the same but for tracking down and killing fugitives, a photographer for taking photos etc. So there are genuinely meaningful outcomes for completing these - so long as you have the silver coins (one of the currency types) to buy them. Then there's a tonne of other stuff I've just got to - the skill trees, Igashichi and his inventions / upgrades (hello flamethrower!), the pro- and anti-shogunate factions, bonding with NPCs / bond missions etc. There's a lot going on, which may or may not be a good thing depending on what you are looking for but I'm starting to really appreciate the interlocking systems. I don't see how this is a 15-20-hour game. This may be true if you mainlined the story quests but then presumably you would be limited in terms of combat styles, moves, equipment...and would miss out on a lot of good stuff.
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Ulythium
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Post by Ulythium on Mar 25, 2024 9:15:03 GMT
I guess it's a question of hopes and expectations, as much as anything else. I went into Ghost of Tsushima with not much of either, never having played a Sucker Punch game before, so I was able to engage fully with what the game was (as opposed to what I hoped it'd be, or expected it to be); by contrast, I had pretty clear hopes and expectations regarding Rise of the Ronin, based upon my experiences with Nioh and Wo Long.
Some of that's on me, for attaching those sentiments to Ronin of my own volition (especially as Team Ninja sees it as a brand-new IP, and they're not trying to market it as Nioh 3 or Wo Long 2).
I also think some of it's on Sony and Koei Tecmo, for not setting expectations for Ronin when marketing the game... but I suppose I would say that
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Post by FlexibleFeline on Mar 25, 2024 9:32:28 GMT
If you've found any of our points about Rise of the Ronin appealing, give it a go - at least when there's a price drop if you are unsure.
I can't imagine anyone who likes Nioh or GoT or maybe even Wo Long not enjoying it. Nioh's DNA is all over it - even if it is very different in many key ways.
And once more: the combat is just great fun. I'm itching to get back to it after work.
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Post by JuniorFE on Mar 25, 2024 9:48:51 GMT
I don't see how this is a 15-20-hour game. This may be true if you mainlined the story quests but then presumably you would be limited in terms of combat styles, moves, equipment...and would miss out on a lot of good stuff. If this was a 15-20 hour game that would mean I'm about halfway through... And I've barely entered like five areas Not to mention the possibility of multiple playthroughs depending on how much difference your dialogue choices and alignment make (I'd spoiler that, but the game tells you like an hour in and it's in the tooltip when selecting dialogue too IIRC)
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Post by FlexibleFeline on Mar 25, 2024 9:58:03 GMT
Exactly - I've completed four or five areas and have a couple more unlocked after about ten hours. I have been doing as much "hoovering" as I can before advancing the quest but even so. It's hard to tell for sure from the map how many other areas there are but I doubt this is less than 25-40 hours long. And for sure there is plenty of replayability built in for obsessives, naming no names.
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Decks
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Post by Decks on Mar 25, 2024 11:48:13 GMT
Yeah once the combat starts to click it fucking brilliant. Loving the dual swords at the minute.
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Post by FlexibleFeline on Mar 25, 2024 11:58:46 GMT
Yeah once the combat starts to click it fucking brilliant. Loving the dual swords at the minute. I started with the dual swords as my default build was dex-based - love them, but I still haven't found / unlocked any other combat styles for them and I'm sorely tempted to look up how. I do want to go back to them. I've tried out those, the katana, the odachi, the spear, the sabre. Dual swords and the odachi are my favourites right now. I haven't given the polearm a go yet and there are others I've not even come across as far as I'm aware - greatsword, oxtail blade, bayonet.
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Ulythium
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Post by Ulythium on Mar 25, 2024 12:08:34 GMT
If you've found any of our points about Rise of the Ronin appealing, give it a go - at least when there's a price drop if you are unsure. I can't imagine anyone who likes Nioh or GoT or maybe even Wo Long not enjoying it. Nioh's DNA is all over it - even if it is very different in many key ways. And once more: the combat is just great fun. I'm itching to get back to it after work.
I might give it a whirl at some point, depending upon how things pan out with other games - Stellar Blade is only a month away, for instance, and I've barely scratched the surface of Dragon's Dogma II.
At the moment, I'm mainly disappointed that Team Ninja seem to have jettisoned the elements of Nioh that I really liked (the combat complexity* and enemy variety), while keeping those I really didn't (the randomised loot and minor stat adjustments).
Still, it's safe to say that Ghost of Tsushima 2 is at least a year off... so when I'm in the market for an open-world samurai adventure, it'll be between this and Like a Dragon: Ishin! (which could go either way at the moment).
* I'm not suggesting that the combat in Ronin is shallow, but it does seem to be simpler than that of Wo Long (which, in turn, was a stripped-down version of what Nioh 2 had to offer).
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Decks
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Post by Decks on Mar 25, 2024 12:16:27 GMT
Yeah once the combat starts to click it fucking brilliant. Loving the dual swords at the minute. I started with the dual swords as my default build was dex-based - love them, but I still haven't found / unlocked any other combat styles for them and I'm sorely tempted to look up how. I do want to go back to them. I've tried out those, the katana, the odachi, the spear, the sabre. Dual swords and the odachi are my favourites right now. I haven't given the polearm a go yet and there are others I've not even come across as far as I'm aware - greatsword, oxtail blade, bayonet. I've just found an oxtail, it's pretty cool. Basically Chai Xianghua out of Soul Calibur move set.
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Post by JuniorFE on Mar 25, 2024 12:18:42 GMT
Ulythium it starts off shallower, but if I'm reading it right you can end up with each of your two weapons having three stances with either three or four weapon arts each (I'm not sure if R1+O will have an art, but even so it's a minimum total of nine) once you progress enough... And the maximum in Wo Long, post DLC at that, was six. Not to mention grappling hook stuff, more offensive items and the rest of the skill tree in RotR I guess the obvious counterargument is that Wo Long also had spells, but let's be honest, they weren't nearly as useful as in Nioh From what I can see so far, I'd probably rank it Nioh/Nioh 2 > RotR > Wo Long in terms of combat complexity. And let's not forget this is still new, so who knows if there will be any DLC or patches here for more additions
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Ulythium
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Post by Ulythium on Mar 25, 2024 12:26:26 GMT
JuniorFE Fair enough. Again, I'm not knocking the combat - that'd be massively unfair of me, not having played the game and all - but it does appear to be shallower than its predecessors from what I've seen so far (which is, I admit, very early in the game).
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Decks
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Post by Decks on Mar 25, 2024 13:34:52 GMT
Shit I just got the Ryu Hayabusa style. Must have been a pre order bonus. Basically a Ninja Gaiden move set.
Ludicrous anyone saying the combat is shallow.
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Post by zisssou on Mar 25, 2024 13:57:35 GMT
We need more games like this. This isn’t a 10/10 masterpiece. Sure has flaws, particularly the AI at times, but what it does right is the combat is absolutely stellar. The setting is cool, and visually fairly interesting. The story is fairly average and I want to get to every enemy, because the combat is so fucking good.
That's sort of how I felt about Ghost of Tsushima - it was a beautiful game, with fun traversal, and the combat was absolutely excellent.
Yes, its map design was pretty Ubisoft-y, the story was kind of boilerplate, Jin was a total nothingburger of a protagonist, and the small handful of side activities wore thin before long...
... But it was always a pleasure to go from a hot spring to a bamboo stand, taking in the sights, using the grappling hook to scale cliffs (or riding the horse across colourful fields), knowing that the next group of Mongols you met would be fun to decimate with your katana. Yeah, both games have a very fun style of gameplay, where you have to plan your attack. I think RotR is perhaps a little more tactical I've found so far, as there's a lot of different stances/weapons you can apply, than in GoT. A lot of the reviews got this completely wrong imo. Either they weren't arsed by it, or what. Not that it really matters, as some games that haven't had the universal praise has gone onto become some of my favourites.
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Tuffty
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Post by Tuffty on Mar 25, 2024 14:04:19 GMT
I find that a lot with Koei games. Yes Nioh gets just praise but Wild Hearts was one of my fav games last year.
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Decks
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Post by Decks on Mar 25, 2024 14:24:38 GMT
I think the combat reminds of the first Nioh the most. I liked Nioh 2 but it felt a bit like they'd pulled to much stuff on for the sake of it and the combat felt a bit more messy because of it. This is back to being a bit more considered, timing and distance based. I'm really, really digging it.
And parrying definitely isn't essential if anyone's worried about that.
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Ulythium
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Post by Ulythium on Mar 25, 2024 15:53:59 GMT
I'm clearly doing a piss-poor job of elucidating my thoughts on the game, and it'd behove me to STFU unless/until I actually play it for myself.
Really glad you guys are enjoying it, though, and looking forward to reading more of your opinions as you progress.
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wunty
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Post by wunty on Mar 25, 2024 16:11:41 GMT
I'm also glad it's being enjoyed. It's moving further up my "to buy" list.
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Post by FlexibleFeline on Mar 25, 2024 16:19:45 GMT
I'm clearly doing a piss-poor job of elucidating my thoughts on the game, and it'd behove me to STFU unless/until I actually play it for myself. Really glad you guys are enjoying it, though, and looking forward to reading more of your opinions as you progress. You're really not, and all your reservations (if that's the right word) are sensible.
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Post by FlexibleFeline on Mar 25, 2024 16:20:09 GMT
I'm also glad it's being enjoyed. It's moving further up my "to buy" list. It's the Dark Souls 2 of Team Ninja games. That is all.
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wunty
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Post by wunty on Mar 25, 2024 16:27:50 GMT
Oh god
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Frog
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Post by Frog on Mar 25, 2024 16:29:50 GMT
Shouldn't have gone and done that.
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Post by FlexibleFeline on Mar 25, 2024 16:36:59 GMT
I'm keeping this game to myself
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Post by zisssou on Mar 26, 2024 9:13:51 GMT
I think the combat reminds of the first Nioh the most. I liked Nioh 2 but it felt a bit like they'd pulled to much stuff on for the sake of it and the combat felt a bit more messy because of it. This is back to being a bit more considered, timing and distance based. I'm really, really digging it. And parrying definitely isn't essential if anyone's worried about that.I agree. You can chip away at health with the secondary weapons, or do a bit of stealth. For the 'boss' fights, you can easily get away with cheesing some of them, without having to parry all the time. Of course parrying does really help reduce a tonne more health.
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Decks
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Post by Decks on Mar 26, 2024 16:13:22 GMT
Seems to be an absolutely crazy amount of fighting styles in this. Which I guess explains why the enemy type seems so varied. They're all using the different fighting styles all with different timing and special moves.
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Post by uiruki on Mar 26, 2024 16:54:43 GMT
Ended up buying this - combination of every single person playing it being positive on it and the combat in the DF video convinced me. The Easter weekend coming up also played a part!
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Post by zisssou on Mar 26, 2024 17:55:28 GMT
Don’t rush.. take your time.
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Post by FlexibleFeline on Mar 26, 2024 18:41:40 GMT
Seems to be an absolutely crazy amount of fighting styles in this. Which I guess explains why the enemy type seems so varied. They're all using the different fighting styles all with different timing and special moves. It certainly explains why I don't always get my parries down But, yeah, different weapons and styles is the right way to look at enemy variety in this game rather than how many types of oni there are etc. (spoiler: none, though there are big boars).
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Decks
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Post by Decks on Mar 26, 2024 19:48:16 GMT
Absolutely in love with this now. Basically an openworld Nioh. Whatever katana combat style has this martial skill is absolute sex.
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Post by starchildhypocrethes on Mar 26, 2024 19:53:45 GMT
The guy at the dojo is utterly destroying me.
I feel like I must be doing something completely wrong, as it’s feels like it’s still sort of part of the tutorials, but he is fucking relentless!
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